
(Mash Hard Punch)
• Gun Fire •
Mashing Hard Punch will make Cable fire multiple times, scoring additional damage.
(Mash Punches) (Can also be done in the air)
• Viper Beam •
Cable pulls out a big gun and fires a beam into his opponent, mashing the Punch buttons will generate more hits and damage.
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• Running Fist (Crackdown) •
Makes you slide forward and throw your fist out, causing an energy wave to generate in its wake. The strength of the button pressed controls the range of this move, with the Hard Kick version doing more damage and traveling farther.
(When close)
• Psi-Charge •
Executing this grabs your opponent briefly and shocks them. This can be blocked.
(Can also be done in the air)
• Electrap •
Throws an electric grenade out. Hold the Kick button and release when you want the grenade to explode. Both versions will stun your opponent so you can combo them if it hits, but Hard Kick's stun lasts a bit longer.
It's easy to follow up a Hard Kick Electrap with Cable's various projectile attacks.
• Scimitar Uppercut •
Cable's Dragon Punch.
(Mash Punches) (Can also be done in the air)
• Hyper Viper •
A Hyper version of his Viper Beam, mashing Punch buttons increases hit and damage totals. A fantastic move.
![]()
• Time Flip •
Cable summons a shadow version of himself who starts beating on his opponent, but the original Cable is still free to move around and attack as well, which lets you set up some very easy combos.
• Hop Kick •
| Type | Partner Assist | Variable Counter | Variable Combination | |
| A | Projectile Type | (L) Viper Beam | (L) Viper Beam | Hyper Viper |
| B | Anti-air Type | (H) Scimitar Uppercut | (H) Scimitar Uppercut | Hyper Viper |
| Y | Variety Type | (L) Electrap | (L) Running Fist | Hyper Viper |
I agree with #3.
Crybabies everywhere.
Use who you like, makes it fun.
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