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Dan Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide

Last updated on Feb. 9, 2011

142 Comments

Dan Super Street Fighter 4 Character Guide


Character Overview
Guide by Nyoronoru

Dan is a unique character in that he is canonically the worst character in the game, but it is quite possible to win and even dominate with him. He has an okay reversal game, a good armor-breaking move, a decent approach move along with some frame traps (and a good Focus Attack).

The only problem is that his normal moves are absolutely horrible, unquestionably the worst ever with nearly all of them being incredibly slow with very few being able to combo into special moves at anywhere but super-close range.

Dan is the only character with the deadly Legendary Taunt though. He also has the best and most varied Personal Actions in the game. Though he might have been completely ignored in previous Street Fighter titles, Dan is here to prove he's no joke.

Strengths
+ Legendary Taunt.
+ Only character who can cancel a Super's animation into an Ultra.
+ Personal Action #9 is the best in the game.
+ Has some useful frame traps.
+ Long-range backdash.
+ Has the most annoying Hurricane Kick in the game.

Weaknesses
- Normal moves are really slow.
- Hurricane Kick is his only decent approach option.
- Weak mid-screen combos and weak juggles.
- Projectile has pathetic range.
- Ultras are either weak or really hard to land.
- Extremely few link combos.

Special Moves
or
Gadouken (Fireball)
Damage
Light
70
Medium
70
Hard
70
EX
110

Properties

Dan's fireball. The startup and recovery are both faster than Ryu's Hadouken, but the range is kind of bad. It can still cancel out other fireballs though, and if the opponent is forced to block the fireball then Dan is safe from counter-attacks. This property makes the fireball more like a normal poke than a projectile.

Despite the appearance of these tiny green fireballs, they actually do a lot of damage. More than Sagat's Tiger Shots if you want to make a comparison.

The strength of the button pressed determines the distance the fireball travels. The Light and Medium version are pretty worthless but the Hard version travels a decent enough distance to be useful. Great for building meter if you are full screen. Alternate between taunts and fireballs for maximum effect.

EX Version: EX Gadouken is much better in that it hits twice, travels farther than the Hard version, does a lot of hitstun and sets up some FADC shenanigans for Dan. It also allows Dan to recover much faster than his opponent if this is blocked, giving you some time to close the distance or apply more pressure.

or
Koryuken (Uppercut)
Damage
Light
110
Medium
120
Hard
140
EX
130

Properties

Dan's uppercut attack. The recovery of this move is awful, but the Medium and Hard versions have startup invincibility and all versions can be Focus Attack Dash Canceled. As a late anti-air, this move is really solid and gives Dan excellent air defense.

The Light version is almost completely worthless because of the long recovery and zero invincibility. However, if you land this on a jumping opponent you can combo into Ultra 2 easily.

EX Version: This uppercut has invincibility until the peak of the move and hits twice on startup. This will blow straight through any jumping attack. This might be the one EX attack you would save meter for if you weren't already collecting EX for your Legendary Taunt. Also, both hits of the EX uppercut can be canceled with a Focus Attack.

or
Dankukyaku (Hop Kicks, Dan Kicks)
Damage
Light
90
Medium
100
Hard
150
EX
120

Properties

Unquestionably Dan's best move and the one you will be abusing to win. The button pressed determines how far Dan travels, with the Medium version hitting twice and the Hard version three times. This attack breaks armor and all versions are safe on block to the point where Dan can tech all throw attempts.

This attack is dutifully named Hop Kicks because it can avoid low attacks completely. This attack can also hit crouching characters, making it much better than Ken and Ryu's Hurricane Kick moves.

The Medium and Hard versions are safe on block except against Zangief's SPD, T.Hawk's Typhoon, Hakan's Ultra 1 and a few Super Moves. The Light version of the Dan Kicks is really weird in terms of trajectory, but it leaves both players at even frames on block meaning it is a completely safe move against even grapplers. Against characters with poor normals and/or reversals Dan can dominate them up close with this move and its wonky moving hitbox.

The aerial version of this move is similar to the other Hurricane Kicks in the game. If you catch someone in the air with it they will be knocked down where you can juggle them with a single hit of EX Koryuken or Ultra 2 in the corner.

EX Version: EX Dankukyaku is slightly more unsafe on block than the regular Dan Kicks but when it is used from the right ranges it is almost impossible to punish. It auto-combos the opponent and knocks them down in front of Dan, but it does less damage than the regular versions.

EX Hop Kicks also starts up faster than the Medium and Hard versions of this move, letting you combo a bit easier from some normal attacks. The EX Aerial Dankukyaku stops Dan's forward or backward momentum completely, allowing him to avoid some ground traps or anti-airs.

Super and Ultra Moves

Super 1 — Legendary Taunt
Damage
Super 1
Anger, Confusion

Properties: None

The best Super in the game. You can cancel into this Super just like any other. It's also the only Super in the game that you can cancel into an Ultra, allowing you to set up some combo shenanigans and fakeout tricks. After all, who would expect a man taunting, hollering and whooping to pull out a nasty surprise attack?


Super 2 — Hissho Buraiken
Damage
Super 2
350

Properties

The second-best Super in the game. Dan does a bunch of attacks that end in an uppercut. If you whiff with this Super, Dan performs an expert Saikyo dance meant to bait the opponent into falling into the nest of punches and kicks.

Dan's hit confirms are the worst in the game, so your only hope of landing either of these Supers is through a miracle and/or luck, the basic tenets of Saikyo.


Ultra 1 — Shisso Buraiken
Damage
Ultra 1
320-465

Properties: None

Dan runs at his opponent for about half of the screen and if he connects with his flailing body he performs his ultimate Saikyo Secret Technique. The startup run of this Ultra has a good chunk of startup invincibility allowing you to use it as an anti-projectile move or reversal.

You can combo into this Ultra in the corner using EX Gadouken FADC methods. If you're gutsy enough you can also use this Ultra as an anti-air, though you have to have really fast reactions.


Ultra 2 — Haoh Gadouken
Damage
Super 2
368

Properties

Dan summons the almighty Saikyo no Hadou power and fires off a big green fireball that fizzles out pretty quickly. It's not too hard to combo into this Ultra and amazingly enough, it's almost totally safe on block in case you fail. The epic explosion of power causes Dan's body to fly out of the range of quite a few attacks. Be sure to taunt if your opponent is helpless to punish you.

Combos
Important note: Not every possible combo is listed here. Instead, you'll find the most common and helpful combos that you should know. There are many variations to these as well.

Cancel into Hard Gadouken
2 Hits
140 Damage
You must be reasonably close for this to work.


Cancel into EX Dankukyaku
4 Hits
185 Damage
Easy combo that gives Dan a mid-range option.


Cancel into Hard Dankukyaku
4 Hits
245 Damage
Your best punish combo from the ground without using meter.


Jump

Hard Dankukyaku
5 Hits
315 Damage
Regular jump-in combo.


EX Dankukyaku
5 Hits
266 Damage
Corner-only juggle combo.


Jump

Hard Koryuken
3 Hits
252 Damage
Cross-up combo. You can go for heavier attacks after the crossup if you are confident it will land.


Hard Gadouken Legendary Taunt Ultra 1
9 Hits
422 Damage
Saikyo Combo. Bonus points for running away for the rest of the match if you land this.


EX Gadouken, Focus Attack Level 2, Dash Forward, Ultra 1
11 Hits
453 Damage
Only works in the corner.


Hissho Buraiken
19 Hits
435 Damage
A quick and powerful Super punish.


Hard Koryuken Dash Forward, Ultra 2
6 Hits
387 Damage
Dan's most straightforward and consistent way to combo into Ultra 2.


Hard Koryuken Dash Forward
Jump

2 Hits
240 Damage
A method for tacking on extra damage after a Koryuken FADC combo.


Hard Gadouken Dash Forward      
Hard Dankukyaku
6 Hits
322 Damage
Dan does have good FADC combos that utilize his close standing Medium Punch.
Notable Normal Moves and Unique Attacks

Standing Medium Kick
One of Dan's few worthwhile pokes.

Jumping Medium Kick
Dan has a good crossup. No joke.

Close Standing Medium Punch
This move is important for extended FADC combos because it does a huge amount of hitstun.

Taunt (Personal Action)
Your most important move as it causes great mental distress to your opponent. Before each game, you must make a crucial decision of which taunt to use, so choose wisely. Recommended taunts are Personal Action #9 and #5. There are certain scenarios where taunts achieve their maximum effectiveness. Performing them after achieving a large life lead. After landing an Ultra or a reversal uppercut. Try to find the best scenario to activate your taunt in.

Jumping Taunt (Yahoo)
Taunting while jumping gives Dan the power of the Saikyo Super Jump. You can also hit the opponent with your jumping taunt to interrupt an attack. Taunting in the air takes a lot more effort than a regular taunt so watch your ground recovery.

Crouching Taunt
Another taunt variation. Like the Jumping Taunt this also has a hitbox on Dan's fist. It doesn't do any physical damage, but it wounds pride. Bonus points if you interrupt an Ultra.
Taunt and Win
If you beat someone with Dan without taunting, then you have not truly won. There's no downside to taunting excessively with Dan. Make sure to taunt after knockdowns, after running away, after landing an Ultra and so forth. Out of all the shoto characters it appears only Dan has the tools to abuse the psychological high ground in a fight. To Taunt Cancel, just tap your joystick quickly to flee to safety. Backdashes already have invincibility, so running away is encouraged.

To perform the Ultimate Saikyo Finish, you must perform the final KO by canceling into your Legendary Taunt. This used to be easy in Street Fighter 4, but with the creation of Super Street Fighter 4 and the removal of post-hit KO attacks it has become a little harder. Instead, you must cancel into the Super right before KO flashes on the screen. The easiest way to make sure of this is to cancel from a Gadouken (using a fireball as the finishing move gives you the most time to cancel). This will force your opponent to endure the pain of the Legendary Taunt while having no recourse to avoid it other than a ragequit.

Other Resources and Credit
You can find more information about playing Dan on the Central Character Discussion Thread on the EventHubs.com forums
Contributions to this guide by Nyoronoru.

Posted by Leviatan on January 19, 2009 at 12:34 p.m. #1

The King in pink!

 

Posted by jleadership@gmail.com on January 19, 2009 at 7 p.m. #2

I see a lot of potential in this guy!!!

 

Posted by Mario on January 19, 2009 at 8 p.m. #3

Dan the MAN!

 

Posted by Kenshi on January 20, 2009 at 12:09 a.m. #4

Legendary Taunt haven't armor breaking ;)

 

Posted by D3T0X on January 20, 2009 at 3:08 a.m. #5

Pimping dat pink or what!

 

Posted by Partridge on January 20, 2009 at 11:05 a.m. #6

DAN!

 

Posted by error1 on January 20, 2009 at 4:17 p.m. #7

wow two supers, that will make him top tier for sure

 

Posted by Telvanni on January 23, 2009 at 6:47 a.m. #8

You can combo his super taunt into his ultra. Hardcore.

 

Posted by ED on January 23, 2009 at 11:20 a.m. #9

Is it safe to do the Super Taunt this time? Cause in all the other games there was NO WAY anyone would live you alone for all that time. I've tried to do even in friendly matches were I was almost dead, and the oponent had plenty of life left (therefore, I was no danger), but even THEN, they wouldn't let me.

I wish it was safe somehow, even if there's no purpouse, but at least you can use it for the fun.

 

Posted by panda on January 23, 2009 at 2:06 p.m. #10

The supertaunt isn't safe, but it looks like it can be canceled at anytime into his ultra.

It should be a fun trick for a while.

 

Posted by ED on February 3, 2009 at 7:45 a.m. #11

I would preffer if Dan stayed invincible during the move, and the clock remained stoped until he was finished. That way it would be of no use for Dan, but at least it could be usefull to annoy the hell out of the adversary.

 

Posted by ShadowXSnake on February 3, 2009 at 11:24 p.m. #12

I hope this isn't the full movelist. I really hope that Dan will have the Otoko Michi in this game. Also Premium sign. XD

And from what I'm hearing, Capcom actually tried to balance Dan and make him a serious character. Does anyone know if this is true? Because they really shouldn't, it would be a terrible mistake for them to make Dan a legitimately good character.

It just doesn't work that way.

 

Posted by julio on February 7, 2009 at 12:57 p.m. #13

it would be cool if you pull off dan super taunt your opponent cannot use there super gauge until the next round

 

Posted by UltimaHadouken on February 10, 2009 at 7:42 a.m. #14

@ShadowXSnake

I think they did balance Dan in someways. His Gadouken still has no range but his Koryuken and Dankukyaku are pretty good. That and his ultra does good damage. I'm not sure if he'll be at the bottom of the tier this time.

 

Posted by William F Guile on February 11, 2009 at 5:38 p.m. #15

His heavy Gadouken has a slightly longer range than previous games. The EX version travels around 3/4 screen and hits twice and could be used in combos. I'll be experienting a little bit once i get it for the xbox, like dash cancelling it etc. there are heaps of possibilities.

His LK gale kick seems pretty safe on block like sagats tiger knee.

 

Posted by Untitled on February 13, 2009 at 4:10 p.m. #16

Not sure they should added Dan to this game, seems like a waste of space imo, could have added someone a lot better.

 

Posted by AlexO on February 14, 2009 at 12:54 p.m. #17

Man I hope he`s balanced with everyone else.

 

Posted by Delucifer on February 14, 2009 at 7:09 p.m. #18

ya why put dan in the game? they should have put in Dee Jay instead.

 

Posted by sahkuh on February 16, 2009 at 12:19 p.m. #19

I don't get why people consider Dan a waste of space. He is one of the greatest SF characters ever with a colourful background.

 

Posted by William F Guile on February 16, 2009 at 4:23 p.m. #20

I think he is pretty solid too and far better than in previous street fighting games. I am fortunate enough to have a good play around with him on the Xbox and he does have plenty of potential.

His Gale kick has more combo potential as the LK, MK and HK versions are guaranteed to hit after a C HP. It is pretty safe from counter attacks as well

I don't see much value in using the EX Gale kick as it does the same amount of damage as the standard HK Gale Kick. The air version of the Ex Gale kick is not that useful, but using the HK version in the air is a good counter for jump ins

Fireball recovery is faster than previous games.

 

Posted by wallawalla on February 18, 2009 at 4:38 a.m. #21

Delucifer-"ya why put dan in the game? they should have put in Dee Jay instead."

Dan is way better than Dee jay because Dan isn't cheap like the dude is.

 

Posted by PMS on February 18, 2009 at 2:53 p.m. #22

I am so mastering Dan. I'm glad he's in SF4 :)

 

Posted by rudy on February 18, 2009 at 5:12 p.m. #23

He Doesnt Suck as much lol wel now

 

Posted by specs on February 20, 2009 at 8:04 a.m. #24

Ultra isn't armor-breaking, according to some SRK posts. Double-check.

The Ultra WILL go through fireballs for a duration.

 

Posted by Dan is the man on February 20, 2009 at 7:58 p.m. #25

they will never take dan out because hes the comedy charecter but he can still do damage

 

Posted by Chris on February 20, 2009 at 10:28 p.m. #26

This page is missing Crouch Taunt and Air Taunt.

 

Posted by Oh don't mind me on February 21, 2009 at 4 a.m. #27

Just a list of supers and that's it? I'm not feeling the Dan-Love here.

 

Posted by specs on February 22, 2009 at 2:03 p.m. #28

Confirmed (the hard way) that Ultra does NOT break armor. Boo.

Aerial taunt changes jump angle slightly. Do it right off the ground for a high jump.

Dan has a great backdash. Abuse it.

 

Posted by Cyan on February 22, 2009 at 10:14 p.m. #29

Surprised they didn't put in Dan's ground rolls. Seems they stole them and gave em to Abel.

Welp, that makes 2 characters that have learned a technique from the legendary Saikyo style! (Sakura's up and over attack that whacks people with her fists between her legs is also one of Dan's moves, but she seems to have mastered it's uses first...)

I know I'l probably never win a tournament or anything like that, but I love to fantasize about how people's reaction would be if a Dan Hibiki player ranked high at the Evolution tourney.

 

Posted by Kanvis on February 23, 2009 at 10:23 a.m. #30

If you are on the final round, have a full super bar, and you finish a opponent with a special move like Gadouken during a combo, cancel after the special kills the opponent to Legendary Taunt FTW!!!!!
There you go, you finish off your opponent and get to watch the full Taunt!!!

 

Posted by HyperSonicXtreme on February 24, 2009 at 10:28 a.m. #31

Oh Dan your so CRAZY!!

 

Posted by DanHibiki on February 25, 2009 at 11:18 p.m. #32

Dan is the Fukcin MAN!

 

Posted by The voice of GOD on February 26, 2009 at 3:47 a.m. #33

HELLO PEOPLE...

THIS IS GOD...

"DAN" IS MY FAVOURITE CREATION...

SATAN IS JEALOUS,

 

Posted by Dan The MAN on February 26, 2009 at 5:05 a.m. #34

Dan Wins, he jumped over Akuma's Raging Demon with his Legendary Taunt (It was awesome and funny)

 

Posted by G on March 4, 2009 at 1:22 a.m. #35

I love Dan's snk style super, it fits him well
(we all know why)

 

Posted by Dan on March 6, 2009 at 4:18 p.m. #36

i like to wear a dress

 

Posted by chesszebra on March 9, 2009 at 6:18 a.m. #37

cant beat seth with dan for the life of me

 

Posted by Pigglesticks on March 10, 2009 at 5:01 p.m. #38

Is Dan supposed to be a homosexual?

 

Posted by Gilipop on March 12, 2009 at 6:32 p.m. #39

Yes. Dan is Street Fighter's first gay character,

 

Posted by Pigglesticks on March 14, 2009 at 4:16 p.m. #40

Oh I see.

 

Posted by specs on March 14, 2009 at 9:03 p.m. #41

"Shisso Buraiken (Ultra) • *Armor Breaking*"

This is still incorrect. His Ultra does NOT break armor.

 

Posted by CommonAswhole on March 15, 2009 at 1:12 p.m. #42

Dan is funny. He's actually a good character to play as, his clumsyness combines with his effectiveness actually symbolizes his luck.

 

Posted by SSJ3X on March 15, 2009 at 3:52 p.m. #43

He's good, but man his sweep is slow as heck. I try avoiding that move since it usually gets blocked.

 

Posted by Oculus on March 16, 2009 at 12:26 a.m. #44

LK Kuchu Dankukyaku = Awesome

Pink is the true color of strength.
WAAAAAAHOOOOOOOOOOO!!!!

 

Posted by Nicholai on March 16, 2009 at 1:25 p.m. #45

"Yes. Dan is Street Fighter's first gay character,"

Explains his daddy issues I suppose.

 

Posted by Baldhead on March 16, 2009 at 4:29 p.m. #46

Eagle was actually the first gay character. From Street Fighter 1 and Alpha 3 MAX.

 

Posted by London Dry on March 17, 2009 at 8:59 a.m. #47

Dan has his own little baby kara throw so he can hang with the big shotos, standing medium kick kara to throw, practically useless just like it should be.

 

Posted by Bobbi on March 17, 2009 at 10:05 a.m. #48

To Baldhead:

Shush, you!

 

Posted by shadowofdeath on March 20, 2009 at 12:36 p.m. #49

i hate dan...not cuz hes dan but cuz every time i couldent land a move in challange mode he was the reson lol hes still koo tho :D but i do kick his ass some time for no reson(theres a reson its just not justified :] )

 

Posted by Goddamn Challenge mode on March 24, 2009 at 6:48 p.m. #50

I can't land the [Jump] HP -> HK -> Super combo. Always seem to have the combo come out at the end of the kick instead of right in the middle like I need it to.

I'm guessing I'm just not hitting the commands fast enough, or maybe I'm missing some trick. Any help?

 

Posted by Soilborn on March 24, 2009 at 9:21 p.m. #51

To Goddamn Challenge mode:

It's all in the speed. Check the video just above the trial list. It's helped me out to an immense extent.

 

Posted by Goddamn Challenge mode on March 25, 2009 at 7:37 p.m. #52

Yeah, I can't freakin' get it off fast enough.

 

Posted by Goddamn Challenge mode on March 25, 2009 at 8:40 p.m. #53

Woo got it. More luck than skill that one. Took thirty minutes.

 

Posted by DR Jam on March 28, 2009 at 3:08 p.m. #54

I've just completed Dan's Hard trial. My fourth completed character, 1) Guile, 2) Rose, 3) Bison. Let's hope I keep progressing steadily.

 

Posted by Anthony C. on March 29, 2009 at 1:09 p.m. #55

I beat someone with him last night-and almost got a Perfect the second round.

Don't underestimate the power of saikyo

 

Posted by Panda on March 31, 2009 at 10:25 a.m. #56

Dan tips:

EX and LK Danku are 100% safe. Mixup as you will, with crouching normals canceled to lk danku, throws, etc. Lk air danku also has really good priority. I've seen it beat Zangeif's lariats, it really is that good.

Jump MK crosses up, as most shoto MKs do. Solid crossup combo is: J.MK, HP, HK Danku. Does good damage, and signifigant stun. Do J.MK, HP, HP Koryuken of they're crouching.

Koryuken is AWESOME anti air. It's a real dragon punch this time out people, so enjoy it.

Far standing MK is a nice poke. It's no bison MK, but it's solid. Crouching MK is alright, and can be canceled to MP/HP gadoken for safety.

At the end of the day, it's dan. He simply doesn't have many tools to play with, to compete at high levels. But he's still awesome, and not to be written off.

 

Posted by sakujo on April 1, 2009 at 9:11 p.m. #57

i am sorry but the most worthless character i have seen played. No offense some people may be good i just have not seen it.....

 

Posted by Oculus-Orbis on April 1, 2009 at 10:47 p.m. #58

How could Dan not be awesome?
He's practically the son of Mr. Karate.

 

Posted by Whoblehwah on April 3, 2009 at 12:08 p.m. #59

I finished Dan's hard trials today. YAY! Dan's so awesome. Beating Sagat players with him online gives me the ultimate satisfaction.

 

Posted by Gray_Fox79 on April 10, 2009 at 7:16 a.m. #60

Dan's the MAAAAAAAAAAAAAAAN!!!!!!!!!

 

Posted by Son of Dan on April 17, 2009 at 12:57 p.m. #61

Holy crap Panda those tips are SO useful. I am totally owning with Dan now. BRING IT ON 1500BP and counting purely with Dan!

 

Posted by ljay103 on April 21, 2009 at 7:42 a.m. #62

AHA!!! I'VE USED HARD TRIAL COMBO #1 IN AN ONLINE MATCH AGAINST A 4000+BP RYU! YES I DID THE SUPERTAUNT TO ULTRA! really useless, but embarassing.

 

Posted by Oculus-Orbis on April 27, 2009 at 12:49 a.m. #63

I had a dream the other night, that I was hangin' out with Dan. He was a pretty chill (but weird) guy. Strangely though, his house was a cabin, and was one room, COMPLETELY bare except for a bedroll and a TV/Xbox360(SF4)in the corner. needless to say, it was AWESOME!!

 

Posted by Vs. Zangief on April 27, 2009 at 12:58 a.m. #64

I find Zangief is a pretty decent match-up for Dan. His LK Dankukyaku beats Lariat,as well as Banishing Fist, and his dash is unrivaled, Ultra is a gamble, but will go through anything he has. Plus if you are full screen, TAUNT!! Only Real issue is damage inflicted/Taken.

 

Posted by Maximus on April 28, 2009 at 3:30 a.m. #65

I about died laughing when I beat some kid's Sagat with Dan.

 

Posted by Maximus on April 28, 2009 at 3:34 a.m. #66

Dan is a great practice character, he also good for making his player less likely to care if he loses, but really harsh the buzz of a losing opponent. Dan actually is very good for "whiffing" practice.

 

Posted by Maximus on April 28, 2009 at 3:38 a.m. #67

Zangief is the best opponent for Dan since they are both inside close range fighters.

 

Posted by Maximus on April 28, 2009 at 3:47 a.m. #68

If Capcom makes another Marvel v. Street Fighter game, there should a unique ultra combo w/Spidey and Dan. Spidey can web the opponent into a punching bag and Dan kicks the hell out of it until the opponent is KO'd.

 

Posted by Anon on May 5, 2009 at 1:56 p.m. #69

Dan is amasing
im constantly rocking out the orange costume online :P

 

Posted by Oh my cheeky pants on May 7, 2009 at 9:02 a.m. #70

I like Dan because his ultra is useful for catching people who jump around alot.

His super is one of the coolest looking combos in the game.

The short range fireball is mainly used to help apply pressure in funky combos.

Hop kicks are good to combo with.

Damn I think I just really like his combos...

If you can work out some good combos with this guy he is pretty damn awesome.

P.S He's also very weird to get the timings right on his standard moves at first and they are pretty weird angles too. But with practice they are really effective in specific situations.

 

Posted by some guy at home on May 7, 2009 at 6:10 p.m. #71

lol he's my main

 

Posted by Oculus-Orbis on May 8, 2009 at 10:51 p.m. #72

Weird Dan tip: If you didn't already know, Dan's crouching MK can be used -somewhat- to deal with jump-ins.
For example:
Ken jumps at Dan with a HK, Dan performs crouching MK -> Gadoken 2-in-1.

BTW
Gouken was assumed dead right? well...
I hope one day to see the return of Gou Hibiki.

FAAATTHHHEEEEEERRRRRR!!!!

 

Posted by Dan Sakazaki on May 13, 2009 at 1:58 a.m. #73

I love the red costume w/ blond hair!! Also love the SNK style Dan and Crimsom Viper bring to SF4. Dan has interesting "flying abilities. Learning how to manuver Dan in the air with dankukyaku!! WEEEEE! You'll never catch meeeeeeeeeeee!!! Patiently jumping straightup over firebals and making opponent bring the fight to you is great. EX koryuken goes through projectiles. DAn is the mother f*cking man!! Screw Ken!!

 

Posted by B.A.L. on May 21, 2009 at 4:21 p.m. #74

@Maximus

Was that in the training mode area by any chance? Cause that couldve been my Sagat xD

 

Posted by Zondac on May 23, 2009 at 9:29 p.m. #75

I perfected Seth with Dan! no kidding! I used his crouch HK and kept seth down!

 

Posted by malik on May 24, 2009 at 2:23 p.m. #76

when i was fighting i noticed that he is the most slowest person in all of the games

 

Posted by dan sucks on May 24, 2009 at 2:27 p.m. #77

i used his ultra combo 10 TIMES and I MISED ALL OF THEM because it has so short range. the good thing about him is that he has a nice PENIUS !!!!!!!!!!!!!!!!!!!!!! I guarante he sticks it into a vajina every day

 

Posted by Oculus-Orbis on June 11, 2009 at 4:24 p.m. #78

@dan sucks

You missed his Ultra because you are clearly an inferior player to your opponent, be it Human or Cpu. Dan has one of the easiest Ultras to connect. You also appear to be immature and not very well educated, so this inferiority may run deeper than just this game.

 

Posted by KOmo on June 17, 2009 at 12:20 p.m. #79

coolest guy ever
he 's really good looking

 

Posted by Dan Hibiki on June 18, 2009 at 7:45 p.m. #80

I know, I'm awesome!!

 

Posted by Ghatman on June 21, 2009 at 4:55 p.m. #81

Just started my path of Saiko yesterday. Just picked him up because Balrog got boring. I used him to piss people off. He has 3 possible taunts that I use all round weather i'm winning or losing. FYI Dans duck taunt under a high tigershot and jump taunt over a low pisses off Sagat players to no end. I beat one the first round and he rage quit after I connected his ultra.

Easiest to pull off after a connected focus attack. His super and ultra can be linked from this and since his focus has sick range its TOO EASY.

Sadly I think Dan is B tier at least.

 

Posted by mr brian on July 6, 2009 at 1:01 p.m. #82

@Oculus-Orbis

Dan can stick his great penius in ur moms passy

 

Posted by Dan Hibiki on July 6, 2009 at 11:29 p.m. #83

You have much to learn Mr. brian!! (sniff) Watch in awe!
(trip) GYAAAAAA

 

Posted by BJSman on July 16, 2009 at 12:37 p.m. #84

I have serious troubles to defeat Zangief with this Dan guy. All my closing in jump-h.kicks are blocked with rotating fists and when I try to defend, he always throw me to the air a gives me lots of damage. Any idea how counter him?

 

Posted by Danfan on July 20, 2009 at 7:07 a.m. #85

Dan's the man. Most opponents will disconnect before my Dan gets the 2nd victory off them :)

 

Posted by RQ Distributor on July 20, 2009 at 8:45 p.m. #86

Getting a perfect against someone online with Dan is almost a guaranteed ragequit.

 

Posted by jim fartshoes on July 22, 2009 at 7:45 a.m. #87

im eating dans poo. mmm tasty.

 

Posted by Oculus-Orbis on July 24, 2009 at 12:21 a.m. #88

@ BJSman
Try using his Mid-air L.Kick Dankukyaku, instead of H.Kick.
It beats his Lariat...Hell it beats nearly all of Gief's moves, and is "safe".
Just be careful because it will put you close to him.
But, Backdashing afterward helps.
Taunting afterward also helps.

 

Posted by Mikey on August 6, 2009 at 2:46 a.m. #89

This is street fighter 4 most improved player!

 

Posted by Bill Clinton on August 8, 2009 at 8:51 p.m. #90

Dan Hibiki FTW!

 

Posted by TheRage on August 8, 2009 at 8:56 p.m. #91

I just ruined some guys night by kicking his Bison's ass with Dan

 

Posted by Mikey on August 19, 2009 at 11:11 a.m. #92

something i found out is that Dan has a hard time against Guile..... :/

 

Posted by foo on August 25, 2009 at 4:46 a.m. #93

every ryu's and sagat's chickens at the sight of Dan.

Dan is win

 

Posted by infr4mer on August 26, 2009 at 12:22 p.m. #94

Ultra is not armor breaking. You're gonna get a real kick in the nuts if you think it is.

 

Posted by Kharazivoid on August 27, 2009 at 12:40 a.m. #95

Dan have the best dash in the game! :)

 

Posted by Dan on September 6, 2009 at 3:16 a.m. #96

theres no strategy guide for dan? =(

 

Posted by yes4me on September 8, 2009 at 8:18 a.m. #97

character #15 learned. Played Dan 256 times to earn 1000cp.
Won the final once.

imo, he is a bit better than low tier, but does very very poorly against Viper. Blanka and Bison are also hard matched. I had less problems against Shoto, Guile, Seth. The rest is really depend on your opponent. Sometimes they are nice and are willing to play a close game. Sometimes they play like total chicken AGAINST DAN, and spend their time doing fireballs from max distance and run away...

Unlike what people say before me, Dan has an unusual dash. It has a lot of problems, but it is good in some situation. And the ULTRA IS armor breaking, but it is range is very poor and there are a lot of moves that can still beat it!

 

Posted by Paupau on September 11, 2009 at 4 a.m. #98

Is it just me or does this guy play like Ryo from KOF? Oh wait, he does! I like this guy already.

At any rate, here are a couple of comboes you can pull of using him:

Jumping MK (cross-up)-> Hissho Buraiken- Yes, it connects. since his super has little range, you cannot make it connect with any other input after the cross-up.

Jumping MK->cMK->Gadouken-> Legendary Taunt->Ultra- The ultra will combo if you are fast enough on the taunt. Seems like a waste of meter, but hey, a combo is a combo!

 

Posted by drewbee on September 11, 2009 at 9:20 a.m. #99

Ok, I have been having alot of trouble with people being akuma when I use dan, Typically they just sit back and spam when I try to get close then cHK and run. Any tips to help me out with tricky spammerS?

 

Posted by yes4me on September 27, 2009 at 12:42 p.m. #100

Dan has almost no chance to beat Akuma... just play like you normally do, but that's one of the worst matchup. If the Akuma player is decent, he can totally shut you down to a point where you can just let him win to go faster.

 

Posted by loldan on October 9, 2009 at 3:47 p.m. #101

Just played a guy in player match, he beat me 11 games in a row, then I random'd Dan against his Abel and got 1 round, lost second round with Abel on 1% health. Dan's the mf'ing MAN.

 

Posted by loldan on October 9, 2009 at 3:58 p.m. #102

Also, http://www.youtube.com/watch?v=x_XCzy...

 

Posted by @all on October 12, 2009 at 1:10 p.m. #103

Danford ownage at BF2

 

Posted by doudou on October 17, 2009 at 11:49 a.m. #104

play

 

Posted by Shadowquizzy on October 23, 2009 at 1:03 p.m. #105

Thanks for a great move list.

 

Posted by Fayte on November 6, 2009 at 8:47 a.m. #106

I love Dan he's the best next to Sakura I hope they buff him a little more in SSFIV

 

Posted by Geese on November 7, 2009 at 12:57 p.m. #107

They need to make his light hop kick equal to that of Sagat's medium tiger knee in SSFIV.

 

Posted by Oculus-Orbis on November 11, 2009 at 8:53 p.m. #108

IDK dude, his LK Dankukyaku is one of his best moves, I think it's fine how it is.
Unless of course, you mean upping the damage output.
but everything else is perfect, as far as I'm concerned.

 

Posted by Grab King on November 16, 2009 at 11:43 p.m. #109

a lot of us are forgetting a really good Dan strategy.. TAUNT!!!! Taunt taunt taunt!! It really pisses off your foe, for instance: when you knock em down, crouch taunt cos he says "what's your problem?". Sometimes they blindly try to rush you and throw out random moves. Then you block, go in for a counter, and taunt again. I also recomend taunt #9 (I think).. Funny as hell and a great way to annoy thy foe. >:D

 

Posted by Hibiki-san on November 19, 2009 at 1:17 a.m. #110

For Dan to take on Akuma is not easy, but you can make it better through two things:

1. Use a lot of dashing. Akuma can teleport away from a lot of your attacks, but when he tries to throw air fireballs, you can cover ground quickly with dashing and Dankukyaku.

2. Use Dankukyaku in the air--Dan can really move around the battlefield this way, stay up high where even many air fireballs won't get him, and not only surprise the opponent with the mobility but be throwing an air attack with solid priority.

In close, you can slug it out with Akuma and his low stamina, so don't give up!

 

Posted by u on December 5, 2009 at 9:08 a.m. #111

jjjjjjjjjjjjjjjjjjjjjjjjjjj

 

Posted by Top tier dan on December 23, 2009 at 10:51 p.m. #112

I would love to see Dan get mega priority in the next street fighter a man can only be at the bottom of every tier list for so long

 

Posted by nad on December 25, 2009 at 8:32 p.m. #113

If you really wanna embarrass some bitch you gotta perfect them with dan

@78 ROFL

 

Posted by Top tier dan on December 31, 2009 at 5:05 p.m. #114

If you wanted to embarrass everybody go win evo2k10 with dan

 

Posted by ShadowMask6 on February 4, 2010 at 5:48 p.m. #115

Jump HP can be canceled into his ultra if timed right. it's amazing

 

Posted by @ShadowMask6 on February 6, 2010 at 4:08 a.m. #116

Same goes with jump in HK.

 

Posted by dan on February 19, 2010 at 10:50 p.m. #117

http://zoome.jp/saikyooo/movie_list

 

Posted by lol on February 22, 2010 at 6:29 a.m. #118

HES A FLUKE HANDS DOWN!!

 

Posted by xnj on March 13, 2010 at 3:38 p.m. #119

Dan is improved alot in Super Street Fighter 4. He has a longer fireball range and his shoryuken is better.

 

Posted by Danielq94 on May 1, 2010 at 3:41 p.m. #120

Dan is one of my favorite characters i just love his awfulness, there's nothing better than trouncing a sagat or a ryu with dan, feel the power of sakyio!

 

Posted by ManOwarKills on May 4, 2010 at 4:06 p.m. #121

shoryuken beats kens in close every time!!!

 

Posted by Draga on May 10, 2010 at 1:33 a.m. #122

I beat Seth on Hardest with Dan. It took me a while before I could stop laughing.

 

Posted by Qorn on May 17, 2010 at 10:47 a.m. #123

DAN HIBIKI TIER LIST
S+++++++++++++++++++++++++++++++++++: DAN HIBIKI, DAN HIBIKI, DAN THE MAN

F-: everyone else

 

Posted by mach1545 on June 11, 2010 at 1:39 p.m. #124

Dan's super combo is awesome.

 

Posted by ninponinj on June 28, 2010 at 12:27 a.m. #125

BEHOLD THE GLORY OF SAIKYO!!!

 

Posted by Super_Shoto_Fighter_4 on July 12, 2010 at 1:33 p.m. #126

Dan is one of my mains from now. Screw Tiers. I like his pressure game and corner tricks.

 

Posted by Mrb20028 on September 5, 2010 at 1:08 p.m. #127

Does anyone knoww of any pro Dan players?

 

Posted by FanOfDanTheMan on September 7, 2010 at 2 a.m. #128

Super Taunt is the best thing ever.

 

Posted by Spaghetti_Time on September 8, 2010 at 11:55 a.m. #129

http://www.youtube.com/watch?v=cZ8xsb...
http://www.youtube.com/watch?v=7tcVJe...

The road to Saikyo begins here!

 

Posted by SF4junkie on September 9, 2010 at 1:40 a.m. #130

Dan's Super Taunt stops alot of moves...too bad the only good way to combo it in is right before his ultras. They should speed up his c.hk.

Any strong foes?

Random vs Random?

PSN: OoDemonSeedoO
XBL: GotDemonSeed

 

Posted by MikeDanger on October 12, 2010 at 11:26 p.m. #131

I just beat a Zangief with Dan! Yes I'mproud of it and it's in my replay saves alright!

 

Posted by J on February 9, 2011 at 10:21 a.m. #132

You can lk Hop Kick into U2 in the corner, but it's very hard.
Try it out.

 

Posted by KizaruOfLight on February 9, 2011 at 10:34 a.m. #133

Dan's taunts are too beastly... stopping ultras and wounding prides.

 

Posted by darkspirit138 on February 9, 2011 at 11:28 a.m. #134

Koryuken, FADC, Low Taunt is the best combo in the game, btw.

 

Posted by SnakeX on February 9, 2011 at 11:31 a.m. #135

If I recall correctly, Dan supposedly got some major buffs to a lot of his normals in AE, which means one of his biggest problems was improved upon!

 

Posted by YoshinatorZ on February 9, 2011 at 12:42 p.m. #136

Awesome guide. Points for being hilarious.

 

Posted by cordova on February 9, 2011 at 2:31 p.m. #137

the MASTER of the OTOKO MICHI.........

 

Posted by cordova on February 9, 2011 at 2:33 p.m. #138

the MASTER of the OTOKO MICHI........

 

Posted by Gibo1984 on February 9, 2011 at 5:02 p.m. #139

can you combo/cancel to taunt/super and taunt/super to ultra? like makoto

 

Posted by MaysTheCraze on August 5, 2011 at 10:39 p.m. #140

This has to be the best guide on the site! I MUST switch my main to Dan, immediately!

 

Posted by SteveTheTurtle on August 6, 2011 at 10:41 a.m. #141

I may have to switch to Dan, since my Fu is a joke anyways.

 

Posted by smokey on February 1, 2012 at 2:06 a.m. #142

If you beat someone with Dan without taunting, then you have not truly won.

Genius =D

 

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