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Hulk moves and strategies: Marvel vs. Capcom 2

Guide last updated on
July 26, 2009 at 7:08 p.m. PDT


Incredible Hulk moves and strategies: Marvel vs. Capcom 2

Video: Incredible Hulk strategies: Marvel vs. Capcom 2

Strategies for the Incredible Hulk in Marvel vs. Capcom 2. Watch ►

Movie courtesy of Capcom

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick Joystick Joystick
Gamma Slam (Rock Wave)
Hulk lifts the ground which travels in a wave at your opponent. His projectile attack.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Gamma Tornado (Command Grab)
This is your Command Grab, like Zangief's Spinning Piledriver.

Joystick Joystick Joystick Joystick       Follow up with any direction Joystick Joystick
Gamma Charge (Elbow Slide)
Makes you charge forward with your elbow out. After Hulk initially does this move, pressing in any direction and pressing a Kick button will cause him to do a follow up Gamma Charge.

Joystick Joystick Joystick Joystick       Follow up with any direction Joystick Joystick
Gamma Charge anti air
Works the same way as his regular Gamma Charge, except it flies at an upwards angle, and you can do a follow up attack by pressing in a direction and a Kick button. Hulk leads with his head.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Gamma Wave
An improved version of his regular Gamma Slam.

Joystick Joystick Joystick Joystick Joystick
Gamma Quake
You pound the ground and a bunch of rocks fall on your opponent.

Joystick Joystick Joystick Joystick Joystick Use joystick to control angle.
Gamma Crush
After executing this, you jump into the sky and slam down with a gigantic rock. Pressing in a specific direction will control where you land.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Ground Type (L) Gamma Slam (L) Gamma Slam Gamma Wave
B Dash Type (L) Gamma Charge (L) Gamma Charge Gamma Crush
Y Anti-air Type (L) Gamma Charge (L) Gamma Charge Gamma Quake
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

Al_Capwn said on October 30, 2011 at 1:49 p.m.

His Gamma Crush does nasty damage :\

#1


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