Spiral moves and strategies: Marvel vs. Capcom 2
Last updated on July 28, 2009

Special Moves
(Can also be used in the air)
• Six Hand Grapple •
An anti-air grab, which can also be performed in the air. This will not grab your opponent unless they're airborne. After you grab them you can press down to throw them directly under you, or doing nothing will throw them out in front of you.
(Can also be done in the air)
• Dancing Swords •
Summons 6 swords that spin around Spiral, from that point you have several things you can do. Note: All of these moves also work in the air.
• Sword Toss: Throws a single sword with each press •
• Sword Ring Forward: Throws all swords forward •
• Sword Ring Up: Throws all swords straight up •
• Sword Ring Circle: Swords spin outwards in an expanding circle, works best in the air •
• Sword Ring Attack: Swords shoot out at once in 6 different directions •
(Can also be done in the air)
• Teleport •
Teleports on top of your opponent's head, from there Spiral can control her descent with the joystick and also attack on the way down.
(In the air)
• Quick Drop •
Drops Spiral to the ground quickly when she's airborne.
Hyper (Super) Moves
• Stampede Sword •
Spiral shoots out several columns of swords across the screen.
(Can also be done in the air)
• Power Dance •
Makes Spiral's moves take off more damage for about 7 seconds, hitting with some attacks slows down the timer.
(Can also be done in the air)
• Speed Dance •
Makes Spiral faster for about 7 seconds, hitting with some moves also slows down the timer.
(Both moves can be done in the air)
• Metamorphosis (3 Hyper Bars Required) •
Spiral starts to glow, and the goal is to get close to the other player and press a Punch button. Successfully doing so will make you grab the other player and morph into all of the characters in game, each one taking a swipe.
This takes off a lot of damage. The timer for the grab attack expires after about 6 seconds.
Command Normals
(In the air)
• Jumping Arm Swipe •
Assists
| Type | Partner Assist | Variable Counter | Variable Combination | |
| A | Projectile Type | Sword Ring Forward | Sword Ring Forward | Stampede Sword |
| B | Variety Type | Sword Ring Up | Sword Ring Up | Stampede Sword |
| Y | Ground Type | Standing Hard Punch | Crouching Hard Punch | Hyper Metamorphosis |
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.

Posted by Joko on July 30, 2009 at 5:33 a.m. #1
Won 5 matches last nite with her she rapes for spaming
Posted by T on August 5, 2009 at 1:51 a.m. #2
her spamming abilities really hinder an opponent. i lost more than a few times thanks to somebody using doom anti air assist and her swords... grr.
Posted by Tony on August 9, 2009 at 10:10 a.m. #3
Spiral/Sentinel Trap is good. :D
Posted by Cannon Revenge on August 26, 2009 at 7:06 p.m. #4
@T
Same thing happened to me. Grrr....
Posted by SilkyDynamite on September 18, 2009 at 5:07 a.m. #5
You can also aim the Spiral Buster (six hand grapple) straight up. Tack this to the end of a magic sequence in the air (jab,short,jab,short)and you'll throw them straight up and off the screen. Most people do noting or try to hold back to block until their character comes back on screen, this gives you the opportunity to do the spiral buster again and 90% of the time they will fall right back into your arms for another unblockable, un-techable throw! And in case you are one of the six people who hasn't seen the metamorphosis hyper combo in action, she turns into all of the MARVEL characters only, not all 56!
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