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Doctor Doom moves and strategies: Marvel vs. Capcom 2

Guide last updated on
July 28, 2009 at 9:19 p.m. PDT


Doctor Doom moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick (In the Air)
Laser Gun
Fires a laser beam for as long as you hold Hard Punch, while jumping.

Joystick Joystick Joystick Joystick Joystick (Can also be used in the air)
Plasma Beam
Fires a fast-moving beam straight across the screen from Doctor Doom's hands. When used in the air, it travels at down-towards angle. You can also do this multiple times when you're in the air without having to land first.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick (Can also be used in the air)
Photon Shot
Channels a red ball of energy from your hands and shoots out lasers in all directions, which is great for stopping jumping players.

There's a good bit of start up time before this move actually gets to a hittable state, so if your opponent knows it's coming you can be knocked out of it fairly easy.

When done in the air, it fires a handful of lasers at a down-towards angle, not covering nearly as much area when it's used from the ground, but the start up time is considerably less. Also, like the Plasma Beam you can keep doing this over and over again in the air, without having to land.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick      Joystick or Joystick (Mash Punches or Kicks)
Molecular Shield
Rocks begin to swirl around you, which can hit the other fighter from close range. Doom soon releases the rocks which strike your enemy. The whole move can juggle multiple times, especially from close range.

The rocks also act as a shield which stops many attacks.

Joystick plus any direction in the air
Air Dash
Simply hold in whichever direction you want to fly while jumping, then press the two punch buttons at the same time and you can Air Dash.

Joystick Joystick Joystick Joystick Joystick (Can also be used in air)
Flying
Makes you fly around for a solid period of time. Good move. You can still use your other aerial attacks while Flying as well.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Electric Cage
Shoots a big ball of electricity out straight ahead, does pretty good damage.

Joystick Joystick Joystick Joystick Joystick
Sphere Flame
This only works well from close range or against jumping opponents who are in close proximity. Doom unleashes a fireball that starts low and flies straight up. If you're too far away or don't have good aim, this will miss in rather spectacular fashion.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Hyper Photon Array
A much improved version of his Photon Shot.

Command Normals

Joystick Joystick Joystick (In the air)
Foot Dive
Doctor Doom dives down-towards with his feet, if this hits it knocks down and bounces you away.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Variety Type (H) Photon Shot (H) Photon Shot Hyper Photon Array
B Anti-air Type (H) Molecular Shield (H) Molecular Shield Sphere Flame
Y Projectile Type (H) Plasma Beam (H) Plasma Beam Electric Cage
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

PwnDizzle0 said on July 21, 2010 at 10:26 p.m.

Doooom BAbyyyayayayaayay

#1
SamJay123 said on August 4, 2010 at 8:53 p.m.

he haz lazas =>

#2


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