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Yang: Street Fighter 3 Third Strike Strategy Guide and Moves

Guide last updated on
August 21, 2011 at 4:44 p.m. PDT


Yang: Street Fighter 3 Third Strike Character Guide


Guide by RPGFighter with edits by EventHubs.com staff


Character Overview

Yang is considered in the high tier or low part of top tier. He is very good at delivering quick knockdowns and brutal amounts of offense.

He is one of those characters that is easy to learn at first — but to become dominant, he takes a lot of time and dedication.

Strengths
+ Very fast and solid offensive game.
+ He can deliver stun very quick thanks to his bread and butter combos.
+ Yang is easy to learn.
+ Good movement speed.
+ Very scary command dash.
+ Good specials.

Weaknesses:
- Fairly low health and stun.
- Like everyone, he has a tough time against top tier characters. Chun-Li is the prime example.
- Has a weak poking game, you have to always be up close and personal.
- Has a rough time against turtle/poke characters who can keep you away, like Remy, Urien, etc.

Special Moves

Joystick Joystick Joystick Joystick Joystick
Joystick Joystick Joystick Joystick Joystick
Joystick Joystick Joystick Joystick Joystick
Mantis Slashes (Tourou Zan)
Similar to Fei Long's Rekka Kens from the Street Fighter games, you can throw out Mantis Slashes up to 3 times doing the inputs in quick succession.

This move is really good and should be what you look for in combos and such. Use it and learn it for it's part of his Bread and Butter combo.

Joystick Joystick Joystick Joystick Joystick
Roll Kick (Senkyuutai)
He rolls on the ground and comes up with a kick. It's rarely useful, you're better off doing Mantis Slashes in combos as this is pretty easy to parry.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Flip Grab (Zenpou Tenshin, Command Grab)
Yang grabs his opponent and flips over them. Very good for mixups and you can combo after it. You should learn the timing on combos and utilize this move for a good mixup game.

Joystick Joystick Joystick Joystick Joystick or Joystick
Palm or Fake Palm (Byakko Soushouda)
He takes one step forward and hits you with his two palms. This does a good amount of damage but comes out very slow, though can be useful as a well timed anti air or if your mixups are good enough you can hit them with this because they are expecting a fast move.

Pressing two punches instead of one performs a Fake Palm.

Joystick Joystick Joystick Joystick Joystick
Command Dash (Kaihou)
Makes Yang dash very quickly across the screen. Light Kick travels the shortest distance, and Hard Kick the farthest. The heavier versions have a longer start up time.

This move is good especially if you score a knock down from far away — after Mantis Slashes. You can also cross them up with your Command Dash if you get the timing and spacing down, so it can be very deadly when you learn how to use it.

Joystick Joystick Joystick (In the air)
Dive Kick
While jumping straight up or forward, inputting this command makes Yang sail down at an angle with his foot out.

This alters the trajectory of your jump, depending on the strength of the button used, which sets up some great mix up opportunities and mind games. Your Dive Kick is a great attack and something you need to learn to use properly.

Joystick Joystick Joystick
Personal Action (Taunt)
Increases damage for the next hit or combo by 31.3%. Also, increases damage for the next throw by 6.3%, these effects do not stack if multiple taunts are performed.

EX Moves

Joystick Joystick Joystick Joystick Joystick
Joystick Joystick Joystick Joystick Joystick
Joystick Joystick Joystick Joystick Joystick
EX-Mantis Slashes (Tourou Zan)
Same as your regular Mantis Slashes, except there are more hits and it takes off more life.

You change the timing of your EX-Mantis Slashes depending on how fast you do the inputs, most prefer just mashing them together to get one clean combo, though.

This is a pretty useful attack when you want to score extra damage in a combo.

Joystick Joystick Joystick Joystick Joystick
Roll Kick (Senkyuutai)
Same as normal Roll Kicks except its quick start up and it tracks (goes to wherever your opponent was when you started the move).

Not terribly useful, but it can be helpful in some wake up situations.

Super Arts

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
SA1: Raishin-Mahhaken
Worst Super Art he has. It does good damage, but it does not give that much meter to work with and the combos you can use it in are just not good.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
SA2: Tenshin-Senkyutai
This is the Super Art of choice for most Yang players. It does fairly good damage, but the big reason to choose it is that it gives you the most EX meter to play with for EX-Mantis Slashes.

You'll have a few opportunities to use the Super Art itself in some matches, but for the most part you'll want the extra meter.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
SA3: Custom Combo (Seiei-Enbu)
Another good Super Art for Yang. This is very similar to Yun's Genei Jin, as it lets you Cancel and Chain moves you couldn't before until the timer runs out.

There are some great set ups for this, but the biggest drawback is it only gives you 1 EX move to play with at a time.

Depending on the match up or your play style, you'll probably end up using this or SA2.

Combos

Crouching Medium Kick, Cancel into Mantis Slashes
Your basic combo with Yang, but very important to be able to execute consistently. You can also do a Standing Medium Punch to start off this combo. If you're sure you will connect, use your EX-Mantis Slashes to score more damage.

Crouching Light Punch 3x, Cancel into EX-Mantis Slashes

Standing Medium Kick, Super Jump Cancel, Jumping Hard Kick

Jumping Hard Kick, Standing Hard Punch, Mantis Slashes
Jumping Hard Kick has to be deep for this combo to connect. You can also sub in EX-Mantis Slashes at the end for more damage.

Super Art Combos

Crouching Medium Kick, Cancel into Super Art 2
You can sub in Standing Medium Punch at the start of this combo instead.

Palm, Cancel into Super Art 2

Standing Hard Punch, Cancel into Super Art 2
You must Cancel the first hit of your Standing Hard Punch for this to combo properly.

Target Combos

Joystick Joystick Joystick Joystick Joystick
This is pretty nifty, as you can use it to combo into Yang's Super Art 2. Also, it scores a knock down and it's a good follow up after a Dive Kick.


Joystick Joystick Joystick
Not really useful, you rarely see this anyone actually perform this string.

Important Normals

Joystick
Close Standing Medium Punch
Good for combos and it has good priority.

Joystick
Close Standing Medium Kick
Puts your opponent into a juggle state. You can Super Jump Cancel after wards and it's is useful to get a good setup in.

Joystick Joystick Joystick
Crouching Medium Punch
Yang's best meter building normal. If you're far away just mash this move to build meter.

Joystick Joystick Joystick
Crouching Light Kick
Decent poke.

Joystick Joystick Joystick
Crouching Light Punch
Set ups a lot of combos for Yang, and can start some good setups.

Joystick Joystick Joystick
Crouching Medium Kick
One of Yang's best moves. Good range and you can Cancel it into his Mantis Slashes.

Joystick Joystick Joystick
Crouching Hard Kick
Bad range, but a good fast sweep and it gives you a knock down if it connects, which is always helpful with Yang.

Joystick Joystick Joystick
Overhead
Must be blocked high, solid attack, good for mix ups.

Flip Grab Setups

Here are a few ways to set up Yang's Flip Grab command throw. Also, any of the Mantis Slashes can be the normal or EX versions.

• Dive Kick, Flip Grab, Crouching Medium Kick, Cancel into Mantis Slashes

• Crouching Light Punch 2x, Flip Grab, Crouching Medium Kick, Cancel into Mantis Slashes

• Crouching Hard Kick (or after any knock down), walk up and Flip Grab, Crouching Medium Kick, Cancel into Mantis Slashes

• Standing Medium Kick, Super Jump Cancel, Jumping Hard Kick, walk up and then Flip Grab, Crouching Medium Kick, Cancel into Mantis Slashes

• Standing Medium Punch, Flip Grab, Crouching Medium Kick, Cancel into Mantis Slashes

Color guide

Colors requiring more than one button can be unlocked by beating the game with this character.

Yang's color guide


Comments

rpgfighter said on July 24, 2010 at 11:23 a.m.

Dont worry, more will be updated soon enough.

If you have any questions feel free to lemme know! :D

#1
SomeDude said on July 24, 2010 at 4:04 p.m.

Now that 3s Online is announced,I'm really interested at becoming better in 3s.

Anyways,my question is: Would you recommend Yang if my main is Fei in SSF4?

I know it's somewhat a dumb question because 3s is completely different game and all but I need a character that plays similar to Fei.

#2
rpgfighter said on July 27, 2010 at 8:26 a.m.

Sorry for the late reply.

Anyway.

For starters yes that would work. Because I suppose both the chars are trying to land rekkas just like you need to keep landing slashes. So yes I would suggest him I suppose. Overall Yang is a good character just to learn the 3s mechanics with anyway. Especially hit confirms, normals, meter building, etc.

#3
SomeDude said on August 2, 2010 at 8:24 a.m.

Thanks for the response and the Yang guide.

I'm still working my butt off to try to master Yang but I'm getting some wins at GGPO and offline(feels good when winning from Ryu's/Akuma's).

Only thing I'm having most trouble with are my roommate's Hugo/Alex but i'll get him.

#4
rpgfighter said on August 3, 2010 at 8:24 a.m.

Awesome glad to hear you are getting positive results. ^_^

If you have any more questions feel free to post them.

#5
blightning91 said on August 4, 2010 at 3:37 a.m.

This is a good guide, but I feel like an important piece is missing, his target combos. while lk -> mk -> hk is kind of useless, jump-in mk -> dive kick is a good parry bait and mp -> hp -> back.hp is a very good TC that can easily be combo'd into super 2. Could you add this information?

#6
rpgfighter said on August 4, 2010 at 5:37 a.m.

I shall tbh I forgot and someone reminded me and then you reminded me lol. Thank you for reminding me though I will add them ASAP.

I am working on Oro, Yun and still some Dudley but I can assure you it will be up.

Just please be patient. :D

#7
Untitledproject said on August 4, 2010 at 6:25 a.m.

Good stuff rpg, gonna go ahead and put this to some use, can so can you give us a little preview of what to expect fer Yun? Also PM me if you need any info on other chars, may not play 3s often but it's still my game!

#8
Loocid said on August 4, 2010 at 7:26 a.m.

Couple of things, Ex Slash should be 5x qcf 2 punchs and SA 3 isnt that similer to Genei Jin. Doesnt allow you to cancel moves into each other but instead gives you 2 shadows that mimic your attacks.

#9
Eminence said on August 5, 2010 at 10:07 a.m.

This is excellent that people are getting excited for 3s online. These new guides we certainly help newer players.

But for yang, his super art 3 section I feel should give people some more specifics about what it can doing and what are the most useful combos/setups. It should probably have his pseudo-unblockable Sj > dive kick > C mp > sweep loop because imo, that's the optimal use of it. Maybe also talk about how you can set up a combo easily from his UOH when in SA3.

Also his combo section could use some of his SA3 combos such as (copied from his srk thread because I'm too lazy to type it out, credits to pocari sweat I guess)

(super activated) low forward/UOH -> fierce slash -> jab slash -> low short -> fierce slash -> jab slash -> low forward -> fierce slash -> jab slash -> low short -> fierce slash (super ends) -> low forward -> slash x3

Also the combo section lacks two of my most used combos short short x Ex slashes and standing Mp linked to s lk x Ex slashes.

I was not expecting this guide and it is amazing that people are helping the newer generations of 3s gamers. As a yang player, I just want to see this guide be the best that it can be. Thank you RPGFighter this was probably a lot of work and you probably have you hands tie atm with other guides so I'll wait patiently for a potential update.

#10
rpgfighter said on August 5, 2010 at 10:24 a.m.

Eminence. Thank you VERRRY much for reminding me about those 2 combos and giving me some SA3 combos to post in.

Next update I will be sure to give you and pocari sweat for giving me the SA3 combos.

Thank you very much again and I will try to update asap.

#11
Igi said on August 5, 2010 at 7:50 p.m.

For newer players, Yang is the character that will teach you how to be creative. It's the unwritten combos and moves here that you will use through all fighting games and is what separates a good player from a great one. Don't know what I'm talking about? A good example of an unwritten move/combo is called the Kokujin Special. Named after Pink Pizza Beast Kokujin the Dudley player of course. To do it you whiff a Jumping Fierce Punch right before you land and execute an EX Uppercut the moment you land on the ground.

The thing with Yang is he's very straight forward. Here are the tools, wreak havoc with them. But you know your tools and your opponent knows your tools so you have to surprise them. Yang revolves around the same handful of moves and can be extremely predictable.

Yang might be the character that needs the surprise factor the most. He really only has one way of dealing good damage. And they all can be seen coming if you're careless.

Well I'll give you some examples of some unwritten combos to use:

If someone is stupid enough to shoot a fireball at you go under it with EX Rolling Kick and Jab to reset them. Immediately follow up with a Short Teleport. You are in the perfect position to command grab or do whatever you want.

Here's something the Japanese player KO uses. Do a launching Forward Kick and then cancel into a super jump towards your opponent. If it hits: you know what to do already. If it's blocked: hold Down-Back and press Short to do a Short Dive Kick. Now it happens so fast even if you don't end up going over your opponent you have to do the Dive Kick in the opposite direction because the game treats you as if you were on the other side. If you hit your opponent with the Dive Kick from the front or they block: you are in perfect position to command grab or do anything you want. If you hit them from behind or they block in the opposite direction: you're outside the command grab range but you're still in good position. You may or may not be in sweep range depending on the angle you Dive Kicked.

Now KO has a follow up to this combo if you go over your opponent. It's especially good if you use that combo more than once a round. After he's on the other side of his opponent about sweep range from them he jumps (not superjumps) over his opponent and does a jumping attack. If the opponent tries to create space from Yang by jumping KO will knock them out of the air. Use Jumping Roundhouse Kick for beating out moves and guaranteed damage. Or use Jumping Forward Kick, and following up with Forward Dive Kick if it hits to close the gap. So if you manage to jump over the opponent you will end up in a position where you can command grab your opponent if you so choose. A little warning though, you may not be able to jump over tall characters like Hugo all the time. It depends on how close you are to them after the Dive Kick.

#12
Igi said on August 5, 2010 at 7:50 p.m.

So I hope that's a good start. Use Yang's agility with his main tools to keep your opponent guessing. Create custom combos with win-win situations. You always want to think like this: "If this hits I can do this, if the opponent blocks I can do this. If the opponent blocks THAT I can hit this."

#13
Arlieth said on August 6, 2010 at 11:39 a.m.

Rom has some really good SA3 combos you might want to ask about; try asking one of the IPW guys for a connection.

As for some more command throw setups, c.Strong and neutral j.Fierce both tick into it very well.

Another important combo to learn is close Strong, standing Short into EX Mantis Slash. It helps with the point blank high-low mixup game right after a teleport since his jabs and shorts are all low-parryable.

#14
ShadowKnight28 said on August 9, 2010 at 11:48 p.m.

Never heard it being called Fist Slash. Always called it Mantis Slash personally.

Also, an important combo is UOH -> Close Strong xx EX-Mantis Slash for those crouch blockers.

#15
Igi said on August 10, 2010 at 9:24 p.m.

Anyone with trouble landing all five hits of the EX Mantis Slashes on the stick can do five fast 360s instead of five quarter-circle forwards.

#16
Kakkarot045 said on August 18, 2010 at 3:25 p.m.

Really..why SA I is that bad,i know that it can be only combo with cr mk bt still it can be used eg:after parried palm strike if player is parry happy..SA 2 should be worst because its priority sucks..i was even simple throwed during the roll and a normal also sometimes trade hits..

#17
rpgfighter said on August 22, 2010 at 7:20 p.m.

Kakkarot045:

In general we usually wants to use his SA2 because that gives him the most room for EX. Which is VERY important for Yang.

Also if you combo the SA2 those issues wont happen.

#18
jwangggg said on September 7, 2010 at 10:24 p.m.

Hey, just so you all know, if you pick Yang with lp, mk, hp, he has different colored Mantis Slashes.

#19
Kakkarot045 said on October 20, 2010 at 9:27 a.m.

Rpg..just wanna wanna know the best follow up combo after connecting with dive kick..thnks !

#20
LordJim said on October 23, 2010 at 12:26 p.m.

If you hit on the lower part of the body(as you shouldm cause otherwise it is unsafe), you can cancel into his SAII, for starters.

You can chain any basic close ground combo if you connect perfectly.
Learn the angles of the divekicks so you always hit safely(if you hit them near the head, it is unsafe even if it connects)

#21
YangLee said on May 28, 2012 at 8:41 p.m.

Great character.

#22
bmckay said on September 7, 2013 at 3:56 p.m.

This guide is flawed. It's missing one of Yang's most important normals: Standing LK. Buffers into EX Slashes and is fast enough to beat most movies and his one of his longest range normals.

#23
Link24 said on November 5, 2013 at 7:14 p.m.

I honestly am much better with Yang than Yun. Yang let's me get in on the opponent and do a lot of damage easily with his command dash and roll kick

#24


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