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Ken Street Fighter 3 Third Strike Strategy Guide and Moves

Guide last updated on
August 17, 2011 at 9:20 p.m. PDT


Ken: Street Fighter 3 Third Strike Character Guide


Juggling with a Light Punch Shoryuken

Ken can hit some opponents up into the air with a Light Punch Shoryuken and follow up with another one right afterward to juggle. Here's who this works against and where.

Anywhere on the stage
Q
Necro
Elena

Only when opponent is cornered
Hugo
Ken
Akuma
Ryu
Urien
Chun Li
Makoto
Sean
Twelve
Ibuki

Characters that can't be juggled with a second Light Shoryuken
Alex
Dudley
Yun
Yang
Oro
Remy

Special Moves

Joystick Joystick Joystick Joystick Joystick
Fireball (Hadouken)

Joystick Joystick Joystick Joystick Joystick
Dragon Punch (Shoryuken)

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Hurricane Kick (Tatsumaki Senpukyaku)

Joystick Joystick Joystick
Personal Action (Taunt)

EX Moves

Joystick Joystick Joystick Joystick Joystick
EX-Fireball (Hadouken)

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
EX-Hurricane Kick (Tatsumaki Senpukyaku)

Joystick Joystick Joystick Joystick Joystick
EX-Dragon Punch (Shoryuken)

Super Arts

Ken's most popular Super Art is his Shippuu-Jinrai-Kyaku, SA3. It offers the most EX meter, it's easy to combo into, and great for hit confirmations.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
SA1: Super Dragon Punch (Shouryuu-Reppa)

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick      Joystick (Mash Kick buttons)
SA2: Super Vertical Dragon Punch (Shinryuu-Ken)

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
SA3: Shippuu-Jinrai-Kyaku
Ken can follow up with another SA3 if his first one is blocked. The advantage here is that because of the invincibility window, your Super Art 3 may blow through your opponent's counter attack as they attempt to punish you. Some moves will still beat out a follow up SA3 though, especially if your opponent pulls out a Reversal Super.

The timing to pull off another SA3 after the first one is blocked — leaving almost no open window — is fairly strict and it costs you an additional Super bar. But not only can you avoid being punished, you can also land a full Super on your opponent in the process, if they attempt to counter attack.

This is a handy tactic and it can make your enemy more cautious when thinking about punishing this move.

Combos

Cross up with Jumping Medium Kick, Standing Medium Punch, Chain into Standing Hard Punch, Cancel into Light Shoryuken
One of Ken's core combos. Easy to do, once you practice the timing for a bit.

Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Fireball
Old school combo that still works in this game as well.

EX Combos

Jumping Hard Punch, Crouching Medium Punch, Cancel into EX-Hurricane Kick
Scores a lot of hits and is solid if you don't have a full Super meter to launch a bigger combo.

Hit airborne opponent with EX-Hurricane Kick, juggle with Light Shoryuken, juggle again with Medium Shoryuken if opponent is in corner
Note, the last hit will only connect against opponents that can be juggled with two consecutive Light Shoryuken attacks (see section above). This does a lot of damage if you fully connect with everything. While you can use the Hard and EX-Shoryuken for the final hit, they tend to miss their initial attack, so Medium Shoryukens work better here for damage.

Universal Super Art Combos

These combos work with all three of Ken's Super Arts.

Jumping Hard Kick, Crouching Hard Punch, Cancel into Super Art

Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch, Shoryuken, Cancel into Super Art

Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Fireball, Cancel into Super Art

Standing Medium Punch, Chain into Standing Hard Punch, Cancel into Super Art

Super Art 1 Combo

Standing Medium Punch, Chain into Standing Hard Punch, Cancel into EX-Shoryuken, Cancel into SA1

Super Art 2 Combos

(Opponent in corner) Light Punch Shoryuken, juggle with SA2

Standing Medium Punch, Chain into Standing Hard Punch, Hard Punch Shoryuken, Cancel into SA2

Super Art 3 Combos

Crouching Light Kick 2x, Cancel into SA3
A great way to hit confirm your Super Art 3 attack. You can add in a jump in attack at the start of this combo as well.

Cross Up with Jumping Medium Kick, Standing Medium Punch, Chain into Standing Hard Punch, Cancel into SA3
Nice damage on this.

Crouching Medium Kick, Cancel into SA3
Great combo because you can go right into your Super Art 3 even if you land your Crouching Medium Kick from max range. This lets you punish things that would normally be outside the range of your other attacks.

(Crouching Opponent) Back + Medium Kick, Link into SA3
Only works if the Back + Medium Kick Overhead attack hits a crouching enemy, if so you can Link into your Super Art 3 for a nice combo. Timing on this is difficult though.

Command Moves

Joystick Joystick Joystick
Overhead Kick

Joystick Joystick
High Kick followed by Overhead Kick

Joystick Joystick Joystick
Lunging Overhead Kick

Joystick Joystick Joystick
Lunging Kick

Color guide

Colors requiring more than one button can be unlocked by beating the game with this character.

Ken's color guide Guide heavily edited by TJ369.


Comments

Losha said on June 3, 2010 at 4:09 p.m.

Agreed, very very dead, sadly.

#1
DANgerous said on February 18, 2011 at 3:07 p.m.

ima revive this 3rd strike blog! anyone who look at this please respond.

#2
XequR said on July 24, 2011 at 12:08 p.m.

can't wait for 3rd strike online edition... just one month left

#3
Nader886 said on February 16, 2012 at 12:51 p.m.

this could use some more info. mabye im just saying that cuz i main him =p.

#4
gouki365 said on April 12, 2012 at 10:50 a.m.

really? i think it gives you a lot of info.

#5
Nader886 said on April 27, 2012 at 9 p.m.

best character is 3s. damn chun and yun players but whatever lol

#6
JDizzle said on April 14, 2014 at 12:21 a.m.

this game is still godlike even in 2014 add me on xbl for some matches OG Swiizy

#7


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