Akuma (Gouki) vs. Character Strategies: Street Fighter 4
Last updated on May 1, 2009

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Vs. Akuma (Gouki)
Use your Standing Hard Kick to go under any Air Fireballs Akuma throws out. You should be able to pass right by them if timed correctly and possibly hit Akuma on the way down.
Vs. Balrog (Boxer)
This is a good match to play defensively, because Balrog has the tools to destroy you when you're up close.
He also has moves that will get through your Fireballs, so you have to be somewhat selective when and where you throw these out there.
Your Air and EX-Air Fireball work pretty well in this match. While Balrog can get through them with patience, he won't usually be in a good position to hit you if you're consistently throwing them in spots where you're low to the ground or far away.
Balrog's Headbutt will knock you out of some of your pressure tactics, so it's not easy to stay on him, and it's probably not a good idea anyway. Instead be selective and look for opportunities to combo him.
Play a strong mix up game, never really giving him an idea of what's coming next. Demon Flips work well for this, coupled with Air Fireballs when you need to get a little defensive ground. You'll frustrate most opponents when they have a difficult time getting in on you.
Screwing up just once in this match can cost you big time if Balrog has his Super or Ultra charged, so be smart and careful.
Vs. Blanka
You can punish a blocked Beast Roll with your Ultra if you're fast. This limits Blanka's game because you can make one of his best moves ineffective — when you have enough meter to execute an Ultra that is.
Vs. Cammy
Akuma's Crouching Hard Punch will counter Cammy's Spinning Backfist if she's too close when she sticks out her fist, her Hooligan Throw and some of her jump ins, so it's a very key move for this match up. While the range doesn't seem like much, if you time these well you can stuff a number of her moves.
You have some great combos, so you'll want to bait Cammy into her Cannon Drills and Cannon Spikes so you can punish her whenever possible.
Vs. Crimson Viper
You can be right on the edge of where Viper's Burning Kicks will hit you and go into your Ultra to grab her. Akuma's Ultra offers a small amount of invincible frames that you can use to go through the edge of Viper's attack.
Viper players have to be fairly careful of the range they use their Burning Kicks at when they're up against an expert Akuma player with Ultra meter.
The distance you need to be standing at depends on the strength of Burning Kick Viper uses. If you're struggling with this concept and range you need to be at, make sure you check out video of this being done.
Vs. El Fuerte
Kicking back in this match and chucking Air Fireballs can make things difficult on Fuerte, as he doesn't have much he can do to counter Akuma's aerial projectiles.
Also if you get stuck in Fuerte's Body Splash loop, simply Teleport away.
If you want to go inside, you can apply a lot of offensive pressure to El Fuerte by jumping at him, using a Demon Flip or following up an Air Fireball and either going for one of your combos, or throwing him. His anti air options are not great — until his Ultra gets charged up.
Once his Ultra is charged, you'll have to back off of him, and your best bet is to try and bait him into it. So play a bit more defensively until he uses his Ultra gauge.
Fuerte is so fast and doesn't leave many openings for you to counter, so keeping on him is usually a good strategy, plus it makes it more difficult for him to pull out his bag of tricks.
Vs. Guile
Your Red Fireball is a bit more useful in this match because of the onslaught of projectiles you'll be facing. Jumping backwards and either doing a late Air Fireball to counter Guile's Sonic Boom or if he's a ways off using your Red Fireball to blow through his attack and score a hit or chip damage is a good tactic.
Guile has some great anti air options, so jumping in won't be easy, and since you won't always be able to generate offense from the air — countering his relentless projectiles is important. Just don't fall in love with your Red Fireball because it's very easy to counter if the other player can see it coming.
If Guile does his Double Sweep, you can catch him with your Ultra after the first hit, if you're fast. If you don't have Ultra meter, absorb the second hit with your Focus Attack and follow up with a combo.
Contributions to this section by Dorky Diggedy Dave.
Vs. Zangief
Use a mixture of Light Punch Fireballs and Jumping Hard Punch Fireballs to keep Gief off of you. When this guy gets in — it's a big time problem for Akuma.
Your Hard Punch Air Fireball travels forward the most distance, so it's going to be your main weapon. Mixing in other random Fireballs is also huge because if do the same thing all day, any decent player is going to pick up your pattern and make you pay — sooner or later.
Light Punch ground fireballs work well because they're so slow the Russian has a tough time getting around them. Use your Hard Punch Red Fireball to catch Gief as he's coming out of his Lariat if he's far away or as he's getting up to chip away at his life.
Most Gief players will try to Lariat through your projectiles, if they do it too close, Sweep him and then create more distance by jumping away with an Air Fireball.
At midrange distance use your Standing Hard Kick to fight him off, go into a combo if he doesn't block it, if he blocks it — RUN.
If he manages to get in on you, Teleport away as soon as it's safe to do so to create some space. Whatever you do, don't let him get close.
A lot of patience and smart play will consistently win this match for you. If you'd like to see a long and somewhat boring match of this happening, check out this video.
Contributions to this guide by Diem, Yar1n.

Posted by Akuma on March 23, 2009 at 11:35 a.m. #1
THIS IS TIGHT!!!!!!!!!!!!!!!!!!!!
Posted by Akuma > all on March 23, 2009 at 1:56 p.m. #2
It's true, it is tight.
Posted by benjibean on March 24, 2009 at 2:26 a.m. #3
awesome advice for noob akuma players like myself, will they be doing all the characters im having trouble with fei long and ken?
Posted by SF4inaWeek:( on March 24, 2009 at 6:06 a.m. #4
lol A true Akuma players fears any cammy player!
Posted by Zombiebrian on March 24, 2009 at 10:11 a.m. #5
I use Cammy often and it's the only real time i'm glad when they pick Akuma and it's not just me Ive heard other cammy players talk about it aswell. I even had someone trash talk to me because they thought i was counter acting the fact they picked Akuma not true when you've got to go you've got to go you know
Posted by sg on March 24, 2009 at 4:58 p.m. #6
You can also demon flip dive kick to hit zangief out of his lariat and start a combo
Posted by hey on March 27, 2009 at 12:03 a.m. #7
benjibean they probably will get through all the characters sometime so just wait.
Posted by benjibean on April 2, 2009 at 6:25 a.m. #8
good because im tired of getting my ass kicked by fei long lol!
Posted by me on May 3, 2009 at 9:28 p.m. #9
cammy is to some extent only a counter to akuma if the akuma doesn't know how to play the match-up. you could always hit up shoryuken.com for more information though as its a tad spars here and I really don't like to re-write stuff from forum to forum...
Posted by KenB1988 on May 6, 2009 at 12:05 a.m. #10
I fear no Cammy nor Ken players....going online learns people moves...as always Ken players always do stupid shoryken not thinking that its hit or not...its just stupid...so much people do that lol...maybe Im a turtle player but! I can do some combo to... which is a pain in the ass specially turtle Sagat like me or Akuma ... I can trow dmg to ur as if u mistaking do ur shoryken..
Posted by Gouki on May 20, 2009 at 10:37 a.m. #11
you can link akuma's super and ultra in a combo - beside focus attack.
do a crouching medium kick then super/ultra fairly quickly- should work
Posted by Achooma on July 4, 2009 at 6:09 p.m. #12
Having trouble fighting claws.
Posted by hayzues on July 9, 2009 at 8 a.m. #13
maybe a bison one would be nice...
Posted by Danny on July 25, 2009 at 7:30 p.m. #14
This site is so awesome...
Posted by Unso on July 26, 2009 at 12:02 p.m. #15
a vs bison would be nice cause big trouble :D
Posted by amonamano on July 28, 2009 at 6:23 a.m. #16
am having trouble with Blanka. The only tip available is to use ultra/super? lol
Posted by Vengeful Falcon on July 30, 2009 at 2:25 p.m. #17
Can Akumas ultra/super go through Gief Lariat or banishing fist only just started trying to play as Akuma this morning
Posted by zombo on August 17, 2009 at 8:26 p.m. #18
man im a akuma player.. and my friends use ryu and ken.. so it wouldve been so to know some moves i could use against them.. like wats their weakness (like recovery time) on ken and ryu
Posted by Komobo on August 21, 2009 at 1:52 p.m. #19
akuma 800 Lifegauge force to the user to be 60% defensive and the rest its your choice 10%zonin 10%spacin 10%Pressin 5%mindgame 5%guessin
or 50% defensive and 25% mindgamin 25% forceguessin
this is relative , cause match ups like blanka and guile are frikin hard agains a good player first of all learn to fight your match ups like the tips of this page
a universal tip it is that the first round is the first round if your ownin well at the start of the second rouns you got to rebuild your game from 0 this again good players well it works to me
Posted by de BLOO on September 7, 2009 at 3:41 p.m. #20
VS Dhalsim
Every j.HP 'sim does is a free ultra, even if it hits you.
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