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Chun-Li: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Guide last updated on
June 9, 2010 at 5 p.m. PDT


Chun-Li: Tatsunoko vs. Capcom Character Guide

Guide by Nyoronoru

Character Overview

Strengths
+ Has great range on her normal moves.
+ Hyper Lightning Legs are amazingly good.
+ Her special moves will beat out a lot of other attacks.
+ Can triple jump and has incredible aerial versatility.
+ Very good foot speed and dash length.
+ Can catch up to other fighters quickly and put on pressure.
+ Builds Hyper meter very quickly.

Tatsunoko vs. Capcom Button Move Key

Weaknesses
- Level 3 Hyper gets damage scaled very badly off of only a few hits.
- Combo damage output depends heavily on corner loops or Hyper Lightning Legs.
- Fireball is pretty much worthless, even in combos.
- Because she only has several useable moves (albeit good ones), her gameplay is highly linear.

Chun-Li is a very versatile character in Tatsunoko vs. Capcom, but is mostly suited for offense. There is not a single area where she is weak in.

A solid fighter whose tools are tilted towards offense-priority, Chun-Li is also a great teammate solely for her assist which is very dominating.

She also has great range on her moves despite not holding a weapon like other long-range characters.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Light
2.4 B
Medium
2.4 B
Hard
2.4 B

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Fireball (Kikouken)
Chun-Li's fireball. Light has the most startup but travels the farthest, Hard is vice-versa. Not too many uses for this other than to use the Hard version for hit confirms and the Light one as ground pressure.

Light
2.5 B
Medium
2.5 B
Hard
2.5 B

Joystick Joystick Joystick
(Press an Attack button rapidly, this can also be done in the air)
Lightning Legs (Hyakuretsu Kyaku)
A great move for corner combos and ending blocked combos. This move has an unbelievable level of priority and will beat pretty much any normal attack in the game.

You can also mash it in the air to build meter and slow your descent. Just a really great attack, although it doesn't do much stun and it pushes opponents pretty far away if blocked.

Light
3.0 B
Medium
4.0 B
Hard
4.5 B

Joystick Joystick Joystick Joystick Joystick
(Can also be used in the air)
Up Kicks (Tenshokyaku)
Chun-Li's anti-air and meterless air combo ender of choice. The Light version travels the least distance and does the least damage, but it has the fastest startup and recovery. Just like other Dragon Punches in the game, you can use this move and Baroque it to get an instant overhead.

This attack also moves Chun-Li forward a little bit when you use it, making it even harder to evade.

As an assist this move is absolutely amazing because it has a huge active hitbox that is really hard to avoid. It juggles the opponent into the air if it lands which is great for a lot of characters. It also has fast startup for an assist, so you can use it for defense or offense.

Light
3.2 B
Medium
4.5 B
Hard
5.0 B

Joystick Joystick Joystick Joystick
(Can also be performed in the air)
Spinning Bird Kick
There really aren't too many uses for this move, given that her Up Kicks are a much more viable air combo ender. Also, trying to perform a charge move during an air combo may throw off your jump timing.

This has a lot of startup when used on the ground, so it's not very reliable in ground combos either.

Hyper Moves

9.7 B

Joystick Joystick Joystick Joystick Joystick
Hyper Fireball (Level 1, Kikoushou)
An okay Hyper move, but her Hyper Lightning Legs are a lot better. It's a big fireball that can be comboed into fairly easily, but the recovery on it is pretty bad.

If someone is on their last legs when fighting and you need to chip them then out — this fireball can do the trick since Chun-Li is enveloped by energy and cannot be struck while it is being used.

In Crossover Combinations this move is bad because it adds very little damage and contributes heavily to damage scaling.

9.0 B

Joystick Joystick Joystick Joystick Joystick
Hyper Lightning Legs (Level 1, Houyokusen)
Chun-Li performs a flurry of kicks, with the last attack launching her opponent up into the air so she can juggle them after wards — this is her Level 1 Hyper of choice.

It's very easy to combo into this and you can jump cancel the launching portion of the move just like in Street Fighter III Third Strike.

After you launch your opponent, follow up with a series of air attacks utilizing Chun-Li's triple jump to add great amounts of damage.

20.8 B

Joystick Joystick Joystick Joystick Joystick (In the air)
Raging Chun-Li (Level 3, Shichisei Senkukyaku)
A Hyper move that can only be performed in the air. Chun-Li performs a very fast flying kick across the screen, and if it lands she does a flashy critical strike.

Chun-Li builds meter very quickly, and if you want to finish off an opponent without giving them the opportunity to Mega Crash, then this move is for you. It also has a ton of invincibility along with its great speed, so it is quite possible that you will blow straight through a Mega Crash and hit the opponent.

Chun-Li has great aerial mobility with her triple jump not to mention that nearly all her special moves can be used in the air. Because of this, it is highly unlikely that you will not find a way to land this. This Level 3 gets absolutely destroyed by damage scaling though so keep that in mind as you're comboing the opponent.

Normal Moves

Joystick Joystick Joystick
Neckbreaker
Chun-Li flips over her opponent and tries to strike them in the back of the head. Hitting someone with this move pops them into the air slightly making it impossible for Chun-Li to combo them without the use of Baroque or an assist.

Joystick Joystick Joystick (In the air)
Head Stomp (Toe Tap)
Chun-Li sticks her foot straight down and tries to hit her opponent. This will stuff a lot of anti-airs, but it's hard to land safely from it on hit or block. Generally a move not worth using.

Joystick Joystick Joystick
Launcher (Senjou Shuu)
This will launch your opponent up into the air.

Assists


Partner Assist Variable Counter Variable Combination
Light Aerial Up Kicks Down-Toward + Hard Attack (Launcher) Hyper Fireball

Tatsunoko vs. Capcom Storyline

Chun-Li, a famous Chinese fighter and Interpol agent, is a prominent martial artist who is renowned for her speedy and powerful kicks.

Whether showcasing her fighting ability on the job or in the ring, she has never given up hope of finding her missing father. She knows that the Shadaloo crime organization, and its leader, her longtime arch-enemy M. Bison, are linked to her father’s disappearance.

Character origins

Chun-Li was first introduced in Street Fighter 2.

After the events of the Street Fighter 2 tournament and M. Bison's apparent death, Chun-Li stood at a cross roads of either returning to police work or pursuing her own personal life.

In Street Fighter III Third Strike, set years after the Street Fighter 2 tournament, Chun-Li is shown teaching martial arts classes to young children. Urien kidnaps one of these kids and she decides to rejoin the tournament to track the child down.

Chun-Li was the first playable female character in a fighting game back when she was introduced in the 1991 arcade release of Street Fighter 2. She's known for her quick moves, and having really big thighs.

Contributions to this guide by Gnik.


Comments

mrsbonbon said on March 16, 2010 at 8:20 p.m.

I love to team her up with Saki. She pins em down with her hyper fireball while Saki unloads her unblockable, free damage is the best kind of damage.

#1


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