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Batsu: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Last updated on Dec. 13, 2009

5 Comments

Batsu Ichimonji: Tatsunoko vs. Capcom Character Guide

Tatsunoko vs. Capcom Button Move Key

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Guts Bullet (Kiai Dan)
A fairly typical projectile. The Hard version travels full screen and is the fastest, but has the most start up time.

The Light version barely travels past Batsu's fist (ala Dan), but comes out quick. When this is done in the air, Batsu will fire his projectile diagonally down-forward.

Joystick Joystick Joystick Joystick Joystick
Guts Uppercut (Shoryuken, Dragon Punch)
Most similar to Ken's Dragon Punch in the Street Fighter games. Batsu steps forward and goes into a standing uppercut and his fist catches fire.

The attack button pressed determines how far you step forward and how much distance your opponent bounces off if it hits.

Doesn't seem to be all that great of a move so far, because Batsu tends to get knocked out of all too often when used as anti air and you can't follow up after wards when used in a ground combo unless you do a Baroque.

Joystick Joystick Joystick Joystick Joystick
Crescent Kick (Mikadzuki Kick)
Must be blocked high. Batsu performs a flame kick, which can be punished if blocked.

The button pressed determines with speed and power.

Joystick Joystick Joystick Joystick Joystick (In the air)
Shooting Star Kick (Ryuusei Kick, Drill Kick)
One of Batsu's best moves. It's great for getting around the screen quickly while jumping. He executes a very fast drill kick when you do this command. You can be punished or safe depending on where you connect with this at though.

The button pressed controls the angle of your Shooting Star Kick. Light flies at a down-forward angle (45 degrees). Hard has a slight forward arc to it and Medium is a mix of the two.

Joystick Joystick Joystick or Joystick while blocking
Tardy Counter
A very nice move that originally was in the Rival Schools games. It allows you to attack even while you're stunned from blocking a move (in block stun). It gives Batsu Super Armor, so you can use this to walk through and interrupt an onslaught of attacks from your opponent.

The Medium version attacks faster, but you can't combo with other attacks as easily, usually just Hyper moves and such. Hard is great for setting up an air combo.

Hyper Moves

Joystick Joystick Joystick Joystick Joystick (Can also be used in the air)
Super Guts Bullet (Level 1, Zenkai Kiai Dan)
Nice big hit box on this one. It's a much improved version of Batsu's regular Guts Bullet, and works great in combos. You can Cancel into this after doing a normal Guts Bullet.

Also does good chip damage when blocked.

Joystick Joystick Joystick Joystick Joystick
Super Guts Uppercut (Level 1)
Batsu performs the Hyper version of his Guts Uppercut, hits multiple times and then launches your opponent into the air so you can air combo them.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
United By Fate (Level 3, Team-Up Attack)
Makes you throw a punch and if that lands Batsu's partner will jump out and help him with his Hyper combo. This even works, oddly enough, if your partner is knocked out, except they'll be a ghost. If your other character has been defeated, you will always do a Double Guts Bullet, which does more damage than if your teammate was alive.

Which set of moves you perform is dependent on the partner you choose. Here's the breakdown:

Double Guts Bullet: Chun Li, Ippatsuman, Ken the Eagle, Morrigan, Ryu, Viewtiful Joe and Yatterman No. 1. The weakest of the Team-Up attacks, but you can juggle your enemy if you catch them with this in the corner.

Double Guts Uppercut: Alex, Hakushon Daimaou, Hurricane Polymar, MegaMan Volnutt, Soki and Tekkaman. Launches your enemy into the air just like Super Guts Uppercut. Good way to set up an air combo.

Double Crescent Kick: Casshern, Doronjo, Jun the Swan, Karas, Roll, and Saki Omokane. The most powerful Team Attack Hyper move, although you can't juggle after wards. Still, does tons of damage.

Normal Moves

Joystick Joystick Joystick
Launcher
This will launch your opponent up into the air.

Assists


Partner Assist Variable Counter Variable Combination
Light Guts Uppercut Down-Toward + Hard Attack (Launcher) Super Guts Bullet

Tatsunoko vs. Capcom Storyline

Batsu Ichimonji is a high school student driven to fight for his friends and family. His fierce moves of the Kiai Dan ("Guts Bullet") fireball and dashing aerial "Guts Uppercut" represent his straightforward personality and pure fighting style.

Character origins

Batsu Ichimonji is the main character in both of the Rival Schools fighting games by Capcom. He's an accomplished martial artist who strongly believes in teamwork and justice.

In the first game, Batsu is a transfer student who is searching for his missing mother. Joined by his friends from the game, he finds out that the person who took his mom is his long-lost father, Raizo. His ending in Rival Schools shows him saving his mother and making peace with his dad.

In the sequel, there's a wave of attacks hitting local schools and Batsu is accused of being in on them. He fights off the allegations with the help of students from a different high school.

Contributions to this guide by Gnik and Wolf.

Posted by HaikuWar on January 28, 2010 at 12:09 a.m. #1

Him and Zero Are the characters Im gonna MAin.

 

Posted by ... on January 28, 2010 at 6:13 p.m. #2

hey you stole my combo too! lol

 

Posted by Derp on January 29, 2010 at 1:33 p.m. #3

Considering Batsu, Zero and Ryu are all anyone uses prepare to have your combo to be stolen A LOT

 

Posted by EN on February 15, 2010 at 2:25 a.m. #4

It seems there more Ryu, Tekkaman blade and Zero than anyone else, I wouldn't worry about Batsu too much. Also screw those 'hipsters' who always have to use the "uncommon" characters. Thats just as lame as having to use the "top/god tier" characters every time. Just use who you like and stop worrying about tiers. Most combo's are good as long as you can use both characters well.

 

Posted by SaitoKojima on March 12, 2010 at 8:46 a.m. #5

I use Batsu and MegaMan Volnutt, because I've been using them since Cross Generation of Heroes.

 

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