Casshan: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide
Last updated on June 9, 2010
Guide by Nyoronoru
Character Overview
Casshan is a heavy-hitting character with quite a few options for offense. While most of his moves have short range or slow startup, they are all very devastating once he gets going.
There are very few characters as powerful as Casshan, but since he is lacking in speed and reach it's up to the player to initiate his up-close offense.
• Strengths •
+ Very damaging combos.
+ Has many methods for approaching the opponent.
+ Solid setups that can easily lead to big damage.
+ All Hypers complement Casshan's all-around play.
+ Has aerial, ground, and on-the-ground offensive options.
• Weaknesses •
- Slow footspeed.
- No real anti-air.
- Range on normals isn't good.
- All Hypers are for close-range combo use only.
- Has no low-hitting normals other than his sweep.
Special Moves
3.6 B
4.0 B
4.4 B
10.4 B
• Lightning Punch (Denkou Fist) •
A really good move for Casshan in terms of combos since he throws himself so far forward. The Light version keeps the opponent grounded so you can continue a Baroqued combo string. The Medium version does a huge amount of stun, letting you set up a combo without the use of Baroque; but it lifts the opponent off of the ground, eliminating a potential extra combo string.
The best way to utilize this move in combos is to use the Light version in the first phase of your combo string, Baroque, and then use the Medium version in the second phase so you can continue your powered-up combo.
The Hard version of this attack is chargeable, and once fully charged it becomes unblockable. If you land this Casshan throws the enemy behind him where they bounce off the wall, where you can then follow up with a Boulder Chop. There are several ways of making this attack unavoidable, but most involve Polimar as an assist.
4.2 B
4.2 B
4.2 B
![]()
• Boulder Chop (Zan Iwa Chop) •
Casshan does a chop that sends an energy wave along the floor. This move is primarily used to hit knocked down opponents. The vertical range of the hitbox is very deceptive on this move, it reaches much higher than it looks.
It's a good move to follow up with after a sweep, or a fully charged Hard Lightning Punch. The Light version travels the shortest distance, but starts up the fastest.
As an assist, this move is really good because characters that function off of knockdowns such as Frank West and Roll can use the extra time that Casshan gives them to set up more moves. It also controls a lot of space with its large hitbox.
3.2 B
3.2 B
5.0 B
(In the air)
• Shooting Star Kick or Flying Drill •
Casshan's choice for air-to-ground combat. This move is good for ending air combos if you are looking for extra damage. Depending on the button pressed the properties of the kick are different.
The Light version travels at the steepest angle, but if it lands on a grounded opponent you can use Baroque or an assist to continue a combo. The Medium version knocks the opponent into the air, which doesn't give you very many options after wards.
The Hard version (Flying Drill) travels at a 45 degree angle and knocks down on hit, where you can follow up with a Brutal Axe.
3.6 B
0.8 B
6.7 B
![]()
• Dog Rush (Friender Maul, Bite or Flame) •
Summons Casshan's robot friend. The versatility of this move is pretty good, and it offers Casshan quite a few more options for offense. Casshan recovers very quickly from the summon allowing him to apply more pressure.
The Light version calls Friender very quickly from the air. This has to be blocked high. The Medium version causes Friender to dash across the ground where he will attempt to bite the opponent's foot. Friender's bite-stun from this move lasts an unbelievable amount of time; so long, that Casshan can dash full-screen and combo the opponent if Friender grabs them. If you don't combo, the opponent will fall to the ground where you can use a Power Axe, but if you manage to combo, you'll find that the opponent remains grounded, which is excellent for ground combo damage.
The Hard version summons Friender by your side where he breathes fire. This is a good offensive tool because it keeps your opponent still for a while if it lands and Casshan can move when there is still fire on the screen. Also, Friender's breath negates projectiles.
3.1 B
3.7 B
4.3 B
![]()
• Catapult Knee (Hiza Kyaku) •
Casshan performs jumping knee attack that must be blocked high and knocks down on hit. It's his primary mixup and defensive option. This attack has super armor, meaning that Casshan is unflinchable while he does it.
If you find your opponent constantly dash-attacking you from the air or firing off projectiles at mid range, then use this move. It's very unsafe on block, but because of its properties it is very much worth throwing it out there to try to blow through attacks.
Unfortunately, the super armor of this move is only activated if Casshan is struck while his knee is rising. Any other time he will be knocked out of the move.
Hyper Moves
• Scrap Android (Level 1, Scrap Andro) •
Casshan swipes at the opponent with two Lightning Punches, and then does a flashy combo with Friender that hits hard. The downside to this move is that it tends to knock the opponent down a good distance away from you, forcing you to catch up.
In Delayed Hyper Combos, this move is really good because the second Lightning Fist does a huge amount of stun, letting you follow up with pretty much any Hyper you want.
![]()
• Brutal Axe (Level 1) •
Casshan slams the ground which fires up a long vertical column of energy. This hits on-the-ground opponents, making it an ideal followup to a Power Axe.
The horizontal range of this move is okay, but since this move has a ton of recovery you really don't want to whiff it or have it blocked on the ground. You can use this move as an anti-air if you're feeling adventurous.
In Crossover Combinations, this move is pretty terrible. It's just not conducive to any other Hyper at all.
![]()
• Super Destruction Beam (Level 3, Chou Hakaikousen) •
Casshan fires a gigantic big green laser beam which makes people explode if it hits. A powerful Level 3 Hyper that's not too difficult to combo into. You can do it from a select number of assists or Casshan's Medium Lightning Punch. The only problem is that Casshan's combos are so damaging to begin with that it's more than likely that would you accumulate almost the same amount of damage without having to use any Hyper meter at all.
Still, if you want to finish off someone without giving them the opportunity to Mega Crash then this Hyper is for you, since it is very, very damaging.
Normal Moves
![]()
• Kick Poke •
One of Casshan's long-range options. If you land this you can Baroque, dash in and start a combo. Your reaction time has to be good though.
![]()
• Launcher •
This will launch your opponent up into the air.
Assists
| Partner Assist | Variable Counter | Variable Combination |
| Boulder Chop | Down-Toward + Hard Attack (Launcher) | Brutal Axe |
Tatsunoko vs. Capcom Storyline
Tetsuya Azuma transformed himself from an ordinary human into the indestructible neoroider, Casshan. After his transformation, he awakened to awesome, newfound powers.
He chooses to use these powers to fight against the android Braiking Boss, who has violently seized control of the world.
Casshan’s signature face mask and pulsar weapon is accompanied by neoroider abilities such as extendable legs and superhuman strength. He is joined by Friender, his robotic dog partner who has a variety of special powers, including the ability to transform into a number of useful machines.
Character origins
Tatsunoko developed the 'Neo-Human Casshan' anime series, which coincidentally isn't too far removed from the plot of the Mega Man games.
Tetsuya Azuma (Casshan) turned himself into a cyborg to hunt down other robots that had taken over the world. Dr. Light Azuma was the inventor of the robots who were originally there to help human kind, but the robots later concluded that human kind wasn't fit to rule and took over.
Casshan is accompanied by his robot canine Rush Dog Friender, who helps him out through his adventures.
Contributions to this guide by Gnik, Wolf, Blue Lightning and Saix Lionhart.

Posted by Smexy Millz on May 23, 2009 at 6:01 a.m. #1
Ahaha hes practically megaman
Posted by baz on May 30, 2009 at 6:08 p.m. #2
i didn't think he was that great, i want the guide on the secret character yoyo guy who jumps in a giant robot for his hyper move, that guys sweet!
Posted by flanders on June 21, 2009 at 7:22 p.m. #3
casshern was the original megaman. get it straight
Posted by Casshernfan on July 26, 2009 at 1:25 p.m. #4
http://webzoom.freewebs.com/superrobo...
Mega-man vs Casshern (from wikipedia):
Tetsuya Azuma (東鉄也, Azuma Tetsuya?), also known as Casshern, is a cybernetic neoroider (新造人間, Shinzō Ningen?, lit. "neo-human"). Tetsuya turned himself into a cyborg for the purpose of hunting down and destroying robots that have taken over the world. His late biological father, Dr. Azuma, was the inventor of the robots that were originally intended to serve humankind. However the robots mutinied en masse when their cold logic concluded that the good of the Earth Ecosystem required the destruction of the human race.[5] [6]
Casshern and his robotic dog, Friender, join forces with a beautiful girl named Luna to battle the robots led by their brutal boss known as the Blackking Boss.[7]
Casshern:
The protagonist of the series, Casshern is an android -- the union of Tetsuya Azuma's data with an invincible body. In addition to super-human strength and agility, his solar-powered body features a number of unique android functions, including an opening and closing facemask and waist-mounted pulsar propellers.
Luna Kozuki:
A beautiful, 15-year-old girl who fights alongside Casshern. Like Tetsuya, her father is a scientist, and she is essential in the battle against the Andro Army, using a MF (Magnetic Field) pulse gun.
Kotaro Azuma:
The genius scientist who invented androids in hopes of helping mankind, and ironically became the architect of mankind's doom.
Midori Azuma:
Tetsuya's mother, who had been captured by the Andro Army and had her data transferred into the body of Swanee (スワニー, Suanī?), a swan-type robo pet kept by Braiking Boss. She observes the actions of Braiking Boss and appears before Casshern as a hologram to offer her support.
Friender:
Originally Tetsuya's pet dog, Lucky (ラッキー, Rakkī?), its data was used to revive it as Friender after it was killed. In order to support Casshern, he can transform into a jet, submarine, tank, or a motorcycle, and is even able to breathe flames. Friender is a brave robotic dog capable of standing up to the Andro Army alone.
Braiking Boss:
The antagonist of the series, originally BK-1, the first android created by Dr. Kotaro and designed to help the human race, he was struck by lightning and rebelled, renaming himself Braiking Boss. He leads the Andro Army in a plot to conquer the Earth.
Looks like Capcom pretty much changed the concept just enough to not get sued. (except for his mom being turned into a swan robot kept by the robot boss - that's kind of sick.)
Posted by a on October 13, 2009 at 10:54 a.m. #5
A good way to link into his Green Laser of Death, is with Karas's Hyper Shield Blade
Posted by cups on October 13, 2009 at 11:33 a.m. #6
casshern came out waaaayyyy before megaman, megaman is a jv casshern
Posted by conrado on January 28, 2010 at 5:46 p.m. #7
Megaman = Astro Boy/Casshern Rip-off
Posted by Good Character on January 29, 2010 at 1:45 a.m. #8
His helmet blinks if he's low on health, MegaMan wishes he could do that.
Posted by Jim on January 30, 2010 at 3:17 a.m. #9
Yeah all this 'Cassern is Megaman' talk is stupid. A) Cassern predates Rockman by like a decade. And B) Rockman is far more of an obvious Mighty Atom/Astro Boy knock off anyway.
PS: Cassern's lastest series, Cassern SINS f-ing owns.
Posted by Canule on January 30, 2010 at 10:48 a.m. #10
This guy plays like an SNK character. Kinda reminds me of Joe Higashi sometimes... Just a little. :)
Posted by Allen on February 4, 2010 at 5:40 p.m. #11
@Good Character
"His helmet blinks if he's low on health, MegaMan wishes he could do that."
The thing is, Megaman X CAN do that
Posted by Corn on February 5, 2010 at 7:20 p.m. #12
I really like him. In a way he's like the C.Viper of TvC.
Posted by Spawn on February 7, 2010 at 4:12 p.m. #13
Casshern and V. Joe actually make a good team lol. Casshern can actually use V. Joe's assist with his dog for pressure since Friender can carry the bombs across the screen and even juggle them. Also Casshern can combo with his Hyper Pummel attack with V. Joe's six cannon. You have to make sure the first hit dosen't connect only the second and third do so Casshern can complete his full hyper, which takes out half of the opponents life. Or you can let the first two hits of Casshern's hyper connect and let V. Joe's six cannon hit them which will allow you to follow up with the wall bounce.
Posted by Pizza Guy on March 3, 2010 at 12:27 p.m. #14
Just combo into M Denkou Punch to hit with Chou Hakaikousen. Works every time because of the stagger.
Post a comment