You're not logged in | Login / Register | News Filter | Submit News

Ken moves and strategies: Marvel vs. Capcom 2

Guide last updated on
July 29, 2009 at 3:36 a.m. PDT


Ken moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Fireball (Hadoken)
This won't travel a full-screen's distance, and the Hard version goes further than Light Punch. Probably a good idea to never use the Light Punch version.

When used in the air this comes in at a diagonally down-towards angle.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Dragon Punch (Shoryuken)
Because you can do this in the air, you can actually use it as a jump in attack, but it's best used as an anti air move. The Hard Punch version has more range and does more damage.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Hurricane Kick (Tatsumaki Senpukyaku)
Flies at a diagonally up-towards angle, so it can actually be used as an anti air move. Hits multiple times and is very fast. The Hard Kick version has more range and takes off more health.

Joystick Joystick Joystick Joystick Joystick
Roll (Zenpou Tenshin)
Ken quickly rolls along the ground, very similar to his roll move in Street Fighter Alpha 2. If you use this from close range and your opponent isn't in the corner, you can get to their other side.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Hyper Dragon Punch (Shouryuu Reppa)
Makes you glide forward doing a series of Dragon Punches.

Joystick Joystick Joystick Joystick Joystick      Joystick (Mash Kicks)
Vertical Hyper Dragon Punch (Shinryuu Ken)
Ken travels straight up creating a giant column of light while he does his Dragon Punch. Mashing the Kick buttons will generate more hits and damage.

Joystick Joystick Joystick Joystick Joystick       Joystick (Mash Kicks)
Flaming Kicks (Shippuujinrai Kyaku)
Ken does a bunch of kicks with his feet on fire and ends with a Hurricane Kick. Mashing the Kick buttons will give you additional hits and damage.

Command Normals

Joystick Joystick Joystick
Overhead Kick
Hits twice, must be blocked high, but this move is a bit slower than it should be.

Joystick Joystick Joystick (When you're jumping)
Straight Kick (Air Senpuu Kyaku)

Joystick      Joystick Joystick Joystick (In the air)
Knee into High Kick
Instead of Ken's usual follow up after pressing Light Kick, holding Up and pressing Light Kick after the initial hit causes him to do a High Kick.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Anti-air Type (H) Dragon Punch (H) Dragon Punch Vertical Hyper Dragon Punch
B Projectile Type (H) Fireball (H) Fireball Hyper Dragon Punch
Y Expansion Type (H) Hurricane Kick (H) Hurricane Kick Hyper Dragon Punch
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

wickedcat said on July 4, 2012 at 12:39 p.m.

it would be nice if u put some normal combo here.. :D

#1
Tevman1234 said on September 24, 2012 at 7:47 a.m.

Ken is mid-Low Tier to me.

#2


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.



Live Streams
Name  Viewers 
Maximilian_DOOD 4,281
DeFrancoGames 1,230
Redd91 1,128
leveluplive 1,072
Prod1gyX 617
Tiers
Gains
 Losses 
Game-Specific News
Follow & Search EventHubs
RSS Twitter Facebook

          Submit News | Advertise | About | Privacy Policy
Capcom Pro Tour     Major League Gaming (MLG)