Fei Long Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on March 12, 2010

Special Moves
148
158
168
186
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• Rekka Ken (Dash Punches) •
Fei Long dashes forward with his fist. The initial motion can be repeated up to three times, resulting in a three hit combo if you're fast enough.
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140
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• Flame Kick (Shien Kyaku) •
This command performs a move fairly similar to a Dragon Punch (Shoryuken). The attack is pretty easy for most of the cast to punish if they block it, but it will also counter most other moves in the game if timed correctly and used from the proper distance.
100
110
140
100
• Flying Kick (Chicken Wing) •
*First hit is Armor Breaking*
Fei Long flips forward doing a series of kicks which can hit up to three times. The button pressed controls the distance and strength of this move, with the heavier buttons flying forward the most distance and doing more damage.
All three versions have a few very short frames of animation which you can use to travel through projectiles, but Hard Kick offers the largest window. On the other hand, the EX version can completely travel through them without having to worry much about the timing.
While the first hit of your Flying Kick breaks armor, it can be difficult to hit some of the cast members with it, because Fei Long attacks pretty high when he initially does this move.
This move can also be blocked low, for some odd reason.
(When close)
• Flip Grab (Tenshin) •
EX Moves
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158
168
186
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• EX-Rekka Ken (Dash Punches) •
This move will eat a single projectile when it gets to a hittable state. It's important to note the difference here, while many other EX moves allow you to travel through fireballs, this actually negates one but only when Fei Long's fist is fully sticking out.
Note that this only works against one projectile, trying it against an EX, Super and Ultra projectile will cost you a healthy portion of your life.
Your EX-Rekka Ken has the same range as the Medium Punch version and the same (fast) start up time as the Light Punch type. It also does more damage than all of Fei Long's regular Rekka Kens.
The trade off is it has the same recovery time as the Hard Rekka Kens, meaning you can be punished if you don't hit on the third attempt.
There are times when the extra range, damage and being able to blow through a fireball is handy though, but overall this move doesn't offer a ton over your regular Rekkas, so you'll want to use it modestly.
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• EX-Flame Kick (Shien Kyaku) •
Use this when you want more damage and range than your regular Flame Kicks. Your EX-Flame Kick hits three times and makes Fei Long a bit more scary, as your Hard Flame Kick has a bad habit of whiffing after the initial hit if you're too far away, something that doesn't often happen with the EX attack.
100
110
140
100
• EX-Flying Kick (Chicken Wing) •
Your EX-Flying Kick travels completely through projectiles, and flies almost full screen, a bit farther than the Hard Kick version. If the last hit connects you can follow up with a quick move to perform a combo.
This attack is also safe on block if the last hit connects, meaning you cannot be punished.
The only drawback besides taking EX meter is this does the same damage as the Light Kick Chicken Wing, but in most other respects it's very close to the Hard Kick version.
(When close)
• EX-Flip Grab (Tenshin) •
Gives you a bit more range and a slightly faster start up time than Fei Long's regular Flip Grab.
Super and Ultra Moves
400
344-495
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• Rekka Shin Ken (Super Dash Punches) •
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• Rekka Shin Geki (Ultra Dash Punches) •
Video walkthrough of Fei Long's Trial Challenges in Street Fighter 4. Watch ►
Movie courtesy of Kalelulen4
Walkthrough: How to complete Fei Long's Trials in Challenge Mode
Going through all 10 of Fei Long's Trials will give you a pretty good idea what his core combos are and how to use most of the moves.
While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.
If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.
| Normal: Trial 1
• Towards + Light Punch and Light Kick (Throw). • Back + Light Punch and Light Kick (Throw). • Towards + Medium Kick. • Towards + Hard Kick. |
Normal: Trial 2
• Rekka Ken 3x. • Flame Kick. • Flying Kick (Chicken Wing). • Flip Grab (Tenshin). • Rekka Shin Ken (Super). • Rekka Shin Geki (Ultra). |
| Normal: Trial 3
• Crouching Light Punch, Cancel into Rekka Ken 3x. • Standing Medium Kick, Cancel into Flame Kick. • Standing Hard Punch, Cancel into Flying Kick. • Standing Hard Kick, Cancel into EX-Focus Attack. • Crouching Medium Kick, Cancel into Rekka Shin Ken (Super). |
Normal: Trial 4
• Jumping Hard Kick, Crouching Light Punch, Cancel into Rekka Ken 3x. • Jumping Hard Kick, Standing Hard Punch, Cancel into Flying Kick. • Flip Grab, Standing Hard Punch, Cancel into Flame Kick. • Jumping Hard Punch, Crouching Medium Punch, Cancel into Rekka Shin Ken (Super). |
| Normal: Trial 5
• Crouching Medium Punch, Link into Crouching Light Punch. • Standing Medium Punch, Link into Crouching Medium Punch. |
Hard: Trial 1 • Hard Kick Flying Kick, Link into Standing Hard Punch, Cancel into Rekka Ken 3x. |
| Hard: Trial 2 • Jumping Hard Kick, Crouching Medium Punch, Link into Crouching Medium Kick, Cancel into Rekka Shin Ken (Super). | Hard: Trial 3 • Jumping Hard Kick, Standing Light Punch, Link into Crouching Medium Punch 2x, Cancel into Rekka Shin Ken (Super). |
| Hard: Trial 4 • Hard Kick Flying Kick, Link into Standing Hard Punch, Flame Kick, Focus Attack Dash Cancel, juggle with Hard Kick Flying Kick. | Hard: Trial 5 • Jumping Hard Kick, Standing Light Punch, Link into Standing Hard Punch, Cancel into Flame Kick, Focus Attack Dash Cancel, juggle with Rekka Shin Geki (Ultra). |
Other Resources
Contributions to this guide by Papermarkis and Upchuck.

Posted by Redwolfx PSN:Redwolfx on February 14, 2009 at 1:39 p.m. #1
HD remix did balance a lot things out for Fei long. It made him very easy to get around those fireballs and attacks with the invicible first frame at the beginning of the LK Flying kick. Spamming his flying kick brought a lot pressure especially when it can be performed at a higher quicker rate thanks to the Haduken motion. With that into the mix Fei long became a very Formidable opponent only if the player knows how to use him well and possesses great reflexes. It will take little more practice but hes always been a hard learning curve I'm looking forward to Fei longs gameplay, i just hope his attacks are a tiny bit easier pull off because it can mean a difference in a great match.
P.S I don't know if it was confirmed or not, but if fei longs LK flying kick no longer goes through fireballs, the Focus attack in SF4 will replace it. I already see the great potential coming from it
Posted by neonxaos on February 16, 2009 at 5:46 a.m. #2
Not to worry, people - the inputs are not as difficult as they seem - nowhere near ST standards. I'm lucky enough to have the game, so I know this for a fact. However, a stick is almost a must for this one.
Let me tell you - EX Chicken Wing will make your opponents cry. It's insanely fast and travels the entire screen over projectiles. I've also been able to combo it into all sorts of shenanigans, even into Ultra. Flame Kick and Rekkas are as useful as ever (i.e. very and not really that much, unless you're on top of your game, respectively). I've found no use for the Tenshin grab yet, but we'll see.
I will be very surprised if Fei is considered low tier in IV. He's looking quite strong.
Posted by FEi Long kid on February 16, 2009 at 9:38 a.m. #3
the tenshin is very useful try comboing out of it it has great set up potential for rekka and ex rekkas its great
Posted by Fei Long kid on February 16, 2009 at 9:42 a.m. #4
try this one tenshin, low mp, whatever combo you can think of into super
or tenshin, hp, flame kick heh have fun
Posted by blox on February 19, 2009 at 9:53 a.m. #5
to neonxaos, aside from the many combos you can set up with it, the tenshin is essentially a free super/ultra if it connects.
Posted by Redwolfx PSN: Redwolfx on February 20, 2009 at 2:40 p.m. #6
Seasoned Fei Long Vet.
Part I:
To unlock Fei Long just go beat the arcade mode on any difficulty Abel.
Now there has been a few changes but Fei longs Chicken Wing is just as easier as ever, But id suggest switching to the PS3's L3 Stick whenever you want to pull it off with ease and to avoid potential blisters for your thumb. They made it so there extra time to input the command so you won't have unnecessary jumps. Yes it sucks that they removed the Haduken style input for it, But the Chicken wing wasn't always meant to be spammed, Use it wisely.
The Horizontal range of the Flaming kick has decreased from the HD remix while the vertical range is still the same but with the EX version its more reliable to end the game on a surprising comeback, even though you have to be very close to you opponent this is where the Tenshin(Flip grab) comes in. Only rely on it to counter a special move and a incoming jump attack.
Rekkas(Dashing Punches) Is indeed better in this game, since they have more chances to connect with combos and incredible reliability with the EX version, but it seems to have a shorter input time only by a fraction of a second, so if you decide to pick up Fei long be ready to master the Rekkas(Dashing punches so you won't have any problems with it in the future because practice makes perfect. Also would like to note: EX-Rekkas has an incredible range if done correctly you can easily go through someones Haduken and fireball attacks when you in front of the opponent.
Tenshin(Flip Grap) is a great mind game special move and essentially useful for online play use it twice to confuse your opponent and go into a feirce EX-Flaming kick. Use it Only when your opponent decides to go turtle style(Blocking whore) on you, then you can easily combo Tenshin into a Rekka, Flaming kick and potentially if player is skilled enough and with timing an Ultra/Super Combo. Not all players online are prepared to block especially when Tenshin can be preformed multiple times. But be for warned doing more then 2-3 Tenshins in a row can give your opponent an advantage because they will be able to time their next attack to counter the move.
Now with Ultra and Super combos, Fei long doesn't have that much options like most other characters, Most of the time to do these without going into a combo have to wait for your opponent to jump or do a aerial attack so when their coming down towards you their defensless and you will be able to do maximum damage with both supers/ultras. You can't Focus attack to ultra combo to do maximum damage, but what the focus attack actually does is give you the opportunity to do a combo into ultra/super attack. What are those combos? Play the game and figure it out yourself :)
Posted by Redwolfx PSN: Redwolfx on February 20, 2009 at 2:40 p.m. #7
Part II:
Fei Long has always been a hard learning curve, especially with Combos. In SF4 is kind of hard to pull off combos since it's not as quick and easy like in SF2 and HD remix. There is a delay to input the combos, But theres great range of combos you can do. It may seem like sometimes the combos just doesn't want to link as if 1 of the commands is shorter and more precise timing, I suggest you work on challenge mode and repeat the hard level combos until you get it right, now when mastered and if you understand the timing you can do great scale of damage, like always Practice makes perfect.
The time has come and Fei long is still the pressure and quick fighter. With the Focus attack at his arsenal Fei long can become a hardcore pressure fighter and easily go through Fireball traps and Dash towards his opponent at lightning speed but be careful since you can still loose all your health if you get hit doing so.
Fei long has potential to being a mid-high tier fighter, but hes not like most fighters who posses potential super+ultra combo and do insane damage. Fei long will be challenge to master without a doubt, those who can master him will have their work cut out for them and will have no problems in online mode.
Extra Side note: You should know that most Ultra/Super Combos leave you open to numerous attacks. Don't be so quick to jump at your Opponents stay on the ground as much as possible, Use your Dashes and your Tenshin to confuse your opponent and use all your special moves at the right time and if you mastered your combos use it.
Posted by JohnB on February 21, 2009 at 1:34 p.m. #8
whats the best way to defeat FeiLong using Chun-Li? I have trouble avoiding the chicken wing/flame kick combo
Posted by EpicIncarnate on February 22, 2009 at 1:19 a.m. #9
Is Ken A Good Counter For Fei Long? Cause Whenever I Play Fei Long Online They Always Choose Ken... And I Always Win...
Posted by novolic on February 22, 2009 at 12:41 p.m. #10
Have been playing with Fei-Long, quite tough against most characters, but maybe that's because I don't have a stick at the moment.
Anyway, anyone know any good strategies against Cammy players?
Posted by dotclipse on February 23, 2009 at 8:07 a.m. #11
http://www.youtube.com/watch?v=EWpTQd...
Posted by Redwolfx on February 24, 2009 at 12:22 p.m. #12
Fei long is really nerfed since HD remix though, why capcom made it so Fei long can't air juggle with CW anymore beats me. It was such a great combo it's very difficult to do Duel Flaming Kicks with a regular controller.
Wish they would patch him he does need an update, Fei long is great against random opponents but when you play with the same person you have to choose another character once in a while. Because there isn't much variety for Fei long to do.
Posted by Redwolfx PSN: Redwolfx on February 24, 2009 at 3:46 p.m. #13
Well i take back what i said on duel flaming kicks, i decided to get off line because so many kens lately and just practice it a lil bit. Not only is it easy after you configure your controllers it can be done with ease.
Also the new tier for SF4 was released and shown Fei long being a A-Teir character. Suprised i worked more on practice found out he has some decent combos such as
(MK for maximum DMG)
With out Focus Attack
MK Flaming Kick > EX Focus Cancle > MK Shien Kyaku(Chicken Wing)
With Tienshin(Flip Grab)
Tienshin > MK Flaming kick > EX Focus Cancle > MK Shien Kyaku (Chicken Wing) if timed right 2-3 kicks are landed
If all 3 kicks are landed you can go To Ultra (Just punching) If your Timing is right, its much easier if somone is in a jumping motion already. But doesnt need to be to make this happen.
My Best combo Besides the Ifity Loop is such as
Focus Attack > Dash Forward > EX-Teinshin (or without EX) > MK Flaming Kick > EX Focus Cancel out> MK Chicken Wing > Ultra Dealing just about 1/2 or more dmg. This is likely hood if your online and You have Focus and atleast 2 EX meters full
Tienshin> MK Flaming Kick > EX Focus
Posted by Nemlock on February 27, 2009 at 12:13 a.m. #14
I'd guess Fei can't reflect fire balls because he can flip over them, or through them with the ex-chicken wing. Fire balls aren't a huge problem if you can time flipping over most of them. Right now my huge challenge is honda/blanka/bison players. Just can't wrap my head around em as Fei.
Posted by allstar on February 28, 2009 at 5:27 p.m. #15
how do u unlock him i tried ken but it didnt work
Posted by Redwolfx PSN: Redwolfx on March 2, 2009 at 6:19 p.m. #16
http://www.youtube.com/watch?v=QzbqAW...
Fei long Video of the Combos i was talking about above,made it showing ALMOST all the possibilities, i left out a few common ones.
Those are lethal When you consider at the end of the fights.
Posted by Redwolfx on March 2, 2009 at 11:20 p.m. #17
Gonna attempt to top my best combo into making it a 13 hit instead of a 9 hit. Adding at least another 20-30% more dmg in the process. If i pull it off it would be just deadly if anyone is caught by 1 Focus Attack.
Posted by Dude on March 4, 2009 at 2:37 a.m. #18
That combo of yours is insane! is it totally 100% unblockable?
Posted by chicken wing on March 4, 2009 at 8:37 a.m. #19
to unlock fei long u must use abel in arcade mode.
Posted by The Chicken wing lover on March 4, 2009 at 9:46 p.m. #20
The Chicken Wing is officially the turn around move of the year.
Posted by WetCrewDPer on March 5, 2009 at 2:18 p.m. #21
Fei is high tier in the A range below sagat,gief, and ryu with bison, blanka, balrog...
Posted by The Dragon wing lover on March 6, 2009 at 4:37 a.m. #22
what do you mean below blanka balrog and bison?
Fei Long is the best....
Posted by chows on March 7, 2009 at 7:53 a.m. #23
I've been playing a great blanka player(offline) and thank god for CW. Just great timing and Blanka's beast roll is useless against fei. I still have a bad jumping habbit to get rid of though to really beat Blanka players.
Posted by kg215 on March 9, 2009 at 1:01 a.m. #24
Wetcrewdper you mind linking to the tier listing for the console version? The tier listings here are the arcade ones. Just curious about where the new characters are and any changes for the characters that are on the arcade chart, thanks.
Posted by ljay103 on March 11, 2009 at 11:51 a.m. #25
Fei Long is an awesome character to use. I consider him high-tier simply because of his speed and devastating combinations. He's tricky because he doesn't have a projectile to throw at you. Hadouken users dont know whats coming to em'.
When you are stuck in a corner use the HCB+Kick followed by a B, QCB+Kick to send them flying in flames. For turtlers and Hadouken spammers use his new move D/B (motion to) U/F+HK to escape and attempt a hit. It also allows you to be in range to throw.
Fei Long is a tough character to use and may seem like he sucks because his lack of throwing a projectile, but him along with Gen are dangerous in the right hands.
General Overall tip for using Fei Long and Guile. TURTLING OFFENSIVE. Well, not so much for Fei Long, his speed should be taken advantage of and be used to get up close and lay out some simple but effective combos.
Posted by Raging on March 11, 2009 at 5:42 p.m. #26
Okay, i hate to sound noobish, but this has been the first street fighter game i've picked up since i was 3 and playing it with my older cousins. I've been playing with Fei Long/Balrog and have been interested in possibly a better setup for Fei Long play with an xbox 360 controller besides default? maybe i just suck, but i can't seem to 100% my rekka den punches and normally fall off after two, or look like an idiot. I also have problems with his Flaming kick, i can't remember it's name off the top of my head. But, if anyone has any ideas at all to help, i would be incredibly grateful, Fei long is an amazing guy, i just seem to be abusing his uses. :\
Posted by nosone on March 16, 2009 at 12:50 p.m. #27
RedwolfX, your combo falls off at the second Rekkaken; at that point it can be blocked or reversed with a DP/SPD/Tiger Uppercut or any other fast move. UB jump will also break it's rhythm. Fancy stuff, but not too practical.
Fei-Long's strengths, I believe, are in his shorter combos and high priority. Canceling from one ShienKyaku to an EX ShienKyaku isn't worth the meter really. Simple counters like an EX Rekkaken after blocking a Hadouken are not only easier, but have a higher success rate considering it's more spontaneous/unexpected and doesn't require any prior planning.
Consider his ShienKyaku, for instance, which can eat through most other characters' attacks (Most famously, it completely trumps Blanka balls, killing Blanka's long-range game). These attacks are meant to counter the opponent rather than mystify with long chains.
Posted by nosone on March 17, 2009 at 7:03 a.m. #28
As a side-note on the Tenshin: This move really lacks any range to be used aggressively like a 'true' command throw. Rather, it's purpose is for mind games when your opponent expects a poke or other move. A good example for effective use (~ denotes one move following another, > denotes a combo):
CW~ShienK, CW~ShienK, CW~TENSHIN>HP>(EX)ShienK
Option: [XX FADC>CW/Ultra juggle]
By the time you launch the third CW, the opponent has already been punished by two high priority ShienK's and is unwilling to be hit by a third, so he turtles. That's when you:
A) Throw him towards the wall for rush-down
B) Tenshin to follow up with a combo
C) Use low LK/LP pokes, followed by a low MK to push him back out of sweep range.
D) CW for the cross-up (At extreme close range use LK, at close range use MK, at mid-range use HK to cross-up a crouch blocking opponent)
E) Jump kick for the crossup
F) Rekka or CW poke him for chip damage
G) Ultra/Super poke him for the chip-kill
These are the options that make Fei-Long so deadly; by turtling up, you don't necessarily stop his attack-you just change it a bit.
Posted by ljay103 on March 19, 2009 at 2:46 p.m. #29
hmm scratch what I said about the turtling offensive. That's what everybody expects. Fei can destory people without turtling. The HCB+K is great when close. then a Flaming kick will work everytime. you can do this to turtlers and is a great/flashy offensive. With hadouken spammers, HCF-U/F+HK would suprise them and set you up to throw em or HCB+K - set them on fire!!!
Posted by hcb on March 26, 2009 at 1:34 p.m. #30
ljay - hcb +k? Do you mean .. b+K?
Posted by nosone on March 30, 2009 at 10:16 a.m. #31
HCB+K for Tenshin, I believe he's trying to say...
BTW, for those of you who haven't seen it yet, check out my FAQ posted on Gamefaqs.com:
http://www.gamefaqs.com/console/xbox3...
Posted by Don on April 1, 2009 at 4:53 p.m. #32
Fei Long's Focus attack has a pretty good range and can be used to go into one of his Rekka combos. Or, really, any of his moves.
I also like Tenshin-that thing opens up a ton of possibilties and mind games.
Posted by nosone on April 2, 2009 at 7:09 a.m. #33
Something that seems to work for me: jMK cross-up into Tenshin. It seems that the cross-up provides enough of a frame advantage to begin the larger part of the Tenshin motion; in the case that they block, Tenshin will also open them up to a free manual combo.
Do this sparingly though, since it's not an instant transition from jMK to Tenshin (but if done correctly, the opponent won't even have enough frames to jump away--possibly under 4 frames between the jMK and Tenshin for the opponent to act).
Posted by Jenny on April 4, 2009 at 6:57 a.m. #34
i have a question.. i have been trying to get fei long character on my character list but i cant? how can i get him? i have finished with all my characters already... but still not have fei long can anybody help me with this.
how do i get fei long... please help.
Posted by Taunt Test Data on April 19, 2009 at 2:18 a.m. #35
The "Boring" taunt where Fei Lays on the ground propped up one armed can avoid many fireballs like other taunts/"Personal Actions" can.
Tested in on every projectile I thought of.
Only ones it doesn't avoid and let go through are:
EX Fireball - Sakura
Tiger Low Shot(thus EX also) - Sagat
Yoga Flame and both Super and Ultra - Dhalsim
But this was a while ago, feel free to correct any mistakes you see with your own experiences and data. & also try it out especially on a "Flow Chart Ken" you face online and watch their reactions.
Just remember to do it early as it has somewhat of a start up time to lay down to avoid and if you did it too early try to hold back to cancel and immediately block instead of taking damage.
Posted by Flame Kick needs more power & ability on April 19, 2009 at 2:27 a.m. #36
Such as the ability to nerf/stuff/cancel a fireball.
You'd think a flaming powered leg from his toes to his thighs would counter-act a slow fireball, or other projectile, but no. Silly Capcom devs. Step that brain game up. (And thus EX to counter an EX fireball which has 2 hits)
Anyone time a wakeup into a fireball coming your way and avoid with invincible opening frames on the flame kick? That possible at all either?
Chic.Wing through fireballs became avail. in HDRemix.
At least give some way to avoid a chip damage from a fireball coming a mile away as you wake up from knockdown.
Blanka gets a new tool in EX Horizontal Roll going through projectiles, but nobody else gets a new way to deal with them and avoid?
Posted by Fei Long on April 21, 2009 at 11:23 a.m. #37
Hi. i am Fei Long i have over 6500+BP and am willing to give you any advice on how to play and become a god with Fei Long
Tip: Always use Focus attacks when they are not in range of attacking you, chances are you will hit them and can go in for the money shot
Posted by KLee on April 24, 2009 at 2:42 a.m. #38
Fei Long,
Im tryin to step my gaame up w/ Bruce "fei long" Lee...any advice you can bestow upon me so that I may approach "god" status would be greatly appreciated...
Posted by Joe Somebody on April 28, 2009 at 3:56 p.m. #39
I can't do Fei Long hard trial 1, too difficult to H.Punch after chickenwing.
Posted by stubbs on April 28, 2009 at 5:22 p.m. #40
Is there a more damaging combo Fei Long has than Fierce Punch > Ex Flame Kick?
Posted by Fei Long Kid on May 4, 2009 at 4:23 a.m. #41
-joe somebody stay close and keep Cw and just practice the timing down on the fierce punch, than worry bout the rest that combo whether followed by the rekka or the flame kick should almost always be an option if a hkCW lands
Stubbs-depends if you really wanna burn meter upp for ex flame kick, do some of his hard trials and check it out i like jab>fierce>exrekka
Posted by george on May 14, 2009 at 8:47 p.m. #42
hey does anyone know if forward medium kick can "jump" over sagats low tiger shot?
Posted by filliped on May 18, 2009 at 2:03 a.m. #43
Has anyone got any decent follow ups to f.mk in order to pile on the damage? When I use this move to open up a turtler I always tend to get countered on whatever move I try o floow up with. Thx.
Posted by OutLaw103 on May 18, 2009 at 8:33 p.m. #44
They took away his walk/step kick.Major difference.
Posted by Fei Long Kid on May 21, 2009 at 10:03 a.m. #45
they took away alot of things, lp CW doesnt go thru fireballs, cant juggle w/ a flame kick after catching jumping opp. with cw, rekkas ranges have changed, and blocked cw's from most distances whether lk or hk brings in really deep, hard to fire off rapid fire light flame kicks and the dont push back a blocked opp very far nor do any flame kicks travel much horizontal distance, and seems easier to have hits traded with it worst nerfing of a character
Posted by Joe Somebody on May 22, 2009 at 4:14 p.m. #46
Whats fei longs bread and butter
Posted by nosone on May 27, 2009 at 8:11 a.m. #47
cr.LK> s.LP> cr.LP> Rekkas
Posted by BigFry on June 29, 2009 at 9:30 p.m. #48
Yay Fei Long might seem nerf but SF4 have given him something great that almost everyone overlook :P
Do you know who have the best Focus attack in the entire SF4?
Its Fei Long!!!
His focus attack is the quickest to release and have very good range. It is so fast it can be used like a staple move.
I stay close to Opponents during fight and use his focus to absorb incoming projectile or sweep before stunning them fast then dash dash and link into his super or ultra.
The thing is his focus is so fast to release, it often stun your opponents before they can react. The range of your Focus attack also surprises them as they thought they are a safe distance but Hehehe. Furthermore, his focus attack stun is the best way to link into a sure-hit ultra/super.
Posted by tibu on June 30, 2009 at 5:23 p.m. #49
you cant unlock seth
Posted by Furan-San on July 4, 2009 at 3:06 p.m. #50
He is a very good character...but his Trial mode is killing me. Any tips on his Normal trial #3. (I'm embarrassed to ask really)
Posted by Sewje on July 5, 2009 at 5:38 p.m. #51
That is Super Cancels Specials like Ryu can Super Cancel his fireball.
Posted by Shin_Arnoldo on July 14, 2009 at 2:04 p.m. #52
What is the best way to play against Chun-Li using Feilong?
Posted by JerseyFame on July 16, 2009 at 7:08 p.m. #53
I always get upset at how Guile was translated into Street Fighter 4...but damn they did Fei Long dirty...
He got the mega useless gameplay style...yet and still some of you guys find a way to win.
Posted by adon's friend on July 17, 2009 at 6:26 p.m. #54
@ shin Arnaldo keep her standing and poke her with ur rekkas and cross her up and throw and thats how u beat everyone with fei long he just sucks now he isn't like Stf2 u know
Posted by tidestick on August 6, 2009 at 4:17 a.m. #55
i can do the charges all day but half motions and all that i cant do for shti
Posted by Madness on August 21, 2009 at 1:37 a.m. #56
http://i28.tinypic.com/zsmlwm.jpg
Posted by Valter on August 28, 2009 at 2:38 p.m. #57
#15
@allstar
LOL!!
Posted by jm21 on September 4, 2009 at 11:02 a.m. #58
hard trial number 1 fail to do it in challenge mode but did it on some dude online priceless....
Posted by Oculus Orbis on September 20, 2009 at 5:49 a.m. #59
I've convinced myself that there is no such thing as a good Fei Long. While the player may be great, I find Fei Long -as a character- to be lowest of the low. Move over Dan, Mr.Long is the new joke character.
I may be wrong, I just haven't seen any evidence to the contrary. Though, I DO want to see what he can do.
So if any of you guys play a good Fei Long,
please add me on XBL:
Oculus Orbis
Posted by DarkThrasher22 on September 27, 2009 at 5:38 a.m. #60
I know a guy, KobraKoun, whos pretty good with fei. im decent with my counter game but that damn tenshin does nothing for me. I still have problems with zangief lariat spammers as well as fei. low forward kick pokes are the only offensive against him and that hardly keeps the gief at bay. especially when he starts pulling mind games with his insta throws. not to mention um on a thumbstick =\
Posted by cowboy_soultaker on September 28, 2009 at 6:41 p.m. #61
If you are having trouble with a specific character doing a specific move, you can solve your own problems rather simply by doing these steps:
go into training. in training options, highlight action, press right till you get to record, then exit the menu. Record a bunch of lariats over and over again till the 10 second timer is up. once the timer is up, go back into the training menu, under action press right again to get playback. Now gief will lariat all day and you can try different things. I've done this with my vega vs. blanka's shock. It also helps that it remembers you're pressing forward/back instead of left/right, that way you can record cross ups and persuits and work on that too.
and btw, I would answer your gief grief straight out but I don't know the answer. cheers.
Posted by yes4me on September 29, 2009 at 7:34 p.m. #62
Fei Long: character #23 learned. took 235 times to earn 1000cp.
hmmm... what can I say:
Dan 256 times
FeiLong/Gouken 235 times
When I was playing Gouken, I started at the end to win a lot more compared to half of my games. I can't say the same about Fei Long. He has too many weaknesses imo to be effective. For example, I played this Ryu who was just doing fireball from max range and as soon as I got close will superjump into qcb.HK to the other side of the screen over and over. Let me tell you: it is very hard to touch someone who play like that with Fei Long.
In short, Fei Long is very much a low tier. His quick overhead doesn't make up for all his other weaknesses. For example, the EX reverse uppercut.HK sometimes turn into a EX Flip Grab if you simply were moving forward.
PS: Balrog and Vega are the last characters left to try
Posted by cowboy_soultaker on September 30, 2009 at 12:49 p.m. #63
your example i don't believe proves fei long as low tier. If i'm understanding right, tier comes into play at tournament levels, which I am guessing you didn't get to with only 1000 cp.
there are tricks and strats to every char, if you just pick one up thinking linearly like "I am getting to 1000cp" you may never learn a good strat. And, unfortunately, Fei Long's EH page isn't as fleshed out as some of the others in that regards. If a person is spamming fireball it isn't a good way to prove fei long's low tier. High priority moves like ryu's jump ins, cross-ups and low cooldowns on his uppercut make him top tier, not really his fireballs.
BTW, Vega's (claw) page has a tutorial vid that is amazing, should set you up with a good strat for playing him.
Posted by cowboy_soultaker on September 30, 2009 at 1:27 p.m. #64
btw, I didn't mean to sound condescending. I know that a lot of people pick up a char for a 1000cp run, and I personally am not saying that is an invalid way to play.
Posted by yes4me on September 30, 2009 at 11 p.m. #65
As usual, when I say low tier, it is of course based on my gameplay. But like Oculus Orbis (around 5 posts above me), I feel he has too many issues with all his moves that I will exploit if I face a Fei Long. I personally feel it takes "skills" just to do his moves.
And btw I didn't face a lot of fireball spammer. I read a little the EH and watch youtube just to get a sense what to do, but I usually spend a few days in training or against the computer before playing with real people.
Posted by bruce lee on October 1, 2009 at 12:52 a.m. #66
Fei long is a poor poor representation of my kung fu he makes me look real bad in all the other street fighters he was good and took time to learn now he just sucks thats capcom the shoto killer is through thanks
Posted by Those Ryu Acrobats online on October 1, 2009 at 5:11 a.m. #67
"For example, I played this Ryu who was just doing fireball from max range and as soon as I got close will superjump into qcb.HK to the other side of the screen over and over."
Those guys are a step up from the regular bad strategy of Akuma jump back fireball, yes.
W/ Chun I tried chasing him with the fast dash, reached him I thought with a Cr.HK sweep on his recovery of air Tastu(hurricane kick), but he's in fact now off the screen and managed a change direction on landing(that auto correct nonsense) SRK hitting the tip of Chun's foot.
Broken!
And a type of air-turtling game if you will, playing backwards. In addition to all his other tools, Ryu's now more mobile than Vega ever was?
Changing the camera view during this move, making it angled sharply, such a bad idea if he can exploit to be off screen before the camera catches up to reset. A problem of the game in 3D but trying to be 2D, that would never happen in regular 2D planes.
Posted by cowboy_soultaker on October 2, 2009 at 11:46 a.m. #68
Methinks Bruce Lee, while speaking good english for being beyond the grave, should use punctuation.
Posted by Valter on October 2, 2009 at 11:51 a.m. #69
Where the combos at!?
Posted by cowboy_soultaker on October 3, 2009 at 11:18 p.m. #70
I think the consensus from the above was getting your mk fire kick to cancel into chicken wing. Which begs the question of how you generate the 2 bars for the cancel. Enter the above strats I suppose...
I've heard crossing up mk to light punch auto-combo was the bread and butter but I wouldn't put my money on that. if EH doesn't have what you're looking for you can look for matches on youtube with fei long. I think that is what I'm gonna do. if I find something amazing I'll be sure to link it.
the absence of combos seems to be from the fact that in most match-ups you will be the defensive one and ryu/ken/balrog etc will be the aggressors.
Posted by coolcat2999 on October 4, 2009 at 11:08 p.m. #71
I am looking for some help on the fei long challenge, that includes Crouching Medium Kick, Cancel into Rekka Shin Ken (Super), I can't seem to pull it off exactly, I am lost, and there are not many places that give a good explanation on how to do it.
Posted by cowboy_soultaker on October 5, 2009 at 9:12 a.m. #72
@coolcat
to cancel an animation the canceling move must be done during the part where it's eligible to do so, otherwise the move will come out at the end and not link. My tip to you would be to begin the motion for the super and time your mk for when you're at the first df. you'll have momentum for the roll so you can get your special off. it takes speed on this, as your foot needs to still be out for the cancel to work.
when I get stumped, I usually do a youtube search like gen trial mode or akuma trial mode, someone released a series of both normal and hard. sometimes it helps sometimes it doesn't. I hope that i helped a little.
Posted by Oculus-Orbis on October 10, 2009 at 10:42 p.m. #73
@coolcat2999
try:
down, down-forward, forward
down+MK, down-forward, forward+P
Posted by JDH on October 11, 2009 at 1:47 a.m. #74
3 Questions for the Fei pros:
1. How do you deal with shotos scrubs who spam hadoukens and then SRK you if you try to jump in near? I have a harder time with them than I do with Vega, who is supposedly lower tier than Fei.
2. What is the safest offensive move for Fei? I'm tired of my Rekkakyakus(Chicken Wings) getting punished on block.
3. Does anyone have any advice for canceling a standing hard(fierce) punch into rekkas? I find it much easier to cancel it into Shienkyaku(flame kick) than rekkas. It's holding me up in the hard trials.
Thanks, I'm a total noob, some advice from the pros would be nice.
Posted by cowboy_soultaker on October 11, 2009 at 5:03 a.m. #75
hey JDH, I'm no pro, so I hope that someone else will offer their input in addition to mine, but here are some ideas I'm trying to get into practice:
Fei long's FADC is one of the best i've played with. you can try brute forcing through the fireballs with it, till they try to srk or jump in, dance back and then do your own rush-down.
crossup mk into hp rekka. Also, since the first two rekkas are fairly quick recovery you can keep your opponent guessing by throwing several level 1 rekka's
I am guessing you have tried a chicken wing over fireballs. it takes a bit of anticipation and correct distancing so that it hits.
Ultimately I am where you are, I simply don't have a good strat to get in there with fei long. If you don't get the advice you seek here you can try the EH forums or the SRK forums, or looking up fei long videos on youtube. g'luck.
Posted by JDH on October 11, 2009 at 10:08 a.m. #76
Yeah, I've tried CW over the fireballs, but HK CW is the only one that has a chance of reaching them, but its startup is so slow that if you don't anticipate properly, they'll knock you right out of startup. Also, if they are keeping a full distance, HK CW still won't reach them, and it has way too many frames of recovery, so you just get punished.
FADC a fireball sounds like it has potential, but I guess you also have to keep a sharp eye out for EX hadoukens.
I know I have only been playing online for two weeks, but I swear I'm better than some of these shoto scrubs, but they manage to keep on beating me because of Ryu's and Ken's ridiculous SRK move. That move is the most broken move in the game. It has the highest priority in the game and Ryu's LP SRK has zero recovery it seems. Some scrub kept spamming them, and he would wiff one right next to me, and I still didn't have time to punish him on landing before he threw out another SRK. I just feel like so many players out there are winning and if you took away SRK's broken priority and full screen Fireballs, they would be total sh*t.
Also, do you have advice for s.HP canceling into Rekkas? Like I said, s.HP canceling into flame kick is easy, but Rekkas is more challenging for me.
Posted by Oculus-Orbis on October 11, 2009 at 10:24 a.m. #77
You just have to be quick when cancelling a FB motion from a standing attack.
As well, unless you are confident in completing the rekkas,
stick to using LP rekka(since it's safe on block)
Actually unless you have confirmed a hit, you should probably be using LP rekka anyway.
Tip: I would advise againt reffering to other poeple as "scrubs" when you have a hard time beating them.
As it seems a bit like the pot calling the kettle black, if you know what I mean.
P.S. Fei Long sucks...that might be part of your problem.
Posted by cowboy_soultaker on October 11, 2009 at 11:35 a.m. #78
Didn't justin wong beat a tourney with fei long? ;-)
I kinda tend to agree with your p.s. though oculus....but I still try anyway.
Posted by StarNab on October 13, 2009 at 5:07 a.m. #79
#77
LPrekka ain't safe on block and I'll easily kick your ass with Fei-Long.
Posted by Guess? on October 13, 2009 at 2:14 p.m. #80
If you think a character sucks and do not know much about their move set you should probably not give advice.
Posted by the frog-splash lives on October 18, 2009 at 2:19 p.m. #81
hard trial number 3 help please
Posted by ground and pound on October 21, 2009 at 5:24 p.m. #82
Fei is the most balanced, and efficient character in the game. If you look at his entire move set, he's really a well designed character. The problem with the game is that too many of the other characters are simply over powered. I mean, ryu players get 5 hit combos for 40 percent damage by accident. Unless you play the whole damn match defensively, Ken players, even bad ones, are going to hit you with two or three hard shoryukens. the only non-shoto character that fei has problems with is cammy.
Posted by Amaz1nGrac3 on November 3, 2009 at 4:39 a.m. #83
The best advice for Fei Long I can give is learn the range of the rekkas and only use them at their optimal range (ligt rekka close, heavy rekka far). It works this way as a pretty decent poke on an opponents wake up too. oh yeah, ACHAHAHAHAHAHAHAHAHAHA
Posted by feis biggest on November 7, 2009 at 12:59 p.m. #84
if they dont re balance ssf4 if will suck huge time!!!!!!!!!!!!
Posted by the frog-splash lives on November 21, 2009 at 7:30 a.m. #85
finally on hard trial number 4. best thing to do against shotos is a counter-attacking game and watch out for jump-ins. for charge characters a pressure game is good but remember to be wary of balrog and blanka.
Posted by Daz on November 23, 2009 at 9:18 p.m. #86
Can anyone help me on becoming a better Fei Long Player?
Posted by Megatonbeef on November 26, 2009 at 8:12 a.m. #87
@ Daz
The first step towards becoming a better Fei Long player is knowing the exact range for his Rekka punches. You want to be able to punish any wiffed poke with a Rekka at any time amd since all 3 versions have different ranges and speed you'll need lots of practice for different characters. Also try to learn how to use your super and ultra to get you through a fire ball that can really help. Also it can be a little tough at first to do on reaction but try learning ex chicken wing to go through fireballs aswell.
The flame kick is really good if you opponent tries a cross up or jump in but if you plan to use it on reversal your opponent may block it so try learning to focus cancle it to dash back if blocked, or dash forward to ultra if it hits.
Posted by ghhd on December 12, 2009 at 1:53 a.m. #88
gn
Posted by Runner on December 30, 2009 at 8:52 p.m. #89
I hope in SSF4 they do something about fei long's ultra and rekka. If your oppenet is blocking blocking them you have a terrible time to block the counter
Posted by Joe on January 1, 2010 at 12:56 a.m. #90
If I could, this is what I would do to improve Fei in Super.
1. change some of the motions in his move set, like his Rakka's (make them like Abel's COD, QC+P, >P, >P) and his CW (make it like STHD, QC+K).
2. when he juggles into his Ultra, the whole move should hit for full damage (like Ryu, Sagat, Bison, Abel, etc.)
3. His Tenshin should be improved a little bit, although there is this guy on SRK who made an argument for it that it's pretty good.
That's my two cents.
Posted by cowboy_soultaker on January 8, 2010 at 12:43 a.m. #91
http://www.youtube.com/watch?v=Ryxk10...
combo video.
In itself it is fairly humble, but it does show st. HP comboing into rekkas (any punch button including ex).
So this means anything you can get to combo to st. HP will cancel into rekkas. Two good ideas I have are Jump in HK, st. HP, HP rekkas (for about 386 damage) or cross em up with jump MK, into st. HP and HP rekkas for about 310 or so. Pretty beefy combos if you can hit em.
if you get sick of using st. HP I've gotten st. MK to combo into rekkas as well.
I've still so much to learn but since there are not many combos on this page (aside from those ex cancel beasties) thought it might help out a bit.
oh, it's worth noting, the st. HP (or is it cl. HP?) makes people stand upright. not that it really matters for the rekka but the link should always work (unlike some char's links that need a standing opponent.)
Posted by chicken wing recipe on January 14, 2010 at 2:52 p.m. #92
man i used to love spamming the close Hard Punch link to Chicken wing kicks.
i dont know if it works in SF4 anymore, but i used to use it alot in SSF2Turbo, it worked effectivly on guile while trapped in the corner, well it worked effectivley on almost anyone even when they are blocking because it gives alot of pressure on your opponent, which then opens up to some mix ups.
ohyeah it fuccin sucks how Fei longs Chicken wing kicks arent overhead attacks anymore which sucks on his Chicken Wing games.
hopefully in ssfiv they give more invincible frames on his chicken wings to jump over projectiles and let it be a overhead attack once again!
Posted by cowboy_soultaker on January 20, 2010 at 9:29 a.m. #93
according to the vegas build, ex CW has more invincibility. I thought I also heard there was reduced start-up on reg CW.
Posted by Mixer P on January 30, 2010 at 7:59 a.m. #94
good combos with Fei
crMP, crLP, Rekkas
crLK, stLP, crLP, Rekkas
and you can add these combos after a fierce or EX chicken wing if you time it right
Posted by SIKEHouseCEO on January 30, 2010 at 4:03 p.m. #95
yeah has anyone seen Fei's new ultra combo in SSFIV??? This will probably be the best ultra in the game because of one word, Tenshin...I'm a pretty good Fei player, and I know that whenever I use Tenshin to someone, they do what? COUNTERATTACK. Tenshin-Ultra will be so sick in SSFIV and Fei's improved dash will instantly put him in top tier where he should be. A counter ultra is exactly what Fei needs to round out his game cuz now he can punish all the shotos who crMK --> fireball.
Posted by SIKEHouseCEO on January 31, 2010 at 8:59 p.m. #96
btw, Fei's best combo is probably crMP, crLP, Rekkaken. It gets you out of so many squeezes and it's a definite go to because the timing isn't as strict. I got 3.3k points on PS3 from fei. I think i might start posting some fei vids on youtube
Posted by MuRdAcHuSeTts413 on February 8, 2010 at 11:57 a.m. #97
I want 2 play any fei haters n fei fans..PS3....
But fei is unstoppable n hes top tier...with no fireballs...
Posted by cowboy_soultaker on February 15, 2010 at 11:32 a.m. #98
I am gonna submit a list of useful combos to add to this section.
So far I got:
cr. lk, st. lp, cr lp, rekka's
cr. mp, cr. lp, Rekka's
j. hk (or mk), st. HP, rekka's
I am debating whether or not to include mk flame kick FADC ex chicken wing, mainly because it doesn't seem useful in a match. If anyone insists I include it, I will. And if anyone has any other combos that should be included just post here in the comments.
@Sikehouseceo
interesting to hear someone who likes the counter. I also like it, maybe we'll prove the doubters wrong? I wanted to ask you if anything can be "linked" with tenshin?
Posted by fei long master on February 18, 2010 at 2:03 a.m. #99
i barely lose wit fei long and i love being on the attack peopledont no wat to do
i use this strategy all the time
Crouch medium punch 2x then foward medium kick straight into a grab and i switch it up after the foward medium kick sometimes block or fire kick and i only do the fire kick if i have 2 ex bars so i can cancell into focus attack.
trust me people everyone forgets about medium kick but its probably the best thing to do at all times
Posted by What Fei Needs on February 22, 2010 at 9:40 a.m. #100
Fei is a really balanced character, all he really needs is minor tweaks. Sure his dash is quick, but it barely covers any ground. Bison can cover full screen in 2.5 dashes, it takes Fei almost 5.
Increase his dash range, increase his anti-air normal priority, and fix his garbage ultra. It's so frustrating that they give him such an AWESOME combo into ultra (Fire kick, FADC, Heavy chicken wing, Ultra) and it's not worth it because it doesn't connect and does no damage.
Give his command grab quicker start-up, and allow you to combo C.mk into Rekka's. I try to main Fei, but it's just so damn difficult somtimes when you're up against characters like Blanka and Balrog. Fei long vs Blanka is one of the worst matchups in the game.
Posted by lol on February 26, 2010 at 3:23 a.m. #101
you want your body as lean as fei longs lol
Posted by lol on March 8, 2010 at 4:54 a.m. #102
WATAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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