
I never really need to combo into ultra with Rose, works perfect as a pure punish/counter ultra.
So after playing around with her a bit, the best way to link her Ultra 2 anywhere on the screen is like this:
Jump in with HP, Crouch HP, Light Spark, FADC, Ultra2. Wait for the first orb to hit, slide, the second one will hit, crouch HP, Heavy Drill.
This does the best damage without being in the corner with only two bars of meter.
You can now also connect the illusion spark with 3 bars. Ex spark, fadc, ultra.
She can also link crouching hp, drill, super, ultra2.
Her reflect, soulthrow link is cool but it would only be worth it in the corner. Mid screen you would have to burn two meters. To me, a mp, light spark, fadc, crouch hp drill is way more effective.
Other than that, she is exactly the same. Her soul throw is supposed to have better priority but i haven't tested that too much yet.
Oh yeah, on the side note, the Ultra 2 does not "juggle" the HK HK drill combo. It only works on the ground in the corner. You can only link a soul throw if you do not throw a super. Soul throw, drill, do the same damage normally so don't waste your meter unless its a reversal/counter situation. You can do alot of cool looking combos in the corner, but the biggest damage is simply jump HP, crouch HP, Heavy Drill, Super, Ultra2. It deals easily 550 damage. If someone figures out an effective way to use it as an anti air, let me know. As far as i know, it sucks as anti air.
This is a warning to all Playstation 3 players of SSF4! Combusted99 plays rose and as of this date is in the top 10 of rose player in N. America. We fought the first round and he was defeated without much of a problem. Second round he got past half life called his satellite orbs and didnt move, A few seconds later it says PLAYER LEFT SESSION, NOT DISCONNECTED FROM SESSION. He dropped the battle so he didnt take the point loss.
What he didnt know is i was top 2 player in N. America with Makoto and have been playing high level people since this game came out. I was playing him with my Main Bison. Please be aware of Combusted99!
If you want some games add me my PSN is UsaySH0NUFF not o but the number ZERO
rose's ultra can be used as an ok anti-air just wait until there at the apex of their jump, ultra and then crouch if they've already input a kick command then they should get hit straight out of their kick and then juggled by the other orb. I'm pretty sure this works on most characters although a chun li managed to kick me once
"Ultra 1 — Illusion Spark (Shamwow)"
Haha too great :D
I wish she had an overhead...that would give her so much more pressure...
I don't think there was any mention but Rose can land Ultra off of her j. HK much like Ken save for it being much more difficult.
An extremely shallow hit that hits in the later active frames of the j. HK can combo directly into ultra. Punishing fireballs with j. HK can combo directly into ultra at nearly any range.
hey there...new rose player here...anyone else having trouble pulling off the super trap? sometimes the super doesn't come out for some reason
hey there...new rose player here...anyone else having trouble pulling off the super trap? sometimes the super doesn't come out for some reason
@Grotsnik #110
Many characters can land ultra after a jumping HK/HP. Nobody talks about it cause it's a pretty useless set up. You have no chance for hit confirming it and even if you land a jumping HP/HK you might end up being late with the ultra anyways (the enemy might block due to ultra's long start up)
Ken's ultra 2 (Guren Senpukyaku) is a different story. It has a fast start up and you DON"T NEED to land jHK/HP deep. It's practically possible to hit confirm it (not easy though). Ken can even land his ultra2 after weaker jumping attacks like MK/MP (with cross up MK too!). That's why that set up is worth attention for him...
"Cross up with Jumping Medium Kick, Crouching Hard Punch, Cancel into EX-Soul Spark"
It deals the same damage to do a Soul Spiral and does not require EX meter meaning you can cancel into her super! =)
Can someone explain something to me? So is her U2 1+4 due to the AE changes? Like for Zangief's U1 it's 1+0 so is that a 1 frame grab? I just want someone to explain the 1+X for ultras basically.
Actually, you can combo into Ultra 1 without a focus attack. You can do it after you MP Reflect a projectile or Jump in HP, Cr.HP, EX Soul Spark, FADC (Forward), Illusion Spark. Or you can just do it with standing HP or HK. Uses like 3 bars but for 568 damage it's quite worth it. I hope they keep that in mind when revising her guide. :)
(Sorry for double posting)
The MP reflect trick has to be done at close range. Basically if your opponent tries to supprise you with a hadoken or something. You can also FADC when you reflect projectiles, making it easier to dash in to catch them getting hit by their projectile or trying to throw another one. It's a pretty neat trick that doesn't make her Ultra 1 obselete, despite Ultra 2 being so much more useful.
Why is this guide so Vanilla. Even Hakan's gets updated, but note Rose's?
Much more information is on the way. Stay tuned Rose players!
Soul Throw is of no use?? Excuse me?? Of course, sticking to crouching HP is ideal but a well-baited Soul Throw can FLUSTER an opponent. Then they usually try to jump in again for whatever reason like they haven't learned their lesson. And when they do... they eat another Soul Throw :)
hey see my combo video :http://www.youtube.com/watch?v=xTAvr_D9TKw&feature=share
rose ae 2012 combos :
METERLESS
cr.mp+spiral (160/200)
cr.mk+spiral (160/200)
cr.hp+spiral (200/250)
cr.hp+hp reflect,ST (278/330)corner
cr.lp,cr.lk,cr.mp+spiral (168/250)
cl.mk,cr.hp+spiral (268/355)counter hit
cl.mp,cr.mp+spiral (210/280)
1 METER
cl.mk,cr.lp,cr.lk,cr.mp+EX-spiral (228/420)
cr.lk,cr.lp,cr.lk,cr.mp+EX-spiral (188/270)
cr.hp+EX-spark,cr.mp+spiral (318/350)
2 METER
cr.hp+hp reflect,FADC,ST (278/330)
cr.hp+lp spark,FADC,cr.hp+spiral (330/390)
cr.hp+lp spark,FADC,cr.HP+hp reflect,ST (391/450)corner
3 METER
cr.hp+EX-spark,FADC,cr.hp+spiral (350/440)
cr.hp+EX-spark,cr.mp+EX-spark,cr.mp+EX-spiral (414/480)corner
cr.hp+EX-spark,cr,mp+lp spark,FADC,cr.hp+reflect,ST (453/543)corner
4 METER
soul piede+super (400/200)
cr.hp+spiral+super(440/250)
cr.lp,cr.lk,cr.mp+spiral+super (348/250)
cl.mk,cr.hp+spiral+super (478/355)counter
cr.hp+lp spark,FADC,cr.hp+lp spark,FADC,cr.hp+spiral (426/495)
cr.hp+EX-spark,cr.mp+EX-spark,FADC,cr.hp+reflect,ST (467/595)corner
cr.hp+EX-spark,cr.mp+lp spark,FADC,cr.hp+EX-spark,cr.mp+spiral (468/580)
| Name | Viewers |
| PJS Winning | 754 |
| CafeID Korea | 433 |
| Yamato France Gaming | 341 |
| Shadowloo | 218 |
| Pandax Gaming | 67 |
Most commented stories over last 14 days
1. Ed Boon begins unofficial poll for potential future DLC characters in Injustice: Gods ... | 269
2. Infiltration declined invitation to Topanga Asia League | 170
3. Injustice: Gods Among Us Batgirl gameplay trailer released | 168
5. KaneBlueRiver: 'Chris G's team forces people to play honest', 'they lose because he ... | 163