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Alex: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Last updated on Dec. 13, 2009

11 Comments

Alex: Tatsunoko vs. Capcom Character Guide

Tatsunoko vs. Capcom Button Move Key

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick Joystick Joystick
Flash Chop
The Flash Chop is very similar to how it was Street Fighter III Third Strike. The Light version has the least amount of stun, and shortest range. Hard the most range, stun and damage, but has the longest start up time.

When you hit with this you can follow up with a Powerbomb or other attacks and combos because your opponent will be stunned for a few moments.

Also holding the Hard Attack button while doing this motion will charge up a Machine Gun Flash Chop. If you charge this up completely it's unblockable. This hits multiple times, but cannot be followed up on like the other versions of Alex's Flash Chop.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Powerbomb (Command Grab)
Now Alex's Powerbomb can be performed in the air and in combos. This makes it an extremely useful move that you'll be using very frequently in matches. It's a great way to end combos.

Since it's a throw — it cannot be blocked — you just have to be within range.

Joystick Joystick Joystick Joystick
Slash Elbow
Make's Alex slide forward with his elbow, which sets up his Drop Kick, see the attack below.

This move CAN be used in combos, and it's great when coupled with his Drop Kick. The Light version will launch your opponent up a small amount, Medium a bit more and Hard quite a bit. While you can do Alex's Drop Kick after any of his Slash Elbows, only the Hard version will let you combo into it.

A very powerful move so far.

Joystick Joystick Joystick Joystick Joystick (After a Slash Elbow)
Drop Kick • *Snapback Effect*
Can only be done after a Slash Elbow. This has a Snapback Effect so if lands your opponent's character is switched out and their partner loses all red life.

Joystick Joystick Joystick Joystick
Stomp (Two Boots)
Must be blocked high. It causes Alex to jump in the air and stomp his feet into his enemy. The attack button pressed determines the strength and range of this move.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Air Knee Smash (Jumping Grab)
Will only grab an opponent who's in the air, but now Alex can also do it while he's jumping. The strength of the button determines the range he travels.

Hyper Moves

Joystick Joystick Joystick Joystick Joystick
Boomerang Raid (Level 1)
Alex throws a bunch of Flash Chops and finishes off with a Power Bomb. A solid Hyper move.

Joystick Joystick Joystick Joystick Joystick
Stungun Headbutt (Level 1)
Most players prefer this Hyper move over the Boomerang Raid. It does more damage, it's unblockable and when it lands the other player will be stunned letting you set up something else.

You'll hop forward and grab your opponent and smash your head into them repeatedly until they're dizzy.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Hyper Bomb (Level 3, 360 motion)
Another unblockable throw. It makes Alex perform a bunch of backdrops and powerbombs, which do more damage if you hit from behind, which makes it an ideal move to do after a Flash Chop.

Normal Moves

Joystick Joystick Joystick
Shoulder Launcher
This will launch your opponent up into the air.

Joystick Joystick Joystick
Lariat

Assists


Partner Assist Variable Counter Variable Combination
Medium Slash Elbow Toward + Hard Attack (Lariat) Boomerang Raid

Tatsunoko vs. Capcom Storyline

Alex, a young fighter born and raised in Manhattan, sets out to find the mysterious challenger who defeated his mentor and trainer, Tom.

Extremely quick and powerful, he specializes in hand-to-hand combat with a fighting style that utilizes wrestling techniques and throws, complemented by swinging punches.

Character origins

Alex first appeared in Street Fighter 3. He is the lead character from that game and he entered the tournament to get revenge for Gill (the boss of the game) beating up his friend Tom.

He is consistently training in a martial arts gym that he helps manage with Tom. While he's a muscular character, Alex is still very quick and athletic.

In Street Fighter III's endings it was revealed that he defeated Gill, but later on went to seek out another challenging opponent and got matched up against Ryu.

Contributions to this guide by Gnik and Rastsy.

Posted by Fumn on May 26, 2009 at 5:19 p.m. #1

Sweet! Third Strike Characters really needed to get involved with Capcoms other projects

 

Posted by Overkill on May 27, 2009 at 11:30 p.m. #2

Alex's stungun headbutt is so overpowered in this game. I saw a comeback on youtube where alex just repeatedly chained a combo that ended with the stungun headbutt. Link to the video is below, check it out(super rigged).

http://www.youtube.com/watch?v=AI_Ezd...

 

Posted by WOO HOO on July 18, 2009 at 6:12 p.m. #3

I'm gonna main this guy. I am so glad you got a guide up for Alex already :D

 

Posted by hey on August 15, 2009 at 12:04 p.m. #4

alex is sick

 

Posted by Jink on September 15, 2009 at 3:48 p.m. #5

Alex & Tekkaman Blade for me.

 

Posted by DOAisBetter on December 14, 2009 at 7:52 a.m. #6

I love Alex, but I am sad that he is just as bad as he was in 3S. And to the person that posted the link I wish they left that in, so Alex would have a fighting chance againest the top tier characters.

 

Posted by shadow79 on January 27, 2010 at 9:37 p.m. #7

is the range jumped on the stungun head but the same no matter what to attack buttons you press or is the range different depending on which two you use?

 

Posted by Majin Q on January 28, 2010 at 11:29 a.m. #8

@shadow79
Yes the range is always the same. Here is a combo set up you can use to combo into this move, works all the time if your timing is right.
L, M, Down + M, Forward + H, Stungun Headbutt.
The forward H command makes him do a spinning backfist that will launch your opponent upwards and backwards, and heres where the timing comes in. When your opponent is at the peak height from being launched input the stungun headbut command, you will connect everytime.

If you have an additional 3 levels of super charge, hit your opponent with the Hyper Bomb. As your opponent will be facing backward the Hyper Bomb will more damage.

Although this is harder to do, to get the proper distance required for the Stungun Headbutt, dash backwards twice, and take one step forward. This will only work on stationary opponents.

 

Posted by shadow79 on January 28, 2010 at 7:41 p.m. #9

thanks for the info im gonna try it. ill let you know how it works out.

 

Posted by george on February 4, 2010 at 11:26 a.m. #10

alex knee air smash sux

 

Posted by @ Majin Q on February 11, 2010 at 3:49 a.m. #11

you dont even need to do the combo before the f+H > stun gun...it works with just f+H > stun gun. I had thos done on me twice as a reset combo and got stunned 2 times then the guy used the machine gun slash to kill me off...I was so pissed off -_-

 

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