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Dan Street Fighter 4 Moves, Combos, Strategy Guide

Last updated on Oct. 15, 2009

110 Comments

Dan: Street Fighter 4 Character Guide


Special Moves

Light
70
Medium
70
Hard
70
EX
110

Joystick Joystick Joystick Joystick Joystick
Fireball (Gadouken)
A 'projectile', and you should use this term loosely, because it's mostly an extension of Dan's hand. The strength of the button pressed controls the range of this move, although there isn't much range to speak of.

This does take off a surprisingly high amount of damage, 70 for the regular version, the same as Sagat's Tiger Shots, but landing it outside of a combo isn't easy.

Probably not a move you'll be using too often.

Light
110
Medium
120
Hard
140
EX
130

Joystick Joystick Joystick Joystick Joystick
Dragon Punch (Koryuken)
A solid move. In many ways, this is very similar to Ryu's Shoryuken. It takes off a bit less damage, it doesn't have as many invincible frames and there's some slight differences in the start up and recovery time, but this is Dan after all.

Because there aren't as many invincible frames, you're going to trade hits frequently with this when you try to use it as anti-air, unless you're timing is dead on, but it's still a solid tool.

Light
90
Medium
100
Hard
150
EX
120

Joystick Joystick Joystick Joystick Joystick
Hop Kicks (Dankukyaku)
*Armor Breaking*
Dan's signature move, and it's actually pretty good. He does a series of kicks at his opponent, with the button strength controlling how many times he hits and the distance he travels. All versions knock down if the connect.

Light Kick only hits one time, but it's completely safe on block and lets you set up some cheesy stuff if your opponent tries to counter after blocking it.

Medium Kick hits twice, Hard three times, but both versions only leave you at a -2 frame disadvantage if they're blocked, which doesn't give your opponent much time to react and can give you the window to go right into a Dragon Punch to catch a random poke from your enemy, or you can simply throw them as you're coming out of it.

While you probably won't be winning a lot if you play Dan, using this move is will definitely help your cause.

Light
90
Medium
100
Hard
150
EX
150

Joystick Joystick Joystick Joystick Joystick (In the air)
Aerial Hop Kicks (Kuchu Dankukyaku)
Works much like the regular version except this alters the trajectory of Dan's jump so it can be used to throw off anti air attempts. The Air Hop Kicks do not have the Armor Breaking property either.

EX Moves

Light
70
Medium
70
Hard
70
EX
110

Joystick Joystick Joystick Joystick Joystick
EX-Fireball (Gadouken)
A two-hit version of your regular Fireball that travels about half-screen's distance.

The surprising thing about this move is you can Link into your Ultra after connecting with it if you're near max EX-Fireball range, but the timing is reasonably strict.

Light
110
Medium
120
Hard
140
EX
130

Joystick Joystick Joystick Joystick Joystick
EX-Dragon Punch (Koryuken)
This move offers a MUCH better invincibility window, giving you your most reliable anti-air attack, although it comes at the expensive or burning an EX bar.

Light
90
Medium
100
Hard
150
EX
120

Joystick Joystick Joystick Joystick Joystick
EX-Hop Kicks (Dankukyaku)
*Armor Breaking*
This is much easier to combo with from long range than your other Hop Kicks, as it has a considerably shorter start up time. It also has a slightly different arc to it, which some players like.

Your EX-Hop Kicks have a slightly worse recovery time than regular counterparts if blocked though, but it still doesn't give your opponent much time to counter attack you, especially if you execute this from max range.

Light
90
Medium
100
Hard
150
EX
150

Joystick Joystick Joystick Joystick Joystick (In the air)
EX-Aerial Hop Kicks (Kuchu Dankukyaku)
Unlike your other Air Hop Kicks, this stops your forward/backward movement and keeps you in one place. I guess it's useful as an air to air attack or to throw people off who are trying to anti air you.

Super and Ultra Moves

Super
380
Ultra
319-465

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Hissho Buraiken (Super)
Dan does a series of up close attacks which does pretty good damage.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Legendary Taunt (Super Taunt)
Makes you do a series of taunts. You can Cancel out of this into your Ultra for a surprise attack.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Shisso Buraiken (Ultra)
Dan runs at his opponent and if he connects he'll do a series of up close attacks ending with his Dragon Punch and a big smile.

This has a bit over half-screen range and is invulnerable to fireballs while it's starting up, which gives you a pretty solid window to blow through your opponent's projectile and connect with this attack, if they're foolish to throw a fireball at the wrong time.

Video: Dan Trial Challenge: Street Fighter 4

Video walkthrough of Dan's Trial Challenges in Street Fighter 4. Watch ►

Movie courtesy of Kalelulen4

Walkthrough: How to complete Dan's Trials in Challenge Mode

Going through all 10 of Dan's Trials will give you a pretty good idea what his core combos are and how to use most of the moves.

While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.

If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.

Normal: Trial 1 • Standing Hard Kick.
• Standing Hard Punch.
• Jumping Taunt (Hard Punch + Hard Kick while jumping).
• Crouching Taunt.
Normal: Trial 2 • Fireball.
• Shoryuken (Dragon Punch).
• Hop Kicks (Dankukyaku).
• Aerial Hop Kicks (Dankukyaku).
• Hissho Buraiken (Super).
• Legendary Taunt (Super Taunt).
• Shisso Buraiken (Ultra).
Normal: Trial 3 • Standing Medium Punch, Cancel into Fireball.
• Standing Hard Punch, Cancel into Shoryuken.
• Crouching Hard Punch, Cancel into Hop Kicks (Dankukyaku).
• Crouching Medium Kick, Cancel into Shoryuken.
• Standing Hard Kick, Cancel into EX-Focus Attack.
Normal: Trial 4 • Jumping Hard Kick, Crouching Hard Punch, Cancel into Hop Kicks (Dankukyaku).
• Jumping Hard Kick, Standing Hard Punch, Cancel into Shoryuken.
• Jumping Hard Kick, Crouching Medium Punch, Cancel into Fireball, Cancel into Hissho Buraiken (Super).
• Jumping Hard Punch, Standing Hard Kick, Cancel into Hissho Buraiken (Super).
• Focus Attack, Dash, Shisso Buraiken (Ultra).
Normal: Trial 5 • Standing Medium Punch, Link into Standing Light Punch.
• Standing Medium Punch, Link into Standing Medium Punch.
Hard: Trial 1 • Jumping Hard Kick, Crouching Hard Punch, Cancel into Fireball, Cancel into Legendary Taunt, Cancel into Ultra.
Hard: Trial 2 • Jumping Hard Kick, Crouching Hard Punch, Cancel into Shoryuken, Focus Attack Dash Cancel, juggle with EX-Shoryuken. Hard: Trial 3 • EX-Fireball, Link into Shisso Buraiken (Ultra). You should be standing about right on the edge of where your EX-Fireball will still hit your opponent.
Hard: Trial 4 • Jumping Hard Kick, Crouching Hard Punch, Cancel into EX-Fireball, Focus Attack Dash Cancel, Standing Hard Punch, Cancel into Hop Kicks (Dankukyaku). Hard: Trial 5 • Jumping Hard Kick, Standing Hard Punch, Cancel into EX-Fireball, Cancel into EX-Focus Attack, Shisso Buraiken (Ultra).

Posted by Leviatan on January 19, 2009 at 12:34 p.m. #1

The King in pink!

 

Posted by jleadership@gmail.com on January 19, 2009 at 7 p.m. #2

I see a lot of potential in this guy!!!

 

Posted by Mario on January 19, 2009 at 8 p.m. #3

Dan the MAN!

 

Posted by Kenshi on January 20, 2009 at 12:09 a.m. #4

Legendary Taunt haven't armor breaking ;)

 

Posted by D3T0X on January 20, 2009 at 3:08 a.m. #5

Pimping dat pink or what!

 

Posted by Partridge on January 20, 2009 at 11:05 a.m. #6

DAN!

 

Posted by error1 on January 20, 2009 at 4:17 p.m. #7

wow two supers, that will make him top tier for sure

 

Posted by Telvanni on January 23, 2009 at 6:47 a.m. #8

You can combo his super taunt into his ultra. Hardcore.

 

Posted by ED on January 23, 2009 at 11:20 a.m. #9

Is it safe to do the Super Taunt this time? Cause in all the other games there was NO WAY anyone would live you alone for all that time. I've tried to do even in friendly matches were I was almost dead, and the oponent had plenty of life left (therefore, I was no danger), but even THEN, they wouldn't let me.

I wish it was safe somehow, even if there's no purpouse, but at least you can use it for the fun.

 

Posted by panda on January 23, 2009 at 2:06 p.m. #10

The supertaunt isn't safe, but it looks like it can be canceled at anytime into his ultra.

It should be a fun trick for a while.

 

Posted by ED on February 3, 2009 at 7:45 a.m. #11

I would preffer if Dan stayed invincible during the move, and the clock remained stoped until he was finished. That way it would be of no use for Dan, but at least it could be usefull to annoy the hell out of the adversary.

 

Posted by ShadowXSnake on February 3, 2009 at 11:24 p.m. #12

I hope this isn't the full movelist. I really hope that Dan will have the Otoko Michi in this game. Also Premium sign. XD

And from what I'm hearing, Capcom actually tried to balance Dan and make him a serious character. Does anyone know if this is true? Because they really shouldn't, it would be a terrible mistake for them to make Dan a legitimately good character.

It just doesn't work that way.

 

Posted by julio on February 7, 2009 at 12:57 p.m. #13

it would be cool if you pull off dan super taunt your opponent cannot use there super gauge until the next round

 

Posted by UltimaHadouken on February 10, 2009 at 7:42 a.m. #14

@ShadowXSnake

I think they did balance Dan in someways. His Gadouken still has no range but his Koryuken and Dankukyaku are pretty good. That and his ultra does good damage. I'm not sure if he'll be at the bottom of the tier this time.

 

Posted by William F Guile on February 11, 2009 at 5:38 p.m. #15

His heavy Gadouken has a slightly longer range than previous games. The EX version travels around 3/4 screen and hits twice and could be used in combos. I'll be experienting a little bit once i get it for the xbox, like dash cancelling it etc. there are heaps of possibilities.

His LK gale kick seems pretty safe on block like sagats tiger knee.

 

Posted by Untitled on February 13, 2009 at 4:10 p.m. #16

Not sure they should added Dan to this game, seems like a waste of space imo, could have added someone a lot better.

 

Posted by AlexO on February 14, 2009 at 12:54 p.m. #17

Man I hope he`s balanced with everyone else.

 

Posted by Delucifer on February 14, 2009 at 7:09 p.m. #18

ya why put dan in the game? they should have put in Dee Jay instead.

 

Posted by sahkuh on February 16, 2009 at 12:19 p.m. #19

I don't get why people consider Dan a waste of space. He is one of the greatest SF characters ever with a colourful background.

 

Posted by William F Guile on February 16, 2009 at 4:23 p.m. #20

I think he is pretty solid too and far better than in previous street fighting games. I am fortunate enough to have a good play around with him on the Xbox and he does have plenty of potential.

His Gale kick has more combo potential as the LK, MK and HK versions are guaranteed to hit after a C HP. It is pretty safe from counter attacks as well

I don't see much value in using the EX Gale kick as it does the same amount of damage as the standard HK Gale Kick. The air version of the Ex Gale kick is not that useful, but using the HK version in the air is a good counter for jump ins

Fireball recovery is faster than previous games.

 

Posted by wallawalla on February 18, 2009 at 4:38 a.m. #21

Delucifer-"ya why put dan in the game? they should have put in Dee Jay instead."

Dan is way better than Dee jay because Dan isn't cheap like the dude is.

 

Posted by PMS on February 18, 2009 at 2:53 p.m. #22

I am so mastering Dan. I'm glad he's in SF4 :)

 

Posted by rudy on February 18, 2009 at 5:12 p.m. #23

He Doesnt Suck as much lol wel now

 

Posted by specs on February 20, 2009 at 8:04 a.m. #24

Ultra isn't armor-breaking, according to some SRK posts. Double-check.

The Ultra WILL go through fireballs for a duration.

 

Posted by Dan is the man on February 20, 2009 at 7:58 p.m. #25

they will never take dan out because hes the comedy charecter but he can still do damage

 

Posted by Chris on February 20, 2009 at 10:28 p.m. #26

This page is missing Crouch Taunt and Air Taunt.

 

Posted by Oh don't mind me on February 21, 2009 at 4 a.m. #27

Just a list of supers and that's it? I'm not feeling the Dan-Love here.

 

Posted by specs on February 22, 2009 at 2:03 p.m. #28

Confirmed (the hard way) that Ultra does NOT break armor. Boo.

Aerial taunt changes jump angle slightly. Do it right off the ground for a high jump.

Dan has a great backdash. Abuse it.

 

Posted by Cyan on February 22, 2009 at 10:14 p.m. #29

Surprised they didn't put in Dan's ground rolls. Seems they stole them and gave em to Abel.

Welp, that makes 2 characters that have learned a technique from the legendary Saikyo style! (Sakura's up and over attack that whacks people with her fists between her legs is also one of Dan's moves, but she seems to have mastered it's uses first...)

I know I'l probably never win a tournament or anything like that, but I love to fantasize about how people's reaction would be if a Dan Hibiki player ranked high at the Evolution tourney.

 

Posted by Kanvis on February 23, 2009 at 10:23 a.m. #30

If you are on the final round, have a full super bar, and you finish a opponent with a special move like Gadouken during a combo, cancel after the special kills the opponent to Legendary Taunt FTW!!!!!
There you go, you finish off your opponent and get to watch the full Taunt!!!

 

Posted by HyperSonicXtreme on February 24, 2009 at 10:28 a.m. #31

Oh Dan your so CRAZY!!

 

Posted by DanHibiki on February 25, 2009 at 11:18 p.m. #32

Dan is the Fukcin MAN!

 

Posted by The voice of GOD on February 26, 2009 at 3:47 a.m. #33

HELLO PEOPLE...

THIS IS GOD...

"DAN" IS MY FAVOURITE CREATION...

SATAN IS JEALOUS,

 

Posted by Dan The MAN on February 26, 2009 at 5:05 a.m. #34

Dan Wins, he jumped over Akuma's Raging Demon with his Legendary Taunt (It was awesome and funny)

 

Posted by G on March 4, 2009 at 1:22 a.m. #35

I love Dan's snk style super, it fits him well
(we all know why)

 

Posted by Dan on March 6, 2009 at 4:18 p.m. #36

i like to wear a dress

 

Posted by chesszebra on March 9, 2009 at 6:18 a.m. #37

cant beat seth with dan for the life of me

 

Posted by Pigglesticks on March 10, 2009 at 5:01 p.m. #38

Is Dan supposed to be a homosexual?

 

Posted by Gilipop on March 12, 2009 at 6:32 p.m. #39

Yes. Dan is Street Fighter's first gay character,

 

Posted by Pigglesticks on March 14, 2009 at 4:16 p.m. #40

Oh I see.

 

Posted by specs on March 14, 2009 at 9:03 p.m. #41

"Shisso Buraiken (Ultra) • *Armor Breaking*"

This is still incorrect. His Ultra does NOT break armor.

 

Posted by CommonAswhole on March 15, 2009 at 1:12 p.m. #42

Dan is funny. He's actually a good character to play as, his clumsyness combines with his effectiveness actually symbolizes his luck.

 

Posted by SSJ3X on March 15, 2009 at 3:52 p.m. #43

He's good, but man his sweep is slow as heck. I try avoiding that move since it usually gets blocked.

 

Posted by Oculus on March 16, 2009 at 12:26 a.m. #44

LK Kuchu Dankukyaku = Awesome

Pink is the true color of strength.
WAAAAAAHOOOOOOOOOOO!!!!

 

Posted by Nicholai on March 16, 2009 at 1:25 p.m. #45

"Yes. Dan is Street Fighter's first gay character,"

Explains his daddy issues I suppose.

 

Posted by Baldhead on March 16, 2009 at 4:29 p.m. #46

Eagle was actually the first gay character. From Street Fighter 1 and Alpha 3 MAX.

 

Posted by London Dry on March 17, 2009 at 8:59 a.m. #47

Dan has his own little baby kara throw so he can hang with the big shotos, standing medium kick kara to throw, practically useless just like it should be.

 

Posted by Bobbi on March 17, 2009 at 10:05 a.m. #48

To Baldhead:

Shush, you!

 

Posted by shadowofdeath on March 20, 2009 at 12:36 p.m. #49

i hate dan...not cuz hes dan but cuz every time i couldent land a move in challange mode he was the reson lol hes still koo tho :D but i do kick his ass some time for no reson(theres a reson its just not justified :] )

 

Posted by Goddamn Challenge mode on March 24, 2009 at 6:48 p.m. #50

I can't land the [Jump] HP -> HK -> Super combo. Always seem to have the combo come out at the end of the kick instead of right in the middle like I need it to.

I'm guessing I'm just not hitting the commands fast enough, or maybe I'm missing some trick. Any help?

 

Posted by Soilborn on March 24, 2009 at 9:21 p.m. #51

To Goddamn Challenge mode:

It's all in the speed. Check the video just above the trial list. It's helped me out to an immense extent.

 

Posted by Goddamn Challenge mode on March 25, 2009 at 7:37 p.m. #52

Yeah, I can't freakin' get it off fast enough.

 

Posted by Goddamn Challenge mode on March 25, 2009 at 8:40 p.m. #53

Woo got it. More luck than skill that one. Took thirty minutes.

 

Posted by DR Jam on March 28, 2009 at 3:08 p.m. #54

I've just completed Dan's Hard trial. My fourth completed character, 1) Guile, 2) Rose, 3) Bison. Let's hope I keep progressing steadily.

 

Posted by Anthony C. on March 29, 2009 at 1:09 p.m. #55

I beat someone with him last night-and almost got a Perfect the second round.

Don't underestimate the power of saikyo

 

Posted by Panda on March 31, 2009 at 10:25 a.m. #56

Dan tips:

EX and LK Danku are 100% safe. Mixup as you will, with crouching normals canceled to lk danku, throws, etc. Lk air danku also has really good priority. I've seen it beat Zangeif's lariats, it really is that good.

Jump MK crosses up, as most shoto MKs do. Solid crossup combo is: J.MK, HP, HK Danku. Does good damage, and signifigant stun. Do J.MK, HP, HP Koryuken of they're crouching.

Koryuken is AWESOME anti air. It's a real dragon punch this time out people, so enjoy it.

Far standing MK is a nice poke. It's no bison MK, but it's solid. Crouching MK is alright, and can be canceled to MP/HP gadoken for safety.

At the end of the day, it's dan. He simply doesn't have many tools to play with, to compete at high levels. But he's still awesome, and not to be written off.

 

Posted by sakujo on April 1, 2009 at 9:11 p.m. #57

i am sorry but the most worthless character i have seen played. No offense some people may be good i just have not seen it.....

 

Posted by Oculus-Orbis on April 1, 2009 at 10:47 p.m. #58

How could Dan not be awesome?
He's practically the son of Mr. Karate.

 

Posted by Whoblehwah on April 3, 2009 at 12:08 p.m. #59

I finished Dan's hard trials today. YAY! Dan's so awesome. Beating Sagat players with him online gives me the ultimate satisfaction.

 

Posted by Gray_Fox79 on April 10, 2009 at 7:16 a.m. #60

Dan's the MAAAAAAAAAAAAAAAN!!!!!!!!!

 

Posted by Son of Dan on April 17, 2009 at 12:57 p.m. #61

Holy crap Panda those tips are SO useful. I am totally owning with Dan now. BRING IT ON 1500BP and counting purely with Dan!

 

Posted by ljay103 on April 21, 2009 at 7:42 a.m. #62

AHA!!! I'VE USED HARD TRIAL COMBO #1 IN AN ONLINE MATCH AGAINST A 4000+BP RYU! YES I DID THE SUPERTAUNT TO ULTRA! really useless, but embarassing.

 

Posted by Oculus-Orbis on April 27, 2009 at 12:49 a.m. #63

I had a dream the other night, that I was hangin' out with Dan. He was a pretty chill (but weird) guy. Strangely though, his house was a cabin, and was one room, COMPLETELY bare except for a bedroll and a TV/Xbox360(SF4)in the corner. needless to say, it was AWESOME!!

 

Posted by Vs. Zangief on April 27, 2009 at 12:58 a.m. #64

I find Zangief is a pretty decent match-up for Dan. His LK Dankukyaku beats Lariat,as well as Banishing Fist, and his dash is unrivaled, Ultra is a gamble, but will go through anything he has. Plus if you are full screen, TAUNT!! Only Real issue is damage inflicted/Taken.

 

Posted by Maximus on April 28, 2009 at 3:30 a.m. #65

I about died laughing when I beat some kid's Sagat with Dan.

 

Posted by Maximus on April 28, 2009 at 3:34 a.m. #66

Dan is a great practice character, he also good for making his player less likely to care if he loses, but really harsh the buzz of a losing opponent. Dan actually is very good for "whiffing" practice.

 

Posted by Maximus on April 28, 2009 at 3:38 a.m. #67

Zangief is the best opponent for Dan since they are both inside close range fighters.

 

Posted by Maximus on April 28, 2009 at 3:47 a.m. #68

If Capcom makes another Marvel v. Street Fighter game, there should a unique ultra combo w/Spidey and Dan. Spidey can web the opponent into a punching bag and Dan kicks the hell out of it until the opponent is KO'd.

 

Posted by Anon on May 5, 2009 at 1:56 p.m. #69

Dan is amasing
im constantly rocking out the orange costume online :P

 

Posted by Oh my cheeky pants on May 7, 2009 at 9:02 a.m. #70

I like Dan because his ultra is useful for catching people who jump around alot.

His super is one of the coolest looking combos in the game.

The short range fireball is mainly used to help apply pressure in funky combos.

Hop kicks are good to combo with.

Damn I think I just really like his combos...

If you can work out some good combos with this guy he is pretty damn awesome.

P.S He's also very weird to get the timings right on his standard moves at first and they are pretty weird angles too. But with practice they are really effective in specific situations.

 

Posted by some guy at home on May 7, 2009 at 6:10 p.m. #71

lol he's my main

 

Posted by Oculus-Orbis on May 8, 2009 at 10:51 p.m. #72

Weird Dan tip: If you didn't already know, Dan's crouching MK can be used -somewhat- to deal with jump-ins.
For example:
Ken jumps at Dan with a HK, Dan performs crouching MK -> Gadoken 2-in-1.

BTW
Gouken was assumed dead right? well...
I hope one day to see the return of Gou Hibiki.

FAAATTHHHEEEEEERRRRRR!!!!

 

Posted by Dan Sakazaki on May 13, 2009 at 1:58 a.m. #73

I love the red costume w/ blond hair!! Also love the SNK style Dan and Crimsom Viper bring to SF4. Dan has interesting "flying abilities. Learning how to manuver Dan in the air with dankukyaku!! WEEEEE! You'll never catch meeeeeeeeeeee!!! Patiently jumping straightup over firebals and making opponent bring the fight to you is great. EX koryuken goes through projectiles. DAn is the mother f*cking man!! Screw Ken!!

 

Posted by B.A.L. on May 21, 2009 at 4:21 p.m. #74

@Maximus

Was that in the training mode area by any chance? Cause that couldve been my Sagat xD

 

Posted by Zondac on May 23, 2009 at 9:29 p.m. #75

I perfected Seth with Dan! no kidding! I used his crouch HK and kept seth down!

 

Posted by malik on May 24, 2009 at 2:23 p.m. #76

when i was fighting i noticed that he is the most slowest person in all of the games

 

Posted by dan sucks on May 24, 2009 at 2:27 p.m. #77

i used his ultra combo 10 TIMES and I MISED ALL OF THEM because it has so short range. the good thing about him is that he has a nice PENIUS !!!!!!!!!!!!!!!!!!!!!! I guarante he sticks it into a vajina every day

 

Posted by Oculus-Orbis on June 11, 2009 at 4:24 p.m. #78

@dan sucks

You missed his Ultra because you are clearly an inferior player to your opponent, be it Human or Cpu. Dan has one of the easiest Ultras to connect. You also appear to be immature and not very well educated, so this inferiority may run deeper than just this game.

 

Posted by KOmo on June 17, 2009 at 12:20 p.m. #79

coolest guy ever
he 's really good looking

 

Posted by Dan Hibiki on June 18, 2009 at 7:45 p.m. #80

I know, I'm awesome!!

 

Posted by Ghatman on June 21, 2009 at 4:55 p.m. #81

Just started my path of Saiko yesterday. Just picked him up because Balrog got boring. I used him to piss people off. He has 3 possible taunts that I use all round weather i'm winning or losing. FYI Dans duck taunt under a high tigershot and jump taunt over a low pisses off Sagat players to no end. I beat one the first round and he rage quit after I connected his ultra.

Easiest to pull off after a connected focus attack. His super and ultra can be linked from this and since his focus has sick range its TOO EASY.

Sadly I think Dan is B tier at least.

 

Posted by mr brian on July 6, 2009 at 1:01 p.m. #82

@Oculus-Orbis

Dan can stick his great penius in ur moms passy

 

Posted by Dan Hibiki on July 6, 2009 at 11:29 p.m. #83

You have much to learn Mr. brian!! (sniff) Watch in awe!
(trip) GYAAAAAA

 

Posted by BJSman on July 16, 2009 at 12:37 p.m. #84

I have serious troubles to defeat Zangief with this Dan guy. All my closing in jump-h.kicks are blocked with rotating fists and when I try to defend, he always throw me to the air a gives me lots of damage. Any idea how counter him?

 

Posted by Danfan on July 20, 2009 at 7:07 a.m. #85

Dan's the man. Most opponents will disconnect before my Dan gets the 2nd victory off them :)

 

Posted by RQ Distributor on July 20, 2009 at 8:45 p.m. #86

Getting a perfect against someone online with Dan is almost a guaranteed ragequit.

 

Posted by jim fartshoes on July 22, 2009 at 7:45 a.m. #87

im eating dans poo. mmm tasty.

 

Posted by Oculus-Orbis on July 24, 2009 at 12:21 a.m. #88

@ BJSman
Try using his Mid-air L.Kick Dankukyaku, instead of H.Kick.
It beats his Lariat...Hell it beats nearly all of Gief's moves, and is "safe".
Just be careful because it will put you close to him.
But, Backdashing afterward helps.
Taunting afterward also helps.

 

Posted by Mikey on August 6, 2009 at 2:46 a.m. #89

This is street fighter 4 most improved player!

 

Posted by Bill Clinton on August 8, 2009 at 8:51 p.m. #90

Dan Hibiki FTW!

 

Posted by TheRage on August 8, 2009 at 8:56 p.m. #91

I just ruined some guys night by kicking his Bison's ass with Dan

 

Posted by Mikey on August 19, 2009 at 11:11 a.m. #92

something i found out is that Dan has a hard time against Guile..... :/

 

Posted by foo on August 25, 2009 at 4:46 a.m. #93

every ryu's and sagat's chickens at the sight of Dan.

Dan is win

 

Posted by infr4mer on August 26, 2009 at 12:22 p.m. #94

Ultra is not armor breaking. You're gonna get a real kick in the nuts if you think it is.

 

Posted by Kharazivoid on August 27, 2009 at 12:40 a.m. #95

Dan have the best dash in the game! :)

 

Posted by Dan on September 6, 2009 at 3:16 a.m. #96

theres no strategy guide for dan? =(

 

Posted by yes4me on September 8, 2009 at 8:18 a.m. #97

character #15 learned. Played Dan 256 times to earn 1000cp.
Won the final once.

imo, he is a bit better than low tier, but does very very poorly against Viper. Blanka and Bison are also hard matched. I had less problems against Shoto, Guile, Seth. The rest is really depend on your opponent. Sometimes they are nice and are willing to play a close game. Sometimes they play like total chicken AGAINST DAN, and spend their time doing fireballs from max distance and run away...

Unlike what people say before me, Dan has an unusual dash. It has a lot of problems, but it is good in some situation. And the ULTRA IS armor breaking, but it is range is very poor and there are a lot of moves that can still beat it!

 

Posted by Paupau on September 11, 2009 at 4 a.m. #98

Is it just me or does this guy play like Ryo from KOF? Oh wait, he does! I like this guy already.

At any rate, here are a couple of comboes you can pull of using him:

Jumping MK (cross-up)-> Hissho Buraiken- Yes, it connects. since his super has little range, you cannot make it connect with any other input after the cross-up.

Jumping MK->cMK->Gadouken-> Legendary Taunt->Ultra- The ultra will combo if you are fast enough on the taunt. Seems like a waste of meter, but hey, a combo is a combo!

 

Posted by drewbee on September 11, 2009 at 9:20 a.m. #99

Ok, I have been having alot of trouble with people being akuma when I use dan, Typically they just sit back and spam when I try to get close then cHK and run. Any tips to help me out with tricky spammerS?

 

Posted by yes4me on September 27, 2009 at 12:42 p.m. #100

Dan has almost no chance to beat Akuma... just play like you normally do, but that's one of the worst matchup. If the Akuma player is decent, he can totally shut you down to a point where you can just let him win to go faster.

 

Posted by loldan on October 9, 2009 at 3:47 p.m. #101

Just played a guy in player match, he beat me 11 games in a row, then I random'd Dan against his Abel and got 1 round, lost second round with Abel on 1% health. Dan's the mf'ing MAN.

 

Posted by loldan on October 9, 2009 at 3:58 p.m. #102

Also, http://www.youtube.com/watch?v=x_XCzy...

 

Posted by @all on October 12, 2009 at 1:10 p.m. #103

Danford ownage at BF2

 

Posted by doudou on October 17, 2009 at 11:49 a.m. #104

play

 

Posted by Shadowquizzy on October 23, 2009 at 1:03 p.m. #105

Thanks for a great move list.

 

Posted by Fayte on November 6, 2009 at 8:47 a.m. #106

I love Dan he's the best next to Sakura I hope they buff him a little more in SSFIV

 

Posted by Geese on November 7, 2009 at 12:57 p.m. #107

They need to make his light hop kick equal to that of Sagat's medium tiger knee in SSFIV.

 

Posted by Oculus-Orbis on November 11, 2009 at 8:53 p.m. #108

IDK dude, his LK Dankukyaku is one of his best moves, I think it's fine how it is.
Unless of course, you mean upping the damage output.
but everything else is perfect, as far as I'm concerned.

 

Posted by Grab King on November 16, 2009 at 11:43 p.m. #109

a lot of us are forgetting a really good Dan strategy.. TAUNT!!!! Taunt taunt taunt!! It really pisses off your foe, for instance: when you knock em down, crouch taunt cos he says "what's your problem?". Sometimes they blindly try to rush you and throw out random moves. Then you block, go in for a counter, and taunt again. I also recomend taunt #9 (I think).. Funny as hell and a great way to annoy thy foe. >:D

 

Posted by Hibiki-san on November 19, 2009 at 1:17 a.m. #110

For Dan to take on Akuma is not easy, but you can make it better through two things:

1. Use a lot of dashing. Akuma can teleport away from a lot of your attacks, but when he tries to throw air fireballs, you can cover ground quickly with dashing and Dankukyaku.

2. Use Dankukyaku in the air--Dan can really move around the battlefield this way, stay up high where even many air fireballs won't get him, and not only surprise the opponent with the mobility but be throwing an air attack with solid priority.

In close, you can slug it out with Akuma and his low stamina, so don't give up!

 

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