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Batsu Ichimonji: Tatsunoko vs. Capcom Strategy Guide and Moves

Last updated on June 1, 2009

3 Comments

Batsu Ichimonji: Tatsunoko vs. Capcom Character Guide

Tatsunoko vs. Capcom Button Move Key

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Guts Bullet (Kiai Dan)
A fairly typical projectile, except it knocks down when it hits your enemy. The Hard version travels full screen and is the fastest, but has the most start up time.

The Light version barely travels past Batsu's fist (ala Dan), but comes out quick. When this is done in the air, Batsu will fire his projectile diagonally down-forward.

Joystick Joystick Joystick Joystick Joystick
Guts Upper (Shoryuken, Dragon Punch)
Most similar to Ken's Dragon Punch in the Street Fighter games. Batsu steps forward and goes into a leaping uppercut and his fist catches fire.

The attack button pressed determines how far you hop forward and how much distance your opponent bounces off if it hits.

Doesn't seem to be all that great of a move so far, because Batsu tends to get knocked out of all too often when used as anti air and you can't follow up after wards when used in a ground combo unless you do a Baroque.

Joystick Joystick Joystick Joystick Joystick
Crescent Star Kick (Mikadzuki Kick)
Must be blocked high. Batsu performs a flame kick, which can be punished if blocked.

The button pressed determines with speed and power.

Joystick Joystick Joystick Joystick Joystick (In the air)
Shooting Star Kick (Ryuusei Kick, Drill Kick)
One of Batsu's best moves. It's great for getting around the screen quickly while jumping. He executes a very fast drill kick when you do this command. You can be punished or safe depending on where you connect with this at though.

The button pressed controls the angle of your Shooting Star Kick. Light flies at a down-forward angle (45 degrees). Hard has a slight forward arc to it and Medium is a mix of the two.

Joystick Joystick Joystick or Joystick while blocking
Tardy Counter
A very nice move that originally was in the Rival Schools games. It allows you to attack even while you're stunned from blocking a move (in block stun). It gives Batsu Super Armor, so you can use this to walk through and interrupt an onslaught of attacks from your opponent.

The Medium version attacks faster, but you can't combo with other attacks as easily, usually just Hyper moves and such. Hard is great for setting up an air combo.

Hyper Moves

Joystick Joystick Joystick Joystick Joystick
Maximum Guts Bullet (Level 1, Zenkai Kiai Dan)
Nice big hit box on this one. It's a much improved version of Batsu's regular Guts Bullet, and works great in combos. You can Cancel into this after doing a normal Guts Bullet.

Also does good chip damage when blocked.

Joystick Joystick Joystick Joystick Joystick
Maximum Guts Upper (Level 1, Zenkai Guts Upper)
Batsu performs the Hyper version of his Guts Upper, hits multiple times and then launches your opponent into the air so you can air combo them.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Team-Up Attack (Level 3)
Makes you throw a punch and if that lands Batsu's partner will jump out and help him with his Hyper combo. This even works, oddly enough, if your partner is knocked out, except they'll be a ghost. If your other character has been defeated, you will always do a Double Guts Bullet, but it will do less damage than if your teammate was alive.

Which set of moves you perform is dependent on the partner you choose. Here's the breakdown:

Double Guts Bullet: Chun Li, Ippatsuman, Ken the Eagle, Morrigan, Ryu, Viewtiful Joe and Yatterman No. 1. The weakest of the Team-Up attacks, but you can juggle your enemy if you catch them with this in the corner.

Double Guts Upper: Alex, Hakushon Daimaou, Hurricane Polymar, MegaMan Volnutt, Soki and Tekkaman. Launches your enemy into the air just like Maximum Guts Upper. Good way to set up an air combo.

Double Crescent Star Kick: Casshern, Doronjo, Jun the Swan, Karas, Roll, and Saki Omokane. The most powerful Team Attack Hyper move, although you can't juggle after wards. Still, does tons of damage.

Normal Moves

Joystick Joystick Joystick
Launcher
This will launch your opponent up into the air.

Origins and Story

Batsu Ichimonji is the main character in both of the Rival Schools fighting games by Capcom.

He's an accomplished martial artist who strongly believes in teamwork and justice.

In the first game, Batsu is a transfer student who is searching for his missing mother. Joined by his friends from the game, he finds out that the person who took his mom is his long-lost father, Raizo. His ending in Rival Schools shows him saving his mother and making peace with his dad.

In the sequel, there's a wave of attacks hitting local schools and Batsu is accused of being in on them. He fights off the allegations with the help of students from a different high school.

Contributions to this guide by Gnik.

Posted by Lady Gaga on June 1, 2009 at 1:01 p.m. #1

First post! Poker face bitches!

 

Posted by DAVID DAVIDSON on June 1, 2009 at 6:27 p.m. #2

Super cool story bro.

 

Posted by Wolf on November 11, 2009 at 2:43 a.m. #3

Actually the ghost version deals much more damage.

 

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