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Akuma moves and strategies: Marvel vs. Capcom 2

Guide last updated on
July 31, 2009 at 6:55 p.m. PDT


Akuma moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Fireball (Gou Hadouken)
Your typical fireball attack, strength of the button determines the speed with Hard Punch traveling faster.

When done in the air, Akuma stops the momentum of his jump to perform the move and then drops straight down.

Joystick Joystick Joystick Joystick Joystick
Dragon Punch (Gou Shoryuken)
Your Light Punch Shoryuken hits one time, but has a shorter recovery time. Hard Punch hits three times and does more damage, but if it's blocked it leads you very open to being punished.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Hurricane Kick (Tatsumaki Zankuu Kyaku)
This move will hit multiple times to juggle your opponent, with Hard Kick juggling more times for heavier damage.

Joystick Joystick Joystick Joystick Joystick (In the air)
Dive Kick (Tenma Kuujin Kyaku )
Akuma does a dive kick at a diagonally down-towards angle, hits multiple times but doesn't knock your opponent down, and you'll land right next to them.

Joystick Joystick Joystick Joystick Joystick or Joystick
Forward Teleport (Ashura Senkuu)
Teleports Akuma towards his enemy. Punch travels near full-screen's distance, Kick goes about half-way.

Joystick Joystick Joystick Joystick Joystick or Joystick
Backwards Teleport (Ashura Senkuu)
Teleports Akuma away from the other fighter. Punch travels near full-screen's distance, Kick goes about half-way.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Multi-Flip Throw (Jigoku Guruma)
Instead of a regular throw, Akuma flips around multiple times before tossing his opponent, and... that's it. Move doesn't do any more damage or seem to extend his throw range, but it does overlap with his Hurricane Kick which you may accidentally pull off when trying to do this — not that you ever really *should* try to do it.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick      Joystick or Joystick (Mash Punches or Kicks)
Hyper Fireball Beam (Messatsu Gou Hadou)
Shoots a continuous beam of fireballs at your opponent, mashing the attack buttons will score you more damage and hits.

Joystick Joystick Joystick Joystick Joystick (In the air)
Hyper Air Fireballs (Tenma Gou Zankuu)
Fires off a ton of projectiles in a very short period of time. Can be used in Air Combos.

Joystick Joystick Joystick Joystick Joystick
Hyper Dragon Punch (Messatsu Gou Shouryuu)
A beefed up version of Akuma's Shoryuken that repeats and hits multiple times.

Joystick Joystick Joystick Joystick Joystick
Hyper Hurricane Kick (Messatsu Gou Rasen)
Has a bit of start up and then doesn't hit until it's fairly high off the ground. Makes Akuma spins straight up in the air.

Joystick Joystick Joystick Joystick Joystick
Raging Demon (Shun Goku Satsu)
Requires 3 Hyper bars to execute. This has a bit of start up time, and Akuma flies kind of slow when he's trying to grab his opponent, but it takes off a lot of power when he lands this.

Command Normals

Joystick Joystick Joystick
Overhead Chop
Must be blocked high.

Joystick Joystick Joystick
Hop Kick (Senpuu Kyaku)

Joystick Joystick Joystick
Straight Kick (Air Senpuu Kyaku)

Joystick      Joystick Joystick Joystick (In the air)
Knee into High Kick
Instead of Ryu's usual follow up after pressing Light Kick, holding Up and pressing Light Kick after the initial hit causes him to do a High Kick.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Projectile Type (H) Fireball (H) Fireball Hyper Fireball
B Anti-air Type (H) Dragon Punch (H) Dragon Punch Hyper Dragon Punch
Y Expansion Type (H) Hurricane Kick (H) Hurricane Kick Hyper Hurricane Kick
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

Al_Capwn said on August 22, 2010 at 11:37 p.m.

I love Akuma, real shame that his defense is so low >.<

#1
Undead_Hayabusa said on November 28, 2012 at 6:13 p.m.

Definitely a great rush down character

#2


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