Iron Man moves and strategies: Marvel vs. Capcom 2
Last updated on July 27, 2009

Special Moves
(Can also be used in the air)
• Uni-Beam (Projectile) •
A beam shoots out of Iron Man's chest. The closer you are to your opponent the more times it hits.
• Shoulder Missile •
Travels at a reasonable speed, and it's very easy to do. You can also combo into his Uni-Beam or Proton Cannon (Hyper move) after hitting with a Shoulder Missile.
• Repulsor Blast •
Iron Man creates a laser ball above his head which shoots out beams all over the screen. This move can juggle your opponent multiple times.
(Can also be done in the air)
• Smart Bombs •
Pressing towards or backwards when you press the buttons will cause the bombs to either go further or travel less distance. This makes several bombs shoot out from Iron Man's shoulder area, they start off high and slowly travel downwards.
plus any direction in the air
• Air Dash •
Simply hold in whichever direction you want to fly while jumping, then press the two punch buttons at the same time and you can Air Dash with Iron Man.
(Can also be used in air)
• Flying •
Makes Iron Man fly around for a solid period of time. Good move. You can still use your Uni-Beam, and Smart Bombs while flying as well.
Hyper (Super) Moves
• Proton Cannon •
Your only Hyper Move, but it's a great one. Iron Man grabs a gigantic gun and shoots a huge beam out of it, hitting a bunch of times for a nice amount of damage. The closer you are, the more hits and life it takes off. The damage difference from close range compared to full screen isn't that much though.
Command Normals
(In the air)
• Jumping Hard Punch Beam •
You can control which direction Iron Man shoots this beam, low, medium or high by pressing in the corresponding direction.
(In the air)
• Knee Dive •
(In the air)
• Up Kick •
Assists
| Type | Partner Assist | Variable Counter | Variable Combination | |
| A | Projectile Type | (L) Uni-Beam | (L) Uni-Beam | Proton Cannon |
| B | Anti-air Type | (H) Repulsor Blast | (H) Repulsor Blast | Proton Cannon |
| Y | Launcher Type | Standing Hard Kick | Standing Hard Kick | Proton Cannon |
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.

Posted by infinite on July 28, 2009 at 1:38 p.m. #1
some one post it.
Posted by LOLwhyme on August 7, 2009 at 5:21 p.m. #2
Ironman also has a unlimited combo as well .... when i figure out how to actualy do it ill post another comment ^^
Posted by eh on August 13, 2009 at 7:55 a.m. #3
Jumping in HK > LP, LP, LK, up+forward HP
You can substitute jumping in HK with an anti air assist
Posted by That weird dude on August 15, 2009 at 12:13 p.m. #4
The infinite starts with either an AA assist or IM's Jumpinh
up+HK, then do lp, lp, lk, hp, land jump again and repeat. If your opponent is getting too low for the juggle substitute the first lp for a lk.
Posted by Roch on September 7, 2009 at 1:53 p.m. #5
Another alternative Infinite starter without the use of AA or j.u+HK..
St.HK, sj.HP(facing d+f)xx airdash d+f, j.lk, j.lk, (land) then [j.lp,j.lp, j.lk, j.hp(facing u+f)].. land and repeat bracket.
Works on all medium sized chars.
Posted by irontech on October 15, 2009 at 1:22 a.m. #6
try these: st.hk, sj.lk, u+hp,{ad+lk, u+hp, fly lk,u+hp unfly u+hp}..repeat brackets!
but first you need to be in unfly mode.
Posted by Spypilot on December 15, 2009 at 8:29 a.m. #7
Iron Man, War machine & Cable are mey best team
Posted by hagencalacin on December 24, 2009 at 9:32 a.m. #8
http://hagencalacin.deviantart.com/
Posted by Jimmy on January 29, 2010 at 2:32 a.m. #9
This works on big characters only, but its a fun combo to do:
S.HK, SJ.FP (neutral), air dash d/f+LK, LK, U+FP, land, SJ.LK, LK, air dash (straight), lk, lk, UP+FP, land and repeat until you reach the corner. If you're pushing the opponent too high, try the normal jump infinite a few times to bring them back down a bit.
Posted by scrubs on February 19, 2010 at 8:29 a.m. #10
rofl at people that need assist to do infinite, lul at all you mvc2 scrubs that just started playing,. LMFAO
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