
(Can also be done in the air)
• Psi-Shot •
Hard Punch sends a projectile straight across the screen, Light Punch arcs diagonally down-towards. This is a fairly large fireball, so it can be difficult to avoid.
or
(Can also be done in the air)
• Psi-Blade •
Hitting the buttons in the order shown will generate the most number of hits and damage. This makes Psylocke float through the air and attack with her Psi all around her, which is good against jumping players, and sometimes even grounded ones.
Either move can be performed in the air.
or
(Can also be performed in the air)
• Teleport and Psy-Drill •
Teleports you into a location chosen by the button you pressed. Punches always take you to the top of the screen, Light to the left, Hard to the right. This does not change even if you switch sides.
Kicks always take you to the bottom. Again, Light to the left and Hard to the right.
When you're coming out of your Teleport, pressing in any direction and one of your attack buttons will cause you to do a Psy-Drill, which knocks down if it connects.
(In the air)
• Triple Jump •
Psylocke can jump in the air -- twice -- by pressing up or the diagonally up positions.
or
(Can also be done in the air)
• Psi-Thrust •
Psylocke powers up and then does a drill attack, and this can be performed while jumping as well. You can hold the joystick in any direction as soon as the motion is complete, which allows you to control where this flies at.
Also pressing an attack button and a direction on the joystick when she's almost done with the move will cause her to do it again, although it doesn't last as long as the first time.
or
(Mash Punches or Kicks)
• Maelstrom •
Basically a Hyper version of the Psi-Blade. The closer you are the more damage this will potentially do, you want to be point blank to get the full effect. Also, mashing the attack buttons will generate more damage and hits.
(Can also be done in the air)
• Kochou Gakure (Psi-Butterflies) •
Psylocke summons a bunch of psi-butterflies that fly around her in circles. Works well against jumping players because the butterflies have pretty solid range and if one hits several others will likely juggle your enemy.
Still, you want to be as close to your opponent as possible when you do this so you'll generate the most damage.
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• Backstep Kick and Roll •
Psylocke hops backwards and kicks, and if you press towards she'll roll at her opponent.
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• Flip Kick •
| Type | Partner Assist | Variable Counter | Variable Combination | |
| A | Anti-air Type | (H) Psi-Blade | (H) Psi-Blade | Maelstrom |
| B | Projectile Type | (H) Psi-Blast | (H) Psi-Blast | Kochou Gakure |
| Y | Balance Type | (H) Psi-Blast | (H) Psi-Blade | Psi-Thrust |
| Name | Viewers |
| Level|Up | 16,448 |
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| Unlimited Brettworks | 49 |