Gouken Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on Oct. 20, 2009

Character Overview
• Strengths •
+ Powerful fighter, attacks take off a lot of damage.
+ His Back + Throw (Launcher) is an outstandingly easy way to set up his Ultra.
+ His Fireball is a good defensive tool.
• Weaknesses •
- Kind of slow.
Special Moves
70
120
70
120
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• Fireball (Gohadouken) •
You can hold Punch to charge up Gouken's Fireball for two hits. Depending on the button you press, Gouken's projectile will come out at different angles. Think of this like Urien's projectile in Street Fighter 3 Third Strike.
The Light Punch version flies straight across the screen while Medium Punch flies diagonally up-towards.
Hard Punch flies a bit more vertically than the Medium version.
120
130
140
160
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• Running Palm (Senkugoshoha) •
*Armor Breaking*
Gouken slides forward attacking with his palm. This move travels through projectiles when Gouken is sliding forward, but not during it's start up animation.
The button pressed controls the range and strength of this move, with Hard Punch doing the most damage and traveling the longest distance.
120
155
185
200
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• Vertical Hurricane Kick (Tatsumaki Gorasen) •
Performs a high kick followed be a series of spinning kicks which take you up into the air. The initial high kick can be used as anti air, but if you miss you're going to be in for some pain because this is an incredibly easy move to punish.
Because of the damage, the Hard Kick version the favorite way to end combos for a lot of Gouken players.
100
110
120
140
(In the air)
• Aerial Hurricane Kick (Tatsumaki Gorasen) •
This makes Gouken fly straight across the screen if he's jumping straight up or towards. He'll travel backwards if he's jumping away from his opponent when this is executed.
Button strength controls the power and range of this attack, with Hard Kick traveling furthest and taking off the most life.
180
180
150
or
• Parry and Counter Move (Kongoshin) •
Pressing a Punch button while doing this motion will attempt to parry mid and high moves, and Kicks are for low attacks.
If Gouken is hit while in his Parry stance, he'll launch into a counter attack but the life the attack would have taken off is still grayed out for a short period of time, just like if he took a shot and while he was doing a Focus Attack.
The general rule is anything that breaks armor cannot be parried, but anything that could normally be absorbed with a Focus Attack should be good to go.
You can Focus Attack Dash Cancel out of this to juggle your enemy if they're in the corner when your Counter Attack connects.
150
80
100
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• Demon Flip (Hyakki Shu) •
This is a lot like Akuma's Demon Flip move. After doing this attack you can do the following:
- Light Punch and Kick pressed together when close will throw.
- Kicks do a Dive Kick (Hyakkigojin).
- Punch buttons result in a parry attempt (Hyakkigoshu), if your opponent hits you during this — you'll flash yellow and land on the ground, usually with enough time to launch a counter attack.
- Doing nothing performs a Slide Kick right as you land (Hyakkigozan).
(In the air)
• Dive Kick •
You have to be jumping forward and be near the peak of your leap to execute this. If you wait too long it won't come out.
EX Moves
70
120
70
120
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• EX-Fireball (Gohadouken) •
Gouken's EX-Fireball makes two projectiles come out at different angles. The angles are that of his Light and Medium Punch projectiles. These are really hard to avoid.
This move can be charged up by holding the Punch buttons you use to execute the attack, just like his regular fireballs.
You can juggle your opponent if they're in the corner with this after an EX-Running Palm and if you time it correctly both Fireballs should connect. You can still juggle them when they're not in the corner, but one of the fireballs will miss.
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130
140
160
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• EX-Running Palm (Senkugoshoha) •
*Armor Breaking*
A two hit version of your Running Palm and the second attack launches your opponent up into the air so you can combo them as they're falling down.
This has a bad habit of sometimes missing the second attack, depending on which range you execute it from, but it's a great move because you can combo into your Ultra, or other attacks from it.
120
155
185
200
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• EX-Vertical Hurricane Kick (Tatsumaki Gorasen) •
The EX version offers more damage and a nice invincibility window while the move is starting up.
100
110
120
140
(In the air)
• EX-Aerial Hurricane Kick (Tatsumaki Gorasen) •
Works much like the regular versions, except you can steer this one to the left and right while you're spinning around. Nifty.
180
180
150
or
• EX-Parry and Counter Move (Kongoshin) •
Like parrying into your counter move but hate having to guess if your opponent is going to go high or low? Well, the EX version is perfect for you. Although it does less damage, it eliminates the guessing what your opponent may do.
This still gets beat out by attacks that break armor and throws though, which is just like the normal version.
150
80
100
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• EX-Demon Flip (Hyakki Shu) •
Your EX-Demon Flip "tracks" based on whatever location your enemy is standing at. It also flies a bit faster and has a few frames of invulnerability during its start up period.
While your Hard Kick Demon Flip will come up just a ways short of traveling full-screen, this move has no trouble flying the full distance so you can stuff fireball throwers or just apply some pressure — no matter where you happen to be.
Your follow up options are the same as the normal version.
Super and Ultra Moves
345
361-518
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• Forbidden Shoryuken (Super) •
Gouken does a BIG Shoryuken move.
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• Shin Shoryuken (Ultra) •
*Armor Breaking*
Another big Shoryuken attack from Gouken. You can set this up by using his Throw Launcher.
Combos
• Level 2/3 Focus Attack, EX-Running Palm, Focus Attack Dash Cancel, juggle with Ultra •
You need to Focus Attack Dash Cancel (FADC) on the second hit of Gouken's Running Palm so it launches your opponent into the air so you can juggle with your Ultra. Damaging combo, but it requires 3 bars of Super meter.
• (Opponent in corner) EX-Running Palm, juggle with Ultra •
Like the above combo, except you do not need to Focus Attack Dash Cancel to connect with your Ultra.
Throws
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• Throw Launcher •
This attack does no damage, but it launches the other fighter into the air so you can juggle them with additional moves, like Gouken's Ultra.
• Kara Throw •
Gouken's Kara Throw doesn't add much range, but it's something.
Normal Moves
• Crouching Hard Punch •
A really nice anti air move.
Video walkthrough of Gouken's Trial Challenges in Street Fighter 4. Watch ►
Movie courtesy of Kalelulen4
Walkthrough: How to complete Gouken's Trials in Challenge Mode
Going through all 10 of Gouken's Trials will give you a pretty good idea what his core combos are and how to use most of the moves.
While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.
If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.
| Normal: Trial 1
• Jumping Hard Kick. • Crouching Medium Kick. • Towards + Medium Punch. • Dive Kick. |
Normal: Trial 2
• Fireball. • Running Palm. • Hurricane Kick. • Aerial Hurricane Kick. • Demon Flip, Throw when close (Towards + Light Punch and Light Kick). • Parry and Counter Move (Kongoshin). • Forbidden Shoryuken (Super). • Shin Shoryuken (Ultra). |
| Normal: Trial 3
• Standing Hard Punch, Cancel into Running Palm. • Standing Hard Punch, Cancel into Light Punch Fireball. • Crouching Medium Punch, Cancel into Hard Kick Hurricane Kick. • Crouching Hard Punch, Cancel into Running Palm. • Standing Hard Kick, Cancel after first hit into Forbidden Shoryuken (Super). |
Normal: Trial 4
• Jumping Medium Kick, Standing Hard Punch, Cancel into Light Punch Fireball. • Jumping Hard Kick, Standing Hard Punch, Cancel into EX-Running Palm, juggle with Hard Punch Running Palm. • Focus Attack, Dash, Standing Hard Punch, Cancel into Running Palm, Cancel into Forbidden Shoryuken (Super). • Dive Kick, Crouching Medium Punch, Cancel into Hard Kick Hurricane Kick. • Demon Flip, press Kick while in the air, Standing Hard Punch, Cancel into Running Palm. |
| Normal: Trial 5
• Standing Medium Punch, Link into Crouching Light Punch. • Standing Medium Punch, Link into Crouching Medium Kick. |
Hard: Trial 1 • Back + Light Punch and Light Kick (Throw), juggle with Shin Shoryuken (Ultra). |
| Hard: Trial 2 • Jumping Hard Punch, Standing Hard Punch, Cancel into EX-Running Palm, after 2nd hit Focus Attack Dash Cancel, juggle with Shin Shoryuken (Ultra). | Hard: Trial 3 • Opponent in corner: Jumping Hard Punch, Crouching Hard Punch, EX-Running Palm, juggle with EX-Fireball, juggle with Shin Shoryuken (Ultra). |
| Hard: Trial 4 • Jumping Hard Punch, Standing Medium Punch, Link into Crouching Light Punch, Cancel into Hurricane Kick, after first hit Focus Attack Dash Cancel, juggle with Shin Shoryuken (Ultra). | Hard: Trial 5 • Opponent in corner: Charge up Light Punch Fireball, Cancel into EX-Focus Attack, Dash, Crouching Hard Punch, EX-Running Palm, juggle with EX-Fireball, juggle with Shin Shoryuken (Ultra). |
Contributions to this guide by YFlow, SeanOmega and z3poxx.

Posted by G Manifess on January 19, 2009 at 6:40 p.m. #1
Nice arsenal of moves.
Awesome he has Gouki's Hundred Demon kick.
The real question is does he have a glass jaw like Akuma?
If his defense is high, & speed adequate, then I see him at the top tier of many tournaments.
Posted by McCloud O' Donnell on January 19, 2009 at 11:32 p.m. #2
I haven't been able to confirm this .. but does the power of whichever punch button change the angle of the Gohadoken? If so, could you state this in your guide?
Thanks for all the hard work!
Posted by William F Guile on January 20, 2009 at 4:45 a.m. #3
This guy is gonna kick butt if used correctly!! I can't wait to use him!!
Posted by claxtizle on January 20, 2009 at 10:14 p.m. #4
this is a very nice website/
seems like an effective move set
Posted by MOY025 on January 22, 2009 at 11:08 a.m. #5
sick!
Posted by Monir on January 22, 2009 at 12:43 p.m. #6
Q: Will Gouken be banned from tournaments?
Please an answer :)
Posted by McCloud O' Donnell on January 22, 2009 at 1:40 p.m. #7
Considering no one answered my question.. I'll answer yours anyway! (... as*holes)
Due to the game not being out yet, Gouken is still up in the air as to whether he'll be banned or not. Previously Seth was banned from tournaments as well, but after betas were sent out of the console version and Seth was tried out, the decision to ban is also up in the air again. Seth and Gouken just might be able to be tournament friendly, you'll just have to wait and see mid-February.
Posted by Telvanni on January 23, 2009 at 6:38 a.m. #8
On Gametrailers there is a Gouken video demo much like the others done by Seth Killian.
In that video he explains that yes indeed. Gouken's fireballs change depending on the punch used to execute them. Each of them can also be charged up.
The EX version can be charged and releases two fireballs. One straight and one at an angle.
Posted by Monir on January 23, 2009 at 7:28 a.m. #9
Thx for the answer
Posted by ED on January 23, 2009 at 11:13 a.m. #10
He seems like a lot of fun. But I don't see myself using him a lot. I not so much into overpowered chars.
The question is, indeed, if he's balanced. I hope so, otherwise it will be difficult to find him even in friendly matches (at least here, most of my friends get angry when I choose someone like Gill, just for the heck of it)
Posted by D3T0X on January 25, 2009 at 12:19 a.m. #11
If Gouken gets banned,might as well ban a bunch of other characters!what's the point of playing if people are just gonna complain.
Posted by 51Blakey50 on January 25, 2009 at 11:31 a.m. #12
I hope Gouken isn't banned, he looks like a lot of fun.
Posted by Xavion on January 25, 2009 at 4:40 p.m. #13
He has Delayable anti-air projectiles, Geese-esque counters, and if he gets you with that launcher throw with an Ultra ready, GG.
I hate to say it, but unless he has a couple of SERIOUS drawbacks (e.g. epically-crappy normals, super low vital, or the Counters suck), I would think that TOs would rather Ban him, at least initially, than risk ruining a Major.
We need frame data on this guy, Stat.
Posted by Jake on January 26, 2009 at 8:09 p.m. #14
Game balance is very important but I think capcom knows this. In online play, all of their tweaks may not be apparent and people will ALWAYS complain anyway... IF they lose.
Posted by KarateKid on January 27, 2009 at 9:36 p.m. #15
What are the conditions to play against Gouken in the arcade?
Posted by SF Fan on January 28, 2009 at 12:18 p.m. #16
I don't think strong characters should be banned. I mean, if he ends up being strong, then your apponent can pick him too right? I agree w' the previous poster who said everone likes to complain about stuff like that...when they lose. Anyway, I think Capcom did a good job of balancing the SSF2 HD remix characters out. Characters who used to suck like Zangief are now kicking my a#$ online!
Posted by baz on February 3, 2009 at 10:31 a.m. #17
first you need to put in the code or get the arcade owner to do it (CSPCU4W6 Unlock Gouken (CPU)), I got to him by doing 5 perfects, 3 supers, one ultra finish, and not loosing a round, but I hear it's easier than that, I heard that you can lose the second round but not the first round. and you don't need as many supers or perfects, just kick all this ass and eventually you will get to him. Ive also heard ( 5 supers, 3 ultras, 3 perfects and never lose the 1st round)
( go to arcade early in the morning )
Posted by King9999 on February 5, 2009 at 11:40 a.m. #18
EX fireball is nasty.
Posted by grazypanda on February 6, 2009 at 12:21 a.m. #19
Wait until the release to see if Gouken is overpowered. And every fighting game has overpowered characters, that's how you get a top tier. The key is knowing how to fight against such characters. But i'm pretty sure that some characters in the console versions are more balanced compared with the arcade version.
Posted by WolfGang on February 14, 2009 at 3:51 a.m. #20
Hey guys im WolfGang kinda new here and i was wondering if any of you heard what ive heard and that is that Gouken was banded from tournaments??? I think thats gonna be crap if he is i think any character can be good in sf4. Ive been playing it myself now and its great and i see alot of characters that have a great chance that arent the top tiers of the game so i hope they dnt band him
Posted by Jarod on February 14, 2009 at 10:12 a.m. #21
From playtest and videos Gouken seems to have the combo range of Ken and power/defense of Ryu without having many weaknesses or a low vitality like Akuma/Gouken. Sagat is already being heralded as the best character in the game because of how little (if at all) weakness he has.
If Gouken surpasses that balance, on top of being the top Shoto and most powerful, I seriously doubt he'll make it into tournaments. We'll have to see, but from the looks of it, he seems to have almost no weaknesses.
I'm a Ken player, so I really don't mind playing against other Shotos win or lose. I only get frustrated with characters like Chun li who have very powerful normal moves and can jump half way across the screen.
Posted by Kazuya on February 15, 2009 at 8:28 a.m. #22
My favorit!!!!(Gouken)Why get BAN i think when you good playing KEN you can defeat me(but i dont think so!)...
Posted by Airborne on February 15, 2009 at 1:42 p.m. #23
i'm praying that this guy doesn't get banned... i don't want to him to be the next Shin Akuma or, definitely NOT, another Metaknight (even though i have fun fighting metaknights on ssbb....)
personally i think he might be a slow character of sorts... he looks rather bulky... o.O
Posted by Out of control on February 15, 2009 at 10:32 p.m. #24
He is one difficult to use character. He seems easy to use but everything about him seems to suck... but you can't really say he suck that bad either. The worst crap is that Ryu can just defeat him with low light punch and grab. I seriously think SF4 is built with a flaw, Ryu overlap throw seems too invincible. I use it all the time, against com or challenges
Posted by Bubbles on February 16, 2009 at 11:16 p.m. #25
I cannot stand people who complain about characters being banned. There are good characters, and then there are god characters. god characters overshadow top tiers and make lower tiers obsolete. This is not good for fighting games as everyone will pick them. Sagat is good to a point of having virtually no weakness, but he doesn't flat out overpower every other character the way SF2 non hd Gouki did.
If you scrubs can't understand exactly why a character above and beyond the s tier needs to be banned, the banning won't matter anyway as you will suck too much to do much in tourneys regardless.
Posted by baz on February 16, 2009 at 11:53 p.m. #26
if they ban him, they should have a mini side tournament of people only playing as him, that is kind of what my friends and I do with gill in 3rdstrike.
Posted by neonxaos on February 18, 2009 at 2:36 a.m. #27
Gouken has one tremendous weakness in comparison with the rest: no dragon punch, except for his Super and Ultra. This means that although he's got his angled fireballs, he's much easier to get close to than the other shotos. Granted, once you land a combo into Ultra, your opponent will be crying, but I don't think that Gouken is top tier. Ruy is far more dangerous, and so is Zangief. I really don't see why people think Sagat is all that - everyone and their dog picks him, Ruy or Ken online (I've had the game for review for a while now), but I get my ass handed to me by the latter two far more often. Still, give it a month, then I'm sure I'll have Tiger scars all over.
Posted by isaac on February 18, 2009 at 8:18 a.m. #28
sweet
Posted by Bubbles on February 18, 2009 at 2:54 p.m. #29
Everyone picks Sagat because they think picking top tier = auto win. Scrubs tend to think that way. Too bad you actually have to know how to zone and the first frame that you can do a tiger uppercut in order to actually be good with Sagat. Sagat is granted ALOT of tools in SF4 to work with though, which is why he is good. FFS, he has the 2nd most hp in the game along with ridiculous damage.
Posted by Jeromeskee on February 19, 2009 at 12:58 a.m. #30
Hey Guys, I just unlocked Akuma and I'm trying to Unlock Gouken. There's been many different types of feedback on how to unlock his character. Can someone please clarify on how to unlock him?
How many PERFECTS and ULTRAS am I suppose to have?
Does the Difficulty Matter?
Hope one of you guys can help me out. Thanks
Posted by Zantetsu on February 19, 2009 at 1:01 a.m. #31
Hey guys, discovered on hell of a combo yesterday, late in the night, just wanted to share :):
Jumped strong kick, strong punch, charged strong dragon punch, focus attack cancel, dash, dash, Ultra...
The goal is of course to get the fully-animated ultra combo, did that yesterday, one time, got about 70-80% of life :D...
Posted by Jarod Smiley on February 19, 2009 at 6:52 a.m. #32
After spending some time with the game, Gouken is definitely not over-powered. He's very good, but Sagat still probably has an overall better standing because of his versatility.
Gouken must be played very defensively and relies on countering and predicting your opponents moves. He's awesome, but not like any of the other Shotos.
Very good choice for defensive players, I'd say the best choice.
Posted by Schtooznal on February 19, 2009 at 4:36 p.m. #33
For some reason or another i am unable to unlock this guy.... any tips? PISSED!
Posted by Dildovalley on February 19, 2009 at 9:11 p.m. #34
I assume you're talking about the console version of the game. I've got the 360 version and this is what I've heard you have to do:
1) Unlock all of the other unlock-able characters except Seth by beating arcade mode (This can be done on easiest difficulty with rounds set to 1).
Cammy(Unlocked with Crimson Viper), Fei Long(Abel), Gen(Chun Li), Rose(M. Bison), Sakura(Ryu), Dan(Sakura).
2) Once these characters are unlocked, pick your best fighter and go through arcade mode again, getting at least 2 perfects and 2 ultimate finishers without losing a round. Defeat Seth and Akuma will challenge you. Defeat him to unlock him.
3)I am unsure whether it is necessary to beat arcade mode with Akuma or not. Some people say they didn't and they unlocked Gouken, but I did just to be safe. Regardless, after unlocking Akuma, you must go through arcade mode AGAIN, and get at least 2 perfects and 2 ultimate finishers without losing a round. This time after defeating Seth, Gouken should challenge you. Defeat him to unlock him.
P.S. This seems to be a bit of a controversy because there are many different accounts of exactly what the requirements are, and I personally defeated arcade mode with every single character before attempting to get the perfect/ultra finishers. The requirement to unlock Seth is to defeat arcade mode with every character, including Gouken, so all I had to do was go through one more time with Gouken and I got Seth. You don't need to worry about ultras/perfects to unlock Seth.
Sorry so long, and hope that helps...
Posted by cml on February 19, 2009 at 9:17 p.m. #35
I have to agree with Jarod about going on the defensive with Gouken. He's not your typical shoto character and no DP truly hurts his anti air capabilities. Lack of versatility doesn't help either.
His EX leaping punch is freakishly good though. The follow up possibilities after the uppercut is simply awesome (free Shin SRK! ouch!).
Posted by LarryCrockydile on February 19, 2009 at 11:33 p.m. #36
@Jeromeskee
I was having the same problem trying to unlock Gouken, so I did it with the easiest difficulty, chose 5 rounds, and did 8 perfects and 8 ultras, I don't know how many exactly you need, but it didn't work for me with 3/3 as some posts said, maybe difficulty matters... also, you cannot die a single round
Posted by Melcken on February 20, 2009 at 11:31 a.m. #37
They aren't going to ban someone this early....
Posted by Wicked on February 20, 2009 at 12:07 p.m. #38
To unlock Gouken. I unlock everyone on easies 1 round. I got Gouken with Akuma- Two perfects, 3 ultras, and dont lose a match.
Posted by Drake1969 on February 20, 2009 at 3:27 p.m. #39
How to get Gouken:
1: Get all other special characters (with the exception of Seth) FIRST.
2: Beat the game with Akuma (any difficulty). This is absolutely necessary.
3: Beat the game on Very Easy or higher (EASIEST will not work), set at 3 wins and 99 secs with any character.
4: Use NO CONTINUES, win every match (you can lose the second Seth match but NOT THE THIRD, as this won't activate Gouken), AND get AT LEAST 2 Perfects and 3 FINISHING Ultras (Supers won't matter).
Once all this is done IN ORDER, Gouken should appear. Akuma might also show up instead, just start over and try again. Once Gouken appears, just fight him (I beat him with a Perfect and a finishing Ultra just in case) and you should unlock him.
Posted by Drake1969 on February 20, 2009 at 3:37 p.m. #40
And Sagat is DEVASTATING in this game. I played a couple times with him and was just decimating the game. I then set VS mode to CPU vs. CPU and played every character against Sagat with 7 rounds, and he just walked through everyone. He had some trouble with Akuma and M. Bison occasionally, but trounced all the other fireball-chuckers and oddballs with ease.
Posted by z3poxx on February 21, 2009 at 11:13 a.m. #41
Drake1969 you are almost right you can set the difficulty to easiest and it will still work, I did it yesterday.
Posted by George on February 21, 2009 at 9:13 p.m. #42
I actually got to Gouken, and beat him, but it did not unlock him. I got at least 3 ultras, and 3 or 4 perfects, all other characters (aside from Seth) are unlocked, and I did it with Ryu. I finished him with an Ultra combo. What else do I need to do?
Posted by Marco on February 21, 2009 at 11:44 p.m. #43
You definitely have to beat the game with Akuma before you unlock Gouken.
Alos I don't think you have to get 2 perfects and 2 ultras getting to akuma. I got 1 perfect and fought akuma. Unlocked him beat the game with Akuma (I'm not that good with him to try and unlock gouken)
Finished the game with bisone with 1 perfect and at least 3 ultra finishes.
Posted by D3T0X on February 22, 2009 at 4:30 a.m. #44
Simple combos using Gouken
*Jumping MK, MK(close), Hurricane kick(doesn't matter which one)
*(in the corner)EX Dragon Punch, then EX Hurricane Kick
*back throw to Super or Ultra
Requirements for the next combo(about 3/4 of super gauge and your Ultra)
*Hp(close), EX Dragon Punch, Focus Attack Dash Cancel, Ultra
Hope this is somewhat useful I guess
Posted by Alex F. on February 22, 2009 at 11:20 a.m. #45
Has anyone figured out a good reversal with Gouken cause I was playing a Medium-Hard Zangief and he cleared me out 3 rounds outta 5 pretty easily. So I exited and put the cpu on Hardest and watched Cpu Gouken play the gief. He didn`t fare any better, He got beat 3 outta 5 and barely won 1. I noticed that while I was playin that when I got knocked down my only options were to block or reverse with Counter or Hurricane Kick but both left me wide open when I missed and when he'd block I would eat a piledriver. Anyone got any tips?
Posted by jleadership@gmail.com on February 22, 2009 at 12:04 p.m. #46
To get gouken I did exactly what this site told me to do
(this is definitely the best sf site)
Gouken is best used, if playing defensively. If and when you learn his parrys, you will understand why he is the best damn character in the game.His parry knocks Akuma out of his raging demon!!!THIS IS ONE OF THE MOST USEFUL MOVES IN THE GAME.
Since he is defensive, you will have to turtle up a lot. His dash cancel goes through stuff and lauches the opponent in the air so that you can chain it to his super.
It was a pain in the ass getting him out, but if I were you I would use ryu when trying to do this...
Posted by bigchina121 on February 22, 2009 at 12:30 p.m. #47
his leaping fist goes through fireballs!
Posted by Bubbles on February 22, 2009 at 1:21 p.m. #48
Posted by Alex F. on February 22, 2009 at 11:20 a.m. #45
Has anyone figured out a good reversal with Gouken cause I was playing a Medium-Hard Zangief and he cleared me out 3 rounds outta 5 pretty easily. So I exited and put the cpu on Hardest and watched Cpu Gouken play the gief. He didn`t fare any better, He got beat 3 outta 5 and barely won 1. I noticed that while I was playin that when I got knocked down my only options were to block or reverse with Counter or Hurricane Kick but both left me wide open when I missed and when he'd block I would eat a piledriver. Anyone got any tips?
-------------------------
Try demon flipping. If you suspect he will hit u out of it, use punch during flip because that is a counter.
Posted by Carnage7589 on February 22, 2009 at 11:53 p.m. #49
Ok, so, I hear a ton fo confusion about how to unlock the Master of Ansatsuken. Gouken is ok to unlock, here's how I did it:
1. Set to Easiest difficulty and 1 round victories.
2. Unlock all other Characters and beat Arcade mode with Akuma.
3. Go one more time with your best fighter and get 3 Perfects and 3 Ultra Combo Finishes. Speculation states 2 Perfects, but I did 3 for good measure.
4. Don't lose ANY FIGHTS.
5. After Seth, you get a shiny dramatic theme and fight Gouken. Hand his ass to him to unlock him.
6. Enjoy!
Posted by l2ampage on February 23, 2009 at 3:49 p.m. #50
The above is correct, but it is 2 Perfects and 3 ultras.
IGN confirmed this.
Posted by gouken on February 23, 2009 at 9:49 p.m. #51
wat is Hyakkigozan
Posted by anon on February 24, 2009 at 8:29 a.m. #52
Posted by gouken on February 23, 2009 at 9:49 p.m. #51
wat is Hyakkigozan
Hyakkigozan is Gouken's demon flip.
Posted by jleadership@gmail.com on February 24, 2009 at 11:50 a.m. #53
Nasty-
Demon flip to ex leaping fist to a focus dash cancel to his super.( do it fast and watch how much damage it takes) If you miss, time your parry to reverse his attack with a leaping fist.
Fake out - ex demon flip into a parry (anticipate on a counter) into a leaping fist-chain into a short leaping fist into a ex hurricane kick.
Finally - with the rite timing just about any super can be ex parried!!! try it and report back to me...
He relies on his opponents mistakes so be patient. Unlike any shoto ever.
Posted by musashi on February 24, 2009 at 11:54 a.m. #54
how to do the 4* challenge? H--->super?
Posted by OrochiRion on February 24, 2009 at 12:33 p.m. #55
@ Musashi
I did it last night, was a pain in the ass.
Get up close and press H.Kick (axe kick) > cancel the 1st hit of it into the super.
It's kinda odd to buffer too, i had to time it so i was finishing the command for the super and about to press Foward+Fierce Punch right as the 1st hit was about to connect.
The timing is a bit sharper than for some of the other characters.
Just gotta be really REALLY fast.
Posted by xxsunsunmcnastyxx on February 24, 2009 at 3:46 p.m. #56
man gouken is a beast...i've managed to defeat 95% of ryu ken and akuma users with him.
Posted by jleadership@gmail.com on February 24, 2009 at 4:09 p.m. #57
Best character period.
I will not even get into more details because there are to many...
Posted by Bubbles on February 24, 2009 at 7:42 p.m. #58
Gouken needs tourney ban. Sagat lvl hp. More zoning tools and easy, huge damage comboes. Back throw is ridiculous. With no meter, you can do hurricane kick for the same amount of damage as a regular throw. With ex bar, u can do ex hurricane kick for 20-25% damage (maybe more if u can get ex leaping fist or ex fireballs to connect). For full bar u can do about 40-50% damage. You can do more damage than an ultra raging demon through his backthrow into ultra (easier setup into it too). ex leaping fist launches as well, which you can combo ex fireball into ultra for about 70%. ridiculous.
Posted by Beatty754 on February 25, 2009 at 8:47 a.m. #59
For those trying to unlock gouken, the number of perfects/ultras needed differs depending on what # of rounds you use, i did it with one, got 2 perfects and 3 ultras, didnt loose a single match...and you have to make sure that the person your beating it with you already finished arcade mode with AND watched thier entire ending cutscene after seth...go into gallery and do it. after i watched the ending scene i repeated what i said above and had no problem getting gouken to appear...and just to be on the safe side, i beat arcade with all the 7 unlocked characters before trying the whole perfect/ultra thing
Posted by jleadership@gmail.com on February 25, 2009 at 10:57 a.m. #60
Seth already confirmed this on capcoms site.
Posted by Alex F. on February 25, 2009 at 11:53 a.m. #61
Wanted 2 contribute -
EX Leaping Fist/DragonPunch juggle into Heavy Leaping Fist. or if in the corner Heavy Hurricane Kick instead. don`t waste your EX Stock it does more damage with Heavy.
Back Throw into Ultra, Super or Heavy Hurricane Kick.
If your opponent is jumping in to attack with a normal move use High Counter as an Anti-Air it works better than a Dragon Punch would. Than you can Focus cancel outta Hurricane Kick if your opponent blocks .
Posted by jleadership@gmail.com on February 25, 2009 at 12:59 p.m. #62
@Alex F
Yes Yes Yes,
Reserving your ex stock is very important. I played some ryu, ken, and akuma players yesterday and it appeared as if they were confused. His counters are very good, especially his parrys and ex parrys. Always stay unpredictble with your ultra. DON'T OVERUSE YOUR FLYING FIST.
Posted by mortal kombat is doo doo on February 27, 2009 at 8:37 a.m. #63
yea man goukens counters are sick i didnt even know he can counter supers i was playing online i countered cammys super and i stayed using him ever since...
is it possible to counter some ultras? cuz i tried but didnt work
Posted by jleadership on February 27, 2009 at 11:32 a.m. #64
@mortal kombat is doo doo
YES IT IS!!! Timing is tricky though.
Posted by TeedL on February 27, 2009 at 12:29 p.m. #65
some1 help..
i did exactly as it said,
perfect then 3 ultras..in that order they said..and i got akuma appearin at me o.o
some1 tell me what i did wrong?
Posted by k3ylatan on February 27, 2009 at 4:37 p.m. #66
aiight so heres the deal...couple of my friends asked how i got gouken because they couldnt unlock him but they woud only fight him...so heres the combination i did to UNLOCK him...Set the round to 1...and do this in the following order...
Round 1: Perfect
Round 2: Perfect
Round 3: Ultra Finish
Round 4: Ultra Finish
Round 5: Ultra Finish
and thats it...dont do no more or no less...because you might fight gouken but u wont unlock him...so get exactly 2 perfects and 3 ultra finishes in the order above...ohh and to help make it easier, turn on the player 2 controller so that for example your on round 5 trying to do and ultra finish and mess up...just press start with the second controller...its a piece a cake hopefully this helps everyone out or else im gonna feel like a DUMBASS haa!!
Posted by k3ylatan on February 27, 2009 at 4:40 p.m. #67
ohh and one more thing...i beat arcade mode with akuma before doing the above to unlock gouken
Posted by Euphoria12 on February 28, 2009 at 10:19 a.m. #68
I really don't think they wouid ban him. He has a big draw back. He takes a few seconds to return to his neutral stance after some of his specials, leaving him wide open for a beating. Besides if they ban Gouken they should ban Akuma as well. Akuma a bazillon times cheaper then Gouken.
Posted by BaBa on February 28, 2009 at 11:59 a.m. #69
His wall combos are absurd. 2 EX slots and you have over 500 damage from landing a heavy punch.
Posted by baz on February 28, 2009 at 6:10 p.m. #70
when you start losing life, just stay back and throw a bunch of fireballs
Posted by MasterAlvin on March 2, 2009 at 11:40 a.m. #71
For those who has problems beating Zangief with Gouken...
Jump straight when you are near the power glove's range, when he misses, land a Jump HP>HP>leaping fist.
alternatively you can do Jump HP>HP>EX Leaping Fist>dash(or leaping fist again)>huricane kick
if you have enough super gauge, do a focus cancel after the ex leaping fist to increase accuracy.
if you are full power, then:
jump HP>HP>EX leaping fist>focus cancel>ShinShouryuken.
i think this should get you through zangief with ease.
just dun spam hurricane kick and dun jump and land near him without doing anything. if you have to land near him, jab him once then jump backwards.
Posted by baz on March 3, 2009 at 6:21 p.m. #72
a good one against gief is to throw a straight at you fireball so he does his spin to go through it, then jump after, dash and duck under the spin and do an ex hurricane or ultra
Posted by jleadership on March 4, 2009 at 4:36 p.m. #73
I wonder if anyone here has canceled out of his parry into his super like the site has mentioned.
@Mater Alvin and Baz
These are great methods, but they won't work on a gief thats anticipating these attacks(try training on the hardest difficulty). Lets face it geif is overpowered in this game.
#1 only flying fist him when you can focus cancel out of it.
#2 after he spins duck and FOCUS CANCEL YOUR YOUR HURRICANE INTO YOUR FLYING FIST INTO YOUR ULTRA. the full animations of the hurricane kick is to risky if it doesn't connect.
#3 when he walks at you to start back slapping you be prepared to parry.
@ken spammers
Go ahead a jump round house to a dragon punch - Iwant to test my parrys. I dare you do it on the wake up to.
@everyone
try your super or your ultra so I can stuff that too...
PSN brookshomey
Posted by Gouken on March 6, 2009 at 2:26 a.m. #74
Good character but he is flawed.
His moves are aggressive but are easy to counter.
Posted by SF4 on March 8, 2009 at 6:31 p.m. #75
I cant seem to be able to pull off Gouken's ultra it keeps mixing up with his super or another move
Posted by SF4 on March 9, 2009 at 7:08 p.m. #76
can anyone give me some tips
Posted by SF4 on March 9, 2009 at 7:11 p.m. #77
i got gouken by getting 1 perfect 3 ultra combo finishes 5 first strikes and dont die
Posted by jkilla on March 10, 2009 at 12:54 p.m. #78
bull ive don dat three times and i got crap
Posted by baz on March 10, 2009 at 11:53 p.m. #79
parrying zangiefs back slap sounds like a good ideA
"jleadership", i'M GONNA TRY IT ON MY FRIEND WHO PLAYS ZANGIEF ALOT, but if I keep him away with fireballs that usually works, he's the kind of character that if you let him get too close too many times he'll kill you, he can throw you from a character and a 1/2 distance away sometimes.
for "SF4" 1. hold down the 3 punches after you have completed the motion and it will come out more often, 2. do the two fireball motions kind of slow( slower than other previous sf games) 3. make sure you use an arcade stick as opposed to the pad.
for "jkilla" get every other secret character except seth, use your best character and try to beat the game with as many super, ultras finishes per round and try to get 3 perfect rounds, try not to lose any rounds, you can put the game on easy and one round or you can do it the manly way and just do it on medium or hard, if you do pretty good after you beat seth you will fight akuma, and if you do even better than that you will fight gouken, once you beat him, he will be unlocked. unlocking him is similar to getting to him in the arcade =
I got to him by doing 5 perfects, 3 supers, one ultra finish, and not loosing a round, but I hear it's easier than that, I heard that you can lose the second round but not the first round. and you don't need as many supers or perfects, just kick all this ass and eventually you will get to him. Ive also heard ( 5 supers, 3 ultras, 3 perfects and never lose the 1st round)
Posted by Tsuroka on March 13, 2009 at 7:26 a.m. #80
this guy is definately my favorite for xbox live, he beats sagat if you play him right (dash through the fireball's, air parry his uppercuts and so on) and all of those ken players just jump in and get parried out of the air, he has one of the best games at getting people on the wakeup (especially ken and sagat's who try to uppercut on the wakeup) just use his light dash-punch (tricky to get the timing just right) but it'll beat those uppercuts if you do.
that said, i dont think he is overpowered, a good sagat player is still damn near impossible to beat if he knows what he's doing, same with gief. he's pretty much just a shoto-buster, but in the right hands he can be close to top teir
Posted by breeze503 on March 15, 2009 at 4:20 p.m. #81
Anybody who wants Gouken's foot up their ass holler at me at my psn breeze503 so I can put in your life!
Posted by ppadd772 on March 16, 2009 at 11:14 a.m. #82
had trouble with a bunch of online players with this one. so he should be played defensively?
Posted by Atmey on March 17, 2009 at 2:53 a.m. #83
Weakness: no good reversals, his counter can sometimes be good reversal for non armor breaking attacks, but it won't work against an opponent expecting it.
Its hard to avoid LV3 Focus attacks while rising. (Sometimes impossible?)
Lacks solid anti-air: again, counters won't work against suspecting opponents, Tatsumaki leaves you open if missed, even the light kick. Crouching mid kick might be good, but lacks reach.
HK & HP have high damage and reach. Very useful if timed correctly.
Posted by benjibean on March 20, 2009 at 9:07 a.m. #84
is it true he can parry ultra raging demon?
Posted by Antzer on March 20, 2009 at 9:18 a.m. #85
i doubt it because the raging demon is a grab, and gouken can only counter hits and hit ultras. He can counter blanka's ultra however.
Posted by benjibean on March 20, 2009 at 12:09 p.m. #86
i thought that would be the case but read some where that he is the only character that can do it not sure if it was this page or the tier rankings page.
Posted by Cannibalistic on March 24, 2009 at 2:23 p.m. #87
Good work on the page :)
Gouken has a really good combo into his ultra. start with a EX senkugoshoha (lunging punch) that will launch them into the air then do a normal m.senkugoshoha then jump towards the downed oppenent before they hit the floor (timing is big on this part) use the h.airborne tatsumaki (forward moving air kick) this will cross up the oppenent and u will land only a few frames after they get up. Then do a back throw (Gouken's launcher) and finish with his ultra.
It wont come up as a combo but its more than very hard to defend if done properly and should take off about 75% or more of the oppenents health.
Posted by Gouken lover on March 25, 2009 at 9:37 a.m. #88
I love Gouken,
Posted by Technical glitch found?!? on March 26, 2009 at 7:57 a.m. #89
When doing an Ultra on Zangief whilst he is doing his spinning lariat:
Even though Gouken crouches under Zangief for the first hit the two characters end up just bouncing off eachother both hitting eachother at the same time. WTF?!?!?
Posted by CORRECTION !!! (ANTI-AIR) on March 27, 2009 at 5 a.m. #90
Gouken DOES have a really good anti-air option.
Just do "Parry and Counter Move (Kongoshin"
Job done :D
Posted by HeartOfWinter on March 27, 2009 at 5:39 a.m. #91
hey guys i'm a gouken/geif user but i just had one question, the kongoshin with the kick button, opposed to the punch, only counters low attacks yeah? not medium?
Posted by Oi Oi on April 1, 2009 at 6:17 a.m. #92
Can someone correct this please:
-----------------------------------------------------------
• Weaknesses •
- Kind of slow.
- Lacks great anti air options.
-----------------------------------------------------------
HE HAS GREAT ANTI-AIR OPTIONS!!!!!
FIREBALL WITH MIDDLE PUNCH BUTTON OR STANDING KONGOSHIN!
Posted by Rambo Romulous on April 1, 2009 at 7:50 p.m. #93
Very Good Charachter. Nice set of moves. Balanced well, not overpowered. Good for Hard Core players, can do alot of damage but you have to know when and how to use what. Does have plenty of anti air but again you have to use them correctly. His sliding punch special move used with light puch will nail alot of air attacks. The hurricain kick will to as long as you do it right. the anti air fireballs really dont do well unless you anticipate a jump. Weak against grapplers, especially the Red Cyclone but you should stick with regulat long range kicks and punches and not use many special moves. Abel just rolls through the fireballs.
Posted by x Who is Alpha on April 4, 2009 at 4:45 p.m. #94
Gouken doesnt have good anti air option when it comes to normal attacks, he has the counter for anti air but if someone anticipates it your just playing right into a combo or a grab, he has horrible reversals, those are his weaknesses but other than that hes a pretty solid character thats not overpowered but perfectly balanced in my opinion.
Posted by Gouken anti-air on April 7, 2009 at 3 a.m. #95
I have no problem countering normal attacks with Gouken.
In fact I find that the easiest way to beat someone if they are flying about with standard attacks.
If someone goes for a grab you can counter-grab.
If someone goes for a combo you'll probably end up countering that too like I do.
Posted by OGHowie on April 7, 2009 at 4:53 p.m. #96
I've had somebody parry into the super on me. It happened so fast I didn't even know what happened.
Posted by stubbs on April 8, 2009 at 9:54 p.m. #97
A good player will not fall for Kongoshin AA more than once or twice.
Posted by Azuro on April 8, 2009 at 11:33 p.m. #98
Gouken's BnB combos:
cl.HP xx EX senku, dash-in and HK tatsu. Insane damage/stun for 1 EX meter. Can be started from deep j.MK, j.HK, j.HP, FA2/FA3, and demon flip kick. Only HK tatsu will land after the EX senku.
*In Corner* cl.HP xx EX senku, HP fireball, HK tatsu. Do NOT do EX senku. It is not as damaging as HK tatsu, and really is best as a wakeup reversal. You can substitute tatsu for ultra, but I would only recommend it with a full Revenge meter.
Also, other things to note:
-Gouken's AA is enough to get him by. c.HP outprioritizes a lot (and in general, should be noted as one of his best normals), and MP/HP fireballs are good, too. Counter is good as well, but you better be sure they aren't empty jumping. FA works really well, as you can net in the range of 35-50% off of a simple FA. He's not bad on AA, but it could be better.
-Gouken's weak at close-range defense and has below average options for wakeup reversals (or reversals in general). That is more of an issue than his AA. EX tatsu has good priority, but has such long recovery and doesn't hit crouching opponents, so it's dangerous unless you know it will hit. The payoff is great, though. Counters are safer, but are prone to being stopped by empty jumps. EX demon flip is actually good, due to the startup invincibility, but it doesn't get you completely out of immediate trouble.
-He's not really slow...
Overall, Gouken's not garbage, not OP, but somewhere in the middle. He is fairly difficult to play...he's rather counterattack-based, which emphasizes reading a great deal.
Posted by Jao on April 9, 2009 at 12:20 a.m. #99
I guess i really need to start practicing because my friends Akuma whips my ass.
I didnt even use parrys, but after reading ALL of this, i suppose i ought to,yea?
Posted by Barry would you parry? on April 16, 2009 at 3:54 a.m. #100
Yeah parry but don't just do it for the sake of it.
I do it to counter flying punches and kicks, works a charm for me. You can even counter fireballs at close range.
Experiment with all the different buttons(wp,mp,hp,wk,mk,hk) when you do the move to find the best result for each situation.
Think of Gouken as a "counter-attack" fighter... That's how I play and always win that way. As long as you know which move to counter with :)
Posted by kp on April 19, 2009 at 8:33 a.m. #101
redet ihr alle englisch
Posted by kp on April 19, 2009 at 8:36 a.m. #102
can you speak germany ???
Posted by chillcut on April 20, 2009 at 1:42 a.m. #103
i can speak GERMAN (!) very well. so, whats the point?
Posted by stunforce on April 20, 2009 at 2:02 a.m. #104
This is my favorite Shotokan character of all. He's real fun to use. I also think he's the most unique of them. I hope he's in the next game (Street Fighter 5?!)
Posted by Gouken naked on April 20, 2009 at 7:49 a.m. #105
Mmm... He's so hot!
Posted by Fierce Hayate on April 20, 2009 at 7:58 a.m. #106
Hey how come his axe kick isn't in your move list? I know he's got one. Ripped straight off makoto in 3s :)
Posted by kp on April 20, 2009 at 11:58 a.m. #107
also ich kann net so gut englisch deswegen schreib ich ess auf deutsch also ich versteh denn ultra schlag nich von ken wie der geht kann mir das jemand bitte sagen ???
:):):)
Posted by kp on April 20, 2009 at noon #108
you anderstand it??
Posted by zero on April 25, 2009 at 9:23 a.m. #109
HeartOfWinter: I THINK it can counter medium but i havent tested. i know for sure the low counter works on ryu's srk
Posted by dfd on April 27, 2009 at 1:19 a.m. #110
he isn't overpowered, and his anti air really isn't so great... if they use empty jump ins against you you will try to counter and eat a fat combo instead, so watch out.
Posted by dfd on April 27, 2009 at 6:44 a.m. #111
parry isnt his only AA. fierce fire ball ftw.
Also whats the different between ex parry and a normal one?
Posted by virus on April 27, 2009 at 6:45 a.m. #112
wow oops i meant to reply to you not use your name as my own...
Posted by orely on April 29, 2009 at 6:19 p.m. #113
dfd - EX parries handles low and high attacks at the same time.
Posted by Chemokeule on May 3, 2009 at 11:36 a.m. #114
Hello,
im looking for some Gouken players who would like to spar with me. Im a Sagat player. Please contact me, or leave your nick here. My nick is Chemokeule
see ya
Posted by noob on May 4, 2009 at 9:37 a.m. #115
why can't i do #5 in trial 3? the kick never seems to cancel.
Posted by HeartOfWinter on May 5, 2009 at 7:22 a.m. #116
Chemokeule, I'm looking to practice up against sagat, since he gives me the most grief online, my PSN is HeartOfWinter,What platform are you on?
Posted by Goukid on May 7, 2009 at 9:43 a.m. #117
I need help what is the best strategy when fighting a Good Sagat player
Posted by fuzzy on May 8, 2009 at 7:28 p.m. #118
I try to keep Sagat less than half screen distance (but not too close), that way it seems I have enough time to palm fist through his tiger shots or demon kick over and land and entry to a combo without giving sagat enough time to counter the entry.
Full screen just sucks because of tiger shot pressure and too close you seem to eat tiger-knees.
Posted by psycho on May 9, 2009 at 4:56 a.m. #119
gouken is the most balanced character in the game having average stats in all aspects and he can use akuma's moves he doesnt because he doesnt like killing people and he has mu no ken (power of nothingness) so he can cancel through any attack though its not in the game that wouldve made him broken or brouken
Posted by Madness on May 21, 2009 at 3:41 p.m. #120
So, whats the differences between every punch or kick buttons counters?
Posted by stubbs on May 22, 2009 at 1:11 p.m. #121
@121
There isn't one. All punch counters are the same, all kick counters are the same.
Posted by ove on May 22, 2009 at 5:50 p.m. #122
How come Gouken don't have a dragon punch?? :O I know the obvious answere: cause otherwise he would be broken. But come on, he's ryu and ken's master and have taught them the shoryuken, so why can't he do it himself?! :S The whole reason to why it is called "dragon punch" is because (correct me if I'm wrong) Gouken is called the white dragon, so why the hell can't he do the move in this game?!? I'm very confused.. :P
Posted by Gouken Combo on May 23, 2009 at 12:08 p.m. #123
Gouken has a Stupidly good combo. EX Leaping Fist, EX hadoken Ultra. Its Scary...
Posted by baz on May 25, 2009 at 8:48 p.m. #124
just won a tournament with gouken and made over a hundred bucks, I also got a small trophy and a commemerative street fighter coin so now he is basically my main, now I play gouken on my japanese stick and ken on my american stick, supposedly gouken doesn't use a dragon punch because ( it leads to the dark hado) he only uses the forbidden shoryuken or the shin shoryuken because it's the "pure shoryuken". personally I think the forbidden one should stay "forbidden" cuz his ex moves are better anyway. I'll try that combo later, peace.
Posted by baz on May 30, 2009 at 6:17 p.m. #125
sucks you can't play him in the arcade!
Posted by Don on June 10, 2009 at 9:48 a.m. #126
Gouken's not going to be anywhere NEAR banned.
My friend mains Gouken, and, let me tell you, he is very beatable. He may be strong, but he's also pretty slow.You only have problems with him when he starts going, really..
No one should worry about Gouken being cheap.
Posted by stabicron on June 11, 2009 at 6:42 p.m. #127
He's pretty slow and his reach is pretty bad I find compared to what I am used to. That said those who know how to play him are a pain.
Posted by Herman on June 12, 2009 at 11 p.m. #128
YO! BAZ you were so right I went to Japan Arcade today. There was no competition or they just knew I would kick their ass and no one played me but I had 2 spectators as witnesses. I used Ken, but I guess the character you choose don’t matter. I didn’t lose any rounds. I got many perfects super and ultras (was not counting so I don’t have actual stats) but anyway, I beat Seth and I was about to leave then instead of the ending its said bonus round and showed a salute of fighter who ended up being Gouken. He kicked my ass because I was busy trying to record it on my cell phone. I got one round recorded on my phone. I wonder if you can unlock more fighters and maybe even play them at the arcade. If any of you have fought any other characters’ please let me know how you did it and I mean at the arcade not on the 360 or PS3.
Posted by baz on June 12, 2009 at 11:35 p.m. #129
you can fight akuma but thats it, you need less perfects to fight him though, you unlock akuma ( you cannot unlock gouken to play as him)to play in the arcade with a code but he's usually unlocked, if you beat akuma the ending has a picture of ryu and ken, and if you beat gouken u get a pic of chunli sitting down, he actually isn't as hard as seth, don't stand back and let him fireball u to death, you have to get close and do kens jumping fierce into crouching fierce hurricane kick combo
Posted by FiragaShark on June 19, 2009 at 10:14 p.m. #130
Am I the only one who thinks that Gouken's ultra is incredibly, incredibly boring?
Posted by baz on June 20, 2009 at 2 a.m. #131
they all get boring except for cammy's thigh crush.
Posted by baz on June 24, 2009 at 4:10 a.m. #132
i like final fantasy games but sometimes they get boring too
Posted by Mattigan on June 27, 2009 at 12:42 a.m. #133
One awesome thing about Gouken that not a lot of people know is that his Ultra has priority over a lot of other (if not all) characters. So if you have no life and your opponent lets off the Ultra to take you with chip damage, you can actually mash out the Ultra command during 'their' Ultra animation and 9 times out of 10 as theirs finishes Goukens will instantly start and Goukens Ultra will be the one that actually connects. Especially good against Shotos. A
lso, you can squeeze an Ultra in halfway through Feilongs 'blocked' Ultra or between 2nd & 3rd hits of Guiles 'blocked' Ultra and it will connect. Your opponents will really love you for this ;-)
Posted by baz on June 30, 2009 at 11:40 a.m. #134
you know what else you can mash is his yellow parry while ur oponent does the ultra, for certain people like sagat who don't really have a full armor breaking ultra it works very well.
Posted by Damn on June 30, 2009 at 12:17 p.m. #135
I cannot get the S.HK to cancel into the Super.
Posted by dansen on July 1, 2009 at 1:17 a.m. #136
you need to be very close to your opponent for this to work (so you get the 2-hit s.hk).
as for the input: best way to do it is qcf, s.hk, qcf, p
Posted by Damn on July 1, 2009 at 12:15 p.m. #137
Thanks, I finally got it. I never thought to do the qcf first, duh.
Posted by Kas on July 6, 2009 at 8:45 a.m. #138
Thanks, dansen. This was lifesaving. :)
Posted by dansen on July 6, 2009 at 11:44 a.m. #139
np :)
quite a stupid combo though imho. don´t know why they put it into the challenges...
there is no way (at least afaik) to string into it, so no way of hit-confirming it. most of all, the super-bar is best used for ex-dragonpunch (juggle options), ex-demon flip (to get in as fast as possible) and best of all: ex-counter. i absolutly LOVE ex-counter. feels like you´re in a safety bubble :)
Posted by Sangen on July 6, 2009 at 6:14 p.m. #140
McCloud O' Donnell, yes it does. heavy for high angle, light for forwards :D
Posted by dansen on July 7, 2009 at 10:04 a.m. #141
oh and ex-tatsu -> fadc -> ultra is the absolute best way to stop jump-ins.
if you have the ultra and ex-bars for this combo, every opponent will think twice before attempting a jump-in.
Posted by Gouken on July 8, 2009 at 8:55 a.m. #142
Showcase of Goukens powerful reset and mixup game
http://www.youtube.com/watch?v=Hr3uoP...
Posted by WTF on July 19, 2009 at 5:27 a.m. #143
Gouken has a insta-kill 2 bar reset combo... WTF WIN!
http://www.youtube.com/watch?v=NFz-2c...
Posted by shippothefox (gamertag.) on August 2, 2009 at 8:25 p.m. #144
Gouken is not sooo overpowered . But his other weakness is that if you mess up a combo your going to be screwed if facing a slower character.
Posted by BigFry on August 2, 2009 at 9:21 p.m. #145
Gouken has another anti-air option that no one mentioned.
Standing Medium Kick will anti-air incoming jumps better than a Medium fire ball. That is because medium fire ball needs better prediction for it to land.
So if a opponent do a empty jump in as he predict you are going to parry him, just kick him with Standing Medium Kick.
Good to alternate between Standing Medium Kick and Parry to keep them guessing.
Posted by what if on August 12, 2009 at 7:06 a.m. #146
what if gouken in stret fighter V (if it comes out,hopefully) had kinjite shryuken as a normal one,hadokens as powerful as metsu hadoken but can still travel at 3 angles, had the speed of cammy,kept his running palm, also receive a normal hurricane kick but keeps his vertical one aswell
Posted by TK on August 14, 2009 at 2:44 p.m. #147
I can smell a troll above me...
Posted by Fred on August 18, 2009 at 11:09 a.m. #148
How do you cancel after 1 kick on that 3rd trial 5th combo I cant get it please help me
Posted by conectus on August 21, 2009 at 2:01 a.m. #149
post #137 why you people don't read!
Posted by yes4me on August 24, 2009 at 11:11 a.m. #150
I am starting to play Gouken and I must say he is NOT overpowered. I think the people who mentioned that he was must be either drunk, or have little idea how to play SF4 and faced a good Gouken player
Posted by yes4me on August 24, 2009 at 3:52 p.m. #151
I have played non stop Gouken since the last post... not a single break non stop online... and I can honestly say that I win very few games... my best chance to win are against people who spam fireballs or people who need to get close to Gouken but don't have a grab move... in particular Akuma/Sagat (=spammer of fireball), and Fuerte/Balrog are the easiest of the opponent I wish I could meet.
The rest of the cast are very painful. Most character have way to deal in mid range, but Gouken is really bad at it. His anti air options are below average. His SUPER/ULTRA is not reliable as an antiair.
On top of that, if you make one tiny mistake in your combo when using the spin kick, counter, SUPER or ULTRA, you pay for it.
Definitely not top tier. I would say Gouken is mid-low tier in my book depending on your skill at being very consistent and lag.
Posted by yes4me on August 24, 2009 at 11:36 p.m. #152
Forget the mixup and combo. I find Gouken by far very very hard to use. Any tip how to beat blanka or bison is very welcome.
If that can help, I tried:
- Ryu 707 times (got 3500cp; 1st character learned)
- Sakura 198 times (got around 1000cp; 2nd character learned)
- Cammy 194 times (got 1500cp; 3rd character learned)
- Ken 167 times (got 1000cp)
- Zangief 153 times (got 1000cp)
- Gouken 134 times (got 384cp ONLY!! got to semi twice!)
- CViper 130 times (got 500cp, won final ONCE)
- Rose 124 times (got 500cp, won final ONCE)
- Honda 108 times (got 1000cp)
- Sagat 106 times (got 1000cp)
- Blanka 104 times (got 1000cp)
Posted by yes4me on August 24, 2009 at 11:47 p.m. #153
Actually with Sakura, I probably won around 500cp.
At that time, I didn't even think about changing character every 500cp(if it is really bad)/1000cp(if I am doing good).
Posted by yes4me on August 25, 2009 at 7:27 a.m. #154
After beating bunch of 2000cp players (=noobies the same level as I am), I think I am finally able to figure out this character, or at least to say in more confidence I am finally winning a few times. Since your opponent knows that Gouken tend to be weak in mid range and antiair, you better know his pokes imo.
And c.MK is a horrible antiair. I kept using that yesterday non stop for some odd reason until this morning, when I decided to try that in training.
Posted by yes4me on August 25, 2009 at 11:04 p.m. #155
Last post... I am finally done with Gouken.
Took me 235 times to earn 1000cp!
God it is painful but by the end I started to know how he works... and for me, it is tough. I had a lot of luck to play against lots of G2-E players (my grade is G2-A). But the big difference between today and yesterday is how much better I understand his pokes and know what Gouken should do in each situation. Also my execution was much better. I didn't messup as much, which is deadly for Gouken. I learn that his counter is not so great, and not instant like some people may think.
I also learn that what make Gouken so strong is also his biggest weakness: I need to know what the guy is about to do, and do it before he does it. That's tough, and easy to screw up, and very easy to get dizzy. I got perfected more times than even Rose. I didn't bother with resets, even if I wanted to pull them. All said... 235 times... wow... One of my worst recent character.
Time to learn Rufus for 1k
PS: Now I look at my list again, I remember I used Ken a few times before started to try Ken for 1k cp. It probably took me around 100-150 times to get 1k cp.
Posted by Don. on September 6, 2009 at 7:02 p.m. #156
He's one of those characters you HAVE to learn.
If you don't know how to play him, you're gonna get destroyed.
Learn his moves, however, and you can destroy anyone.
Posted by yes4me on September 11, 2009 at 9:40 p.m. #157
By the time I am writing this, I have tried fairly extensively 18 characters, and I think Gouken is by far my fav char. Not only he is tough but he has different ways to deal with every character. 100% agree with Don. He takes time to learn. The learning curve is bigger than Gen or Fuerte imo. There is no single move he can simply abuse to death. Unlike Sagat, for example, who can abuse his fireballs non stop to make you jump.
Posted by chris79 on September 25, 2009 at 3:15 p.m. #158
can you tell me what is the difference between punch kongoshin and kick one ? is it that second one counters only lows ?
also what is the leaping fist here ? senkugoshosha ? i ask because i just wanted to know some combos
Posted by NLS on September 25, 2009 at 7:47 p.m. #159
how do u counter bison wif gouken his stand on my head move just gets me every tym..is dea away to counter dat wif goken??
Posted by Dankman on September 27, 2009 at 11:03 a.m. #160
from what ive seen u can only use the 8 chars open before u unlock any,so no akuma,no cammy,no gen,no dan ect.
Posted by fodas on September 28, 2009 at 3:55 p.m. #161
fodas
Posted by @159 on October 2, 2009 at 11:51 p.m. #162
You can counter the headstomp with the regular punch counter. You just have to time it right. If you do it immediately as he heads toward you it'll run out before he gets there. Time it to counter as hes coming down on the arc. Best way to get it right i guess is training. Record the the comp to just headstomp over and over again and you should be able to get the timing right. Still gotta watch for devil reverses though.
Posted by NLS on October 3, 2009 at 9:40 p.m. #163
kool fanx
Posted by Jack on October 6, 2009 at 7:31 a.m. #164
Gouken's anti-air options are garbage... he gets killed by bison's or rog's rushdowns
Posted by Wanna do it on October 16, 2009 at 12:13 a.m. #165
Any idea how to make a hardkick then his combo(trail 3)
and how do you cancel
Posted by Drak on October 19, 2009 at 8:39 a.m. #166
@Jack: Gouken doesn't have easy anti-air options. But he does have options. You can counter bison stomp doing it at the right time and crouching hp can be pretty handy. Or you can use his hadoukens too. A bison that keep stamping you becomes easy to anticipate.
Gouken is still a middle/low tier char but can defend himself with some training.
Posted by Paupau on October 22, 2009 at 12:35 p.m. #167
There is no need to FADC after an EX Running palm for an easy combo. You just need to dash after the 2nd hit and do the next move, either the aerial hurricane kick or ultra. Believe me, I tried.
Posted by Mooshington on October 25, 2009 at 10:57 p.m. #168
Wanted to raise a point here:
Gouken has been referred to as a "shoto", but really the only thing shoto about him is his LP Hadouken. Honestly I think his moveset is ideal -versus- shotos. Gouken seems to stomp all over Ryu, Ken, and Akuma, (while he has a great deal more trouble with charge characters like Blanka, and Boxer), which seems to fit in with his persona as the master of his martial art.
Posted by IrPanda on October 27, 2009 at 2:45 a.m. #169
They should update weaknesses and add his poor wake up game.
Posted by IrPanda on October 27, 2009 at 2:54 a.m. #170
OH @ Paupau
You do need FADC after explam to connect ultra once they dont land on the wall.
Posted by Megatonbeef on October 31, 2009 at 6:12 p.m. #171
You dont need to bother fadc after Ex-Palm to connect ultra just dash once real fast.
Posted by relaxn on November 3, 2009 at 6:10 p.m. #172
i want to say I use gouken 100%. he is awesome. you can you him in every possible way. he can be aggressive, he can be defensive. not over powering at all and has great moves. the only and huge problem I have is I can not for the life of me get out of throw traps and cross up traps. I can parry but other then that I am screwed. I got 4400 cp and I am ranked at g2d. ps. I will beat down all you gouken wanna be's. psn relaxn. holla.
Posted by relaxn on November 3, 2009 at 6:14 p.m. #173
ps. akuma is my slave and honda is the worst charactor in the world. bison and all charactors are extreamly difficult. blanka and chun li are a tinnnnny bit easier but chun li's full screen ultra threw fireball is rediculous. How do you block blanka's ultra? zangief is a punk but is beatable but is hella cheap. sagat is way over powered. ryu and ken is 50/50. it takes a patient player to beat me with those two. I am a huge fireball spammer. but need to be patient if you want to beat a top ken/ryu. balrog I hate, i did start to beat both of them down though by using cheap strong punch and medium kicks against charge characters.
Posted by Megatonbeef on November 4, 2009 at 6:11 a.m. #174
@relaxn
Block Blanka's ultra: Low at start then high when he jumps then low for the finish.
Posted by Relaxn on November 6, 2009 at 6:53 p.m. #175
Thanx, I meant most charge charactors are very difficult for gouken.
Posted by Atomic Dog233 on November 7, 2009 at 8:03 a.m. #176
what about ORO from Street Fighter 3 and Goutetsu the master
of Gouken and Akuma/gouki
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