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Spiral moves and strategies: Marvel vs. Capcom 2

Guide last updated on
July 28, 2009 at 10:45 p.m. PDT


Spiral moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be used in the air)
Six Hand Grapple
An anti-air grab, which can also be performed in the air. This will not grab your opponent unless they're airborne. After you grab them you can press down to throw them directly under you, or doing nothing will throw them out in front of you.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Dancing Swords
Summons 6 swords that spin around Spiral, from that point you have several things you can do. Note: All of these moves also work in the air.

Joystick
Sword Toss: Throws a single sword with each press •

Joystick Joystick Joystick Joystick Joystick
Sword Ring Forward: Throws all swords forward •

Joystick Joystick Joystick Joystick Joystick
Sword Ring Up: Throws all swords straight up •

Joystick Joystick Joystick Joystick Joystick
Sword Ring Circle: Swords spin outwards in an expanding circle, works best in the air •

Joystick Joystick Joystick Joystick Joystick
Sword Ring Attack: Swords shoot out at once in 6 different directions •

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Teleport
Teleports on top of your opponent's head, from there Spiral can control her descent with the joystick and also attack on the way down.

Joystick Joystick Joystick Joystick Joystick (In the air)
Quick Drop
Drops Spiral to the ground quickly when she's airborne.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Stampede Sword
Spiral shoots out several columns of swords across the screen.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Power Dance
Makes Spiral's moves take off more damage for about 7 seconds, hitting with some attacks slows down the timer.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Speed Dance
Makes Spiral faster for about 7 seconds, hitting with some moves also slows down the timer.

Joystick Joystick Joystick Joystick Joystick       Joystick (Both moves can be done in the air)
Metamorphosis (3 Hyper Bars Required)
Spiral starts to glow, and the goal is to get close to the other player and press a Punch button. Successfully doing so will make you grab the other player and morph into all of the characters in game, each one taking a swipe.

This takes off a lot of damage. The timer for the grab attack expires after about 6 seconds.

Command Normals

Joystick Joystick Joystick (In the air)
Jumping Arm Swipe

Assists


     Type Partner Assist Variable Counter Variable Combination
A Projectile Type Sword Ring Forward Sword Ring Forward Stampede Sword
B Variety Type Sword Ring Up Sword Ring Up Stampede Sword
Y Ground Type Standing Hard Punch Crouching Hard Punch Hyper Metamorphosis
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

ihira said on March 30, 2011 at 3:53 a.m.

Dancing sword! haa-!

#1
MrGannonJ34 said on May 1, 2013 at 11:28 a.m.

Spiral is underrated and under used. But once you get her down you can really surprise people. I like her switch dance move from Xmen Children of the Atom. They nerfed her.

#2


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