Gen Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on Oct. 15, 2009

Special Moves
• Mantis Stance (Punch Fighting Style) •
• Crane Stance (Kick Fighting Style) •
Punch Style (Mantis Stance)
48
112
138
151
(Press Punch Button Rapidly)
• Rapid Slap (Hyakurenko) •
This makes Gen perform a bunch of very fast slaps to his enemies upper body.
The punch button pressed determines the speed, power and the number of hits. Light is the slowest and does the least damage, while Hard does the most damage and is faster.
141
152
167
167
• Air Kicks (Gekiro) •
This is like a Dragon Punch with Gen's feet, but you can juggle your opponent for multiple hits after landing the initial blow. The strength of the button determines how much damage this does and the number of hits you can juggle your enemy for. Hard Kick does the most damage and has the most opportunity for follow up juggles.
Getting the full amount of juggle hits is an odd balance though. Don't go too fast or your enemy will fall to the ground, nor too slow or they will fall.
You also can't let them get out of range, and the biggest key here is on the second hit. You want to let the other fighter fall down a bit of distance before you start juggling. This will keep them in a 'sweet spot' which is basically right in front of you.
If you hit them too early when attempting the 1st hit of the juggle, often times they'll get too far above you to keep them in range.
Your best bet though is to hit practice mode and keep working on the timing. You're not going to be mashing out on the buttons, instead it's more of a slow tapping to get each hit.
EX Moves Punch Style
48
112
138
151
(Press Punch Button Rapidly)
• EX-Rapid Slap (Hyakurenko) •
Hits more times in a shorter amount of time than the regular version, which allows you to net just a bit more damage — but not much. Not very useful unless you badly need the extra damage.
141
152
167
167
(Mash Kick buttons)
• EX-Air Kicks (Gekiro) •
Works almost the exact same as the Hard Kick version of the same move, except the follow up Kicks can be mashed out instead of having to be timed properly to get everything to connect.
Punch Style Super and Ultra Moves
280
288-405
• Zan'ei (Super) •
*Armor Breaking*
Gen rushes through his opponent doing multiple attacks along the way. After this connects it throws your opponent up into the air so you can juggle them with further attacks, like your Ultra or Air Kicks. The follow up damage you get off this Super makes it a very good attack.
The Punch button pressed controls the range of this move and the amount of invincibility you get. Light Punch travels the shortest distance but offers the longest window of invunerabilty, Hard Punch has the most range, but the least amount of invincible frames.
• Zetsuei (Ultra) •
*Armor Breaking*
Makes Gen dash through and then back and forth multiple times striking his enemy.
Kick Style (Crane Stance)
A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.
With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.
120
140
160
160
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• Rolling Attack (Jyasen) •
Gen rolls along the ground, kind of like Vega's Rolling Crystal Flash attack, and ends with a hand chop.
Strength of the button controls the number of hits, damage and range. Hard Punch goes the furthest distance and hits the most times.
100
100
100
100
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• Off the Wall Jump (Oga) •
*Armor Breaking*
Makes Gen hop off the wall and follow up with a dive kick. You can control which wall he jumps off of by using the diagonal-up positions. By default, he'll jump to the wall that's closest to his back.
While doing the Off the Wall Jump pressing the joystick in a specific direction will make Gen do different things. Here's the breakdown on the various joystick commands and what they do.
- After wall hop: Towards - Gen does a dive kick toward his opponent.
- After wall hop: Back - Gen hops straight down to the floor.
- After wall hop: Up - Moves Gen to ceiling, from there...
- From ceiling: Down - Performs a dive kick on his opponent's head.
- From ceiling: Left - Gen performs a dive kick to the left.
- From ceiling: Right - Performs dive kick to the right.
All of these various kicks have the Armor Breaking property.
EX Moves Kick Style
120
140
160
160
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• EX-Rolling Attack (Jyasen) •
Works almost exactly like the Hard Punch version of the attack, but the only added benefit is that your EX-Rolling Attack travels through projectiles. So, unless you need to get through a fireball, don't use this as you'll only be wasting your Super meter.
100
100
100
100
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• EX-Off the Wall Jump (Oga) •
The ultimate escape move. Gen is invincible from the moment his Wall Jump starts up until he touches the wall, and this lets you travel through anything and everything.
If there's ever a time you need to get some breathing room, this move will work wonders.
Kick Style Super and Ultra Moves
300
279-398
• Jyakoha (Super) •
An anti air Super. Gen leads diagonally up-forward and if he touches his enemy he'll grab and slam them into the ground.
• Ryukoha (Ultra) •
An anti air move, much like his Super, except this picks up his enemy into a whirlwind to finish them off. Doesn't do a lot of damage in combos, but even then it will works well to take off a bit of extra damage when used in conjunction with your Zan'ei (Punch Style Super).
Video walkthrough of Gen's Trial Challenges in Street Fighter 4. Watch ►
Movie courtesy of Kalelulen4
Walkthrough: How to complete Gen's Trials in Challenge Mode
Going through all 10 of Gen's Trials will give you a pretty good idea what his core combos are and how to use most of the moves.
While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.
If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.
| Normal: Trial 1
• Towards + Light Punch and Light Kick (Throw). • Back + Light Punch and Light Kick (Throw). • Change Style Mantis (3x Punch). • Change Style Crane (3x Kick). • Crane: Jumping Hard Kick (Press Hard Kick twice while in the air). |
Normal: Trial 2
• Mantis: Rapid Slap (Hyakurenko). • Mantis: Air Kicks (Gekiro). • Crane: Rolling Attack (Jyasen). • Crane: Off the Wall Jump (Oga). Hold Up after doing your Off the Wall jump, and when you're above your opponent press Down + Kick. • Mantis: Zan'ei (Mantis Super). • Crane: Jyakoha (Crane Super). • Mantis: Zetsuei (Mantis Ultra). • Crane: Ryukoha (Crane Ultra). |
| Normal: Trial 3
• Mantis: Standing Medium Punch, Cancel into Air Kicks (Gekiro). • Mantis: Standing Medium Kick, Cancel into Air Kicks (Gekiro). • Mantis: Standing Hard Punch, Cancel into Air Kicks (Gekiro). • Mantis: Crouching Light Kick, Cancel into Air Kicks (Gekiro). • Mantis: Crouching Medium Kick, Cancel into Air Kicks (Gekiro). • Crane: Crouching Light Punch, Cancel into Rolling Attack (Jyasen). • Crane: Crouching Light Kick, juggle with Rolling Attack (Jyasen). |
Normal: Trial 4
• Mantis: Jumping Hard Kick, Standing Medium Punch, Cancel into EX-Air Kicks (Gekiro). • Mantis: Jumping Hard Punch, Standing Light Punch, Cancel into Rapid Slap (Hyakurenko). • Crane: Jumping Hard Kick (Press Hard Kick twice while in the air), Crouching Light Punch, Cancel into Rolling Attack (Jyasen). • Crane: Off the Wall Jump (Oga). Hold Up after doing your Off the Wall jump, and when you're above your opponent press Down + Kick, land and Ryukoha (Crane Ultra). |
| Normal: Trial 5
• Mantis: Standing Medium Punch, Link into Crouching Light Punch. • Mantis: Standing Medium Punch, Link into Standing Medium Kick. • Mantis: Standing Medium Punch, go into Crane Style, Crouching Light Kick. |
Hard: Trial 1 • Crane: Jumping Hard Kick (Press Hard Kick twice while in the air), juggle with Ryukoha (Crane Ultra). |
| Hard: Trial 2 • Mantis: Standing Medium Punch, go into Crane Style, Crouching Light Kick, go into Mantis Style, juggle with Zan'ei (Mantis Super), juggle with Zetsuei (Mantis Ultra). | Hard: Trial 3 • Mantis: Standing Medium Punch, go into Crane Style, Crouching Light Kick, Cancel into EX-Focus Attack, juggle with Ryukoha (Crane Ultra). |
| Hard: Trial 4 • Mantis: Crouching Light Punch 2x, Link into Standing Medium Punch, Cancel into Zan'ei (Mantis Super), go into Crane Style, juggle with Ryukoha (Crane Ultra). | Hard: Trial 5 • Crane: Jumping Hard Kick (Press Hard Kick twice while in the air), go into Mantis Style, Crouching Light Punch, Link into Standing Medium Punch, Cancel into Rapid Slap (Hyakurenko), Cancel into Zan'ei (Mantis Super), juggle with Air Kicks (Gekiro). |
Contributions to this guide by Asiantom.

Posted by SecretCharacter on January 19, 2009 at 8:32 p.m. #1
Did they change the command for gekiro to reverse DP, or is that a typo?
I know thats what it shows on the scanned in images, but even the game guide books can be wrong.
I just don't see why they would change this command.
Can someone confirm?
Posted by asiantom on January 20, 2009 at 8:16 a.m. #2
@SecretCharacter
Hey, that is a typo and a miss print I'd say.
I don't see why they would change the command either, but I took a screen shot of the in-game command list and we should be happy to know that it looks like it's still the same.
Confirmation:http://img.photobucket.com/albums/v495/DeathWatch/genwaterfallkick.jpg?t=1232468089
Sorry for the poor resolution, it was a screen capture! But you can tell that the DP is the 'right' direction that we want.
Posted by SecretCharacter on January 20, 2009 at 1:59 p.m. #3
Sweet! I didn't think they had any reason to change it but, they did go back to the old Cammy and Fei commands.
Thanks for the heads up.
Posted by BIG_NOOB on January 20, 2009 at 7:35 p.m. #4
how to swap the styles?
Posted by shin on January 21, 2009 at 5:14 a.m. #5
hey.. can i ask wat is meant by armour breaking?
Posted by SecretCharacter on January 21, 2009 at 6:18 a.m. #6
Holding Strong and Forward (Med punch and kick) is your Focas Attack. The FA can absorb one hit and retaliate. Sort of like and alpha counter. An armour breaking move will knock out a focas attack.
Posted by asiantom on January 21, 2009 at 7:54 a.m. #7
@BIG_NOOB
To changes stances is to hit all three punches or all three kicks.
3x Punch(Sou-ryuu/Mantis Stance)
3x Kick (Ki-ryuu/Crane Stance)
Posted by anonymous noob on January 31, 2009 at 10:20 a.m. #8
Rapid Slap (Hyakurenko) - The punch button pressed determines the speed and power of this move, and the number of hits. Light is the slowest and does the least damage, while Hard does the most damage and is faster.
Ummm... in what situations (if any) would using Light or Medium Hyakurenko punch attacks be preferable to the Hard punch variety? Are there startup/recovery time differences or something?
Posted by ED on February 3, 2009 at 7:48 a.m. #9
Why the hell did they changed the Gekiro comand?
Posted by asiantom on February 4, 2009 at 8:32 a.m. #10
@anonymous noob
You'd probably want to do HP Hyakurenko, but you'll find it's just plain easier to do the medium/light versions. the HP version requires a lot of taps. This is based off of my experience in Alpha 3.
@ED
If you read just a couple comments up, you'll see I posted the correct Gekiro command. Eventhubs hasn't changed it to it's correct command.
Posted by Catalyst on February 4, 2009 at 10:25 a.m. #11
Fixed Gen's command for his Air Kicks, thanks for the heads up.
Posted by julio on February 7, 2009 at 12:59 p.m. #12
Bring back Adon, Geki,Retsu,joe and the guy that taught akuma and gouken.
Posted by jleadership@gmail.com on February 13, 2009 at 4 p.m. #13
I wonder who is the guy that taught akuma and gouken
Posted by Skydoh on February 14, 2009 at 12:05 a.m. #14
IM GOING TO BE THE BEST GEN PLAYER IN THE WORLD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
REMEMBER THE NAME Skydoh
Posted by Zenosbleed on February 14, 2009 at 6:12 a.m. #15
The guy who taught Gouken and Gouki was Goutetsu, I think Goutetsu was killed bu Gouki though. However when Goutetsu died he was proud that Gouki had harnessed the Saitsu no Hadou. The beads that Gouki wears originally belonged to Goutetsu.
Can't remember what parts are canon or were from comics/animations though. I think its mostly canon.
Posted by Ello Mate on February 14, 2009 at 7:21 p.m. #16
GEN FTW!!!! Best character in SFIV imo.
Posted by Rudeboy on February 15, 2009 at 7:23 a.m. #17
The gekiro move is exactly the same :)
Posted by Rotflcopter on February 15, 2009 at 3:38 p.m. #18
3....... More...... Days.......!
Posted by asiantom on February 17, 2009 at 9:17 a.m. #19
@Rudeboy
It wasn't before Catalyst fixed it.
Posted by Apathy on February 17, 2009 at 4:43 p.m. #20
Can anyone tell me how to properly time the Gekiro the land all the hits?
Posted by Zenosbleed on February 18, 2009 at 12:09 a.m. #21
Gekiro you gotta tap the buttons slowly at first and then speed up in a constant manner. Slow->Fast.
Posted by Jon on February 18, 2009 at 1:47 p.m. #22
What is the point of having the 2 different styles??
Why not just let him have all his moves in one style?!...so unnecessary...
Posted by MantissX on February 18, 2009 at 6:02 p.m. #23
Uh...it's called style? Was that really so hard to figure out?
Posted by Zenosbleed on February 19, 2009 at 12:31 a.m. #24
Point of the styles is for him to have more attacks then anyone else. Remember theres only 6 buttons in this game.
Posted by kEn's bRo on February 19, 2009 at 1:39 p.m. #25
man can sum1 pleeeaaasssseeeee help me???.. im tryn 2 charge 4 sum of vegas moves bt itz just not working can ne1 tell me how 2 charge properly?..
Posted by asiantom on February 19, 2009 at 2:09 p.m. #26
@Jon
What Zenosbleed said. ha! Check out x-ism Gen from A3 to see how horrible he is when they try to mix his two stances.
@kEn's bRo
You realize you're in the Gen guide?
Charging can be simple. Like the game suggests, hold back for two seconds we'll say, then push forward. At the same instance your stick or finger reaches 'forward' press a punch or kick. I'm sure you're having your issues with timing the punch/kick properly. Try quickly double tapping the punch/kick to help insure the input was registered.
good luck.
Posted by remzyu on February 19, 2009 at 6:18 p.m. #27
can anyone tell me why Gen's super and ultra moves in the kicking stance don't do any damage? i'm new.
Posted by Zenosbleed on February 19, 2009 at 9:21 p.m. #28
>>27
Gen's Crane Super/Ultra didn't do anything because you missed, it will only hit air-borne opponents.
Posted by Tyler on February 20, 2009 at 1:14 a.m. #29
Im doing the normal trial and i cant complete the gekiro i can do the kick but it says i need to complete it and i cant read what it says in parenthesis beside it(too small of TV lol), can anyone help me out on what i need to do?
Posted by asiantom on February 20, 2009 at 6:27 a.m. #30
@Tyler
To complete the kick you just need to tap the kick button (which ever one you started with) until he completes the move with a downward kick throwing the opponent to the ground.
To do this you need to tap slowly at first and gradually tap faster. This takes time and practice, good luck.
Posted by genkid on February 20, 2009 at 2:39 p.m. #31
i commplete the move that says (in air) high kick > high kick like how do u do it
Posted by red on February 21, 2009 at 3:41 a.m. #32
damn, the gekiro needs such exact timing... I just can't seem to get farther than 2 kicks in the air....
Posted by xerzec on February 21, 2009 at 4:41 p.m. #33
For people having trouble with the Gekiro, I've found the most success in letting the person's body fall parallel to Gen before I start the first kick, and then do the aforementioned gradual increase in tapping speed. I went from 2-3 kicks avg to 5+ kicks avg with a finisher every 3 tries or so. Its definitely a tricky move.
Posted by xGOLDx on February 22, 2009 at 2:17 a.m. #34
What I found helpful with the Gekiro is watch when your opponent (Dan), is falling out (I have bad rhythm and am more visual). Just kick when your other kick lands and it will complete after the seventh time
Posted by XD on February 22, 2009 at 10:39 a.m. #35
Nobody is playing as him online.
Posted by 10k on February 22, 2009 at 6:24 p.m. #36
After extensive testing I have concluded that, unfortunately, Gen is pretty bad. Which sucks, because he's really cool and extremely fun to play, but his only effective strategy is to turtle and poke, because he has such horrible priority.
Posted by Rampage on February 22, 2009 at 6:28 p.m. #37
Because he's not Ken or Ryu.
Posted by LordofUltima on February 22, 2009 at 7:07 p.m. #38
But it's worth completing his Level 3 Normal Trial, since you get the sweet title, "I Like Meat Buns."
Posted by KenMasters' #1 Fan on February 22, 2009 at 9:19 p.m. #39
You can combo the Zan-ei into the Zetsu-ei, which does heavy damage, fyi.
Posted by c 2 on February 23, 2009 at 5:20 p.m. #40
I hate his hard trials. When they ask you to link mp (mantis) with lk (crane)
@KenMasters' #1 Fan
For his 2nd hard trial they ask you to do the link i mention ed above and super and ultra..
I'm sorta expecting the frame data so i can make combos that don't revolve around the Mp(M) Lk(c) link.
Posted by Anointed24 on February 24, 2009 at 10:10 a.m. #41
How do you do the Gekiro completed?
Posted by mofomikes on February 24, 2009 at 10:52 a.m. #42
@Anoited24
Gekiro completed is achieved by landing gekiro and pressing K for additional attacks until the maximum of allowable hits is reached.
@genkid
HK > HK is achieved by jumping in with a HK and landing another HK before landing. Your first HK must land shallow to allow enough time to land the second before reaching the ground.
Posted by Shadow Hado on February 24, 2009 at 7:18 p.m. #43
Anyone complete Gen's Hard Trial #5? I can't seem to link the super combo after Hyakurenko, and this is the last trial I need to do! Is the timing just really tight?
Posted by ddotcarter84 on February 25, 2009 at 8:17 p.m. #44
#5!?!?! i cant get past level 2 on trial hard how the heck did you do that?! i been playing this for hrs and the timing is just not working i think that level 2combo is really pointless
can't see myself doing that combo in battle...
Posted by HyperSonicXtreme on February 26, 2009 at 6:03 a.m. #45
NOT QUITE!!!
Posted by Goldenkillah on February 26, 2009 at 11:49 a.m. #46
Gens Trial Normal #4 2 of 4 move, the Double Kick to c. LP to Jyasen how do you get the charge move in to it, i can do the first part but trying to do the charge part just doesnt work for me! When should you start holding for the charge move to come out?
Posted by Gekiro on February 26, 2009 at 4:20 p.m. #47
Gens priority needs to be upped
I think Gekiro shud hold same priority as a shoryu tbh
Posted by ojisan on March 5, 2009 at 7:09 a.m. #48
Goldenkillah
If you're talking about jumping double kick, after you jump hold diagonal back+down, do the two kicks then land and do the LP and immediately go forward into the Jyasen.
Gen is the man. Not as easy to use because of the no projectile, but def fun to play with and very satisfying when you win.
Posted by Gengen on March 8, 2009 at 12:37 a.m. #49
Are you guys going to make a trial walkthrough like the rest of the characters?
Posted by PaperStSoapC on March 8, 2009 at 10:14 p.m. #50
for the combo in trial 4, the lp that comes after the double kick is delayed. so do the double kicks, no problem, then find the timing where you can delay it as long as possible but where you can but still perform it. this will give you enough time to charge
Posted by Kartman on March 10, 2009 at 4:16 p.m. #51
any of u guys know any good combos for gen? i cant chain any good combos cause kick is too slow to chain most combos and punch i cant figure out any
Posted by Kamool on March 10, 2009 at 10:54 p.m. #52
He can change styles in midbattle isnt that a rip of MK Deadly Alliance?! I always like playing Gen in alpha 3 its odd now split into two styles.
Posted by MJ on March 11, 2009 at 6:42 a.m. #53
Um, Kamool, Gen could always do that. However in Alpha 3 Gen can use X-ism mode and use a mixed style, the one you used to play with.
Posted by asiantom on March 11, 2009 at 8:17 a.m. #54
Kartman:
SFIV is a lot about linking your normals now for combos, so it's just about getting the timing down man.
MJ:
Thanks for clearing that up for him, ha!
Posted by kartman on March 11, 2009 at 8:36 p.m. #55
lolm yeah i found that out in trial but i dont get it down all the time cause i remember i had to link like mantis med punch and crane light kick and i sometimes get it down but theres always a space that they can block like is there a way to put in the commands like is it med punch switch stance crouch or the other way then kick
Posted by F3LON on March 13, 2009 at 9:18 p.m. #56
Gen Combo from crane
Jumping MP + Standing HKx2 (Hits Twice, Charge Rolling Attack)+EX Rollong Attack (charge rolling attack again)+ crouching MP (still holding charge)+EX Rolling Attack. Once you get into the roll this can be endlessly comboed.
Posted by agent 123 on March 14, 2009 at 12:31 p.m. #57
Gen is da man if any1 wants a gen fite my gt is agent 123
Posted by Agent koolbreeze on March 14, 2009 at 12:43 p.m. #58
I feel like im da only 1 playn gen online so if u feel your gen is decent send me a f.r my gt is agent 123
Posted by nraudigy2 on March 15, 2009 at 2:44 p.m. #59
Why can't I do Gen's rolling attack? I can do every other charge attack.
Posted by Agent kool breeze on March 16, 2009 at 1:47 p.m. #60
Are u in crane ? Are u holding for two sec.? Have u tried holding it for longer?
Posted by asiantom on March 18, 2009 at 11:18 a.m. #61
@F3LON
I don't believe you can do the combo you described. Well what I mean is, EX Jyasen into c.MP into another EX Jyasen is not possible. After the final hit of the Jyasen, the opponent has the ability to block the c.MP.
Let me know if my timing was off or something. A video would also be helpful.
Posted by king sparks 007 on March 18, 2009 at 4 p.m. #62
Gen is CRAP!!!!! I also suck tho!
Posted by benjibean on March 20, 2009 at 4:03 a.m. #63
not seen many gens online, shame he is pretty cool.
Posted by TKKT on March 20, 2009 at 7:32 a.m. #64
anybody looking to fight a decent Gen, send a fight request this way
id: HARSHCRITIC
Posted by TKKT on March 20, 2009 at 7:34 a.m. #65
and @asiantom & F3LON
The combo works against the CPU (doing the roll, crouching MP repeatedly was the only way I could beat Abel on Hardest), but doesn't work well against most online opponents. A simple crouching LK or LP can stop this "combo"
Posted by Egodeus on March 20, 2009 at 6:46 p.m. #66
Is the Japanese version slower than the EU version, or is the framerate in YouTube worse than the PS3's? Watching the video seemed like watching a slowmo of the game. Nice to see those trials are indeed possible, but doing some of them myself is dumbblistering (near)impossible. Spent 2 hours alone on completing Ex Gekiro. (Normally I do Ex moves using the 3xP or 3xK buttons, that does not seem to work for Gen though)...
Posted by Agent koolbreeze on March 21, 2009 at 8:11 p.m. #67
Dude i cant get da hard trial 4 link where it goes to da mid it comes out 1000 slaps
Posted by asiantom on March 23, 2009 at 12:04 p.m. #68
@TKKT
See, I don't think the 'combo' works at all because it's not a combo. After doing the EX-roll you're at a frame advantage of +1, the start up of c.MP is 5. So the opponent has 4 frames to block or counter. So it won't work as an actual 'combo' but could work as just the Gen player throwing out constant Jyasens. And when I test things against a CPU it's in training mode while I have AUTO-block.
Frame data info taken from: http://forums.shoryuken.com/showthrea... Might not be accurate but it's the only thing we've got!
Posted by Redwolfx PSN: Redwolfx on March 24, 2009 at 3:40 p.m. #69
I mastered Fei long, and working on Gen now almost mastered him too, Gen is Easily one of the best new comers(return character) with his Switch Style double ultra and super, you can Super to ultra(any of the two), and Do many combinations with him, his jumping can switch between battle makes it harder to read. Best combination catching people off gaurd is Oga, Low kick (Switch Style) > Super > Ultra(Either), Catch them in the air is all timing.
You can Krane Style Jump over them MK to Low Kick > Mantis Style> Super > Ultra to finish the game anytime.
You can also Oga > LK > Mantis style > Gekiro (ex or regular )
So many thigns u can do
Posted by F3LON on March 24, 2009 at 7:11 p.m. #70
The combo does work better vs the computer but its not as effective vs online. But vs non shotokons it is a good way to keep the pressure up.
Posted by mp on March 25, 2009 at 12:30 a.m. #71
lol gen's hard challenges, especially the 2nd last one (still cant get it)... makes me want to vomit
Posted by asiantom on March 25, 2009 at 1:20 p.m. #72
F3LON, what I'm trying to tell you is that it's not a combo :P
You're not going to end up with a 10 hit combo. It's essentially spamming the roll. I use the world spam lightly btw. I just want it to be clear it's not a combo and we shouldn't think it's a combo. It's like saying Ryu throwing two fireballs one after another is a combo.
The series of Jyasen's will work as somewhat of a mix up I'm sure against PLAYERS who're trying to guess you're next move, but whatever a computer does is irrelevant to player vs player.
Posted by TKKT on March 26, 2009 at 8:43 a.m. #73
@asiantom,
if you read my post, i put combo in quotations because, as you say, it isn't a combo. it does however work at least 70% of the time against the CPU (even at hardest). it's total spamming of a move, and a half-competent player can break the chain easily.
Gen is definitely the funnest to play for me, but I still find he lacks a couple of tools. When knocked down, he doesn't seem to have much defense/reversaks against cross ups on wake up. His anti-air attacks (D+HK & DP+K) seem to have low priority. It's also a lot harder to catch jumping opponents with a jumping attack, his jumping attacks have weird angles.
Any help would be appreciated!
Posted by asiantom on March 26, 2009 at 8:56 a.m. #74
@TKKT,
Okay! We're on the same page then haha.
About the cross ups on wake up, Gen's dash is really quick and if you see the cross up coming his dash will get you out of that cross up situation. I usually use Gekiro against people that jump in. I do see a lot of people saying it trades a lot, but I rarely see that. It might be because I try to execute it early?
Posted by DR Jam on March 27, 2009 at 5:31 p.m. #75
I've loved Gen, well, especially since SF@3 (that's my fondest memory of him).
At first, it took me a while to get used to him in SF4, because Capcom decided to strip him naked of his target combos. If my memory serves me correctly, back then he had a few linkable normal attacks that required only the right sequence of input, and not some tricky link bar telling you when to hit.
Anyway, I'm getting better and better with. I love using him, because he's not cliche, he's hard to master, and can easily be underestimated since he's not popular since he's not really accessible.
Four o of his moves that I love to use, and work like a charm are:
1) Jump attack (Hp or Hk) + Hp + Gekiro (I always get at least 6 hits, often 8, it's not that hard--just hold the key for a second during the first hit, then hit it a second time, and then tap it as the hits connect, at a slightly increasing rate)
2) To go through projectiles} Oga (try to connect the best way you see fits) + d.Hk or EX Jyasen
3) Oga (after connecting) + Jyakoha (Super) or Rykoha (Ultra)
4) [if you cannot find an opening use the tricky c.Lk Crane sweep, then] • Zan'ei (Super) + Zetsuei (Ultra) (you have to do the follow up Ultra, and the opponent's body is in the air at about your neck's hight)
OBS: I don't see the point of using his other EX attacks (apart from the EX Rapid Slap which deals more damage)--His EX Gekiro is almost useless since it deals the same amount of damage. Does anybody disagree? I could learn something...
I consider myself above average, so, these moves are not really for novice players, the combos that require canceling in super/ultra, don't require a very sensitive timing, compared to other characters (e.g., Guile--my fav), but they do require quick and precise inputs, unlike a few characters (e.g., Sakura).
Posted by DR Jam on March 27, 2009 at 5:33 p.m. #76
forgot to add another basic one:
5) Jump Mk (also works as cross up), + Hp or Mp + Rapid Slap, this is the most basic. I think.
Posted by Panda on March 27, 2009 at 9:45 p.m. #77
Erm..not to call you wrong Dr Jam, but...
EX hands is borderline useless. It does less than 20 more damage than HP hands. Only possible use is that it can be linked to standing MK, which may create combo extending possibilities (EX hands -> mk -> gekiro maybe?)
EX Oga's the best EX move. Invunerable until get hits the wall, good for quick escapes. EX roll is an honorable mention to attack through fireballs.
After landing Oga without meter, you should go for Gekiro. it does solid damage, and nets you a good chunk of super meter. If you HAVE meter, you can land either super (Mantis OR crane), or ultra (again, mantis OR crane), or super into ultra (mantis super, into EITHER mantis or crane).
Biggest Damaging combo without meter: Crane Target combo, Crouching MP, HP Jyasen. Hard to land, because the opponent must be standing for the target combo to connect. Still wrthy of note, just for the damage and stun.
A more solid combo in crane is: Jump MK (crossup optional), crouching LK, Mantis crouching HK. Knocks down and does OK damage. If you have super, you can replace the mantis crouching HK with the mantis super.
Mantis super can be followed up with any ultra, or gekiro if you don't have ultra.
Posted by Peri on March 31, 2009 at 9:58 a.m. #78
Dr Jam Stated that you can Land a super after Oga (wall kick version )
However, if the conditions are right, you can Oga, jump into two HKs, then into Super or ultra. Lots of fun to do : )
Posted by Panda on March 31, 2009 at 10:14 a.m. #79
You should always, ALWAYS go for Zan-ei instead of Jyakoha, simply for the extra gekiro juggle (a fully landed HK gekiro fills about 1 full EX bar!)
Posted by ljay103 on March 31, 2009 at 3:59 p.m. #80
tired of playing ryu/ken/sagat etc?
try Guile - PSN: LJAY103
Posted by Shadekill on April 3, 2009 at 9:17 a.m. #81
Tip for Trial Hard 5:
To cancel into zanei, you MUST do half motion of Zanei once you MP. Immediately EX Rapid Slap (very short time frame, like 0.2 sec) while completeing Zanei motion. EX Rapid Slap should only hit once then it'll cancel into Zanei. Even if you press all 3P it'll still cancel into Zanei. After that you should be fine connecting Gekiro. One of the hardest trial IMO. Took me a while to complete it.
Another variation:
Once you master this, and I think no one will ever in a real fight, you can Ryokoha instead of Gekiro. Of course you've already thought about that. Cheers!
Posted by Shadekill on April 3, 2009 at 9:30 a.m. #82
@ DR Jam
EX Gekiro has less strict timing to complete or no timing at all. Whenever I EX Gekiro, I press K every about 0.5 secs and it completes all the time. Hope that helps
Posted by Zeekin on April 7, 2009 at 1:21 a.m. #83
For those having trouble consistently completing gekiro:
I think the trick behind Gekiro is partially to with positioning and the other part to do with timing. You'll want to have the guy positioned so that your feet are hitting around the chest area. Also You should time it such that the time in between successive kicks becomes shorter and shorter. So you wait the longest time before your first kick, less time before the 2nd-3rd kick etc until you're pressing the kick button relatively quickly (but never mashing).
Posted by Shadekill on April 7, 2009 at 12:53 p.m. #84
@Zeekin
I completely agree with you. The successive 4th-8th kick must be done much faster than 1st-3rd kicks.
Posted by Shadekill on April 10, 2009 at 10:40 a.m. #85
anyone who wants to fight a good Zangief/Gen, hit me up.
Gamertag: Shadekill
Posted by TAIKO on April 23, 2009 at 7:11 a.m. #86
anybody want to fight a good Gen? (went from ~2000BP to ~3800BP with Gen exclusively)
PSN : HARSHCRITIC
any tips fighting Blanka? Other than Gief, he's the only one who gives me trouble. cross up is no good due to electricity. the rapid slap stops the rolls, but leave you open to his slide. help!
Posted by ljay103 on April 24, 2009 at 7:59 a.m. #87
i'll add you TAIKO
Posted by TAIKO on April 28, 2009 at 5:28 a.m. #88
Definitely need some more advanced strategies for Gen. Started championship mode yesterday, got to G2(E) and no problem, but once their Gen's deficiencies are much more obvious. Besides the Gief match up (which is pretty once-sided, even with infinite amount of patience, his cross up is hella hard to escape), Sagat and Ryu are a pain with the fireball trap -> to uppercut XX focus XX ultra. Powerbeard on PSN plays a mean Bison as well. The tier rankings are definitely MUCH more obvious at this higher level of play.
After losing most of my matches in G2 with Gen (who I main), I switched to E.Honda, Blanka and Rufus, and won 1 tourney with each. Balanced?
Posted by (SiC) on April 28, 2009 at 9:36 a.m. #89
Little help plZ.
Hard trial #5. After the MP, the "Hyakurenko" it's possible with MP, or must with LP ?
Posted by MJ on May 1, 2009 at 12:23 p.m. #90
Man,I need to see how a good Gen deals with some of the stronger characters. Anyone have a few good fight on Youtube? Gen dosent have to win, just show some good strategies.
Posted by leetness on May 2, 2009 at 11:24 a.m. #91
can somebody how to do the oga i can do the jyasen but not the oga i dont understand it
Posted by rojomisin on May 3, 2009 at 4:47 p.m. #92
Gen may be weaker technically, BUT he is 2 characters in 1... which is a strength in the hands of a good player. I main as Gen, and I will say the only character I cannot beat with any frequency is Bison. With all of Gen's capabilities, his real problem is with the exception of his ultra his hits don't do much damage, so the 30 times you hit Sagat and Zangief don't matter because they hit you twice and you have no life left. Here are my suggestions to beat different characters:
- Zangief... use normals and jump away, if he gets in close, all you can do is try to get away, try EX wall jump. If he does the lariat dash once and do HP ultra. very difficult to crossup zangief, but j.medium kick can kick him out of lariat if timed right and hit hits his head. (not his arms)
- Bison... jump straight up and down and use jump punches, keep bison close to you, Bison is tough to beat up close, but nearly impossible to beat when he zones Gen and does distance attacks (head stomp, etc...) If you have other tips on how to beat Bison/Dictator tell me! I get physical anxiety when I play against Bison.
- Blanka... tough match, Blankas attacks seem to deal a lot of damage, and a good blanka player will use electricty effectively, but gen's medium kick can knock him out of it if timed right. use Gen's dragon kick against blanka's jumping attacks. if you have super or ultra meter and he fwd rolls,block and counter with super to ultra... over 50% damage.
- ChunLi... stay away from her, but be patient, cross her up and make her jump, then just dragon kick. you can't beat her in a poke contest, but most chunli players jump alot, so dash back to zone and do dragon kick.
- Ken/Ryu/Sagat/Guile... any fireball thrower, mix up your styles to confuse the distance he can jump. Gen's jumpin ability is strong and you can punish with med.kick to HP mantis or crane HK or link. Sagat is the most difficult because of the high and low fireballs, but they have to throw low fireballs eventually ;D
Gen is a very good character, maybe not top tier but there are so many things to do with him it's fun if anything. I wish they would have kept chain combos from alpha 2&3
Posted by Shadekill on May 13, 2009 at 6:13 a.m. #93
@MJ
I'll give you a good Gen fight. My xbox gamertag is Shadekill. Add me.
Posted by MJ on May 14, 2009 at 7:57 a.m. #94
@Shadekill
Sorry, but I'm on PSN...
Posted by Mach on May 16, 2009 at 5:10 a.m. #95
Gen is one of my favorite characters. His legendary assassin techniques are awesome.
Posted by JustagoodFrenchGenplayer on May 20, 2009 at 2:07 a.m. #96
Hello Shadekill I have a Xbox I m gonna add you GT just to see your level because most of my opponent consider that I m very good gen player.
By the way rojomisin are you on Xboxlive?
See you soon
Posted by JustagoodFrenchGenplayer on May 20, 2009 at 2:32 a.m. #97
Posted by TAIKO on April 28, 2009 at 5:28 a.m. #89
After losing most of my matches in G2 with Gen (who I main), I switched to E.Honda, Blanka and Rufus, and won 1 tourney with each. Balanced?
At the moment I m in G1E,
Gen is a difficult character to control he has so many moves but I think the best way is to focus on the dangerous moves when you play with him :
- Gekiro
- Oga after Ultra
- pressing with medium kick
- jump with medium kick in the back of the opponent after crouching light kick then super combo + ultra combo
Good luck :)
Posted by asiantom on May 20, 2009 at 10:13 a.m. #98
@Shadekill and JustagoodFrenchGenplayer
I'm going to add you guys to play around :]
JustagoodFrenchGenplayer what's your GT?
Posted by @Shadekill on May 22, 2009 at 7:33 a.m. #99
Good fights, your Honda was good to learn from, I don't play many. Good to learn that I can't stay close to Honda, the command grab is brutal >.<
Posted by asiantom on May 22, 2009 at 10:48 a.m. #100
the @Shadekill post was me :D WOOPS
Posted by Shadekill on May 22, 2009 at 1:16 p.m. #101
@asiantom
Yeah, great fights. I had trouble with your Gen which was I must say pretty wicked. I suppose you were using a fightstick with turbo on? Those chains were close to impossible to pull off. Anyway, GGs again.
Posted by Shadekill on May 22, 2009 at 1:21 p.m. #102
@asiantom
I meant that MP > MK > rapid slap > MK > rapid slap or watever that is was awesome. I tried doing that in training and it's pretty darn hard. I guess harder than El Fuerte's infinite loop.
Posted by asiantom on May 26, 2009 at 11:56 a.m. #103
@Shadekill
Turbo! I'm insulted! JK, they weren't turbo though but I do have the TE stick. It took a long time to get down but it's pretty easy to do once you get them.
Check out the SRK forums (http://forums.shoryuken.com/showthrea...)
MK > Hands is an amazing poking tool. What I do is press the following buttons one after another in quick succession, MK, LP, MP, HP, MP, HP. then I repeat that for the second round.
If you're using an xbox pad I feel it'll be very hard to do, but on a stick it a lot more managable.
It took me about a month to get it as solid as I have it now. :]
Posted by Shadekill on May 27, 2009 at 7:04 a.m. #104
@asiantom
Holy crap, I didn't know that MK > handslap is so good that they made a forum for it. Even worse, the way to execute it is insanely hard! I've been playing fighting games since I was a kid and never came across with sometihing like this. But I must say, it was pretty effective though. Surprises the hell outta me when you MK > handslap. I was like, WTF?! how did.... how the... what the... I'm gonna try that in training!! Only dissapointing is that I don't think that piano/slide method is doable in controller.
Posted by asiantom on May 27, 2009 at 10:36 a.m. #105
@Shadekill
Ah yes, if you're on a 360/ps3 controller, or a fightpad this is going to be hard :[
Stick is the way to go!
Posted by Da Legend on June 12, 2009 at 12:34 a.m. #106
Gen is WEAK and if you've been beat by him YOU SUCK worse than a NOOB. FOOLISH WELT LOL!!!!!!
Posted by Oculus-Orbis on June 14, 2009 at 1 a.m. #107
@Da Legend
Gen is not weak, he happens to have the single strongest normal in the game(stronger than Zangief's), the highest hitting combos, as well as unparalleled juggle ability.
And btw, it's,"Foolish whelp." Not welt.
And who do YOU use, Ken or Sagat? hahaha
Posted by asiantom on June 15, 2009 at 10:49 a.m. #108
@Oculus-Orbis
I agree, I don't think Gen is weak. I mean, I think he doesn't hit hard and has no health, but he makes up for that with his mix-up.
What strongest normal are you talking about? His [KKK] cr. HP?
Also, do you think Ken is as powerful as Sagat? That is what I gather from you asking if Da Legend uses Ken or Sagat.
Ken is mid-tier at best, he has a Kara-throw and some pretty easy links but it doesn't make him hard to be because he doesn't have that many options. If you're putting Ken up with Sagat than I'm not sure what SFIV you're playing ;]
Posted by Oculus-Orbis on June 18, 2009 at 2:26 a.m. #109
I'm used to using Dhalsim, so the health thing doesn't bother me much(except against Zangief, haha)
And yes, that's the normal I meant.
No, I don't believe Ken is as powerful as Sagat (It was merely a scrub joke at Da Legend's expense).
I agree with you entirely on that matter.
Posted by MetalxHealthX on June 23, 2009 at 2:38 a.m. #110
foolish welt? rofl
Gen is really fun, he may not be as "strong" as the top 4 but hes no joke, hes solid mid tier and i expect him to climb the ladder after about a year.
and dude saying Ken isnt comparible to Sagat i dont completely disagree(though imo Sagat is usally over exaggerated), but try getting hit with his Target Combo -> EX DP that kinda damage is ridiculous. id also place him above mid tier, maybe not top 5 but top/mid-top tier imho.
Posted by Oculus-Orbis on June 23, 2009 at 11:14 p.m. #111
True, but the good thing about SF4, is that it's a bit more balanced than prior fighters. Sure the tier list is a great start, but if you read the data used to compile the list, you'll find it's very close. Only certain bad match-ups will tip the scales. Besides, the game is young, and the tier list is ever changing. Not to say it doesn't mean anything at all, but, it is a hypothetical system which doesn't truly guarantee that much, save for slight favor in certain situations.
So in essence, what I'm saying is that you can become world class with any character(yes, even Dan). You will simply have to try harder, think quicker, and employ greater strategies, with the lower tier characters.
Posted by wolverine on July 9, 2009 at 6:45 a.m. #112
how can i charge any way i cant do any charge i dont know what is the technique plz can any one tell me how
Posted by Headbiter on July 9, 2009 at 9:06 a.m. #113
I have a little issue concerning Gen's 4th trial-challenge, the first move. I get down the heavy kick and medium punch easily, but due to the distance that builds up during the punch the following Gekiro always hits empty air.
First I thought I'm maybe too slow with the keys (yes, playing on PC) but I'm already at the point where sometimes I do the gekiro right after the kick, because I give the "Punch-order" in the little timegap during the kick where it isn'T recognized.
I honestly can't figure out what I'm doin wrong here, so if anyone has a tip, please tell me. By now I already mastered the Oga-Ryukoha-Combo but I don't get past that Kick-Punch-EX Gekiro-Combo. T_T
Posted by Oculus-Orbis on July 11, 2009 at 9:23 p.m. #114
Have you tried integrating the standing MP into the (EX)Gekiro command?
example:
1)Jump-in HK,
2)forward+MP,
down,
down+forward+2xkick.
Posted by Buayadarat on July 12, 2009 at 11:19 p.m. #115
although Gen has low stamina, and deals low damage, but Gen makes up with his insane mix up capability (his Crane and Mantis j.mk), and did anybody realize that Gen has ridiculous invinsible frames when doing a FA, even when chun li have done a back dash after hitting Gen when he is charging, Gen would still hit Chun li, and his hand is not touching her.....crazy
Posted by rojomisin on July 14, 2009 at 12:57 p.m. #116
@JustagoodFrenchGenplayer
I'm on PSN...
i will send some of you Gens invites if you're on PSN... I rarely lose gen mirror matches... maybe I haven't found enough good players... i think mk-hands is good but not the be all end all of gen strategy, though it is the best way to punish, though Fierce Hands does a lot of damage in itself, so does the fierce roll if you're already in crane stance.
As I progress though G2, the EX Oga is really key... not only saving me but allowing me to pull out the close ones more often! good stuff. I love head stomping Kens as they wake up! I've seen it beat Ken's ultra if ken's comes out too early.
Posted by Alf Huckett on August 5, 2009 at 5:30 a.m. #117
Guys. Bit of advice. I can do all of Gens moves, including the EX Wall Kick. But can't figure out how I am doing the Ex Wall Kick. The one where he goes off the opposite wall. Can someone please tell me how to do it....
Ta
Posted by SecretCharacter on August 5, 2009 at 2:55 p.m. #118
It's not the EX that goes off the opposite wall. It depends on the direction you are holding when Gen takes off. If you arent holding a direction then Gen will automatically go to the closest wall.
The only thing EX has differently is that he is invincible untill he touches the wall.
and to #115. You should never use EX Gekiro. It doesn't do anything better than the HK Gekiro ecxept make it easier to input the commands.
Just practice this timing:
HK.1.2.HK.HK.1.2.HK.HK.HK.HK
Posted by Alf Huckett on August 6, 2009 at 3:53 a.m. #119
How do I get him to go off the far wall?
Posted by Headbiter on August 7, 2009 at 10:51 a.m. #120
@#119
#115 did answer to my question about my trial-challenge question.
@#115
Thanks, that indeed was the little thing that I missed
Posted by Oculus-Orbis on August 8, 2009 at 3:53 p.m. #121
@ SecretCharacter #119,
I was answering a question about a trial-challenge, not in any way, suggesting the use of the EX gekiro. I personally, only use standard Gekiro, and consistently complete it when I do.
@Alf Huckett #120,
You must charge downward, then press UP-FORWARD + K
to go the far wall.
Posted by Headbiter on August 10, 2009 at 5:55 a.m. #122
So, next question from me. ^^
After I played quite some matches (even encountered a Seth and two Roses between probably 400 Kens, Ryus and Akumas)I got quite the hang of playing Gen in the looower tiers.
But two characters really get me and I never ever won even one match against them.
The first one is Sagat. I can't get near that beast. Okay, I get near him and I can hit him quite some times, but even when I'm really lucky I beat them down to only 50% at best. Usually they get me on distance with this crouching jump (which appearantly makes the whole character one frigging attack-zone) and then spam the fire...thing. And the smart Sagat players also completely block out my Oga (all varieties of them) by jump-kicking...whic also makes the guy seemingly invulnerable.
And the second one is Blanka. God help me, I can't figure that guy out. His cannonball-attacks I can only block and then he practically bounces back at a healthy distance again. And should I ever manage to put him even in the slightest defense, he goes electric and the only way to break that is the falling kick, which also causes damage to me.
I'd be thankful for any advises concerning those characters.
Posted by SecretCharacter on August 10, 2009 at 7:35 p.m. #123
Ok Headbiter. Ill start with tis first. Go to the SRK forums for more info.
Starting with Sagat. Sagat isn't very mobile and Gen is. Pretty much the only way Sagat can move quickly is by his tiger knees. What you ned to do is close the gap and pressure him into a corner. Sagat is probably playing defensivly since that is where he is best. Get in poke range and start nailing him with mantis mk-hands, and crouching fp. I can keep going but you'd be better off going to th Gen tread on SRK. Just keep pressuring Sagat and zoning him. Oh and dont make 1 mistake.
Blanka is trickier. Because everything Blanka has beats anything Gen has. Here is the Golden answer that will help you entirely tho. Blocked blanka ball = ultra, and Here's the platinum answer. Blanka ball on hit = super. thats right. if you have meter and he hits you with a ball you can punish him with super/ultra for HUGE damage. Infact, once you have super, start baiting in the ball by doing empty FADC (backdash) untill he hits you.
Again i could keep going, but you'd be better off going to SRK. See you there!
Posted by seanomega on August 11, 2009 at 12:28 p.m. #124
is it more powerful to do the punch super into punch ultra or kick ultra?
Posted by Headbiter on August 11, 2009 at 1:40 p.m. #125
First if all, thanks for the tips, SecretCharacter
But unfortunately after several more frustrating matches I've decided to give up on Gen. Maybe I don't bring enough frutration-resistance or I lack the reflexes of a coffein-driven rabbit but I'm fed up with Gen.
After weeks of low defense, ridiculous damage, dodgy collision-detection and a character with such an incredibly low mistake-tolerance that even dropping your guard for a quarter second can cost you an almost certain vicotry against even the most unskilled shoto-players I'm sick of it. Pure frustration is not what I'm looking forward to when playing a game. And I'm in the lower tier regions, don't even want to imagine the adrenaline-amount you flush through your body when succesfully playing Gen in the upper tiers.
I really like Gen as a character and I damn sure tried to like playing him, but until Capcom gives him at least a better defense I'm done with that character. Really a shame in my eyes because I loved playing around with his stances and mixups but in my eyes that's not worth sacrificing the fun in a game.
Thanks again for the quick answers to my questions and have fun with the old man.
Posted by Tiny Old Man on August 18, 2009 at 5:37 a.m. #126
@#126
Don't give up on Gen "Headbiter" - persevere with him. I know the frustration that you're feeling as I go through it too.
Gen has an EXCELLENT cross up (XUP) game. Abuse jumping MK in crane style (jumping over the opponent).
The following combos work wonders for me:
1. (Crane) XUp MK -> Crouching LK -> Crouching MP -> Oga -> (Mantis) -> Gekiro (Crane whilst Gekiro'ing) -> Oga -> Gekiro
2. (Crane) XUp MK -> Crouching LK -> (Mantis) -> Crouching HK Sweep
3. (Crane) XUp MK -> Jump straight up MK -> Xup MK Again -> into Combo #1 above
4. Oga -> Super (Crane)
5. Oga -> Ultra (Crane)
6. And the grand daddy of all combos:
(Crane) XUp MK -> Crouching LK -> Super -> Ultra
Stick with Gen. He can be hard work to play with, but its a great feeling when you win (or lose) and receive an email shortly afterwards from your opponent with his compliments for using Gen. He is a rare character, but is deadly in the right hands !
Another Training Tip:
Switch to the Training mode and put the Super and Ultra meter settings on to "Permantently" filled. Then practise the Mantis super constantly from side to side. This will help your timing when trying to pull off the super->ultra combo. Set yourself a goal (e.g. 10 supers back to back) and try beat your high score. Practise doing Gekiros after the super too, as well as the Crane Ultra.
Posted by asiantom on August 19, 2009 at 6:34 a.m. #127
Gen is a very good character. He's very hard to play with that much is true, but he still has the tools to win.
My main question to you Headbiter is "Can you do MKxxHands?". If you can, that's great. If you can't, you should learn. MKxxHands makes Gen a huge threat and extremely fun.
But it's a game, play who you'll have fun with.
Posted by j4zzm4n21 on August 19, 2009 at 11:46 a.m. #128
gen is amazing all i miss is his "k.o counter" super combo from alpha 3.wish guy was in this game i was a beast with him.
Posted by yes4me on September 5, 2009 at 12:56 a.m. #129
Done playing with Gen. Unlike other character, I didn't spent too much time learning him since he was my main in SFA3. In my personal experience, he is not as good as SFA3, but he is mid tier. His crane is much better than his mantis unlike in SFA3... imo he reminds me Gouken and Honda for pokes, Abel for the jumping part, Rose for the movement and low damage.
For anyone is trying to follow my progression:
Gen is the 14th character I learned. It took 217 times in G2 to get 1000cp
Posted by jm21 on September 9, 2009 at 2:26 a.m. #130
dude i understand your pain characters like gen are not as good as their a3 counterparts tried him online and he's only good in g3 once you hit g2 it's over.always get zoned and srk'd to death.
Posted by asiantom on September 9, 2009 at 12:20 p.m. #131
@yes4me and jm21
You guys are doing it wrong. First of all, g3, g2, g1 whatever. Online doesn't mean anything. The only thing "grades" show you is how much time that particular person spends playing online. I've fought too many scrubs that have a gross amounts of GP - but they're just complete trash.
Second of all, I want to know if you guys are blaming Gen for your shortcomings or are you guys just looking for a character who requires less work and has better tools to make things easier.
This post came off aggressive, but I don't mean to be.
Posted by yes4me on September 11, 2009 at 10:08 p.m. #132
While online gameplay may mean nothing to you (asiantom), it is the only way I play and meet other people. I have never join a tournament (including EVO) and don't intend to. And when I play online, I use it as a tool to find out how great is a character and his weakness. You may not know but on PC, there is no life at G1. I made a new account just to play again G3&G2! My only fun consists in not getting owned 2 perfects in every games I play.
My other personal goal is to come up with my own tier list based on my online style... and I 100% agree it is not correct (since Rufus is a low tier in my hand), I still find Gen a mid tier character. If JiBbo was playing Gen, obviously I will get owned: He is a pro, and his Gen is top tier. I am not JiBbo. My Gen in SF4 is mid tier.
Regarding SFA3 and SF4, I personally feel Gen in SFA3 was like a fun combo God. In the corner, he could jump HK*2, jump HK*2, into super grab... or that super with a timer... but he can't in SF4. His pokes come out slower; his combo are harder to pull due to lag; his dive kick is slow too. I am feeling I have too much work to pull any victory. In short, SF4 Gen is not as fun as SFA3 Gen.
That been said, you are all free to play Gen. imo, he is not bad, but he is not great either. Please don't get me wrong. I personally love the fact that Gen has 2 stances. It gives Gen more options - my 2 cents
Posted by Gen Aficionado on September 14, 2009 at 4:39 a.m. #133
YES4ME, thank you for reminding me that great super with a timer Gen had. It was loads of fun doing that Super and watching your opponent slowly lose his health while he goes into a frenzy of desperate moves to hit you in an attempt to stop the timer. lol. Capcom, what have you done?!
Posted by SecretCharacter on September 14, 2009 at 8 a.m. #134
@ asiantom
This kids just dont know.
Posted by tempo on September 14, 2009 at 5:19 p.m. #135
light kick gekiro question, i can get 8 hits using heavy, 7 with medium and with light.. err, 5 lol. Is it me or light gekiro only hits for 5? (sfa3 sure was all 7). thanks in advance.
Posted by tempo on September 14, 2009 at 8:58 p.m. #136
ahha! light kick=6hits ¦] (thanks self) np, amature.
Posted by jimmz007 on September 19, 2009 at 2:49 a.m. #137
hello to all the street fighter fans! gen for me is the ultimate challenge, there are so many players out their on line that have mastered the fireballers you now how u r! i was once one too! but dont u think it gets a bit boring.
theres nothing better that kicking there haduken ass with some well timed punchers a wall kick then a ultra from no where. try it, its so satisfying.
Posted by cowboy_soultaker on October 3, 2009 at 11:25 p.m. #138
@tiny old man
Man, I don't know if you still check the board here but is that first combo you list real? oga to gekkiro to oga to yet another gekkiro? I will try to do it on my own but is there a trick to that?
BTW whats it take to get Tiny old man's combos into Gen's article? seems like it'd be beneficial.
I'm learning stick AND trying to nail gen down. but I am used to disappointment as my current main is vega >.>
Posted by cowboy_soultaker on October 3, 2009 at 11:40 p.m. #139
btw...if you're going for oga, and it hits, the lag lets you get hit conformation for mantis sp to mantis ultra.
so you have (crane) oga => (mantis) special => (mantis) Ultra. This has attack data of 670 dmg and vs. balrog that takes him from gold to below half health. while the crane specials are flashy (i am partial to (mantis) special into (crane) ultra) it just cannot compare to the back to back mantis sp ultra
Well okay, I compared the attack data.
oga => super (mantis) => Crane Ultra nets 659 attack data
oga => super (mantis) => mantis ultra nets 670 attack data.
back to back, just super and ultra, they are off by points, but i think the damage scaling is what gimps the crane ultra. The difference is arguably negligible, however the 11 points of damage could be the difference between winning and losing. also arguably, getting a random oga off at higher levels is risky.
Posted by cowboy_soultaker on October 4, 2009 at 12:55 a.m. #140
sorry, me again. I am comparing attack data again. Please don't hate me for breaking down your combos, I am really taking a new interest in gen thanks to them.
attack data for xup mk => lk => (mantis) sweep nets 190 dmg
If you switch that mantis chang-up to crane sweep it gets you 16 more damage at 206.
I am understanding where you are coming from on some of those combos. xup mk to straight jump mk isn't necessarily a link (at least I can't link it) but that aside it's a great idea for a mix-up game.
DR. Jam's xup mk => (mantis) hp (2hit) => rapid hands nets 268 and is a pretty strong cross up combo.
you can also link xup mk => lk => (crane) super for 350 dmg.
thats 100 pts of damage more then what I would consider one of his staples oga => gekkiro. I can't complete heavy so i used ex and that netted the 250 dmg.
crunching numbers with Gen could be valuable in the long run as he doesn't get many chances to mix things up. and chances are you will have 1 ultra per match, with high probability of having both.
also, in theory, doing setups into the roll, like (crane) cr. lp to hp roll to ex Cancel lv 3 could prove an invaluable mixup, you could lp Hands into special into ultra. Roll doesn't link via ex cancel into hands that I can tell, at level 1 or dash cancel. Of course i could be just noob and can't pull of that link but going level 3 could catch them by surprise, absorb an attack etc.
One last comparison, the staple I mentioned above, oga to gekkiro...the ex version does 251 i calculated, which I am guessing is a handful of dmg ahead of the standard heavy. You can just do oga into the crane 2 hit jumping heavy kick and get 240 dmg (200 if you miss 1 hit). this is faster, and possibly safer then doing a gekkiro. BTw, you need apx 2 squares of distance to get the second hit.
btw, xup mk (crane) to cr. lk to mantis special to mantis ultra does 577. (crane ultra is 573)
Posted by AMurderOfCrows on October 10, 2009 at 2:09 p.m. #141
A quick note
Standing HP (Mantis) into super (mantis) into ultra (mantis) nets 650. OOG tends to get punished way too much for me to like using
Posted by cowboy_soultaker on October 10, 2009 at 5:01 p.m. #142
@141
I agree. Thanks for the idea. I see that to do this you have to cancel the first hit. is there a lead in to the hp so that you have a hit confirmation before throwin the special out(sorry I am still learning gen)? I tried xup the crane j.mk. I suppose forward jump hp into hp would work.
Posted by cowboy_soultaker on October 11, 2009 at 4:56 a.m. #143
*cancel after the first hit. sorry if that comment caused any confusion.
I am working on adding a little bit of rushdown to my Gen game. FADC or regular dashes into HP (1 or 2 hits) into rapid hands seems to help put pressure on. Also, I am surprised at how often my jump in HP (mantis), HP (2 hits) rapid hands connects. If you connect with jumping HP, you should be able to get the standing HP and hands out, which will put you at a safe distance. When your opponent has your Oga game read, might not be a nice mix-up.
Posted by Silent-j1 on October 12, 2009 at 7:36 p.m. #144
i have a level 4500 Gen online, for anyone who wants to try him out. i know a lot of people stray away from him online, but i've been practicing and i think i do pretty good.
PSN tag: Silent-J1
Posted by plx on October 20, 2009 at 12:59 p.m. #145
Are we going to see a Combo list here anytime soon?
Posted by cowboy_soultaker on October 24, 2009 at 3:09 p.m. #146
it takes someone to compile the combos that are favored, and email them to the webmaster ("contact us"). You could also post it in the forums.
Catalyst (the guy who does all the website stuff) has a lot to do so I don't think he's checking the comment threads for combos and what-not.
Posted by D33PSP4C3 9MM on October 25, 2009 at 8:25 a.m. #147
O.k. i tried the speed up method for Gekiro but that rarely worked. I tried the balance method that worked more than speeding up, but i can never finish these damn kicks. I know everyone is tired of hearing this crap, but could someone give me a hand on this one.
Posted by sx on October 29, 2009 at 12:14 p.m. #148
KOTAKU!
Posted by corybell on November 9, 2009 at 11 a.m. #149
HK off the wall jump can combo into crane ultra.
Similar to Ryu's jumping MP into ultra, Gen can do a jumping (crane) HK, into crane Ultra. By far, I say that Gen's crane super/ultra are better.
Posted by @149 on November 9, 2009 at 5:24 p.m. #150
No
Posted by ducked on November 15, 2009 at 3:47 a.m. #151
i wish they improve gens stamina
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