Zangief moves and strategies: Marvel vs. Capcom 2
Last updated on July 26, 2009

Special Moves
To execute the Spinning Piledriver (360 motion) you must hit 7 points on the joystick, you do not have to do a true 360 motion, 270 degrees will work — and you can start from any direction.
(When close)
• Launcher Throw •
Will toss your opponent up into the air so you can juggle them.
(Can also be done in the air)
• Punch Double Lariat •
Gief spins around with his arms out, you can hold the joystick either towards or backwards to travel while executing this move.
(Can also be done in the air)
• Kick Double Lariat •
A faster version of the Punch Double Lariat, again you can move back or forward while performing this by holding in either direction on the joystick.
(When close) (Can also be done in the air)
• Spinning Piledriver •
Zangief's signature move. Still unblockable, plus it does nice damage and now it can be performed in the air.
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• Running Powerbomb / Atomic Suplex •
From any range but close distance, Gief will run at his opponent and attempt to slam them into the ground. If he's close though, he'll grab them with his Atomic Suplex, which does a bit more damage than the Powerbomb.
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• Bashing Flat (Green Glove) •
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• Aerial Russian Slam •
Makes Gief jump at his opponent with his arm out. If he touches them he'll slam them into the ground, which is a lot like Rose's Soul Throw from the other Street Fighter games.
Hyper (Super) Moves
(When close) (Can also be done in the air)
• Final Atomic Buster •
(When close) (Can also be done in the air)
• Ultra Final Atomic Buster •
This requires three Hyper bars to perform.
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• Iron Body •
This prevents Gief from blocking, but most moves cannot stun him which means he can walk through many attacks to pummel his opponent.
Doing a Fireball motion (Quarter-circle forward) and pressing Punch will make him breathe fire. Also, doing a 360 motion with two kicks will give him a different Hyper move than the Ultra Final Atomic Buster, and it doesn't require 3 Hyper meters.
To turn back into normal Gief, just do the Iron Body motion again.
Command Normals
(In the air)
• Body Splash •
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• Iron Claw •
Gief does a low grab and squeezes his opponent multiple times with his hand.
(In the air)
• Flying Fist •
(In the air)
• Chop into Headbutt •
Instead of Gief's usual follow up after pressing Light Punch, holding Up and pressing Light Punch after the initial hit causes him to do a headbutt.
(In the air)
• Double Knee Drop •
(In the air)
• Air Elbow Dive •
• Elbow Drop •
Assists
| Type | Partner Assist | Variable Counter | Variable Combination | |
| A | Ground Type | Punch Double Lariat | (L) Flying Powerbomb | Hyper Double Lariat |
| B | Throw Type | Punch Double Lariat | (H) Flying Powerbomb | Hyper Double Lariat |
| Y | Air Throw Type | (H) Aerial Russian Slam | (H) Aerial Russian Slam | Hyper Double Lariat |
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.

Posted by they call me the bob on July 28, 2009 at 10:29 a.m. #1
if only Zangief wasn't such a bad character in this game, he would definitely be on my team. this is easily one of his coolest incarnations with his mecha gief transforms etc.
Posted by ??? on July 30, 2009 at 10:52 a.m. #2
aerial russian slam!
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