
Hadn't they changed Fei Long's Flying Kick into a regular Down, Down-Forward, Forward Kick motion for SSFIV?
Gekkinken is just downforward, downforward kick. It isn't the best counter, so it doesn't counter EXs or Ultras. But it takes off loads.
Can anyone tell me why alot of the top Fei players always use the HP > Rekka instead of the HP > FK when they block a SRK or crumble an opponent?
Because the HP > FK does like 260 dmg if done successfully or 195 dmg when the timing is a little off.
While the HP > HP Rekka does like 180 dmg and the stun dmg is also lower..
Or is it just used to get an opponent in the corner?
I really got a feeling I'm missing something big here XD.
@Someday
Ultra II isnt that useless. Most the time when I pick it I use it to scare the opponent into being more careful and since it has an easy motion you can easily buffer it every time. It mostly is a scare tactic in my opinion which allows fei to go on the offensive more thus adding to his corner pressure and wake up game.
@SomeDude
Yeah it is used to put the opponent into the corner. Some of Fei's best pressure is done when the opponent is in the corner. You do sooo much and pretty much pin them down with the right kind of pressure and decision making. That is where all your mind games of old come into play.
For general interest; Just noticed fei has a kara throw, using HK, but it only steps him forward the tiniest bit (he steps about as far as the length of one of the small squares on the floor of the training stage) so it's probably not that useful.
@ NumeroGaijin
Ok,thanks for clearing that up ^^.
Anyways Ultra 2 isn't that bad,it works wonders on aggressive opponents (which alot of Ken players tend to be).
It saved my butt alot of times when people don't pay alot of attention to which ultra you have,tho most people will fall for it once and then try to bait it.
And nothing gives more satisfaction than winning from an opponent with Ultra 2 when you're at like 5-10% health.
Still,I'm trying to main Fei but Fei really feels like the workhorse of SF.
Constantly pressuring and tryin to mix it up while Shoto's in general get the same results with a couple of basic attacks.
@SomeDude
I've recently begun learning Fei as well and a couple of my friends play insanely aggressive Balrogs. I lost a ton until I found a gameplan that works wonders. Really focus on taking his jump-ins aways with flame kick, really anticipate it. The second part is when he gets in with rush punches etc... use your crouching light kick, crouching strong and crouching fierce to keep him out and from moving forward (I'm not sure how but it beats out Rog in the poke game). I know it sounds weird but your best offense is defense against Rog. Read him well.
looking to improve my fei any matches against you guys would be a great help. psn gtag jazzman21
@spidii
Thanks for the advice.
I'll try to play more defensively and use your Balrog-tactic the next time I find my next boxing victim :).
I'm winning alot of matches tho with Fei and I must say that the only characters I currently have problems with are Adon (most Adon players I come across are good),Rufus and Balrog.
For some reason,Guile's are really easy to beat.
But I must say that I love playing as Fei and if we'll ever see DLC characters in SSF4,I hope it's Karin (my main in SFA3).
Since she comes close to emulating the Fei-experience ;).
Anyways,If anyone from Europe wants to play some Fei mirror matches.
My psn : shallowmik3
men i am new at site and i can say that this is a fantastic site but i saw the trial challenge video and just cant bealieve it i have tried with all chars and always got stuck at level 4 trial challenge at normal i love fei long but i always stuck i just cant understand how to connect the moves i am good at street fighter and i press the buttons very fast and quickly but i can connect the combo to pass the trials can help me plz?give me some advice maybe ?thanks :D
I don't know what you need help with because you're very hard to understand but if you're talking about things like (standing medium punch to crouching medium punch) then it's a link, not a cancel. You wait until you've recovered from the first attack then do the second one. They don't cancel into each other.
There's nothing wrong with Fei's super,it's pretty good (compared to most).
I agree tho that his Ultra isn't great but most of the time you'll have enough oppertunities during the match to land it.
I'm really looking forward to the DLC characters,can't wait for the Fei / Yang match-up.
To the people that have a hard time connecting the super after a tenshin.
Try tenshin -> cr.mk -> super (way harder to miss ;) + 450dmg instead of 370).
You could also go for the cr.mp but gives a bit less dmg (not much so choose whatever you prefer).
I'm planning a Fei Tutorial for Pad players, anyone interested? topics covered include
1. Best Pokes
2. Hit Confirms
3. Pokes
4. Combos involving rekka
5. Setups
6. Plinking on Pad with Fei
do you think is a good Idea
^ i would very much appriciate that.I could use some fei help :).
thnx for putting the time in man ,loads of stuff that will really help me./me tips hat for interwebs ppl that actually contribute and help ppl around .
glad to be of help. if you have any questions let me know. PRACTICE is the key
am going to work on Part 2 of my tutorial, its going to cover the following
-Bread and Butter Combos
-Best punish in different situations
-Safe Jumps (still researching)
-Shortcut motions
-General Tips
its going to take a while, I want to really make this one to be better than the pervious one. will release it as soon as I can
This is my third and last tutorial on Fei Long. lol, I never thought I will make three.
fei long matchup guide against abel, http://www.youtube.com/watch?v=lqMY4J...
Anyone got any tips for practising fei longs inputs (db half circles and such), combos and timing i'm being murdered online and i think its due to miss timing combo's and completely missing chicken wins and rekkas
Can anyone help or give me tips on Fei longs light punches/kicks to rekka's? his "bread and butter" combos.
cr. lk, st. lp, cr lp, rekka's for example.
if i just do a cr.lp into rekka's it works everytime, however when i do a longer combo it works 1/10 times for me.. its really strange i have tried faster pressing or the buttons, slower, timing.. getting nothing... ANY help would be appreciated. thanks
@142
I assume you mean that your rekkas arent coming out. There's two possible reasons:
1) You've chained your crouch light punch from standing light punch instead of linking it. To be honest, if you're literally never getting rekka out than I doubt this is the problem.
2) Your crouch light punch cancel to rekka needs work. I had this problem until I sat down and figured out what was causing it. It's possible that you're starting your rekka motion, pressing punch to crouch punch, and then pressing punch again to cancel into rekka. This actually makes your rekka cancel too quick. In other words, your crouch punch hasn't even hit yet and your rekka input is already done! You can't cancel something that hasn't even hit!
To correct this: Go to training mode. Press your crouch punch immediately at the start of your down input, then execute the quarter circle right after your button press. Make sure to finish your rekka punch input when your stick input is on forward. A rekka will not come out if your input is done while you're still holding downforward.
To recap:
Start crouch punch at the SAME time as you start rekka motion (from down input), not slightly after you start rekka motion (downforward input).
Make sure you input punch for rekka when your stick is facing forward, not downforward.
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