Ken can hit some opponents up into the air with a Light Punch Shoryuken and follow up with another one right afterward to juggle. Here's who this works against and where.
Anywhere on the stage
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• Fireball (Hadouken) •
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• Dragon Punch (Shoryuken) •
(Can also be done in the air)
• Hurricane Kick (Tatsumaki Senpukyaku) •
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• Personal Action (Taunt) •
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• EX-Fireball (Hadouken) •
(Can also be done in the air)
• EX-Hurricane Kick (Tatsumaki Senpukyaku) •
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• EX-Dragon Punch (Shoryuken) •
Ken's most popular Super Art is his Shippuu-Jinrai-Kyaku, SA3. It offers the most EX meter, it's easy to combo into, and great for hit confirmations.
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• SA1: Super Dragon Punch (Shouryuu-Reppa) •
(Mash Kick buttons)
• SA2: Super Vertical Dragon Punch (Shinryuu-Ken) •
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• SA3: Shippuu-Jinrai-Kyaku •
Ken can follow up with another SA3 if his first one is blocked. The advantage here is that because of the invincibility window, your Super Art 3 may blow through your opponent's counter attack as they attempt to punish you. Some moves will still beat out a follow up SA3 though, especially if your opponent pulls out a Reversal Super.
The timing to pull off another SA3 after the first one is blocked — leaving almost no open window — is fairly strict and it costs you an additional Super bar. But not only can you avoid being punished, you can also land a full Super on your opponent in the process, if they attempt to counter attack.
This is a handy tactic and it can make your enemy more cautious when thinking about punishing this move.
• Cross up with Jumping Medium Kick, Standing Medium Punch, Chain into Standing Hard Punch, Cancel into Light Shoryuken •
One of Ken's core combos. Easy to do, once you practice the timing for a bit.
• Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Fireball •
Old school combo that still works in this game as well.
• Jumping Hard Punch, Crouching Medium Punch, Cancel into EX-Hurricane Kick •
Scores a lot of hits and is solid if you don't have a full Super meter to launch a bigger combo.
• Hit airborne opponent with EX-Hurricane Kick, juggle with Light Shoryuken, juggle again with Medium Shoryuken if opponent is in corner •
Note, the last hit will only connect against opponents that can be juggled with two consecutive Light Shoryuken attacks (see section above). This does a lot of damage if you fully connect with everything. While you can use the Hard and EX-Shoryuken for the final hit, they tend to miss their initial attack, so Medium Shoryukens work better here for damage.
These combos work with all three of Ken's Super Arts.
• Jumping Hard Kick, Crouching Hard Punch, Cancel into Super Art •
• Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch, Shoryuken, Cancel into Super Art •
• Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Fireball, Cancel into Super Art •
• Standing Medium Punch, Chain into Standing Hard Punch, Cancel into Super Art •
• Standing Medium Punch, Chain into Standing Hard Punch, Cancel into EX-Shoryuken, Cancel into SA1 •
• (Opponent in corner) Light Punch Shoryuken, juggle with SA2 •
• Standing Medium Punch, Chain into Standing Hard Punch, Hard Punch Shoryuken, Cancel into SA2 •
• Crouching Light Kick 2x, Cancel into SA3 •
A great way to hit confirm your Super Art 3 attack. You can add in a jump in attack at the start of this combo as well.
• Cross Up with Jumping Medium Kick, Standing Medium Punch, Chain into Standing Hard Punch, Cancel into SA3 •
Nice damage on this.
• Crouching Medium Kick, Cancel into SA3 •
Great combo because you can go right into your Super Art 3 even if you land your Crouching Medium Kick from max range. This lets you punish things that would normally be outside the range of your other attacks.
• (Crouching Opponent) Back + Medium Kick, Link into SA3 •
Only works if the Back + Medium Kick Overhead attack hits a crouching enemy, if so you can Link into your Super Art 3 for a nice combo. Timing on this is difficult though.
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• Overhead Kick •
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• High Kick followed by Overhead Kick •
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• Lunging Overhead Kick •
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• Lunging Kick •
Colors requiring more than one button can be unlocked by beating the game with this character.
Guide heavily edited by TJ369.
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