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Doronjo: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Guide last updated on
June 29, 2010 at 4:54 a.m. PDT


Doronjo: Tatsunoko vs. Capcom Character Guide

Guide by Nyoronoru

Character Overview

Tatsunoko vs. Capcom Button Move Key

Doronjo is a character who uses her henchmen for all of her special attacks. To use her effectively you have to have quick fingers and quick thinking, not to mention the correct mindset to use all of her tools effectively.

She can zone characters right where she wants them and punish their mistakes with her amazing hitboxes. A zoning character by design, she can still deal big damage once the opponent makes a mistake or gets too obvious in their attack patterns.

Strengths
+ Special attacks are all done by "assists".
+ Can place an amazing amount of stuff on screen to confuse and damage her opponent.
+ Has very generous hitboxes on her attacks.
+ Has tools for pressuring in almost any situation.
+ Has versatility in the range and location of her attacks.
+ Can cancel unsafe normal moves into minion summons.
+ Strong ground game with many deceptive moves.
+ Is probably the best anti-runaway character in the game because of the summoning versatility of her henchmen.

Weaknesses
- All of her Hypers are very hard to land.
- Aerial game is limited to a single special move.
- The summon control scheme for her henchmen can be very confusing.
- Rushdown characters can keep her from summoning her minions.
- Is more of a "hit-and-run" character, so her combos are not very damaging.

Doronjo Basic Notes

For three out of five of Doronjo's henchmen summons the button you press determines where they appear on the screen. Light is to the left, Medium is the center and Hard is the right. This never changes, no matter which way you are facing. It can be a bit confusing to remember, so try to retrain your mind in order to remember the control scheme. These special moves are Piglet Flare Up, Rock Abandon, and Naniwa Clutch.

Secondly, all of Doronjo's henchmen can be struck by attacks. If they're hit, you will have to wait longer before you can summon them again. Also, you should remember which henchman you summoned last because alternating between the henchmen summons is the best way for Doronjo to keep on pressure as each minion covers for the other's cooldown. Don't be fooled by the recovery time of your henchmen either, as you can summon them again the moment they disappear beneath the stage.

Lastly, Doronjo's Taunt is actually a slow-moving projectile that can hit your opponent. It can keep her levitated in the air for a very long time (also she is the only character who has a taunt that works in the air) and it also acts as her assist. If you're trying to catch someone countering your attacks you can throw this out. This works especially in the air, preventing the other player from approaching in front of you.

Special Moves

Light
4.8 B
Medium
4.8 B
Hard
4.8 B

Joystick Joystick Joystick Joystick Joystick
Boyacky Pummel (Aidzuwakamatsuken)
Makes Boyacky (the guy in green) come out and attempt to pummel the opponent. The strength of the button you press determines the range, start up time and the number of hits. The Light version has the fastest startup but travels the least amount of distance, Hard is the opposite.

The startup on this is fast, and because the vertical hitbox is so large you can also use it as an anti-air.

You can't combo into this move, but it does push your opponent back quite a distance on block or hit.

Light
4.0 B
Medium
4.0 B
Hard
4.0 B

Joystick Joystick Joystick Joystick Joystick
Boyacky's Bomb Tree (Buta Moodaterya)
Boyacky comes out and summons a palm tree that explodes. Works great as a delayed counter, and you can combo into this move.

If it hits your opponent it sends them into a spinning knockdown where you can begin to combo them. If you're talented you can create combos where you loop tree explosions together, but this usually only works in the corner.

The main problem with this attack is that it has a lot of startup, but Doronjo can move around the entire time the tree is being summoned.

Light
4.5 B
Medium
4.5 B
Hard
4.5 B

Joystick Joystick Joystick Joystick Joystick
(Can also be performed in the air)
Tonzura Boulder Toss (Muhou Ishi)
Tonzura (dude in purple) comes out and chucks a rock at the opponent. It's reasonably fast and the button pressed determines where the rock lands in front of you.

It's kind of tricky aiming this move, so just use the rock to pester opponents. This must be blocked high, so it keeps them on their toes.

Light
0.2 B
Medium
0.2 B
Hard
0.2 B

Joystick Joystick Joystick Joystick Joystick
Tonzura Grab (Naniwa Clutch)
A really great move where Tonzura will come out of the ground and attempt to grab your opponent. This gives you a lot of time to set up a big combo. The down side is that the grab can be jumped out of on reaction.

Try to use this move if your opponent is sticking around on the ground a lot — it's a really good sneak attack.

Light
4.5 B
Medium
4.5 B
Hard
4.5 B

Joystick Joystick Joystick Joystick Joystick (In the air)
Tonzura Sky Drop
One of Doronjo's best summons as this stops her aerial ascension and descent. She then summons a very fast projectile (Tonzura) from the sky who tries to hit the other player. The hitbox on this attack is really wide and very difficult to avoid. It must be blocked high and it also hits knocked-down opponents.

Use this move whenever you are in the air because you can avoid ground pressure, lay on an attack and descend safely once you use it. After you use it, activate your Taunt and then air dash out of attack range.

Launch
5.0 B
Spin
7.8 B

Joystick Joystick
Ultra Relax
Doronjo lies on the ground where she can avoid quite a few high attacks, but can still be hit by low ones, including laser Hypers and such.

When she's in this pose she can do the following...

Perform any of her henchmen attacks: Except for the Tonzura Sky Drop which must be done in the air. This is great because you can avoid attacks, but still use your henchmen to cause havoc.

Hard Attack: Doronjo Somersault Launcher, which pops your opponent up into the air. Good anti air from the laying down position as well.

Down + Hard Attack: Spinning attack that knocks down and has a really good hit box.

Taunt (Kiss): Press the Minus button. Doronjo blows a kiss which stuns your opponent for a short time. This can be done at any time you're on the ground, not just when you're in the Ultra Relax pose.

Up: Makes her stand up.

Hyper Moves

Both hits
16.0 B
One hit
8.0 B

Joystick Joystick Joystick Joystick Joystick
Giant Robot Ball (Level 1, Zen Tehakokokara)
Boyacky comes out and presses a button that summons a giant robot rolled up into a ball. This robot travels slowly across the screen and is very difficult to avoid.

Doronjo recovers from this attack quickly and is free to move around the screen the whole time it's going on.

The trade off is Boyacky has a bit of start up time before the giant ball actually appears on screen and can be hit which will keep this Hyper move from coming out, so you must take some care when setting this up.

While the ball is moving you should attempt to lower your opponent's defense so that they will be hit. If you use the correct setups before summoning the robot such as after a Tonzura Grab then your opponent will always be forced to deal with the ball.

There are two issues with this Hyper. The first is that there is a very small window of opportunity where neither player can be seen because the ball covers them. The problem with this is that Doronjo needs to mix up her opponent during that short time, but she has no overhead normal or special moves save Tonzura Sky Drop. The second is that while this move hits twice, you'll usually only get one hit which doesn't do that much damage.

16.1 B

Joystick Joystick Joystick Joystick Joystick
Punching Bag Fiesta (Level 1, Dai Fukuro Matsuru)
Doronjo poses for a VERY LONG time, and if she gets hit with a normal or special move that isn't a grab or projectile her henchmen will beat up her opponent, doing a lot of damage. This doesn't work against other Hyper moves.

Doronjo has some trouble with rushdown characters because her minions come out slowly, so if you can predict an attack go ahead and throw it out there. It has horrible recovery though, so be careful.

If you land this and your opponent is in the corner, you should be able to juggle them after wards with an air combo.

30.4 B

Joystick Joystick Joystick Joystick Joystick
Supreme Evil Plan (Level 3, Akunobana)
Doronjo summons an exploding palm tree that makes a bunch of other stuff start blowing up. A really damaging Level 3 that has an unbelievably long startup time. The possibility of landing this in a match is almost impossible without a really good assist. However, there are some neat DHCs that let you combo into it, although that means you will be spending four meters instead of three to land this.

The properties of this Hyper are that Doronjo is totally invincible once she starts summoning the tree. She is also unthrowable. If you see that someone is going for a chip win with a laser hyper at close range or some other powerful move with a lot of active time, go ahead and throw it out there.

Normal Moves

Joystick Joystick Joystick
Somersault Launcher
This will launch your opponent up into the air.

Assists


Partner Assist Variable Counter Variable Combination
Kiss (Stun Taunt) Down-Toward + Hard Attack (Launcher) Giant Robot Ball

Tatsunoko vs. Capcom Storyline

Doronjo is a mysterious beauty who leads the Dorombo Gang (which includes her henchmen, Tonzura and Boyacky).

She can be easily spotted by her wisps of blond hair peaking from behind her mask and her perfect form-fitting outfit. Although the Dorombo Gang keeps busy with many different evil activities, they are focused on finding the fabled Dokuro Stone, which they believe will lead them to the world’s greatest treasure.

Character origins

Doronjo is one of the main villains from the Yatterman anime series created by Tatsunoko. She's a sexy blond, who's quite vain, but has some style to go with her beauty.

She's searching for the wish granting Dokuro Rings, and trying to score a whole lot of money along the way. This often puts her at odds with Yatterman No. 1, who has a knack for showing up to spoil her schemes.

Doronjo commands two henchmen, Boyacky (dressed in green) and Tonzura (in purple), but whatever they cook up seems to fail and end with — taking a page for almost every American action movie — a gigantic explosion.

Doronjo's trademark item is a pipe with a small skull on the end (which kind of looks like a fork with a meatball on it in her character art above) which she uses to blow smoke in the shape of skulls.

Contributions to this guide by Gnik and Master Chibi.


Comments

MacMan369 said on November 22, 2011 at 9:03 a.m.

Gots to love Doronjo and those two dudes of her's.

#1


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