
(Can also be done in the air)
• Captain Fire •
Makes a giant flame shoot out from Captain Commando's hand.
• Captain Corridor (Ground Pound) •
Captain Commando slams the ground creating a giant energy column. This move comes out VERY quickly. The punch button pressed determines the range, with Light Punch causing the column directly under you and Hard Punch creating it at about sweep distance.
• Captain Kick •
This resembles Dan's Flying Kicks move from the Street Fighter Alpha series, except this is a one attack move and it will always knock down if it hits.
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• Commando Strike (Character Summon) •
Depending on the attack buttons you press, this move does the following:
• Captain Sword •
Creates a giant column of light that starts directly above you and arcs down to ground level hitting everything in front of you. While you can use this as anti air, the damage is pretty weak as it's the last couple of hits that take off the most power, and these will usually miss if you knock someone out of the air.
• Hyper Captain Storm •
Captain Commando summons a bunch of his friends, does a Dragon Punch while his comrades attack you.
| Type | Partner Assist | Variable Counter | Variable Combination | |
| A | Ground Type | (H) Captain Fire | (H) Captain Fire | Captain Sword |
| B | Anti-air Type | (H) Captain Corridor | (H) Captain Corridor | Captain Sword |
| Y | Expansion Type | (H) Captain Kick | (H) Captain Kick | Captain Sword |
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