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Gouken: Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide

Last updated on July 9, 2011

224 Comments

Gouken Super Street Fighter 4 Character Guide


Character Overview
Guide by Nyoronoru

Gouken is a hard hitting zoning char with powerful resets and great damage in his combos. His fireball is great at zoning players out and forcing opponents to engage him. Gouken can also switch to attack mode quickly with his Demon Flip to catch the opponent off guard, letting him switch up between offense and defense. Most of Gouken's combos end with the opponent being flung far away where Gouken can begin his two-sided zoning game.

Gouken has some real problems with defense though. All of his reversals are extremely sub-par, forcing him to take very risky guesses on wakeup. Gouken also has no good link combos from Light Attacks and has to rely on the opponent to make major mistakes in order to land his big damage.

Strengths
+ Can really lay on the hurt when he gets a hit confirm.
+ Can set up a real maze with his fireballs.
+ Has an incredibly good reset game.
+ Corner pressure is really brutal.
+ A fast forward dash.
+ Great range on his Focus Attack.
+ Untechable knockdowns are the name of his game.

Weaknesses
- Really bad backdash.
- Has very few reliable ground normals for poking.
- Fireball has slow startup, so it's hard to use at mid range.
- No link combos into knockdowns from Light Attacks.
- Only safe approach options are very slow.

Special Moves
or
Fireball (Gohadouken)
Damage
All Versions
55
Charged
110
EX
120
Charged EX
120

Properties

Gouken's projectiles have the same startup and recovery regardless of the version used. You'll want to be using the Light version and Medium version to pressure opponents at mid screen and farther, and the Hard version to catch people jumping at you recklessly. The recovery on all the fireballs is pretty short, so as long as the opponent doesn't react before the fireball has left Gouken's hand you should be able to defend yourself.

All of Gouken's fireballs juggle the opponent, so you can follow up with a variety of moves, including your Ultra (if you are in the corner). The most common juggles off anti-air fireballs is the Hard Senkugoshoha or the Demon Flip Sweep attack.

Gohadoukens give Gouken a lot of frame advantage if they are blocked. Because of this, you can set up some really brutal corner pressure, locking the opponent down with crouching Hard Punch, far standing Hard Kick and a fireball barrage. The frame advantage also helps for allowing the opponent less time to react to your Demon Flip.

Just like any other fireball in the game, Gohadouken can be used in FADC combos to add on some extra damage or to get a hard knockdown in your combo. Also while all of the Gohadoukens can be charged by holding the button down, it's generally unwise to do so as the startup is so incredibly long.

EX Version: EX Gohadouken throws out the Light and Medium versions that are very difficult to avoid. Because they take up so much space and they juggle just like the regular fireballs, they're ideal for chipping an opponent close to KO or to get a powerful juggle combo that turns the tides in your favor.

Be wary if you are fighting a character with good anti-projectile attacks, because the recovery of the EX version is longer than the recovery of the regular version making it more likely for you to be punished with such tactics.

or
Running Palm (Senkugoshoha)
Damage
Light
90
Medium
130
Hard
140
EX
150

Properties

This rushing Palm attack from Gouken has a variety of uses, both for combos, as a long range attack and punishing fireballs. Only the Light Running Palm is safe on block; all other versions can be heavily punished!

The Light Running Palm is a meter-building tool for Gouken. It's also the fastest one which allows him easy combos off faster hit confirms such as close standing Medium Kick. If the opponent has made a mistake in front of you, but you are unsure if you have enough time to land a more damaging punish, then this move will offer the knockdown you need.

The Medium and Hard versions have invincibility after the brief pose at the beginning of the move, allowing them to bypass attacks, throws and projectiles. This invincibility doesn't cover the attacking portion of the move where Gouken sticks out his palm, so it's possible to get interrupted at the end of the move. It's still good if you can predict a fireball coming though.

The Medium version will connect easily from both crouching and standing Hard Punch at any range whereas the Hard version will only combo from from those at very close range. Keep this in mind for combos. If you want to land a Running Palm from an anti-air fireball juggle, all that really matters is how far the opponent is when the fireball hits.

EX Version: EX Senkugoshoha is a two-hit attack that only launches on the second hit. You can combo into this just as easily as the Medium version. If you land this move midscreen, you can dash forward and perform a variety of moves such as EX Hurricane Kick or your Sweep. You can also just follow up with the Hard Palm as an easy damage increase.

The juggles from this move are extremely powerful in the corner, due to the ability of Gohadoukens to juggle afterwards. It also allows you more reset opportunities with your normal attacks.

or
Hurricane Kick (Tatsumaki Gorasen)
Damage
Light
120
Medium
155
Hard
185
EX
200
A. Light
100
A. Medium
110
A. Hard
120
A. EX
200

Properties

Gouken's grounded Hurricane Kick does not have any startup invincibility of any kind, but it can be used as an anti-air due to its good hitbox. Still, its use in this regard is very risky, so most players use the move to add on damage in juggles. This especially applies in the corner or after an EX Senkugoshoha.

All of the Hurricane Kicks can be FADCed on the first hit. If you have really fast reactions, you can FADC the Hurricane Kick and juggle into Ultra 1. The Light version starts up the fastest.

The aerial Hurricane Kick has several uses; comboing after a jumping Medium Punch or to try and escape the corner. The only version of this attack you need is the Hard version to escape corners and to add damage. It's a bit too slow to be used in air-to-air counters, so it's best to just stick with one of your jumping normals.

EX Version: EX Tatsumaki Gorasen is completely invincible on startup, allowing you to use it as a reversal. If you catch an opponent with it, you can FADC the first hit and land Ultra 1. The only problem is that it's a very slow reversal, making it hard to catch opponents who pressure you with Light Attacks.

Because of the invincibility of the move, it is very possible to use as an anti-air, although it's a bit slow compared to other invincible anti-airs in the game. This move is also really damaging, so apply it in juggle combos.

The aerial EX Hurricane Kick can have its travel path altered by holding the joystick forward or backwards. It's max range of distance traveled doesn't go any farther than the Hard version, so don't bother trying to use it to escape corners.

or
Demon Flip (Hyakki Shuu)
Damage
Slide Kick
100
Dive Kick
80
Throw
150

Properties

Gouken's Demon Flip is one of the very few ways he can approach the opponent safely. After Gouken begins his descent, you have several options. Since the button depressed determines how far Gouken flips, you can bait anti-airs by traveling the right distance and punish when you land.
  • Punch: Pressing this will cause Gouken to perform an aerial parry attack that can absorb a single hit. It's possible to go through some multi-hit moves, but it all depends on the juggle mechanics of the anti-air being parried. This counter motion can be broken by armor breaking attacks so be mindful of certain matchups.

  • Kick: Gouken's dive kick is active until it reaches the ground (and it's safe on block) and regardless of how high the dive kick is when it starts, you should be able to combo into either a standing Hard Punch or a standing Medium Kick easily if the Dive Kick lands.

    The dive kick itself is tough to counter and the ground recovery is short, but since it takes so long for Gouken to flip to the opponent's location it's quite possible to get intercepted by a jump back attack. This attack can also be blocked low, despite it being an aerial attack.

  • Throw: The demon flip throw has to be spaced very carefully in order for it to land. There is also more ground recovery on whiff than any other move. Still, this move is the go-to move when you reset the opponent during a combo string. It's damaging and sets up a great knockdown situation for you.

  • Nothing: Pressing nothing will have Gouken perform an unsafe slide kick. There's no real use for this unless you're comboing after a juggle in some way (such as an anti-air fireball juggle)

EX Version: This move has a humongous amount of startup invincibility, covering the startup flip and some of the travel path. This is probably Gouken's best reversal, but the problem is that it takes so long for Gouken to get to a state where he can attack that this can be easily countered.

EX Demon Flip has the same startup as the regular Demon Flip, but it auto-tracks towards wherever the opponent is standing. It also travels through the air much faster.

or
Counter (Kongoshin)
Damage
Counter
150
EX
150

Properties

Gouken's counter will work on any move that is not a throw or armor breaking. The punch button determines which tiype of attack the counter can intercept. Light counters lows, Medium counters mids and Hard counters high attacks. After Gouken gets struck, he has complete invulnerability until the counter ends.

This one of Gouken's reversal options, but it's quite easy to punish and guessing which way the opponent will attack can often get you killed. It's still good if you see an obvious attack coming though such as a crossup for example.

If you absorb an attack with this move, you'll get "grey damage" just like with a Focus Attack. Also, you can use this counter against projectiles, but it's not worth it unless the opponent is in close proximity with his own projectile (like Akuma and his air fireballs).

One of the best uses for this move is to punish crouch techs. Poke the opponent carefully and if they are attempting to tech a throw, go for a low counter to lay on the hurt.

EX Version: EX Kongoshin can counter a move regardless of where it strikes Gouken, eliminating the guessing game. It doesn't do more damage than the regular version though, but it's a nice reversal if you can't predict the opponent's next attack direction.

Super and Ultra Moves

Super — Forbidden Shoryuken
Damage
Super
345

Properties

This Super has really slow startup, so it's not good for punishes. It has good potential as an anti air because it is completely invincible on startup, but the slow speed really hinders it.

The damage of ths Super is good, but if you don't connect the initial punch of the move the damage is lessened considerably (such as during juggles). It's not hard to combo into, but Gouken's EX moves are far better than anything this Super could offer.


Ultra 1 — Shin Shoryuken
Damage
Ultra 1
503

Properties

Shin Shoryuken is a very damaging Ultra that has two variations. The full cinematic does more damage than the non-cinematic variation though, so you should always try to combo into the former. It's not hard at all to combo into this Ultra once you have the right amounts of EX but it doesn't really have any use outside of juggles. Combos into Ultra include:
  • Air fireball (corner only)
  • EX air fireball (corner only)
  • Throw (backwards)
  • EX Senkugoshoha, dash forward (non-cinematic, large chars only)
  • EX Senkugoshoha FADC dash forward
  • Tatsumaki FADC (must be very fast)
  • EX Tatsumaki FADC (see above)
  • Forward jumping medium punch (must catch opponent high, pathetic damage)
This Ultra has slow startup just like the Super, so it's hard to use as an anti-air unless you can anticipate a jump.


Ultra 2 — Denjin Hadouken
Damage
Ultra 2
255-495

Properties

Unlike its Third Strike counterpart, Denjin Hadouken is a blockable Ultra. It gains some unique properties though in exchange which make it a viable Ultra depending on your playstyle. For example, the fireball now wallbounces the opponent allowing followups.

This is one of two Ultras in the game that actively inflict stun on the opponent. You can charge the Ultra by holding down the Kick buttons, and the longer you charge the more damage and stun you will do. Naturally, the longer you charge the move the harder it is to land from combos.

Another unique property of the Ultra is that it can add stun to a blocking opponent. While the game won't allow a full stun if someone is blocking, it can set them up for an easy stun afterwards especially if their stun limit is close to being reached. Keep in mind that the stun inflicted on a blocking opponent is scaled by 50% compared to a non-blocking one.

The worst qualities of this Ultra are that it doesn't inflict as much damage as Shin Shoryuken, it's too slow to be used as a counter or punish (you can be thrown out of the startup too), It's difficult to take advantage of the wallbounce unless your opponent's back is to the wall, and the stun-based mixup game is poor compared to guaranteed damage.

Combos
Important Note: Not every possible combo is listed here. Instead, you'll find the most common and helpful combos that you should know. There are many variations to these as well.

5 Hits
116 damage
Gouken's chain combo from light attacks.


Cancel into Hard Senkugoshoha
2 Hits
240 damage
Meterless punish combo.


Cancel into Medium Senkugoshoha
3 Hits
249 Damage
A slightly more damaging meterless combo.


EX Senkugoshoha, juggle Hard Senkugoshoha
4 Hits
362 Damage
The best punish combo with a single bar of EX.


Light Senkugoshoha
2 Hits
160 Damage
A very quick and easy punish combo.


Back Throw, juggle into Tatsumaki Gorasen
6 Hits
186 Damage
Easy damage off the back throw if you don't have Ultra.


Light Gohadouken Medium Senkugoshoha
4 Hits
310 Damage
Simple and effective FADC combo.


EX Senkugoshoha, juggle Hard Fireball, then EX Hurricane Kick
12 Hits
434 Damage
Basic corner combo.


EX Senkugoshoha juggle Ultra 1
7 Hits
617 Damage
Hit confirm to Ultra 1. If you get the non-cinematic version it does 100 less damage.


EX Senkugoshoha, juggle Hard Fireball, then EX Hurricane Kick
12 Hits
434 Damage
Basic corner combo.


EX Senkugoshoha, juggle Ultra 2
9 Hits
429 Damage
No charge on Ultra 2 required. Also does 60% stun on most characters.
Notable Normal Moves

Standing Hard Kick
Gouken's best mid range poke. Can also be used as a kara throw starter.

Crouching Hard Kick
Gouken's sweep is very fast, making it a good long range punish option.
 
Anti-airs: Crouching Hard Punch and Crouching Medium Kick
Gouken's crouching Hard Punch is for opponents that are almost directly above you, whereas crouching Medium Kick is for those who jump in front of you.

Overhead (Sakotsukudaki)
An overhead attack that has slow startup but is fast once it gets going. The range is pretty good.

Tenma Kuujinkyaku (Manual Dive Kick) [Air Only]
Performing this motion at the peak of Gouken's forward jump will cause him to change trajectories and do a dive kick attack. It is extremely difficult to combo from this move, so use it for approaches instead. It's faster than your Demon Flip Dive Kick so it's harder to react against.
or
Jumping Medium or Light Kick
Both of these attacks can crossup for Gouken. Comboing from the Light Kick is really tough unless it's done deep but you might be able to tick into a throw instead. Medium Kick is much more reliable and can be done much more "deep" than the Light Kick.
or
Jumping Hard Kick or Neutral Jump Hard Punch
Both of these moves slam the opponent into the ground if they make contact in air-to-air situations. You can also perform them during juggles such as after EX Senkugoshoha in the corner.

Throw (Backwards)
Gouken's backwards throw launches the opponent. You can land a large amount of attacks when the opponent descends behind you. These options include juggling into both of your Ultras, your Super, into a cancelable normal and so forth. Choose whichever is best for the situation.
Gouken General Strategy
Gouken doesn't have any combos from his light attacks that lead into anything important. Because of that, all of your damage will come solely from forcing your opponent to flinch or make the wrong decisions. The payout for Gouken's tricks is very big but it's difficult to capitalize on a defensive opponent.

You're going to want to be looking for damage resets and ambiguous crossups as much as possible because these set up the best situations for Gouken. If you're not close to the opponent, then your Demon Flip Dive Kick is really your only option to get in and start the frame traps. Don't make it easy for your opponent to counter your Dive Kick; try to feint your approach with empty jumps and fireballs.

Gouken's fireballs have slower than average startup but good recovery, so it's not hard at all to win fireball wars. Since Gouken also has so much trouble getting in on a lot of characters, the fireball is a great tool to chip opponents at long range and force them to come to him instead.

Other Resources and Credit
You can find more information about playing Gouken on the Central Character Discussion Thread on the EventHubs.com forums
Contributions to this guide by Nyoronoru and Stiffler2100.

Posted by G Manifess on January 19, 2009 at 6:40 p.m. #1

Nice arsenal of moves.
Awesome he has Gouki's Hundred Demon kick.

The real question is does he have a glass jaw like Akuma?
If his defense is high, & speed adequate, then I see him at the top tier of many tournaments.

 

Posted by McCloud O' Donnell on January 19, 2009 at 11:32 p.m. #2

I haven't been able to confirm this .. but does the power of whichever punch button change the angle of the Gohadoken? If so, could you state this in your guide?

Thanks for all the hard work!

 

Posted by William F Guile on January 20, 2009 at 4:45 a.m. #3

This guy is gonna kick butt if used correctly!! I can't wait to use him!!

 

Posted by claxtizle on January 20, 2009 at 10:14 p.m. #4

this is a very nice website/
seems like an effective move set

 

Posted by MOY025 on January 22, 2009 at 11:08 a.m. #5

sick!

 

Posted by Monir on January 22, 2009 at 12:43 p.m. #6

Q: Will Gouken be banned from tournaments?

Please an answer :)

 

Posted by McCloud O' Donnell on January 22, 2009 at 1:40 p.m. #7

Considering no one answered my question.. I'll answer yours anyway! (... as*holes)

Due to the game not being out yet, Gouken is still up in the air as to whether he'll be banned or not. Previously Seth was banned from tournaments as well, but after betas were sent out of the console version and Seth was tried out, the decision to ban is also up in the air again. Seth and Gouken just might be able to be tournament friendly, you'll just have to wait and see mid-February.

 

Posted by Telvanni on January 23, 2009 at 6:38 a.m. #8

On Gametrailers there is a Gouken video demo much like the others done by Seth Killian.

In that video he explains that yes indeed. Gouken's fireballs change depending on the punch used to execute them. Each of them can also be charged up.

The EX version can be charged and releases two fireballs. One straight and one at an angle.

 

Posted by Monir on January 23, 2009 at 7:28 a.m. #9

Thx for the answer

 

Posted by ED on January 23, 2009 at 11:13 a.m. #10

He seems like a lot of fun. But I don't see myself using him a lot. I not so much into overpowered chars.

The question is, indeed, if he's balanced. I hope so, otherwise it will be difficult to find him even in friendly matches (at least here, most of my friends get angry when I choose someone like Gill, just for the heck of it)

 

Posted by D3T0X on January 25, 2009 at 12:19 a.m. #11

If Gouken gets banned,might as well ban a bunch of other characters!what's the point of playing if people are just gonna complain.

 

Posted by 51Blakey50 on January 25, 2009 at 11:31 a.m. #12

I hope Gouken isn't banned, he looks like a lot of fun.

 

Posted by Xavion on January 25, 2009 at 4:40 p.m. #13

He has Delayable anti-air projectiles, Geese-esque counters, and if he gets you with that launcher throw with an Ultra ready, GG.

I hate to say it, but unless he has a couple of SERIOUS drawbacks (e.g. epically-crappy normals, super low vital, or the Counters suck), I would think that TOs would rather Ban him, at least initially, than risk ruining a Major.

We need frame data on this guy, Stat.

 

Posted by Jake on January 26, 2009 at 8:09 p.m. #14

Game balance is very important but I think capcom knows this. In online play, all of their tweaks may not be apparent and people will ALWAYS complain anyway... IF they lose.

 

Posted by KarateKid on January 27, 2009 at 9:36 p.m. #15

What are the conditions to play against Gouken in the arcade?

 

Posted by SF Fan on January 28, 2009 at 12:18 p.m. #16

I don't think strong characters should be banned. I mean, if he ends up being strong, then your apponent can pick him too right? I agree w' the previous poster who said everone likes to complain about stuff like that...when they lose. Anyway, I think Capcom did a good job of balancing the SSF2 HD remix characters out. Characters who used to suck like Zangief are now kicking my a#$ online!

 

Posted by baz on February 3, 2009 at 10:31 a.m. #17

first you need to put in the code or get the arcade owner to do it (CSPCU4W6 Unlock Gouken (CPU)), I got to him by doing 5 perfects, 3 supers, one ultra finish, and not loosing a round, but I hear it's easier than that, I heard that you can lose the second round but not the first round. and you don't need as many supers or perfects, just kick all this ass and eventually you will get to him. Ive also heard ( 5 supers, 3 ultras, 3 perfects and never lose the 1st round)

( go to arcade early in the morning )

 

Posted by King9999 on February 5, 2009 at 11:40 a.m. #18

EX fireball is nasty.

 

Posted by grazypanda on February 6, 2009 at 12:21 a.m. #19

Wait until the release to see if Gouken is overpowered. And every fighting game has overpowered characters, that's how you get a top tier. The key is knowing how to fight against such characters. But i'm pretty sure that some characters in the console versions are more balanced compared with the arcade version.

 

Posted by WolfGang on February 14, 2009 at 3:51 a.m. #20

Hey guys im WolfGang kinda new here and i was wondering if any of you heard what ive heard and that is that Gouken was banded from tournaments??? I think thats gonna be crap if he is i think any character can be good in sf4. Ive been playing it myself now and its great and i see alot of characters that have a great chance that arent the top tiers of the game so i hope they dnt band him

 

Posted by Jarod on February 14, 2009 at 10:12 a.m. #21

From playtest and videos Gouken seems to have the combo range of Ken and power/defense of Ryu without having many weaknesses or a low vitality like Akuma/Gouken. Sagat is already being heralded as the best character in the game because of how little (if at all) weakness he has.

If Gouken surpasses that balance, on top of being the top Shoto and most powerful, I seriously doubt he'll make it into tournaments. We'll have to see, but from the looks of it, he seems to have almost no weaknesses.

I'm a Ken player, so I really don't mind playing against other Shotos win or lose. I only get frustrated with characters like Chun li who have very powerful normal moves and can jump half way across the screen.

 

Posted by Kazuya on February 15, 2009 at 8:28 a.m. #22

My favorit!!!!(Gouken)Why get BAN i think when you good playing KEN you can defeat me(but i dont think so!)...

 

Posted by Airborne on February 15, 2009 at 1:42 p.m. #23

i'm praying that this guy doesn't get banned... i don't want to him to be the next Shin Akuma or, definitely NOT, another Metaknight (even though i have fun fighting metaknights on ssbb....)
personally i think he might be a slow character of sorts... he looks rather bulky... o.O

 

Posted by Out of control on February 15, 2009 at 10:32 p.m. #24

He is one difficult to use character. He seems easy to use but everything about him seems to suck... but you can't really say he suck that bad either. The worst crap is that Ryu can just defeat him with low light punch and grab. I seriously think SF4 is built with a flaw, Ryu overlap throw seems too invincible. I use it all the time, against com or challenges

 

Posted by Bubbles on February 16, 2009 at 11:16 p.m. #25

I cannot stand people who complain about characters being banned. There are good characters, and then there are god characters. god characters overshadow top tiers and make lower tiers obsolete. This is not good for fighting games as everyone will pick them. Sagat is good to a point of having virtually no weakness, but he doesn't flat out overpower every other character the way SF2 non hd Gouki did.

If you scrubs can't understand exactly why a character above and beyond the s tier needs to be banned, the banning won't matter anyway as you will suck too much to do much in tourneys regardless.

 

Posted by baz on February 16, 2009 at 11:53 p.m. #26

if they ban him, they should have a mini side tournament of people only playing as him, that is kind of what my friends and I do with gill in 3rdstrike.

 

Posted by neonxaos on February 18, 2009 at 2:36 a.m. #27

Gouken has one tremendous weakness in comparison with the rest: no dragon punch, except for his Super and Ultra. This means that although he's got his angled fireballs, he's much easier to get close to than the other shotos. Granted, once you land a combo into Ultra, your opponent will be crying, but I don't think that Gouken is top tier. Ruy is far more dangerous, and so is Zangief. I really don't see why people think Sagat is all that - everyone and their dog picks him, Ruy or Ken online (I've had the game for review for a while now), but I get my ass handed to me by the latter two far more often. Still, give it a month, then I'm sure I'll have Tiger scars all over.

 

Posted by isaac on February 18, 2009 at 8:18 a.m. #28

sweet

 

Posted by Bubbles on February 18, 2009 at 2:54 p.m. #29

Everyone picks Sagat because they think picking top tier = auto win. Scrubs tend to think that way. Too bad you actually have to know how to zone and the first frame that you can do a tiger uppercut in order to actually be good with Sagat. Sagat is granted ALOT of tools in SF4 to work with though, which is why he is good. FFS, he has the 2nd most hp in the game along with ridiculous damage.

 

Posted by Jeromeskee on February 19, 2009 at 12:58 a.m. #30

Hey Guys, I just unlocked Akuma and I'm trying to Unlock Gouken. There's been many different types of feedback on how to unlock his character. Can someone please clarify on how to unlock him?

How many PERFECTS and ULTRAS am I suppose to have?
Does the Difficulty Matter?

Hope one of you guys can help me out. Thanks

 

Posted by Zantetsu on February 19, 2009 at 1:01 a.m. #31

Hey guys, discovered on hell of a combo yesterday, late in the night, just wanted to share :):

Jumped strong kick, strong punch, charged strong dragon punch, focus attack cancel, dash, dash, Ultra...

The goal is of course to get the fully-animated ultra combo, did that yesterday, one time, got about 70-80% of life :D...

 

Posted by Jarod Smiley on February 19, 2009 at 6:52 a.m. #32

After spending some time with the game, Gouken is definitely not over-powered. He's very good, but Sagat still probably has an overall better standing because of his versatility.

Gouken must be played very defensively and relies on countering and predicting your opponents moves. He's awesome, but not like any of the other Shotos.

Very good choice for defensive players, I'd say the best choice.

 

Posted by Schtooznal on February 19, 2009 at 4:36 p.m. #33

For some reason or another i am unable to unlock this guy.... any tips? PISSED!

 

Posted by Dildovalley on February 19, 2009 at 9:11 p.m. #34

I assume you're talking about the console version of the game. I've got the 360 version and this is what I've heard you have to do:

1) Unlock all of the other unlock-able characters except Seth by beating arcade mode (This can be done on easiest difficulty with rounds set to 1).
Cammy(Unlocked with Crimson Viper), Fei Long(Abel), Gen(Chun Li), Rose(M. Bison), Sakura(Ryu), Dan(Sakura).

2) Once these characters are unlocked, pick your best fighter and go through arcade mode again, getting at least 2 perfects and 2 ultimate finishers without losing a round. Defeat Seth and Akuma will challenge you. Defeat him to unlock him.

3)I am unsure whether it is necessary to beat arcade mode with Akuma or not. Some people say they didn't and they unlocked Gouken, but I did just to be safe. Regardless, after unlocking Akuma, you must go through arcade mode AGAIN, and get at least 2 perfects and 2 ultimate finishers without losing a round. This time after defeating Seth, Gouken should challenge you. Defeat him to unlock him.

P.S. This seems to be a bit of a controversy because there are many different accounts of exactly what the requirements are, and I personally defeated arcade mode with every single character before attempting to get the perfect/ultra finishers. The requirement to unlock Seth is to defeat arcade mode with every character, including Gouken, so all I had to do was go through one more time with Gouken and I got Seth. You don't need to worry about ultras/perfects to unlock Seth.

Sorry so long, and hope that helps...

 

Posted by cml on February 19, 2009 at 9:17 p.m. #35

I have to agree with Jarod about going on the defensive with Gouken. He's not your typical shoto character and no DP truly hurts his anti air capabilities. Lack of versatility doesn't help either.

His EX leaping punch is freakishly good though. The follow up possibilities after the uppercut is simply awesome (free Shin SRK! ouch!).

 

Posted by LarryCrockydile on February 19, 2009 at 11:33 p.m. #36

@Jeromeskee
I was having the same problem trying to unlock Gouken, so I did it with the easiest difficulty, chose 5 rounds, and did 8 perfects and 8 ultras, I don't know how many exactly you need, but it didn't work for me with 3/3 as some posts said, maybe difficulty matters... also, you cannot die a single round

 

Posted by Melcken on February 20, 2009 at 11:31 a.m. #37

They aren't going to ban someone this early....

 

Posted by Wicked on February 20, 2009 at 12:07 p.m. #38

To unlock Gouken. I unlock everyone on easies 1 round. I got Gouken with Akuma- Two perfects, 3 ultras, and dont lose a match.

 

Posted by Drake1969 on February 20, 2009 at 3:27 p.m. #39

How to get Gouken:

1: Get all other special characters (with the exception of Seth) FIRST.
2: Beat the game with Akuma (any difficulty). This is absolutely necessary.
3: Beat the game on Very Easy or higher (EASIEST will not work), set at 3 wins and 99 secs with any character.
4: Use NO CONTINUES, win every match (you can lose the second Seth match but NOT THE THIRD, as this won't activate Gouken), AND get AT LEAST 2 Perfects and 3 FINISHING Ultras (Supers won't matter).

Once all this is done IN ORDER, Gouken should appear. Akuma might also show up instead, just start over and try again. Once Gouken appears, just fight him (I beat him with a Perfect and a finishing Ultra just in case) and you should unlock him.

 

Posted by Drake1969 on February 20, 2009 at 3:37 p.m. #40

And Sagat is DEVASTATING in this game. I played a couple times with him and was just decimating the game. I then set VS mode to CPU vs. CPU and played every character against Sagat with 7 rounds, and he just walked through everyone. He had some trouble with Akuma and M. Bison occasionally, but trounced all the other fireball-chuckers and oddballs with ease.

 

Posted by z3poxx on February 21, 2009 at 11:13 a.m. #41

Drake1969 you are almost right you can set the difficulty to easiest and it will still work, I did it yesterday.

 

Posted by George on February 21, 2009 at 9:13 p.m. #42

I actually got to Gouken, and beat him, but it did not unlock him. I got at least 3 ultras, and 3 or 4 perfects, all other characters (aside from Seth) are unlocked, and I did it with Ryu. I finished him with an Ultra combo. What else do I need to do?

 

Posted by Marco on February 21, 2009 at 11:44 p.m. #43

You definitely have to beat the game with Akuma before you unlock Gouken.

Alos I don't think you have to get 2 perfects and 2 ultras getting to akuma. I got 1 perfect and fought akuma. Unlocked him beat the game with Akuma (I'm not that good with him to try and unlock gouken)

Finished the game with bisone with 1 perfect and at least 3 ultra finishes.

 

Posted by D3T0X on February 22, 2009 at 4:30 a.m. #44

Simple combos using Gouken

*Jumping MK, MK(close), Hurricane kick(doesn't matter which one)

*(in the corner)EX Dragon Punch, then EX Hurricane Kick

*back throw to Super or Ultra

Requirements for the next combo(about 3/4 of super gauge and your Ultra)

*Hp(close), EX Dragon Punch, Focus Attack Dash Cancel, Ultra

Hope this is somewhat useful I guess

 

Posted by Alex F. on February 22, 2009 at 11:20 a.m. #45

Has anyone figured out a good reversal with Gouken cause I was playing a Medium-Hard Zangief and he cleared me out 3 rounds outta 5 pretty easily. So I exited and put the cpu on Hardest and watched Cpu Gouken play the gief. He didn`t fare any better, He got beat 3 outta 5 and barely won 1. I noticed that while I was playin that when I got knocked down my only options were to block or reverse with Counter or Hurricane Kick but both left me wide open when I missed and when he'd block I would eat a piledriver. Anyone got any tips?

 

Posted by jleadership@gmail.com on February 22, 2009 at 12:04 p.m. #46

To get gouken I did exactly what this site told me to do
(this is definitely the best sf site)

Gouken is best used, if playing defensively. If and when you learn his parrys, you will understand why he is the best damn character in the game.His parry knocks Akuma out of his raging demon!!!THIS IS ONE OF THE MOST USEFUL MOVES IN THE GAME.

Since he is defensive, you will have to turtle up a lot. His dash cancel goes through stuff and lauches the opponent in the air so that you can chain it to his super.

It was a pain in the ass getting him out, but if I were you I would use ryu when trying to do this...

 

Posted by bigchina121 on February 22, 2009 at 12:30 p.m. #47

his leaping fist goes through fireballs!

 

Posted by Bubbles on February 22, 2009 at 1:21 p.m. #48

Posted by Alex F. on February 22, 2009 at 11:20 a.m. #45

Has anyone figured out a good reversal with Gouken cause I was playing a Medium-Hard Zangief and he cleared me out 3 rounds outta 5 pretty easily. So I exited and put the cpu on Hardest and watched Cpu Gouken play the gief. He didn`t fare any better, He got beat 3 outta 5 and barely won 1. I noticed that while I was playin that when I got knocked down my only options were to block or reverse with Counter or Hurricane Kick but both left me wide open when I missed and when he'd block I would eat a piledriver. Anyone got any tips?

-------------------------

Try demon flipping. If you suspect he will hit u out of it, use punch during flip because that is a counter.

 

Posted by Carnage7589 on February 22, 2009 at 11:53 p.m. #49

Ok, so, I hear a ton fo confusion about how to unlock the Master of Ansatsuken. Gouken is ok to unlock, here's how I did it:

1. Set to Easiest difficulty and 1 round victories.
2. Unlock all other Characters and beat Arcade mode with Akuma.
3. Go one more time with your best fighter and get 3 Perfects and 3 Ultra Combo Finishes. Speculation states 2 Perfects, but I did 3 for good measure.
4. Don't lose ANY FIGHTS.
5. After Seth, you get a shiny dramatic theme and fight Gouken. Hand his ass to him to unlock him.
6. Enjoy!

 

Posted by l2ampage on February 23, 2009 at 3:49 p.m. #50

The above is correct, but it is 2 Perfects and 3 ultras.

IGN confirmed this.

 

Posted by gouken on February 23, 2009 at 9:49 p.m. #51

wat is Hyakkigozan

 

Posted by anon on February 24, 2009 at 8:29 a.m. #52

Posted by gouken on February 23, 2009 at 9:49 p.m. #51

wat is Hyakkigozan

Hyakkigozan is Gouken's demon flip.

 

Posted by jleadership@gmail.com on February 24, 2009 at 11:50 a.m. #53

Nasty-

Demon flip to ex leaping fist to a focus dash cancel to his super.( do it fast and watch how much damage it takes) If you miss, time your parry to reverse his attack with a leaping fist.

Fake out - ex demon flip into a parry (anticipate on a counter) into a leaping fist-chain into a short leaping fist into a ex hurricane kick.

Finally - with the rite timing just about any super can be ex parried!!! try it and report back to me...

He relies on his opponents mistakes so be patient. Unlike any shoto ever.

 

Posted by musashi on February 24, 2009 at 11:54 a.m. #54

how to do the 4* challenge? H--->super?

 

Posted by OrochiRion on February 24, 2009 at 12:33 p.m. #55

@ Musashi

I did it last night, was a pain in the ass.

Get up close and press H.Kick (axe kick) > cancel the 1st hit of it into the super.
It's kinda odd to buffer too, i had to time it so i was finishing the command for the super and about to press Foward+Fierce Punch right as the 1st hit was about to connect.

The timing is a bit sharper than for some of the other characters.
Just gotta be really REALLY fast.

 

Posted by xxsunsunmcnastyxx on February 24, 2009 at 3:46 p.m. #56

man gouken is a beast...i've managed to defeat 95% of ryu ken and akuma users with him.

 

Posted by jleadership@gmail.com on February 24, 2009 at 4:09 p.m. #57

Best character period.

I will not even get into more details because there are to many...

 

Posted by Bubbles on February 24, 2009 at 7:42 p.m. #58

Gouken needs tourney ban. Sagat lvl hp. More zoning tools and easy, huge damage comboes. Back throw is ridiculous. With no meter, you can do hurricane kick for the same amount of damage as a regular throw. With ex bar, u can do ex hurricane kick for 20-25% damage (maybe more if u can get ex leaping fist or ex fireballs to connect). For full bar u can do about 40-50% damage. You can do more damage than an ultra raging demon through his backthrow into ultra (easier setup into it too). ex leaping fist launches as well, which you can combo ex fireball into ultra for about 70%. ridiculous.

 

Posted by Beatty754 on February 25, 2009 at 8:47 a.m. #59

For those trying to unlock gouken, the number of perfects/ultras needed differs depending on what # of rounds you use, i did it with one, got 2 perfects and 3 ultras, didnt loose a single match...and you have to make sure that the person your beating it with you already finished arcade mode with AND watched thier entire ending cutscene after seth...go into gallery and do it. after i watched the ending scene i repeated what i said above and had no problem getting gouken to appear...and just to be on the safe side, i beat arcade with all the 7 unlocked characters before trying the whole perfect/ultra thing

 

Posted by jleadership@gmail.com on February 25, 2009 at 10:57 a.m. #60

Seth already confirmed this on capcoms site.

 

Posted by Alex F. on February 25, 2009 at 11:53 a.m. #61

Wanted 2 contribute -
EX Leaping Fist/DragonPunch juggle into Heavy Leaping Fist. or if in the corner Heavy Hurricane Kick instead. don`t waste your EX Stock it does more damage with Heavy.
Back Throw into Ultra, Super or Heavy Hurricane Kick.
If your opponent is jumping in to attack with a normal move use High Counter as an Anti-Air it works better than a Dragon Punch would. Than you can Focus cancel outta Hurricane Kick if your opponent blocks .

 

Posted by jleadership@gmail.com on February 25, 2009 at 12:59 p.m. #62

@Alex F

Yes Yes Yes,

Reserving your ex stock is very important. I played some ryu, ken, and akuma players yesterday and it appeared as if they were confused. His counters are very good, especially his parrys and ex parrys. Always stay unpredictble with your ultra. DON'T OVERUSE YOUR FLYING FIST.

 

Posted by mortal kombat is doo doo on February 27, 2009 at 8:37 a.m. #63

yea man goukens counters are sick i didnt even know he can counter supers i was playing online i countered cammys super and i stayed using him ever since...

is it possible to counter some ultras? cuz i tried but didnt work

 

Posted by jleadership on February 27, 2009 at 11:32 a.m. #64

@mortal kombat is doo doo

YES IT IS!!! Timing is tricky though.

 

Posted by TeedL on February 27, 2009 at 12:29 p.m. #65

some1 help..
i did exactly as it said,
perfect then 3 ultras..in that order they said..and i got akuma appearin at me o.o
some1 tell me what i did wrong?

 

Posted by k3ylatan on February 27, 2009 at 4:37 p.m. #66

aiight so heres the deal...couple of my friends asked how i got gouken because they couldnt unlock him but they woud only fight him...so heres the combination i did to UNLOCK him...Set the round to 1...and do this in the following order...

Round 1: Perfect
Round 2: Perfect
Round 3: Ultra Finish
Round 4: Ultra Finish
Round 5: Ultra Finish

and thats it...dont do no more or no less...because you might fight gouken but u wont unlock him...so get exactly 2 perfects and 3 ultra finishes in the order above...ohh and to help make it easier, turn on the player 2 controller so that for example your on round 5 trying to do and ultra finish and mess up...just press start with the second controller...its a piece a cake hopefully this helps everyone out or else im gonna feel like a DUMBASS haa!!

 

Posted by k3ylatan on February 27, 2009 at 4:40 p.m. #67

ohh and one more thing...i beat arcade mode with akuma before doing the above to unlock gouken

 

Posted by Euphoria12 on February 28, 2009 at 10:19 a.m. #68

I really don't think they wouid ban him. He has a big draw back. He takes a few seconds to return to his neutral stance after some of his specials, leaving him wide open for a beating. Besides if they ban Gouken they should ban Akuma as well. Akuma a bazillon times cheaper then Gouken.

 

Posted by BaBa on February 28, 2009 at 11:59 a.m. #69

His wall combos are absurd. 2 EX slots and you have over 500 damage from landing a heavy punch.

 

Posted by baz on February 28, 2009 at 6:10 p.m. #70

when you start losing life, just stay back and throw a bunch of fireballs

 

Posted by MasterAlvin on March 2, 2009 at 11:40 a.m. #71

For those who has problems beating Zangief with Gouken...

Jump straight when you are near the power glove's range, when he misses, land a Jump HP>HP>leaping fist.

alternatively you can do Jump HP>HP>EX Leaping Fist>dash(or leaping fist again)>huricane kick

if you have enough super gauge, do a focus cancel after the ex leaping fist to increase accuracy.

if you are full power, then:

jump HP>HP>EX leaping fist>focus cancel>ShinShouryuken.

i think this should get you through zangief with ease.
just dun spam hurricane kick and dun jump and land near him without doing anything. if you have to land near him, jab him once then jump backwards.

 

Posted by baz on March 3, 2009 at 6:21 p.m. #72

a good one against gief is to throw a straight at you fireball so he does his spin to go through it, then jump after, dash and duck under the spin and do an ex hurricane or ultra

 

Posted by jleadership on March 4, 2009 at 4:36 p.m. #73

I wonder if anyone here has canceled out of his parry into his super like the site has mentioned.

@Mater Alvin and Baz

These are great methods, but they won't work on a gief thats anticipating these attacks(try training on the hardest difficulty). Lets face it geif is overpowered in this game.

#1 only flying fist him when you can focus cancel out of it.
#2 after he spins duck and FOCUS CANCEL YOUR YOUR HURRICANE INTO YOUR FLYING FIST INTO YOUR ULTRA. the full animations of the hurricane kick is to risky if it doesn't connect.

#3 when he walks at you to start back slapping you be prepared to parry.

@ken spammers

Go ahead a jump round house to a dragon punch - Iwant to test my parrys. I dare you do it on the wake up to.

@everyone

try your super or your ultra so I can stuff that too...

PSN brookshomey

 

Posted by Gouken on March 6, 2009 at 2:26 a.m. #74

Good character but he is flawed.

His moves are aggressive but are easy to counter.

 

Posted by SF4 on March 8, 2009 at 6:31 p.m. #75

I cant seem to be able to pull off Gouken's ultra it keeps mixing up with his super or another move

 

Posted by SF4 on March 9, 2009 at 7:08 p.m. #76

can anyone give me some tips

 

Posted by SF4 on March 9, 2009 at 7:11 p.m. #77

i got gouken by getting 1 perfect 3 ultra combo finishes 5 first strikes and dont die

 

Posted by jkilla on March 10, 2009 at 12:54 p.m. #78

bull ive don dat three times and i got crap

 

Posted by baz on March 10, 2009 at 11:53 p.m. #79

parrying zangiefs back slap sounds like a good ideA

"jleadership", i'M GONNA TRY IT ON MY FRIEND WHO PLAYS ZANGIEF ALOT, but if I keep him away with fireballs that usually works, he's the kind of character that if you let him get too close too many times he'll kill you, he can throw you from a character and a 1/2 distance away sometimes.


for "SF4" 1. hold down the 3 punches after you have completed the motion and it will come out more often, 2. do the two fireball motions kind of slow( slower than other previous sf games) 3. make sure you use an arcade stick as opposed to the pad.

for "jkilla" get every other secret character except seth, use your best character and try to beat the game with as many super, ultras finishes per round and try to get 3 perfect rounds, try not to lose any rounds, you can put the game on easy and one round or you can do it the manly way and just do it on medium or hard, if you do pretty good after you beat seth you will fight akuma, and if you do even better than that you will fight gouken, once you beat him, he will be unlocked. unlocking him is similar to getting to him in the arcade =

I got to him by doing 5 perfects, 3 supers, one ultra finish, and not loosing a round, but I hear it's easier than that, I heard that you can lose the second round but not the first round. and you don't need as many supers or perfects, just kick all this ass and eventually you will get to him. Ive also heard ( 5 supers, 3 ultras, 3 perfects and never lose the 1st round)

 

Posted by Tsuroka on March 13, 2009 at 7:26 a.m. #80

this guy is definately my favorite for xbox live, he beats sagat if you play him right (dash through the fireball's, air parry his uppercuts and so on) and all of those ken players just jump in and get parried out of the air, he has one of the best games at getting people on the wakeup (especially ken and sagat's who try to uppercut on the wakeup) just use his light dash-punch (tricky to get the timing just right) but it'll beat those uppercuts if you do.

that said, i dont think he is overpowered, a good sagat player is still damn near impossible to beat if he knows what he's doing, same with gief. he's pretty much just a shoto-buster, but in the right hands he can be close to top teir

 

Posted by breeze503 on March 15, 2009 at 4:20 p.m. #81

Anybody who wants Gouken's foot up their ass holler at me at my psn breeze503 so I can put in your life!

 

Posted by ppadd772 on March 16, 2009 at 11:14 a.m. #82

had trouble with a bunch of online players with this one. so he should be played defensively?

 

Posted by Atmey on March 17, 2009 at 2:53 a.m. #83

Weakness: no good reversals, his counter can sometimes be good reversal for non armor breaking attacks, but it won't work against an opponent expecting it.
Its hard to avoid LV3 Focus attacks while rising. (Sometimes impossible?)
Lacks solid anti-air: again, counters won't work against suspecting opponents, Tatsumaki leaves you open if missed, even the light kick. Crouching mid kick might be good, but lacks reach.
HK & HP have high damage and reach. Very useful if timed correctly.

 

Posted by benjibean on March 20, 2009 at 9:07 a.m. #84

is it true he can parry ultra raging demon?

 

Posted by Antzer on March 20, 2009 at 9:18 a.m. #85

i doubt it because the raging demon is a grab, and gouken can only counter hits and hit ultras. He can counter blanka's ultra however.

 

Posted by benjibean on March 20, 2009 at 12:09 p.m. #86

i thought that would be the case but read some where that he is the only character that can do it not sure if it was this page or the tier rankings page.

 

Posted by Cannibalistic on March 24, 2009 at 2:23 p.m. #87

Good work on the page :)

Gouken has a really good combo into his ultra. start with a EX senkugoshoha (lunging punch) that will launch them into the air then do a normal m.senkugoshoha then jump towards the downed oppenent before they hit the floor (timing is big on this part) use the h.airborne tatsumaki (forward moving air kick) this will cross up the oppenent and u will land only a few frames after they get up. Then do a back throw (Gouken's launcher) and finish with his ultra.

It wont come up as a combo but its more than very hard to defend if done properly and should take off about 75% or more of the oppenents health.

 

Posted by Gouken lover on March 25, 2009 at 9:37 a.m. #88

I love Gouken,

 

Posted by Technical glitch found?!? on March 26, 2009 at 7:57 a.m. #89

When doing an Ultra on Zangief whilst he is doing his spinning lariat:

Even though Gouken crouches under Zangief for the first hit the two characters end up just bouncing off eachother both hitting eachother at the same time. WTF?!?!?

 

Posted by CORRECTION !!! (ANTI-AIR) on March 27, 2009 at 5 a.m. #90

Gouken DOES have a really good anti-air option.

Just do "Parry and Counter Move (Kongoshin"

Job done :D

 

Posted by HeartOfWinter on March 27, 2009 at 5:39 a.m. #91

hey guys i'm a gouken/geif user but i just had one question, the kongoshin with the kick button, opposed to the punch, only counters low attacks yeah? not medium?

 

Posted by Oi Oi on April 1, 2009 at 6:17 a.m. #92

Can someone correct this please:

-----------------------------------------------------------
• Weaknesses •
- Kind of slow.
- Lacks great anti air options.
-----------------------------------------------------------

HE HAS GREAT ANTI-AIR OPTIONS!!!!!

FIREBALL WITH MIDDLE PUNCH BUTTON OR STANDING KONGOSHIN!

 

Posted by Rambo Romulous on April 1, 2009 at 7:50 p.m. #93

Very Good Charachter. Nice set of moves. Balanced well, not overpowered. Good for Hard Core players, can do alot of damage but you have to know when and how to use what. Does have plenty of anti air but again you have to use them correctly. His sliding punch special move used with light puch will nail alot of air attacks. The hurricain kick will to as long as you do it right. the anti air fireballs really dont do well unless you anticipate a jump. Weak against grapplers, especially the Red Cyclone but you should stick with regulat long range kicks and punches and not use many special moves. Abel just rolls through the fireballs.

 

Posted by x Who is Alpha on April 4, 2009 at 4:45 p.m. #94

Gouken doesnt have good anti air option when it comes to normal attacks, he has the counter for anti air but if someone anticipates it your just playing right into a combo or a grab, he has horrible reversals, those are his weaknesses but other than that hes a pretty solid character thats not overpowered but perfectly balanced in my opinion.

 

Posted by Gouken anti-air on April 7, 2009 at 3 a.m. #95

I have no problem countering normal attacks with Gouken.
In fact I find that the easiest way to beat someone if they are flying about with standard attacks.

If someone goes for a grab you can counter-grab.
If someone goes for a combo you'll probably end up countering that too like I do.

 

Posted by OGHowie on April 7, 2009 at 4:53 p.m. #96

I've had somebody parry into the super on me. It happened so fast I didn't even know what happened.

 

Posted by stubbs on April 8, 2009 at 9:54 p.m. #97

A good player will not fall for Kongoshin AA more than once or twice.

 

Posted by Azuro on April 8, 2009 at 11:33 p.m. #98

Gouken's BnB combos:

cl.HP xx EX senku, dash-in and HK tatsu. Insane damage/stun for 1 EX meter. Can be started from deep j.MK, j.HK, j.HP, FA2/FA3, and demon flip kick. Only HK tatsu will land after the EX senku.

*In Corner* cl.HP xx EX senku, HP fireball, HK tatsu. Do NOT do EX senku. It is not as damaging as HK tatsu, and really is best as a wakeup reversal. You can substitute tatsu for ultra, but I would only recommend it with a full Revenge meter.

Also, other things to note:

-Gouken's AA is enough to get him by. c.HP outprioritizes a lot (and in general, should be noted as one of his best normals), and MP/HP fireballs are good, too. Counter is good as well, but you better be sure they aren't empty jumping. FA works really well, as you can net in the range of 35-50% off of a simple FA. He's not bad on AA, but it could be better.

-Gouken's weak at close-range defense and has below average options for wakeup reversals (or reversals in general). That is more of an issue than his AA. EX tatsu has good priority, but has such long recovery and doesn't hit crouching opponents, so it's dangerous unless you know it will hit. The payoff is great, though. Counters are safer, but are prone to being stopped by empty jumps. EX demon flip is actually good, due to the startup invincibility, but it doesn't get you completely out of immediate trouble.

-He's not really slow...

Overall, Gouken's not garbage, not OP, but somewhere in the middle. He is fairly difficult to play...he's rather counterattack-based, which emphasizes reading a great deal.

 

Posted by Jao on April 9, 2009 at 12:20 a.m. #99

I guess i really need to start practicing because my friends Akuma whips my ass.

I didnt even use parrys, but after reading ALL of this, i suppose i ought to,yea?

 

Posted by Barry would you parry? on April 16, 2009 at 3:54 a.m. #100

Yeah parry but don't just do it for the sake of it.

I do it to counter flying punches and kicks, works a charm for me. You can even counter fireballs at close range.

Experiment with all the different buttons(wp,mp,hp,wk,mk,hk) when you do the move to find the best result for each situation.

Think of Gouken as a "counter-attack" fighter... That's how I play and always win that way. As long as you know which move to counter with :)

 

Posted by kp on April 19, 2009 at 8:33 a.m. #101

redet ihr alle englisch

 

Posted by kp on April 19, 2009 at 8:36 a.m. #102

can you speak germany ???

 

Posted by chillcut on April 20, 2009 at 1:42 a.m. #103

i can speak GERMAN (!) very well. so, whats the point?

 

Posted by stunforce on April 20, 2009 at 2:02 a.m. #104

This is my favorite Shotokan character of all. He's real fun to use. I also think he's the most unique of them. I hope he's in the next game (Street Fighter 5?!)

 

Posted by Gouken naked on April 20, 2009 at 7:49 a.m. #105

Mmm... He's so hot!

 

Posted by Fierce Hayate on April 20, 2009 at 7:58 a.m. #106

Hey how come his axe kick isn't in your move list? I know he's got one. Ripped straight off makoto in 3s :)

 

Posted by kp on April 20, 2009 at 11:58 a.m. #107

also ich kann net so gut englisch deswegen schreib ich ess auf deutsch also ich versteh denn ultra schlag nich von ken wie der geht kann mir das jemand bitte sagen ???

:):):)

 

Posted by kp on April 20, 2009 at noon #108

you anderstand it??

 

Posted by zero on April 25, 2009 at 9:23 a.m. #109

HeartOfWinter: I THINK it can counter medium but i havent tested. i know for sure the low counter works on ryu's srk

 

Posted by dfd on April 27, 2009 at 1:19 a.m. #110

he isn't overpowered, and his anti air really isn't so great... if they use empty jump ins against you you will try to counter and eat a fat combo instead, so watch out.

 

Posted by dfd on April 27, 2009 at 6:44 a.m. #111

parry isnt his only AA. fierce fire ball ftw.

Also whats the different between ex parry and a normal one?

 

Posted by virus on April 27, 2009 at 6:45 a.m. #112

wow oops i meant to reply to you not use your name as my own...

 

Posted by orely on April 29, 2009 at 6:19 p.m. #113

dfd - EX parries handles low and high attacks at the same time.

 

Posted by Chemokeule on May 3, 2009 at 11:36 a.m. #114

Hello,
im looking for some Gouken players who would like to spar with me. Im a Sagat player. Please contact me, or leave your nick here. My nick is Chemokeule

see ya

 

Posted by noob on May 4, 2009 at 9:37 a.m. #115

why can't i do #5 in trial 3? the kick never seems to cancel.

 

Posted by HeartOfWinter on May 5, 2009 at 7:22 a.m. #116

Chemokeule, I'm looking to practice up against sagat, since he gives me the most grief online, my PSN is HeartOfWinter,What platform are you on?

 

Posted by Goukid on May 7, 2009 at 9:43 a.m. #117

I need help what is the best strategy when fighting a Good Sagat player

 

Posted by fuzzy on May 8, 2009 at 7:28 p.m. #118

I try to keep Sagat less than half screen distance (but not too close), that way it seems I have enough time to palm fist through his tiger shots or demon kick over and land and entry to a combo without giving sagat enough time to counter the entry.

Full screen just sucks because of tiger shot pressure and too close you seem to eat tiger-knees.

 

Posted by psycho on May 9, 2009 at 4:56 a.m. #119

gouken is the most balanced character in the game having average stats in all aspects and he can use akuma's moves he doesnt because he doesnt like killing people and he has mu no ken (power of nothingness) so he can cancel through any attack though its not in the game that wouldve made him broken or brouken

 

Posted by Madness on May 21, 2009 at 3:41 p.m. #120

So, whats the differences between every punch or kick buttons counters?

 

Posted by stubbs on May 22, 2009 at 1:11 p.m. #121

@121
There isn't one. All punch counters are the same, all kick counters are the same.

 

Posted by ove on May 22, 2009 at 5:50 p.m. #122

How come Gouken don't have a dragon punch?? :O I know the obvious answere: cause otherwise he would be broken. But come on, he's ryu and ken's master and have taught them the shoryuken, so why can't he do it himself?! :S The whole reason to why it is called "dragon punch" is because (correct me if I'm wrong) Gouken is called the white dragon, so why the hell can't he do the move in this game?!? I'm very confused.. :P

 

Posted by Gouken Combo on May 23, 2009 at 12:08 p.m. #123

Gouken has a Stupidly good combo. EX Leaping Fist, EX hadoken Ultra. Its Scary...

 

Posted by baz on May 25, 2009 at 8:48 p.m. #124

just won a tournament with gouken and made over a hundred bucks, I also got a small trophy and a commemerative street fighter coin so now he is basically my main, now I play gouken on my japanese stick and ken on my american stick, supposedly gouken doesn't use a dragon punch because ( it leads to the dark hado) he only uses the forbidden shoryuken or the shin shoryuken because it's the "pure shoryuken". personally I think the forbidden one should stay "forbidden" cuz his ex moves are better anyway. I'll try that combo later, peace.

 

Posted by baz on May 30, 2009 at 6:17 p.m. #125

sucks you can't play him in the arcade!

 

Posted by Don on June 10, 2009 at 9:48 a.m. #126

Gouken's not going to be anywhere NEAR banned.

My friend mains Gouken, and, let me tell you, he is very beatable. He may be strong, but he's also pretty slow.You only have problems with him when he starts going, really..

No one should worry about Gouken being cheap.

 

Posted by stabicron on June 11, 2009 at 6:42 p.m. #127

He's pretty slow and his reach is pretty bad I find compared to what I am used to. That said those who know how to play him are a pain.

 

Posted by Herman on June 12, 2009 at 11 p.m. #128

YO! BAZ you were so right I went to Japan Arcade today. There was no competition or they just knew I would kick their ass and no one played me but I had 2 spectators as witnesses. I used Ken, but I guess the character you choose don’t matter. I didn’t lose any rounds. I got many perfects super and ultras (was not counting so I don’t have actual stats) but anyway, I beat Seth and I was about to leave then instead of the ending its said bonus round and showed a salute of fighter who ended up being Gouken. He kicked my ass because I was busy trying to record it on my cell phone. I got one round recorded on my phone. I wonder if you can unlock more fighters and maybe even play them at the arcade. If any of you have fought any other characters’ please let me know how you did it and I mean at the arcade not on the 360 or PS3.

 

Posted by baz on June 12, 2009 at 11:35 p.m. #129

you can fight akuma but thats it, you need less perfects to fight him though, you unlock akuma ( you cannot unlock gouken to play as him)to play in the arcade with a code but he's usually unlocked, if you beat akuma the ending has a picture of ryu and ken, and if you beat gouken u get a pic of chunli sitting down, he actually isn't as hard as seth, don't stand back and let him fireball u to death, you have to get close and do kens jumping fierce into crouching fierce hurricane kick combo

 

Posted by FiragaShark on June 19, 2009 at 10:14 p.m. #130

Am I the only one who thinks that Gouken's ultra is incredibly, incredibly boring?

 

Posted by baz on June 20, 2009 at 2 a.m. #131

they all get boring except for cammy's thigh crush.

 

Posted by baz on June 24, 2009 at 4:10 a.m. #132

i like final fantasy games but sometimes they get boring too

 

Posted by Mattigan on June 27, 2009 at 12:42 a.m. #133

One awesome thing about Gouken that not a lot of people know is that his Ultra has priority over a lot of other (if not all) characters. So if you have no life and your opponent lets off the Ultra to take you with chip damage, you can actually mash out the Ultra command during 'their' Ultra animation and 9 times out of 10 as theirs finishes Goukens will instantly start and Goukens Ultra will be the one that actually connects. Especially good against Shotos. A
lso, you can squeeze an Ultra in halfway through Feilongs 'blocked' Ultra or between 2nd & 3rd hits of Guiles 'blocked' Ultra and it will connect. Your opponents will really love you for this ;-)

 

Posted by baz on June 30, 2009 at 11:40 a.m. #134

you know what else you can mash is his yellow parry while ur oponent does the ultra, for certain people like sagat who don't really have a full armor breaking ultra it works very well.

 

Posted by Damn on June 30, 2009 at 12:17 p.m. #135

I cannot get the S.HK to cancel into the Super.

 

Posted by dansen on July 1, 2009 at 1:17 a.m. #136

you need to be very close to your opponent for this to work (so you get the 2-hit s.hk).
as for the input: best way to do it is qcf, s.hk, qcf, p

 

Posted by Damn on July 1, 2009 at 12:15 p.m. #137

Thanks, I finally got it. I never thought to do the qcf first, duh.

 

Posted by Kas on July 6, 2009 at 8:45 a.m. #138

Thanks, dansen. This was lifesaving. :)

 

Posted by dansen on July 6, 2009 at 11:44 a.m. #139

np :)
quite a stupid combo though imho. don´t know why they put it into the challenges...
there is no way (at least afaik) to string into it, so no way of hit-confirming it. most of all, the super-bar is best used for ex-dragonpunch (juggle options), ex-demon flip (to get in as fast as possible) and best of all: ex-counter. i absolutly LOVE ex-counter. feels like you´re in a safety bubble :)

 

Posted by Sangen on July 6, 2009 at 6:14 p.m. #140

McCloud O' Donnell, yes it does. heavy for high angle, light for forwards :D

 

Posted by dansen on July 7, 2009 at 10:04 a.m. #141

oh and ex-tatsu -> fadc -> ultra is the absolute best way to stop jump-ins.
if you have the ultra and ex-bars for this combo, every opponent will think twice before attempting a jump-in.

 

Posted by Gouken on July 8, 2009 at 8:55 a.m. #142

Showcase of Goukens powerful reset and mixup game
http://www.youtube.com/watch?v=Hr3uoP...

 

Posted by WTF on July 19, 2009 at 5:27 a.m. #143

Gouken has a insta-kill 2 bar reset combo... WTF WIN!
http://www.youtube.com/watch?v=NFz-2c...

 

Posted by shippothefox (gamertag.) on August 2, 2009 at 8:25 p.m. #144

Gouken is not sooo overpowered . But his other weakness is that if you mess up a combo your going to be screwed if facing a slower character.

 

Posted by BigFry on August 2, 2009 at 9:21 p.m. #145

Gouken has another anti-air option that no one mentioned.

Standing Medium Kick will anti-air incoming jumps better than a Medium fire ball. That is because medium fire ball needs better prediction for it to land.

So if a opponent do a empty jump in as he predict you are going to parry him, just kick him with Standing Medium Kick.

Good to alternate between Standing Medium Kick and Parry to keep them guessing.

 

Posted by what if on August 12, 2009 at 7:06 a.m. #146

what if gouken in stret fighter V (if it comes out,hopefully) had kinjite shryuken as a normal one,hadokens as powerful as metsu hadoken but can still travel at 3 angles, had the speed of cammy,kept his running palm, also receive a normal hurricane kick but keeps his vertical one aswell

 

Posted by TK on August 14, 2009 at 2:44 p.m. #147

I can smell a troll above me...

 

Posted by Fred on August 18, 2009 at 11:09 a.m. #148

How do you cancel after 1 kick on that 3rd trial 5th combo I cant get it please help me

 

Posted by conectus on August 21, 2009 at 2:01 a.m. #149

post #137 why you people don't read!

 

Posted by yes4me on August 24, 2009 at 11:11 a.m. #150

I am starting to play Gouken and I must say he is NOT overpowered. I think the people who mentioned that he was must be either drunk, or have little idea how to play SF4 and faced a good Gouken player

 

Posted by yes4me on August 24, 2009 at 3:52 p.m. #151

I have played non stop Gouken since the last post... not a single break non stop online... and I can honestly say that I win very few games... my best chance to win are against people who spam fireballs or people who need to get close to Gouken but don't have a grab move... in particular Akuma/Sagat (=spammer of fireball), and Fuerte/Balrog are the easiest of the opponent I wish I could meet.

The rest of the cast are very painful. Most character have way to deal in mid range, but Gouken is really bad at it. His anti air options are below average. His SUPER/ULTRA is not reliable as an antiair.
On top of that, if you make one tiny mistake in your combo when using the spin kick, counter, SUPER or ULTRA, you pay for it.

Definitely not top tier. I would say Gouken is mid-low tier in my book depending on your skill at being very consistent and lag.

 

Posted by yes4me on August 24, 2009 at 11:36 p.m. #152

Forget the mixup and combo. I find Gouken by far very very hard to use. Any tip how to beat blanka or bison is very welcome.

If that can help, I tried:
- Ryu 707 times (got 3500cp; 1st character learned)
- Sakura 198 times (got around 1000cp; 2nd character learned)
- Cammy 194 times (got 1500cp; 3rd character learned)
- Ken 167 times (got 1000cp)
- Zangief 153 times (got 1000cp)
- Gouken 134 times (got 384cp ONLY!! got to semi twice!)
- CViper 130 times (got 500cp, won final ONCE)
- Rose 124 times (got 500cp, won final ONCE)
- Honda 108 times (got 1000cp)
- Sagat 106 times (got 1000cp)
- Blanka 104 times (got 1000cp)

 

Posted by yes4me on August 24, 2009 at 11:47 p.m. #153

Actually with Sakura, I probably won around 500cp.
At that time, I didn't even think about changing character every 500cp(if it is really bad)/1000cp(if I am doing good).

 

Posted by yes4me on August 25, 2009 at 7:27 a.m. #154

After beating bunch of 2000cp players (=noobies the same level as I am), I think I am finally able to figure out this character, or at least to say in more confidence I am finally winning a few times. Since your opponent knows that Gouken tend to be weak in mid range and antiair, you better know his pokes imo.
And c.MK is a horrible antiair. I kept using that yesterday non stop for some odd reason until this morning, when I decided to try that in training.

 

Posted by yes4me on August 25, 2009 at 11:04 p.m. #155

Last post... I am finally done with Gouken.
Took me 235 times to earn 1000cp!

God it is painful but by the end I started to know how he works... and for me, it is tough. I had a lot of luck to play against lots of G2-E players (my grade is G2-A). But the big difference between today and yesterday is how much better I understand his pokes and know what Gouken should do in each situation. Also my execution was much better. I didn't messup as much, which is deadly for Gouken. I learn that his counter is not so great, and not instant like some people may think.
I also learn that what make Gouken so strong is also his biggest weakness: I need to know what the guy is about to do, and do it before he does it. That's tough, and easy to screw up, and very easy to get dizzy. I got perfected more times than even Rose. I didn't bother with resets, even if I wanted to pull them. All said... 235 times... wow... One of my worst recent character.

Time to learn Rufus for 1k

PS: Now I look at my list again, I remember I used Ken a few times before started to try Ken for 1k cp. It probably took me around 100-150 times to get 1k cp.

 

Posted by Don. on September 6, 2009 at 7:02 p.m. #156

He's one of those characters you HAVE to learn.

If you don't know how to play him, you're gonna get destroyed.

Learn his moves, however, and you can destroy anyone.

 

Posted by yes4me on September 11, 2009 at 9:40 p.m. #157

By the time I am writing this, I have tried fairly extensively 18 characters, and I think Gouken is by far my fav char. Not only he is tough but he has different ways to deal with every character. 100% agree with Don. He takes time to learn. The learning curve is bigger than Gen or Fuerte imo. There is no single move he can simply abuse to death. Unlike Sagat, for example, who can abuse his fireballs non stop to make you jump.

 

Posted by chris79 on September 25, 2009 at 3:15 p.m. #158

can you tell me what is the difference between punch kongoshin and kick one ? is it that second one counters only lows ?
also what is the leaping fist here ? senkugoshosha ? i ask because i just wanted to know some combos

 

Posted by NLS on September 25, 2009 at 7:47 p.m. #159

how do u counter bison wif gouken his stand on my head move just gets me every tym..is dea away to counter dat wif goken??

 

Posted by Dankman on September 27, 2009 at 11:03 a.m. #160

from what ive seen u can only use the 8 chars open before u unlock any,so no akuma,no cammy,no gen,no dan ect.

 

Posted by fodas on September 28, 2009 at 3:55 p.m. #161

fodas

 

Posted by @159 on October 2, 2009 at 11:51 p.m. #162

You can counter the headstomp with the regular punch counter. You just have to time it right. If you do it immediately as he heads toward you it'll run out before he gets there. Time it to counter as hes coming down on the arc. Best way to get it right i guess is training. Record the the comp to just headstomp over and over again and you should be able to get the timing right. Still gotta watch for devil reverses though.

 

Posted by NLS on October 3, 2009 at 9:40 p.m. #163

kool fanx

 

Posted by Jack on October 6, 2009 at 7:31 a.m. #164

Gouken's anti-air options are garbage... he gets killed by bison's or rog's rushdowns

 

Posted by Wanna do it on October 16, 2009 at 12:13 a.m. #165

Any idea how to make a hardkick then his combo(trail 3)
and how do you cancel

 

Posted by Drak on October 19, 2009 at 8:39 a.m. #166

@Jack: Gouken doesn't have easy anti-air options. But he does have options. You can counter bison stomp doing it at the right time and crouching hp can be pretty handy. Or you can use his hadoukens too. A bison that keep stamping you becomes easy to anticipate.

Gouken is still a middle/low tier char but can defend himself with some training.

 

Posted by Paupau on October 22, 2009 at 12:35 p.m. #167

There is no need to FADC after an EX Running palm for an easy combo. You just need to dash after the 2nd hit and do the next move, either the aerial hurricane kick or ultra. Believe me, I tried.

 

Posted by Mooshington on October 25, 2009 at 10:57 p.m. #168

Wanted to raise a point here:

Gouken has been referred to as a "shoto", but really the only thing shoto about him is his LP Hadouken. Honestly I think his moveset is ideal -versus- shotos. Gouken seems to stomp all over Ryu, Ken, and Akuma, (while he has a great deal more trouble with charge characters like Blanka, and Boxer), which seems to fit in with his persona as the master of his martial art.

 

Posted by IrPanda on October 27, 2009 at 2:45 a.m. #169

They should update weaknesses and add his poor wake up game.

 

Posted by IrPanda on October 27, 2009 at 2:54 a.m. #170

OH @ Paupau
You do need FADC after explam to connect ultra once they dont land on the wall.

 

Posted by Megatonbeef on October 31, 2009 at 6:12 p.m. #171

You dont need to bother fadc after Ex-Palm to connect ultra just dash once real fast.

 

Posted by relaxn on November 3, 2009 at 6:10 p.m. #172

i want to say I use gouken 100%. he is awesome. you can you him in every possible way. he can be aggressive, he can be defensive. not over powering at all and has great moves. the only and huge problem I have is I can not for the life of me get out of throw traps and cross up traps. I can parry but other then that I am screwed. I got 4400 cp and I am ranked at g2d. ps. I will beat down all you gouken wanna be's. psn relaxn. holla.

 

Posted by relaxn on November 3, 2009 at 6:14 p.m. #173

ps. akuma is my slave and honda is the worst charactor in the world. bison and all charactors are extreamly difficult. blanka and chun li are a tinnnnny bit easier but chun li's full screen ultra threw fireball is rediculous. How do you block blanka's ultra? zangief is a punk but is beatable but is hella cheap. sagat is way over powered. ryu and ken is 50/50. it takes a patient player to beat me with those two. I am a huge fireball spammer. but need to be patient if you want to beat a top ken/ryu. balrog I hate, i did start to beat both of them down though by using cheap strong punch and medium kicks against charge characters.

 

Posted by Megatonbeef on November 4, 2009 at 6:11 a.m. #174

@relaxn

Block Blanka's ultra: Low at start then high when he jumps then low for the finish.

 

Posted by Relaxn on November 6, 2009 at 6:53 p.m. #175

Thanx, I meant most charge charactors are very difficult for gouken.

 

Posted by Atomic Dog233 on November 7, 2009 at 8:03 a.m. #176

what about ORO from Street Fighter 3 and Goutetsu the master
of Gouken and Akuma/gouki

 

Posted by blargghe on November 10, 2009 at 12:36 a.m. #177

Akuma killed Goutetsu and took the prayer beads from him. But it seems Akuma is bad at killing people since Adon, gen, and Gouken apparently survived. Oro would be a great addition for some old man battles.

 

Posted by Andre on November 16, 2009 at 1:02 p.m. #178

not sure where to post this but I thought it was cool:

http://news.vgchartz.com/news.php?id=...

note the image where gouken is doing a dragon punch on the barrel bonus stage (which shows no super/ultra meter), i.e. in ssf4 apparently, gouken has a dragon punch special move. Maybe he'll be as good as I hoped he would've been in sf4.

 

Posted by Megatonbeef on November 16, 2009 at 10:37 p.m. #179

It still may be his super, the video shows Ryu doing an ex-hadoken with no bar shown, and just like in third strike you could do supermoves without the super bar on screen. We could anaylize screen shots and footage all day but we will probably never be sure one way or the other.

 

Posted by POKEMON on November 17, 2009 at 7:01 a.m. #180

ULTRA COMBO İS VERY STRONG

 

Posted by Tuekanik on December 2, 2009 at 2:17 p.m. #181

Gouken is full of pratical moves.

But he does have somes weaknesses: 1- Wake up game 2- running palm can be interrupted by a well timed light punch, light kick or grab. 3- Not so good pokes.

Against Bison, spam fireball and be prepared to parry. Against Blanka, get your opponent used to a lot of fireballs and then change strategy. You can also use your ultra after his ultra or during his electricity. Against
Ryu and Ken, be patient and zone a lot. Wait for their fireball (running palm) and their jumping attacks (parry).

I play him around 90% of time and I'm now G1-E. Suprisingly, I have a lot of problems against Dhalsims...

For friendly matches : PSN: Tuekanik

 

Posted by RamboRomulous on December 4, 2009 at 8:05 a.m. #182

I have problems with Blanka using Gouken, but with dhaslim I learned that if they are zoning you, use the demon flip with the arial block. they usually try the high kick and it gets blocked and you can hit em. I need experience on PSN using Gouken against Blanka, so anybody can add me to their friends list so we can fight. RamboRomulous is the name.

 

Posted by Relaxn on December 25, 2009 at 3:21 a.m. #183

Dhalsim us easy. Just throw lots of mid fireballs n konggoshins to throw of timing and double hit round houses when he warps. Fireballs prevent him from warping even if u have to eat one of his fireballs. Full screen distance also. U can throw him when he ultras. I'm getting beat down by el fuerte. N kens who throw that strong kick. U know the long leg fast kick. Medium kick spammers. How do u stop jab throw people. I got 9000 cp and get slammed all day long. Very fustrating.

 

Posted by Megatonbeef on December 30, 2009 at 10:20 p.m. #184

I was thinking it would be interseting if Gouken's Hurricane kick had similar properties with his fire ball. Say his light version gous horizontal, roundhouse is vertical and mid is diagonal. Maybe it would ruin the attack but i think it would be a cool addition. (Although it's far to late for this kind of input).

 

Posted by Tuekanik on December 31, 2009 at 9:18 a.m. #185

to relaxn,

Thx for the tips against Dhalsim. I understand your frustration agains KEN. Here is some tips I use. 1- Dont let him take the rythm of the game, be offensive. Be on top of him until he starts launching random dragonpunch (they almost always do if you let them think that you will attack on wake up). 2- Ex-parry can be a good solution to over aggressive Ken.

 

Posted by dj on January 7, 2010 at 3:23 p.m. #186

when trying to unlock him geting at least 3 revenge gaurd does that mean in battle process or with all battles?

 

Posted by Relaxn on January 12, 2010 at 7:23 p.m. #187

Please help. How do I stop fuerte's ultra. It hits me everytime.

 

Posted by 3s player on January 13, 2010 at 9:58 a.m. #188

I love Gouken's parry.

 

Posted by cuttyb87 on January 15, 2010 at 6:41 a.m. #189

I main Ryu and I always have but I want to know ya'll opinion on the Denjin its my favorite super art how do ya'll Gouken players see it as a good move or bad move?

 

Posted by shrewdgamefiend on January 15, 2010 at 1 p.m. #190

We will have to see. they may have to make the palm come out faster. There is supposed to be a wall bounce system, but I am still clueless.

As it stands he doesn't have a move to keep his opponent in the air long enough.

I am confused myself.

 

Posted by Markisreal on January 15, 2010 at 2:16 p.m. #191

I still cant believe that no one mentions his fireball being able to hit Ryus hurricane kick in its invincible frames

 

Posted by CodeVincent on January 18, 2010 at 10:46 a.m. #192

@Relaxn...just jump back. If u jumped forward it will catch u indefinately. PS. Any good players out there please add...psn is CodeVincent

 

Posted by Shrewdgamefiend on January 18, 2010 at 2:51 p.m. #193

@Markisreal

yeah it kocks him out so does cr hp, cr mk,and st hk

I love fighting ryu and Sagat. They keep me on my toes.

 

Posted by RamboRomulous on January 29, 2010 at 9:04 a.m. #194

I have been at it for weeks and I cant do the 4th hard trial for gouken, first i cant get it to connect 100% of the time but when I get to the dash cancel I cant get his ultra to pull off. Can anybody give me any hints. Its pissing me off.

 

Posted by jedmaster on January 31, 2010 at 7:14 a.m. #195

ultra combo,do i press the punch buton three times or all of the at once?

 

Posted by 1886 on January 31, 2010 at 10:39 p.m. #196

all 3 at once

as with all Ultras in the game

 

Posted by mikey on February 1, 2010 at 2:35 a.m. #197

Gouken is banned from tournament play :(

 

Posted by shrewdgamefiend on February 2, 2010 at 6:04 p.m. #198

Rambo,

there is a short delay between the st mp and the cr jab.
once you get that part it should be easy. Try working on it in sections. the timing is strict, it took me me several hours keep at it and you willl get it.

 

Posted by take an inch on February 2, 2010 at 11:54 p.m. #199

Can anybody tell me how to effectively do gouken's its no use move or which button combo to use thanks....

 

Posted by shrewdgamefiend on February 4, 2010 at 11:49 a.m. #200

Take an inch:

do an backwards shoryuken with either puch for high, or kick for low. The ex version handles both high and low parries.

 

Posted by jack on February 14, 2010 at 9:03 a.m. #201

I sure as hell hope gouken and other console characters get more tournament worthy. tired of the sagat/rufus/ryu/akuma/boxers running the show

 

Posted by RamboRomulous on February 26, 2010 at 10:16 p.m. #202

any tips on fighting chun li? I cant beat her online at all. Get beat every time. Also have a problem with Vega online.

 

Posted by Dash on February 27, 2010 at 2:51 a.m. #203

I cant believe Gouken is a lower tier than Ryu. Ryu still can't beat his master. Gouken should be S class in the old games he was much faster than this version and better. Still good in SF4 but he should be faster than what he is, in my opinion and not so buff. He and Akuma should be "S" class fighters there the best at what they do and masters of there art why are they low on the scale list?

 

Posted by Tekkenfb368 on February 28, 2010 at 5:16 a.m. #204

Dash. I'd consider Gouken in the high tier spot. My next tier list is gonna feature Gouken in the top spot.

And guys, Gouken is not broken nor rubbish. He may be an easy character to pick up but he's hard to master. Just be greatful that he's an easier character to pick up than someone like Gen for instance.

 

Posted by Relaxn on February 28, 2010 at 3:36 p.m. #205

Can u believe my 60gb got ylod, no I gotta unlock everyone all over again on my 250gb. Or just play mw2??? Damn it.

 

Posted by Johnny on March 8, 2010 at 1:26 p.m. #206

This guy is awful
-ex meter for anti air
-slow as farkn sh*t. I use Bison and I beat someone with 12,000 more gradepoints than me by simply rushing down
-a poor hadouken
-slow
-all normalls close to useless or larely risky

He is like a fatter slower, yet same health version of Ryu. Guy is badass I wanted to learn him but wow, changing from bisons best or close to in the game normals so big slow goukens normal is like getting f*cked by a train, just wow, even more respect to those who main him

 

Posted by goukenmaster on April 18, 2010 at 6:47 p.m. #207

gouken has always been sick to me

 

Posted by lol on April 20, 2010 at 5:54 a.m. #208

@johnny

Well he is meant to be slow and powerful and btw he is pretty good.

 

Posted by TheMasterPlayer on April 26, 2010 at 6:37 p.m. #209

My main problem when using Gouken is that he has little to no, good anti-air moves especially when his ooponents gets close and attempts a cross up. Basically his play style is a keep away character, relying more on his ground to air fireball mix ups. He has no good close up normal moves as well. and once you anticipate and bait out his reversal then he is gonna eat a big time combo or get thrown easily.

In short, he has real limited options especially in close up battle. Give him a shoryuken and for sure he would rise near the top, if not at the top of the ladder.

 

Posted by Existent on May 2, 2010 at 1:05 a.m. #210

@209 Gouken is not a keep-away character. He is a mix-up character who has to adapt to every opponent. He is weak against cross-ups as has been previously stated but he doesn't lack anti-air attacks. Intermediate to advanced Gouken play involves heavy use of the demon flip and cancelling into it from various normal hits like the crouching HP and crouching MP to confuse your opponent. I hope I cleared some things up.

 

Posted by darkspirit138 on May 2, 2010 at 2:57 p.m. #211

Gouken's problem is that he is slow. By slow, I don't mean he moves slow-although he does-I mean everything about him is slow. He hits slow, his super and ultra is slow, his recovery is slow, and he has to charge up his hadokens. As a result of that, he has a very difficult time against absolutely constant aggression.

 

Posted by Existent on May 2, 2010 at 3:28 p.m. #212

@211 Well spoken, that's exactly the reason I abandoned playing him seriously.

 

Posted by Tvetan on May 12, 2010 at 5:22 p.m. #213

Gouken is a good charachter, in my opinion he has a drawback because he is slow, but that is a fact. The people that are much unlike that Johnny guy would agree that every charachter has his ups and downs, doesnt make them a bad charachter, just not your preferance. Dont slam charachters just because they arnt buttery for you. And yea he is slow, but get caugt up in his Ultra lead ups (FADC,Ex-Running Palm,Ultra) and pray that he makes a mistake, cuz if he doesn't kiss 2/3 of your health bar goodbye. Oh and BP doesnt mean a damn thing, you dont know the person on the other side of the TV, there is multiple variables of what could of made him lose.

 

Posted by drakoran on May 17, 2010 at 4:16 a.m. #214

@206: hahahah poor hadouken?!?!?!
@211: again, you dont HAVE to charge his hadoukens, you CAN charge his hadoukens. thats a big difference.

They have speed up most of his normals, gave his c.hp more hit box and improved tatsu hitbox as well, but its still gonna whiff on some crouching chars. Unfortunately they didn't fix the ex running palm second hit connection, it still misses if you dont hit good. They nerfed his diving kick, no more overhead and added short recovery on whiffed flip grab. I think they boosted him overall tho, his normals are faster, his antiair is now pretty damn good and i like it anyway so...he's not top tier, but you give him more s**t than he deserves eheh

 

Posted by Seygneuriial on May 17, 2010 at 7:28 a.m. #215

Is it me or the "demon flip" with dive kick is not as confusing as it was before? I was using it to hit low or high so my opponent had to block low or high, but now, looks like always blocking high is ok.

BIG turn off. But still my main!!

 

Posted by drakoran on May 17, 2010 at 8:24 a.m. #216

you should have read my reply. they took away the overhead property on the dive kick. it sucks, but he had lot of little buffs on normals to make up for. I wish they kept it overhead, but watching the changes as a while I can say he got buffed afterall.

 

Posted by Kilo79 on June 6, 2010 at 4:45 p.m. #217

People who say that his anti-air game is rubbish are complete lunatics. He has at least 3 moves that are making him a countering beast.
1-parry (excellent one! works against lots of specials)
2-MP+HP hadokens (massive defensive weapon against wall-jumpers + good to keep the opponent away from you)
3-hurricane kick (works well as a counter but needs timing)
Optional - MK (needs lots of work on timing for it to work well as an anti-air counter)

SSF actually improved his character even though I don't really like U2.

 

Posted by Existent on June 10, 2010 at 11:45 a.m. #218

@217 How in the world could you leave out the best AA of all? Cr.hp

 

Posted by SF4junkie on August 18, 2010 at 2:02 a.m. #219

Gouken is a beast in the corner. j.hp, hp, ex dashing palm, hp fireball, ex fireball and finish with ultra or huricane kick. Then wake up game is crazy from there. Tick throw, counter or forward mp. or even demon flip. He has alot of options. He is a shoto killer, and since 90% of online players use shotos, he owns them all. Want a good Gouken battle? Hell, I'll even play you random.

PSN: OoDemonSeedoO
XBL: GotDemonSeed

 

Posted by TheMasterPlayer on December 15, 2010 at 11:28 a.m. #220

Gouken is not a very good character in terms of high level play. That's why you don't see him in tournaments, and I mean ever. He has just too many bad match ups to begin with. And the few good match ups he has is against lower-tier characters. Trust me, I've tried maining him t one point (in Vanilla SF4 and also now in SUPER) but he is just too slow as many others here have pointed out. I'm glad to see his buffs in the AE. Hopefully they gave him a better Anti-air normal than just his c.HP. Also they should bring back the property on his demon flip kick which hits low instead of High so he can have better mix ups like in SF4. Lastly, although, unlikely, they should discard his Useless U2 and give him a brand new one imo. Something along the lines of an unblockable ultra like Akuma's Raging Demon. I hope they bring the AE out as DLC in consoles so I could get to play him once again. Coz I'm really not liking his iteration here in Super.

 

Posted by Existent on December 18, 2010 at 7:28 a.m. #221

@TheMasterPlayer
Most of what you're saying is true to an extent but I've been using him for 2 years and can say that it's not quite that extreme. Anti-air's aren't a problem for him. His walk speed is average, and Ultra 2 is far from useless. In fact I've been using more than 1 lately. His problem is lack of frame traps and ways to hit confirm. Both of those issues look as if they've been fixed in AE.

 

Posted by johnsonic7 on July 11, 2011 at 5:58 p.m. #222

I believe there is a typo/error in the ultra 2 section. Because of the typo it incorrectly says that the third strike counterpart is not unblockable and the ultra is. Those should be reversed.

 

Posted by RagingAkuma on August 24, 2011 at 10:20 p.m. #223

a great corner combo but requires a bit of timing
ex senkugoshoha > ex hadoken (time charge so the first hits and juggles into 2nd hadoken) > ultra 1 or 2

 

Posted by shotoman on September 15, 2011 at 1:39 p.m. #224

@222 no they said that the 3rd strike is not and the ssf4 is

 

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