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Cammy Super Street Fighter 4 Arcade Edition 2012 Moves, Combos, Strategy Guide

Last updated on Jan. 3, 2012

240 Comments

Cammy Super Street Fighter 4 Character Guide


Character Overview
Heavy contributions to this guide by Nyoronoru

Cammy is a super-offensive high-execution character. With powerful links into big combos, Cammy can really lay on the hurt once she gets in. She also has an excellent anti-fireball game and really nasty throw tech baits.

Cammy's weaknesses lie in defensive players who can tech throws well, aggravating her already limited throw range. Focus Attacks are also an annoyance since her armor breaker is incredibly slow, not to mention that her approaches require very specific spacing.

Strengths
+ Incredible rush down and throw tech punishing.
+ An invincible dragon punch that covers huge horizontal range.
+ Very fast walk speed and a quick backdash.
+ Good punish tactics.
+ Can combo into Ultra 1 without a problem.
+ Builds EX meter fairly quickly because of her style of play.

Weaknesses
- Below average stamina and stun ranking.
- Has difficulty against patient defensive tactics.
- No standout normals.
- Susceptible to Focus Attacks from mid range and farther.
- Short throw range.

Notable Normal Moves and Unique Attacks
or
Anti-Air Attacks (Crouching Hard Punch or Standing Hard Punch)
Use Crouching Hard Punch when countering jumps that land in front of Cammy. Standing Hard Punch is for those directly above you. Both of these options will lose to dominating jump-in attacks, so it takes a bit of practice to know which matchups you can use these in.


Jumping Light Kick
This is your crossup attack, but the time your opponent is stunned when you land it is very short.

(When close, air only)
Air Throw
This has more range than her regular grab, and it places the opponent in an untechable knockdown.

Special Moves
or
Spiral Arrow (Cannon Drill)
Damage
Light
100
Medium
120
Hard
140
EX
160

Properties

Cammy drops quickly to the ground and spins forward for a strike that must be blocked low. This is Cammy's primary combo ender, and it sets you up for a pressure game after you recover since you end up in the opponent's face.

All versions of this move are unsafe on block, so you'll never want to be poking with Spiral Arrow unless you're the opponent will block the very end of the move (still unsafe, just not as much).

When doing a combo, you'll want to end with either Medium or Hard Spiral Arrow depending on how close to the opponent you are. Most of the time you'll want to be relying on the Hard version. The best way to check is to see if both hits of the Hard Spiral Arrow land in your preferred combo.

The Hard Spiral Arrow is two hits, but you have to be very close for both to land. You can FADC the first hit of the Hard Spiral Arrow, which is great if you make a mistake and don't want to be punished.

If you land the Light or Medium version of Spiral Arrow in the corner at the right range you can follow up with a Cannon Spike for more damage. Don't miss out on this, because a Cannon Spike can also lead to a combo into Ultra 1 if you have the meter!

EX Version: This move is essentially the same as the Hard version, except it travels a little farther and it is completely invulnerable to projectiles during most of its initial forward movement. Use this move to setup knockdowns against projectile characters.

or
Cannon Spike
Damage
Light
100
Medium
100
Hard
100
EX
150

Properties

This is Cammy's anti-air and reversal attack of choice. It travels very far horizontally, has a huge amount of active frames and also has a nice amount of startup invincibility. The button pressed determines how far Cammy flies into the air with the Hard version traveling the farthest. The Hard version also has the most invulnerability on startup, so it will be the one you use most often.

Like many other Dragon Punch-type moves, Cannon Spike can be Focus Attack Dash Canceled. This works great for making it safe as a reversal and as a setup for landing your Ultra 1 or another Cannon Spike.

It might be tempting to abuse this move since Cammy flies a good distance away on block but any reasonably good player will be able to punish you, some much more heavily than others.

EX Version: EX Cannon Spike has an extra frame of invulnerability and does 50 more damage than all of the other versions. There aren't too many uses for this unless you want to make absolutely sure that no one can interrupt your Cannon Spike or you really need the extra damage.

or
Quick Spin Knuckle
Damage
Light
160
Medium
160
Hard
160
EX
160

Properties

Cammy spins forward in the air and then throws her fist out. The strength of the button determines the distance she travels and the amount of time it takes before she strikes. If you land any version of this move, you can juggle with your Ultra 1 or the Medium version of your Super anywhere on the screen. You can also Cancel out of Spin Knuckle into your Super, but only from the first hit.

Unfortunately this move is telegraphed to an extraordinary extent due to the large startup time making it easy for the opponent to block or counter. It offers a lot of frame advantage on block but it's still not a wise idea to try to use this move unless you are going for a surprise attack or setup.

During the aerial portion of this move, Cammy is invincible to attacks and projectiles. This is good for avoiding some fast pokes or fireball barrages, but since it has slow startup it can be baited from a player or simply blocked on reaction. Against characters with fast recoveries on their projectiles or attacks it is best to use other moves.

EX Version: This version starts up just as fast as the Medium version and it has slightly more invincibility. It also travels farther than the Hard version. If you are really desperate you can use it to try and escape crossups, but there's not too much use for it otherwise.

or      
Hooligan Combination (Frankensteiner)
Damage
Throw
130
Air Throw
140
Slide Kick
100
EX Slide Kick
120

Properties

Cammy spins forward very quickly and depending on your choice of action does something different. If you press the throw buttons Cammy will attempt to throw the opponent from the Hooligan Spin, and if you press nothing at all Cammy will attempt a very unsafe slide kick that must be blocked low.

The Hooligan Throw will only grab characters who are standing or jumping; not crouching. Because of this, most players will just duck under your Hooligan Spin and wait. If you try to grab them anyway, Cammy will instantly recover right next to them where you will more than likely be forced to tech a throw.

The Hooligan Slide is extremely unsafe on block and since everyone will be crouching to avoid your Hooligan Throw anyway, the slide is extremely useless. If you decide to go for the slide kick you can FADC it just in case it is blocked, though this is a big waste of meter.

EX Version: The EX Hooligan Combination travels through the air MUCH faster than the regular version. It also auto-tracks the opponent and locks onto their position. These two properties make it difficult to react to, but you'll still want to be careful because the Throw and Slide properties are the same.

The speed and angle of this move is a great counter to projectile throwers. This adds itself as one more anti-projectile option for Cammy, provided that you react quickly.

or
Cannon Strike (Dive Kick)
Damage
Light
60
Medium
60
Hard
60
EX
80

Properties

This is Cammy's best special move by far and defines her as a character. She can only activate it when she jumps forward, and the Light version travels at the steepest distance with the Hard traveling the shallowest.

This dive kick has tremendous frame advantage when it is blocked, and it also offers enough frame advantage on hit to land several combos. Cammy can really wreck shop on certain characters with bad anti-air attacks with this move. The closer the opponent blocks this to the ground, the more time you have to move around while the opponent is forced into blockstun.

EX Version: Cammy's EX Cannon Strike can be activated regardless of the direction you jump, unlike the regular version. The EX Cannon Strike also offers a lot more frame advantage on block and hit.

The extra frame advantage is important for landing big combos with Cammy. If you land the EX Cannon Strike close enough to the ground, you can combo into Ultra 1 easily.

The real use of this move is to punish people for attempting to tech throws. In order to do this, you must activate this dive kick as closely to the ground as possible to get the Instant EX Cannon Strike. See the section below the Combos for more details.

Super and Ultra Moves

Super — Spin Drive Smasher
Damage
Super
350


Cammy performs a powerful Spiral Arrow with a followup Cannon Spike. This Super is pretty fast and the startup is invincible. Due to Cammy ducking low to begin her spin this Super is a solid counter to projectiles at mid range. You still have to have pretty good reactions to use this to go through fireballs though, just like with Gyro Drive Smasher.

If you want to go through fireballs with this Super, it's best to rely on the Hard version which travels the fastest. Whether or not you use this Super is up to your playstyle. Many Cammy players would rather save EX meter for Cannon Spike FADC combos or EX Cannon Strike. Having the ability to do a reversal safely or to change your aerial trajectory at any time is very powerful in comparison to just doing extra damage in a combo.

If you want to build a large life lead or finish off the opponent then this Super is for you. It's a piece of cake for Cammy to combo into it since she has great hit confirms and it also does above-average damage for a Super Combo.


Ultra 1 — Gyro Drive Smasher
Damage
Ultra 1
331 - 480

Like her Super, the initial frames of this attack are invulnerable to projectiles. While it can be used to punish projectile throwers on reaction, you have to be around mid-screen distance to do so.

Unfortunately the projectile invulnerability of Gyro Drive Smasher doesn't last long enough to avoid or punish slow projectiles like Guile's Light Punch Sonic Booms and Dhalsim's Light Punch Yoga Fires. Even if you time it correctly so that you avoid slow fireballs with this Ultra, it's more than likely that the opponent will be able to block your Ultra in time and punish you heavily.

Cammy's Cannon Spike Focus Attack Dash Cancel (FADC) combos into Gyro Drive Smasher are pretty typical for a combo into Ultra. Make sure you practice your FADC skills in order to be a proficient Cammy player and to land her Ultra consistently.


Ultra 2 — Cammy Quick Combination (CQC, Counter)
Damage
Ultra 2
322 - 470

The CQC is a counter Ultra, and if Cammy gets struck she strikes back at the opponent for big damage. CQC doesn't work on projectiles or armor breaking moves. This Ultra does work on reversals that don't armor break (such as a Dragon Punch), so If you can accurately predict when someone is mashing on a high-priority non-armor breaking move during your blockstring you can whip this out at the end to catch them.

It also functions as an anti-air. If your opponent likes to jump and attack a lot, use this to keep them on the ground or to force them to empty jump. Don't forget that having a Counter Ultra loaded changes the dynamics of a match.

It's rare for Cammy players to select this Ultra because Gyro Drive Smasher is more reliable in matches. However, there are certain specific matchups where this Counter Ultra can be useful to you.

Combos
Important note: Not every possible combo is listed here. Instead, you'll find the most common and helpful combos that you should know. There are many variations to these as well.

cr.LK, cr.LPLink cr.MP xx HK Spiral Arrow
5 Hits
181 Damage
Basic punish and pressure combo.


cl.HP, Link st.HP xx M Spiral Arrow
4 Hits
261 Damage
Basic punish combo if your opponent makes a mistake and you don't have Ultra stocked. Easier on standing opponents.


cl.MP, Link cr.MP, Link cr.MK xx HK Spiral Arrow
5 Hits
271 Damage
A great link combo, especially after a successful EX Cannon Strike.


cr.HP, st.MP xx HK Spiral Arrow
9 Hits
464 Damage
The standing Medium Punch must be from a distance.


Cannon Spike xx FADC backwards, Ultra 1
6 Hits
364 Damage
Big damage and a great way to hit confirm into Ultra 1.


cr.MP, Link cr.MP, Link cr.MK xx HK Spiral Arrow
5 Hits
266 Damage
Another variation of a Cammy crouching combo. Good to use as part of tech traps against crouching opponents.


j.HK, cr.HP, Link cr.MK xx HK Spiral Arrow
5 Hits
340 Damage
Cammy's bread and butter off a heavy hit confirm, such as jumping Hard Kick and EX Cannon Strike.


cr.MK xx HK Spiral Arrow xx Super
9 Hits
425 Damage
You must Cancel the first hit of your Hard Kick Spiral Arrow to pull this off. There are many variations of this that add more attacks onto the beginning but this one is a very basic punishing combo.
Instant Cannon Strikes

Instant EX Cannon Strike
Doing these motions, often called a "Tiger Knee" input, will allow Cammy to jump and pull off an Instant EX Cannon Strike, which means to execute the move very low to the ground, almost "instantly" after jumping.

It works because the input for the motion is buffered and jumping at the end allows it to come out VERY low to the ground — but you must execute this quickly for it to come out.

Because Cammy is considered airborne when she does a Cannon Strike, she cannot be thrown. That makes this move extremely good against those who try to mash on throw techs, because their throw whiff animations will leave them open to attack.

Mastering Instant Cannon Strikes is a very important part of Cammy's core offensive game, so you must master them in order to maintain pressure and to keep your tick throw game active. Without this tool players can defend against you extremely easily.

Tips and Tricks
Cammy functions heavily off of knockdowns, so you'll want to be knocking down your opponent and forcing them to the corner whenever possible.

If you find yourself getting hit with lots of reversals, try to bait them out by attacking at angles that force the reversals to miss or allow you to block in time.

One of the most popular techniques is to do a Cannon Strike right behind the opponent's head as they are standing. Cannon Strike doesn't cross up the opponent, but if you attack at this angle a huge amount of reversals will either whiff or do very little damage (such as Juri's EX Pinwheel Kick or Rufus's EX Messiah Kick).

It is impossible to be a great Cammy player and at the same time be unable to do an Instant EX Cannon Strike. It's very important to be able to activate it quickly and close to the ground. The priority of the move will beat quite a few normal attacks or non-invincible special moves..

Other Resources and Credit
You can find more information about playing Cammy on the Central Character Discussion Thread on the EventHubs.com forums
Contributions to this guide by Nyoronoru, TPH Gunshot, Kanped, SeoulZombie, theDUKE and Caruga.

Posted by DavidJeske on January 19, 2009 at 8:20 p.m. #1

YES!THANKS!
Will be waiting for updates on this for sure!

 

Posted by ED on January 20, 2009 at 3:27 a.m. #2

¬¬ Gotta do the Hooling Combination the old way... Bummer... I loved how they made it easier in HD Remix

It's not fair also, cause Gouki(Akuma) and Gouken(Sheng Long) have similar attacks with the much more ease DP motion.

How come they made it easier for such overpowered characters, but not for Cammy?

 

Posted by QENG on January 20, 2009 at 8:25 a.m. #3

Fail at the hooligan combination, You'll just keep jumping accidentaly.
Sirlin changed it for a reason!

 

Posted by Ninja3D on January 21, 2009 at 2:32 p.m. #4

I can do the hooligan just fine on HD (in classic style), and same with Akuma's flip in alpha
it just takes practice

 

Posted by Dexter on January 27, 2009 at 5:49 p.m. #5

Yay I'm glad and don't mind that the hooligan combination is back to it's Alpha form. Can't wait to go back to Cammy been so long since Alpha 3 and MvC games.

 

Posted by Icege on January 27, 2009 at 11:13 p.m. #6

EX Cannon Strike can be done going backwards or forwards. Regular Cannon Strike has to be done going forward.

 

Posted by Rolo on January 31, 2009 at 1:38 a.m. #7

Cannon Strike? a move done in the air? This is new to me. Can someone describe this move?

 

Posted by cammylover77 on February 1, 2009 at 5:09 p.m. #8

shes back and sexxier than ever cammy is definatly my main in sf4

 

Posted by Gm on February 2, 2009 at 6:09 p.m. #9

man i hated the alpha oldschool turbo inputs for moves like hooligan... guess i have to practice it again. lol.

 

Posted by ED on February 3, 2009 at 7:28 a.m. #10

Cannon Strike it's not new. Is the same flying-kick-coming-to-the-ground that she had in the vs. series, as well as SFZ3. Also similar to Yun & Yang's dive kick (from SF3). Gouki is another character that always had a move like this (and in a few games it was very, very useful)

 

Posted by milo on February 8, 2009 at 11:11 p.m. #11

I hate that they're using the old inputs for hooligan throw and the spinning backfist, I'll have to practice those now I guess

 

Posted by L on February 12, 2009 at 10:44 a.m. #12

Apparently you can do the EX cannon strike whilst jumping backwards in the air, think I heard that from a S-Kill video?

 

Posted by DAIBIJIN CHUNLI83 on February 12, 2009 at 9:32 p.m. #13

Cammy looks like such an awesome character in SF4!(like every other game she's been on!) She is my 2nd favorite killer lady n da whole history of SF. some times I feel like I was cheating on Chun Li when it came to practicing. Back n the day I used be soooo much better Cammy player than Chun Li and i often felt like I was abandoning my sweet, sweet Spring Beauty! Has any one ever felt such a strong connection w/ thier fav Character? Glad Cammy has the Cannon strike!! One major question:is there air block on SF 4?!!!! "THRUST KICK"!!

 

Posted by SFIV CHUN LI on February 14, 2009 at 4:33 a.m. #14

I can't wait to get back to playing as Chun Li & Cammy.
These 2 have been my favourite charaters in all versions of Street Fighter. The reason they don't make inputs simpler for these characters is because not every character can have the most basic moves. Ryu & Ken are for beginners, you don't need to be brainy to master all those hadou throwers.
everyone can master them, but Chun-Li & Cammy require skill & alot more time to get used too. playing as Ryu & Ken to me is so boring.

Just 1 last thing aimed at CAPCOM.
THANKYOU CAPCOM FOR BRINGING THE EX MOVES BACK, YOU GUYS ARE THE KINGS OF 2D FIGHTER'S, ALWAYS HAVE BEEN & ALWAYS WILL BE. STREET FIGHTER IV & ALL THE OTHER STREET FIGHTER'S ARE AMAZING AND MOST CERTAINLY THE GREATEST FIGHTING SERIES EVER MADE. THANKYOU SO MUCH FOR GIVING STREET FIGHTER ANOTHER GO, IT'S BEEN TOO LONG. LONG LIVE CAPCOM, NOW & FOREVER.

 

Posted by .. on February 16, 2009 at 10:07 p.m. #15

Going suck their dick too?

Also the *best* SF4 fighter uses Ryu for a reason.

 

Posted by Anonymous on February 17, 2009 at 2:18 a.m. #16

In response to #13, there is no longer airblocking in SF4. However, because of this, most anti-air moves have been reasonably (not overly) nerfed priority-wise. Most fierce/roundhouse or EX versions of anti-air moves (like the thrust kick) will still be able to outprioritize most jump-ins but light and medium versions will sometimes trade-off or even get beaten out.

 

Posted by ED on February 18, 2009 at 12:56 p.m. #17

@ DAIBIJIN CHUNLI83

"Has any one ever felt such a strong connection w/ thier fav Character?"

Yeah, man, I do! But my beloved one it's actually Cammy. ^_^

 

Posted by any on February 18, 2009 at 1:42 p.m. #18

betcha she will suck a dick

 

Posted by !!! on February 18, 2009 at 4:11 p.m. #19

Cammy is F ing hot!

 

Posted by drumz on February 19, 2009 at 12:58 p.m. #20

WTB Cammy update! She feels low-mid tier at the moment... but then again, I'm pretty awful. THANKS for the site!

 

Posted by Cammy! on February 19, 2009 at 4:43 p.m. #21

I can't seem to do here 1st Hard challenge. It's jumping FK lk lp c.lk Fierce spiral arrow cancel to super. I cant get the fierce spiral arrow to come out. I can cancel c.lk into it, just not lk lp c.lk any ideas?

 

Posted by Spankminister on February 19, 2009 at 9:20 p.m. #22

I have the exact same problem, I can cancel into it all day, just not as part of that combo, I'll try and look up the answer on SRK or something.

 

Posted by Cammy! on February 19, 2009 at 10:46 p.m. #23

Cool man, let me know

 

Posted by BigDamnHero on February 20, 2009 at 12:41 a.m. #24

I'm having that exact same problem. I don't know what's going on but I can't get the Spiral Arrow out after that sequence of attacks.

 

Posted by RARGH! on February 20, 2009 at 1:24 a.m. #25

I blame capcom! lol They should've at least made that one last.

 

Posted by Cammy! on February 20, 2009 at 1:25 a.m. #26

God I have been trying this for like 2 hours. I haven't gotten it one time in 2 hours. I'm about to give up forever.

 

Posted by Arrogance on February 20, 2009 at 7:54 a.m. #27

I haven't gotten it myself, either, but I try and apply the principle in fights whenever possible. Keep practicing guys, I know we'll all get over the hump eventually.

Cannon Spike!

 

Posted by negativedge on February 20, 2009 at 3:43 p.m. #28

To get the spiral arrow to cancel in that combo you have to link the c.lk. This is true of every combo in the game; you cannot cancel from a normal to a special if the normal in question was itself canceled into.

 

Posted by Anonymous on February 20, 2009 at 7:14 p.m. #29

Frame data, please!

 

Posted by NOOOOOO!!!! on February 20, 2009 at 7:51 p.m. #30

she has a bad accent no one in england talks like that.
NO ONE why did they have to mess up a charcter so good with an unrealistic accent
(this leaves me to think all americans think we sound like that)

 

Posted by Shazam! on February 21, 2009 at 2:47 p.m. #31

Cammy's been one of my favorite characters for a while now, and I have a lot of fun playing as her. Vega too. I don't care if she ends up on bottom tier with him, they're just a lot of fun to play as.

I'm discovering a lot of things out for myself, but I am very curious as to what this site will suggest as her page gets updated.

Also, am I the only one that doesn't seem to have that much trouble executing the hooligan throw?

And #30, while her accent is incredibly fake, her English voice acting overall is a hell of a lot better than a lot of other characters.

Chun Li's makes me cringe...it's a shame too, she was my main character along with Ken in the original Street Fighter 2.

 

Posted by HelloThere on February 21, 2009 at 2:58 p.m. #32

I to stick my dingdong her her panooch. LOL jk jk, but really tho she is a good character, and i hope EH makes a FAQ for her, while i FACK her hahahhahha

 

Posted by OriginalCammyUser on February 21, 2009 at 11:18 p.m. #33

I've mained Cammy ever since her debut in SSFII. Get off the bandwagon, Cammy fraud users.

 

Posted by Magma Mantis on February 22, 2009 at 4:48 a.m. #34

You must enjoy being beat, let me remodel your face one more time.

Street Fighter II for SNES hooked me from day one. My brother went to six Blockbuster's to find a copy. He comes home all excited, turns on the system, and Mario World starts playing. Someone swapped the stickers! When Turbo was released, he paid $74.96 for it, ouch! Anyhow, one day my brother tells me that there's a new SF coming out and there's another girl in it. I shoot over to the grocery store, and walk out with my first gaming magazine. That night I sent in the subscription card, and the rest is history.

I've been in love with Cammy since day 1. Long live the Thrust Kick! And may I say she has never felt better. Her inclusion warranted my purchase of SFIV (being a purist, I detest the graphical style). I am the oxen pulling Ms. White's bandwagon, and I was around long before it was even an idea, much less a reality. Still have that GamePro with the new challengers front and center to prove it. Own a Japanese 6 button SNES pad to this day. Dish out raspberries to all copies of Alpha 2 that aren't Gold as well. I guess what I'm really trying to say: your missing teeth will remind you of my victory.

 

Posted by Zangeif rox ur sox on February 22, 2009 at 7:49 a.m. #35

zangeif is better then everybody

 

Posted by You spelt Zangief wrong on February 22, 2009 at 2:43 p.m. #36

Since WHEN is Cammy a bandwagon character?

Ryu, Ken, and Sagat seem to be the characters everyone uses.

At least, those are the only characters I face online and in arcades.

 

Posted by Chris on February 22, 2009 at 3:01 p.m. #37

I still can't do the ultra with my 360 controller grrrrrr!..
I can do the Super combo most of the time, but the ultra just never happens! I do 2 quarter moons and tap low, medium and high kick at the time once. Is there any tips on how to do it?

 

Posted by richard on February 23, 2009 at 7:51 a.m. #38

you have to use the LK+MK+HK button

 

Posted by Brutal Black on February 23, 2009 at 9:38 a.m. #39

Wow, I love this site, its like everyone who's anyone on street fighter comes here. Well, I say everything I say with all due respect and the good ole' fashioned fighting spirit.

I'm more of a Ken guy. (Who isn't now adays)

But I've taken quite the liking to Cammy, but I won't lie, this game and Turbo HD Remix were the first games I really got to experience with her in them. I'm not a super well rounded Cammy fighter, but I consider myself pretty good and haven't lost an online match with her yet.

Since this seems to be the best place to find a good Cammy fighter I thought I'd drop a line and find someone who could beat me and hopefully teach me a thing or two after I get my butt cheeks handed to me.

Magma Mantis? Xbox 360? Anyone who feels they rock the Cammy scene on xbox?

 

Posted by ??? on February 23, 2009 at 12:09 p.m. #40

to do the 1st challenge in hard 4 cammy i find it better to hold down when i du medium kick then from down go in2 spiral arrow motion nd then do the super combo motion as fast as ossible it should happen durig the first hit of spiral arrow

 

Posted by ?? on February 23, 2009 at 12:25 p.m. #41

and i'll challenge u magma mantis. Names Major Vision

 

Posted by N3M3S1S PR1ME on February 23, 2009 at 8:07 p.m. #42

I love Cammy. she is my favorite to use online.. i swear i only play against ppl who use Ken or Ryu ohh and Akuma

 

Posted by ChupeChupacabra on February 25, 2009 at 8:27 a.m. #43

Cammy is a low rank character but in my opinion she shouldnt be, she has amazing anti air and a really good ultra. her spiral arrow is an amazing move! and on top of that her aerial grabs are really good (especialy against Akuma users)

Cammy is an all around great character if you know how to use her, but above that she is drop dead sexy,and fun to play with!!

 

Posted by Gilgamesh80 on February 27, 2009 at 2:30 a.m. #44

I love her speed!
I have found my share of problems against Blanka though. He seems to have aerial attacks that are pretty good against her. And for the guy who says Zangief is better, they call Cammy the "Zangief-killer" for a reason (Double Lariat vs Canon spiral).

I have to say that arcade sticks are the best way to play good with Cammy. The D-pad is just not that good to execute a lot of her moves.

 

Posted by greenflag on March 2, 2009 at 10:39 a.m. #45

how can you know that Cammy is a low rank character if there are no tier lists for the console games yet? even if she will be a low tier character it doesn't mean you can't win anything with her.

 

Posted by sexyboi on March 2, 2009 at 11:11 a.m. #46

omg i love cammy!! and boiss jus hit me up on here if u wanna chat boisz

 

Posted by PSN: Knivez7s on March 2, 2009 at 1:10 p.m. #47

Thanks for the trail guide. It's been really helpful. I wasn't too sure on the spacing for some of the combos. Thanks a lot.

 

Posted by EDUBS on March 3, 2009 at 3:19 a.m. #48

CAMMY rocks but her LK to MP is sooooooo annoying!!!!! ur timing has to be dead on and her hard trail #2 is giving me hell any pointers???

 

Posted by ojisan on March 3, 2009 at 7:07 a.m. #49

I'm stuck at the same spot. But I'm getting closer and closer each day. Sometimes the best way to get it is to take a break.

Anyone have some decent "safe" combos for her? I feel like on block her safest ending is the "cannon spike" but that's still dangerous sometimes as I've seen people ducking and me missing and them laying the hurt on after.

By the way her focus attack dash cancels are dope.

 

Posted by ??? on March 8, 2009 at 1:16 p.m. #50

Strangely enough, I'm stuck at the same spot. Your timing has to be absolutely perfect almost to get the link into the medium punch, and then again into the medium kick to cancel into the spiral arrow.

It's annoying as hell.

I don't think Cammy has all too many safe combos. Just try to keep your opponent on his feet. Cammy can be good for keeping the pressure on tight, so use her several options to keep opponents guessing, and know when to stop if your move doesn't connect.

 

Posted by The Psycho Spanish Ninja, Jink on March 8, 2009 at 1:58 p.m. #51

I've used Hooligan throw to meaty my opponents. And ExHooligan owns projectiles like snapping candy. CSp owns in Anti Air time laps, it even hits when starting to fall XD too many active frames, hehehe.

I love CSp~fDc~CSp, looks sick all the time.

I'm still trying to get ExSA~CSp during battle, the range most be exact I guess.

 

Posted by The Psycho Spanish Ninja, Jink on March 9, 2009 at 10:44 a.m. #52

Here a video of a Cammy player doing EX Cannon Strike from a straight jump, also doing CSt from very close to the ground at the beginng.

At 0:36

http://www.youtube.com/watch?v=qRqO3l...

I thought it was only when jumping forward, but I was told that Cammy can do ExCSt from even a back jump. Very useful.

 

Posted by Crazy Cammy Girl on March 9, 2009 at 11:28 a.m. #53

Psycho...in the frist part of the video she does two cannon spikes while barely leaving the ground...not ex either...any ideas on how she pulled tht off?

 

Posted by The Psycho Spanish Ninja, Jink on March 9, 2009 at 12:18 p.m. #54

@Crazy Cammy Girl: Nope, but I'm sure I'm gonna find out.

But I mainly think is just right out fast input, the Cammy player must be using an arcade stick. Anyway, it should be done by performing like a backwards Hooligan motion plus back+Kick.

Like: 963214+K (uf~f~df~d~db~b+K) really fast. This is very possible and doable for the fact that the game runs now at 60 frames, and jumps takes like 4 frames. So Cammy should be at 2 frames away from ground when performing it. Very close, or closest to the ground as it gets.

I haven't tried it yet, so everyone is welcome to try and post results.

 

Posted by ojisan on March 10, 2009 at 8:15 a.m. #55

Hmmmm EX Cannon strike, good stuff. She used to be able to do that going backwards in other games and I was disappointed, but now I can't complain as much.

Also I just got the Hard Trial #2, just takes practive (Actually just didn't try it for 3 days and then picked it up again and it worked after like 15 tries). Got the title "Target Acquired" pretty sweet.

 

Posted by Noob'ed on March 11, 2009 at 8:37 p.m. #56

Goddamn... too much fan-boyism in this thread with noobs saying how hawt she is, and not enough talk on how to use Cammy.

How do you pull off Cancels off some attacks like the d+LK -> Spiral Cannon -> Spin Drive Smasher?

 

Posted by Frame Data on March 12, 2009 at 10:31 a.m. #57

Does anyone know if the Prima guide has frame data for Cammy? I know it has it for the Arcade characters, but she's a console only character

 

Posted by IanTheRed on March 12, 2009 at 3:08 p.m. #58

@ #53

That is the Tiger Knee Cannon Strike (TKCS) and it is done like this: Keypad annotation from P1 side

214, 9+K

basically you are doing the Dive Kick motion d,db,b and then going directly to uf + k this makes the Dive Kick come out at the earliest frame possible of the jump.

You can also do this with u and ub if you use the ex version.

 

Posted by Anon on March 12, 2009 at 9:50 p.m. #59

I'd hit Cammy's ass SO hard, I'd strike oil.
I'd stick it so far up there, whoever pulled me out would be the King of England.

I'd defile her in SO many ways.

 

Posted by Sharp on March 13, 2009 at 12:17 a.m. #60

@ IanTheRed

Thanks for that, man. I'm not the guy you were adressing, but I had the same question. I did not know you could do it that way. Thaks a lot.
Using it as an EX makes it much easier for me for some reason.

 

Posted by wanker on March 14, 2009 at 5:55 a.m. #61

give us some frame data so i can counter this bitch.

 

Posted by Supadan806 on March 15, 2009 at 8:28 a.m. #62

Why isnt Cammy in the tier list? Is she not in the arcade or is she soo low on it shes below Vega? The reason i ask is cuz im using her as my main character and would like to get a rough estimate on her posistion. And all you guys who talk about her ass and annoying comments are very dumb and shallow. Its a game character for crying out loud. Thanx

 

Posted by Ojisan on March 16, 2009 at 10:58 a.m. #63

Noob'ed: You need to execute the "Spin Drive Smasher" on the first hit of a strong kick spiral arrow (d,df,f +HK). You can't combo from her f,df,d,df,f, +K, unless you cancel and dash first.

Supadan806: She is a console only character and most of the tier lists are made from the arcade, which is why lots of characters aren't on there besides Cammy.

 

Posted by NO 13 on March 19, 2009 at 3:34 p.m. #64

she is hot but come on she is a cartoon so stop getting horny. Peace

 

Posted by Hey #64, Chill out on March 21, 2009 at 12:23 p.m. #65

He's just on a never-ending quest to find true love, and to have a daughter named Crystal, while he supports his family by selling his crayola drawn comics, and by managing a city that he created in his head. I mean, seriously, get off this guy's case. He's just a frustrated virgin with rage.

 

Posted by OGHowie on March 23, 2009 at 11:50 a.m. #66

Cammy's been nerfed a bit since HD Remix but she's still a great pressure character because of her speed.

 

Posted by Joke on March 23, 2009 at 5:33 p.m. #67

This guide went from good stuff to joke.

Cannon Strike off the ground is called a TK Cannon Strike. EX version is much easier and this is the input: 21479 + K
Non EX version is hard because you have to avoid 7, if you touch 7, it will fail.

 

Posted by Voice of Texas on March 24, 2009 at 7:47 a.m. #68

This is going to set things straight. I've never used Cammy, and frankly I only played Ryu, Akuma, Sagat, Gen, and Sakura. Well quite frankly this is my new mian list for the Xbox 360 (Non-Ranked) Ryu, Seth, Sagat, Akuma, Blanka, Bison, Gen, Sakura. (Ranked) Cammy. The reason for that is because Cammy is almost virtually unstoppable, you can spiral arrow into a cannon spike immediately. So in terms if blocked instant second hit. She's quick, she recovers fast, her cannon spike has a very high priority and hits amazingly high. She counters Ken, Zangief, Charge/Hold characters, and does decent above average damage. As well she ultras can be comboed. So I can Jump back quarter circle into cannon strike, into cannnon drill into cannon spike, into at their wakeup Gyro drive or Spin drive smasher. Regardless of what you may think Cammy is definately A tier. I have numerous friends who've had all the SF games and aggree SF4 Cammy is Atier and a definite FTW. As well I've been undefeated in Ranked since I've used Cammy. So Cammy fans rejoice, and use her as you please.
But remember any fool(scrub) can think they're good with an awesome character, but a true player will always win. So before you use Cammy, make sure you know what you're doing.

 

Posted by stabicron on March 24, 2009 at 7:39 p.m. #69

Cammy is good and I use her as my main but wait till you fight a turtling guile......your options dwindle to nothing it seems

 

Posted by OGHowie on March 25, 2009 at 4:13 p.m. #70

Yup, Cammy is very weak against good turtles. Otherwise her damage, combos, and speed are all very good.

 

Posted by Joke on March 26, 2009 at 12:43 p.m. #71

Texas -

After you get to about the 3500-4000BP range Cammy gets a bit harder to use.

SA into CS still has recovery frames in it and you will be punished. SA is unsafe and should be followed only after confirming a combo hit.

Her overhead options are lacking.

She can't do chip damage safely.

Basically while she does have some strengths her shortcomings are really bad as well.

Like OG and Stab state, she is WEAK against turtles.

That said...Cammy for life because she is so fun to play...even if it is a challenge.

 

Posted by Joke on March 26, 2009 at 12:44 p.m. #72

Her ultras can be combod just like everyone else...

what she lacks is a good juggle.

CS -> FADCB -> Gyro

seems to be the only one discovered.

 

Posted by Voice of Texas on March 26, 2009 at 4:24 p.m. #73

Joke please tell that to all my friends. They all believe Cammy is possibly broken and to damn good.

 

Posted by Joke on March 26, 2009 at 5:23 p.m. #74

Texas - then just be happy that your friends aren't very good.

 

Posted by Voice of Texas on March 27, 2009 at 10:51 a.m. #75

Well, then power to me.
But one also stated, while in training mode, she hits all the same damage regardless of attack. Example she hits 150 for light/medium/heavy Spiral Arrow, only difference is distance.

Well you know what, eff it. I play her I don't care what people say. I have strategies, I know she can be beaten.
But I'll play my heart out till I utterly get destroyed.
Until then, may I continue to play boldly.

 

Posted by Christobelle on March 27, 2009 at 9:25 p.m. #76

Hooligan Combination Tips (XBox 360)

After doing this for several day of using Cammy, the muscle memory will come, and you'll be able to pull off the Hooligan Combination with ease, but until then...

Hold v + > (crouch), then slide the D-Pad to up and hit the Punch button as soon as you're on the ^ button.

OR

Try jumping backwards and IMMEDIATELY going for v>^ + Punch. Its a lot easier that way for some reason, as well.

Try to slide your fingers across the edges of the D-Pad, not actually pressing them.

Hope this helps!

 

Posted by greg on March 28, 2009 at 2:18 p.m. #77

im greg

 

Posted by soviet on March 30, 2009 at 11:12 a.m. #78

i have loved Cammy since the old days...however I truly have a problem when facing Turtles. She doesn't have anything to damage a ducking blocker except jump kicks, which are easily punishable. Any ideas on how to handle this?

And her first hard trial is actually simple (just do the Spiral Arrow immediately after the c+lk), but I am getting absolutely merc'd on her second trial. If I actually manage to link the c+lk -> mp, I have trouble afterwards with linking the c+mk.

any tips? (aside from the lame health bar trick)

and for whoever was having trouble with Blanka, HAHAHAHA! Her HK Spiral Arrow will hit him after you block his cannonball attack (if timed right, it hits just as he lands), and I love to lure the opponent into the electric attack, as it is owned by a c+mk -> Spiral Arrow combo.

The only people I really have a problem with as Cammy are Bison, and sometimes Sagat (mostly versus tiger ball spammers), as well as Abel (very rarely though).

E Honda pisses me off no matter who I fight him as, for some reason :(

 

Posted by Joke on April 6, 2009 at 6:39 p.m. #79

Unfortunately, the best way thus far to get a turtle with Cammy is to throw. Sad, but it's her best option because her lack of overhead.

 

Posted by voa on April 7, 2009 at 7:13 p.m. #80

Ok to beat turtles that i've found is to make them impatient. Cammy is awesome against aggressive players becuase her high priority makes her the much more agressive one. So what you have to do is do one unpunished chip damage. Then let the time go out. hopefully you are good enough to dodge fireballs, you dont take chip damage yourself. Soon or later the turtle will get pissed at the time, he will go into the offensive. Then use your superior offensive skills to put him into shame.

hope this head games advise helps.

 

Posted by voa on April 7, 2009 at 7:20 p.m. #81

advise against turtle characters.

Blanka - bait him into a electic attack. then punish with lmk + SA combo. plus, CS has priority over all of blanka's moves. get good at predicting attacks and baiting.

Chun-li - i honeslty dont have problems against her.

Guile - use the above strategy. seriously, he's cammy's bane.

Bison - stay all the way back and wait for him to do his air specials. CS is one of the few moves that has priority over dictator's head stop. then stay back again.

Balrog - chip somehow. then get the hell back. the time should let you win the game.

Vega - CS.

Gen - depends on the opponent. but if he is a turtling gen, then use teh same strategy as bison (dictator)

 

Posted by Joke on April 8, 2009 at 3:57 p.m. #82

Good basic strats Voa, one thing to note on the chip damage issue though. Cammy has really unsafe chip moves so which one do you prefer to use in that situation?

SA will get punished on block.
Cspike should put your far enough away not to get punished but I wouldnt say that is an effective chip.
Cstrike can get you thrown

 

Posted by Voa on April 8, 2009 at 6:23 p.m. #83

its true her move set is pretty punishable. but cannon spike is your best bet. or atleast wait for your opponent to attack first. then you punish them. then play bitch tactics. hopefully your reflexes can kick in. Guile is the only character that can competely destroy this tactic. Everyone else, you can either CS them out of the air. or you can just jump out of the way of any rush in attack.

 

Posted by Daniel C on April 10, 2009 at 2:03 a.m. #84

I'm a Sagat player and I have a very hard time dealing with good Cammy players. Her high priority and speed make her A tier in my opinion. What should I do to combat a good Cammy player with Sagat? I mean, Cammy can close distance pretty fast. Her Ultra comes out very fast and from half way across the screen connect against an opponent. Her Hooligon combo, especially EX version is lighting fast and can avoid fire balls with no issues. I would block the hooligon throw if I stay down and block but the cammy players just throw or FADC into a combo if I try to perform a counter move.

 

Posted by SSJ3X on April 14, 2009 at 8:54 p.m. #85

If your a Sagat player, you really need to make use of your low tiger shots. Since a lot of players will usually do her spinal arrow to hit you low, his tigershot will stop that, however it will not stop her ex spinal arrow. Remember the recovery time for each of the shots, with slow having the best recovery that way if they jump over it, you can hit them with a tiger uppercut or trade hits. Most importantly with Hooligan throw that is EX can be countered properly with a tiger uppercut, and her EX can be taken out with an ex Tiger Uppercut.

Don't stay in one spot with sagat though, if you get put in a corner, you're going to be in trouble as Cammy can hit you, cross up, hit you again, and punish you with her Ultra. Move around, use the tiger knee for mobility and you should be fine. and if she jumps in with a heavy attack fadc the second her first hit connects.

 

Posted by guy who hates cain1998 on April 15, 2009 at 7:29 a.m. #86

best st character kicks rufus ass ezzzzzz and anyone else

______i

_______i

 

Posted by Voa on April 15, 2009 at 8:36 p.m. #87

I think its pretty safe to say that she eats zangief players for breakfast. Its almost not even fun to see this match up any more.

By the way, does cammy have any crossup moves besides cannon strike?

 

Posted by blahblah on April 17, 2009 at 4:21 p.m. #88

to answer you Voa, her jLk can crossup... thats it.

To breathe some fresh air into this...
I usually had trouble with Guile, among other chargers.. but i have tips!
Against Guile, i recomend staying in close. Most Guile players will throw Sonic Booms to bait you into jumping so they can either:
a) jump and throw/attack, or
b) down- charge and then Flash Kick.
You can do one of the following
a) EX Spiral Arrow (highly recommended)
b) Spin Knuckle thru it (eh....)
c) if you wanna mix things up you can Mp/Lp Hooligan over projectiles ('cept Sagats High Shot.)
But once you are in close on a Guile, let him tremble with fear. If you dont know, if you ever see a Guile use cHk, you can block the first hit, and then Focus Attack the second hit. After that, i recommend dashing BACKWARDS, because you usually end up using a level-one FA that doesnt counter his attack, so he does not crumple when hit.

Against E-Honda:
You can use your Spiral Arrow to reversal his Flying Headbutt. Even though it seems like he lands too quickly, and he will block, trust me, it always connects. If Honda trys to use his sumo splash, you can either
a) Cannon Spike to anti-air, or
b) Focus Attack

Against Balrog
Its tough, but dont ever jump in from far away, or you will be eating his headbutt.
If 'Rog decides to use his running punches, i recommend using a Spiral Arrow. Or, if you are quick to execute, use a Cannon Spike to mess him up.

Against Akuma
If you fight an Akuma who loves air fireballs, you can either dash under them or Spiral Arrow.

Against another Cammy
If you ever fight another Cammy have fun..
You can grab Cammy out of her Spiral Arrow after it connects. (during her recovery frames.
If the other Cammy uses a Hooligan, you can cHp to hit her out of it.
If they use her Spin Knuckle, there is a very small window of opprotunity before her attack hits that you can attack her.

General Tactics:
Cammy's cHp is a good anti-air if you are crouching and dont want to get up.
Dont Spiral Arrow too much.. Any good player knows that they can grab Cammy after her Spiral Arrow hits.
Make good use of her EX Cannon Stike. It can easily open up a compo into her other attacks...
I hope this helps..

 

Posted by PSN: kncyeo on April 18, 2009 at 12:20 a.m. #89

i am stuck on Cammy's 4th trial on normal. I can do all her moves perfectly but then in the combo when it tells me to do a ''HEAVY'' spiral arrow i don't know what it means.I can do a spiral arrow and the EX version and it is easy for me to pull off and i can do the rest of the combo but when it comes to the ''HEAVY'' spiral arrow i cant do it

PLZ HELP

 

Posted by Voa on April 18, 2009 at 1:16 a.m. #90

Blahblah's strategies are way better than my bitch tactics. The one move I really have to say rocks my world is ex hooligan throw. Shoto's usually dont see it coming, and it can grab people out of the air and ground. pretty amazing move.

 

Posted by Cammy Guy on April 21, 2009 at 1:47 a.m. #91

simpely the best char in the game^^ you are goning down cammy style hahaha.

cannon rampage

 

Posted by Wonderer.. on April 21, 2009 at 7:06 a.m. #92

how the f does she take out Seth??

 

Posted by JustAnotherGamer on April 21, 2009 at 7:57 a.m. #93

Probably the hardest characters to beat....her spiral arrows , cannon spikes, and surprise throws are driving me nuts....I'd rather right a fireball spammer....

 

Posted by blahblah on April 21, 2009 at 3:42 p.m. #94

@Wonderer...
If you wanna beat Seth with Cammy (or any other character) i suggest turtling and punishing any mistakes. With Cammy, ExArrow under Sonic Booms, Cannon Spike when he jumps off walls.. Rape him if he ever tries to do his little kick move..(the one where he turns while he kicks.. long recovery period.) if he ever does his crouching Hp(i think... the one where he streches his hands) and you are up close and block, punish him then too.. to beat Seth, you pretty much gotta block and counter.
@ JustAnotherGamer
in all honesty Cammy is probably one of the most (if not the most) punishable character in SF4. Her moves either have a very long recovery frame or are very telegraphed.
If you block a Cannon Drill(Spiral Arrow=P) and she's close, you have more than enough time to grab/reversal. If she Cannon Spikes and you block, enough time to dash in and sweep her(or punish accordingly). If she Spin Knuckle's, there is a very small window of time after the spin but before the hits that you can counter her. If you play/read cammy well enough, you'll figure it out.. And her Hooligan... Horrible. Cant grab crouched opponents, you can clearly see it coming alotta the time. You can counter it with many cHp's(Ryu/Ken/Akuma/Cammy's for example) and even if the Razors Edge Kick comes out, that has poor recovery frames also. And then Her Cannon Strike may be tricky... But, it is not an overhead(so you can block it crouching=P sooo gay) fairly easy to counter, unless its EX(ive seen this move trade hits a lot..) but it does set up a grab for unwary opponents who block it..
All in all, playing as Cam is sooo much more of a chore than Fighting her. Which is a damn shame, cuz she's hot.. and sooo much better than Miss Li, imo=P

 

Posted by camille on April 23, 2009 at 2:09 p.m. #95

what is imo? sorry, i use cammy and im not too sure what "imo" means. im not that bad with her, i wonder if other girls play sfiv?

 

Posted by karlo on April 24, 2009 at 7:41 a.m. #96

imo = in my opinion
imho = in my humble opinion

lol!

(lol = laughing out loud)

 

Posted by camille on April 24, 2009 at 7:53 a.m. #97

i understand lol...weirdo! anyone scared to fight a sexy cammy and get beaten by a girl?

 

Posted by blahblah on April 24, 2009 at 10:10 p.m. #98

@camille
im not a chick, but i bet my Cam could rock yours.. and everyone elses=P Im on PSN: CannonDrill

 

Posted by camille on April 27, 2009 at 9:13 a.m. #99

add my brother, i use his account - PSN LJAY103

 

Posted by Joke on May 3, 2009 at 5:33 p.m. #100

Sorry Camille,

I'm pretty sure my Cammy will destroy most on this sight...SRK is a different story.

 

Posted by camille on May 4, 2009 at 10:55 a.m. #101

LOL are you talking about CAMMY destorying my CAMMY? or YOU CAMMY destroying everyone on this website? im so sure my brother's Guile can destory your cammy, then after he's done i'll take a whack with my cammy. Add him and we'll play! ciao! xoxo

 

Posted by MiggityMike22 on May 4, 2009 at 10:58 p.m. #102

ya'll over with anyway, hit my name up on this post...it's my tag for ps3. you will be ova wit homeboy. i know cammy like any other hoe.

 

Posted by hiya on May 5, 2009 at 1:57 p.m. #103

cammy <3

 

Posted by blahblah on May 6, 2009 at 5:34 a.m. #104

Im really considering switching up.. I cant use Cammy anymore.. Im STUCK in G2-E cuz everytime i get to the finals i get raped by some Sagat why i cant get in close to, or some Zangief who i could beat, but reeeeeeeeeeaaally dont have the patience to (i rush in too much, and the eat a lariat... if i had meter, id EX strike.. but NOOOOOO!)
I dont want to, i really dont.. I love Cammy too much. But i feel like im not getting anywhere with her, and no other characters appeal to me.. I might just give up SF4 and switch up to KoF12 and Blazblue...

 

Posted by gldtsunami on May 6, 2009 at 1:11 p.m. #105

im sorry, but if you play cammy patiently you can still find openings to attack pesky sagat spam.....

Oh yeah........but in your defense Blazblue and kof12 look stunning, lol

 

Posted by rawr on May 6, 2009 at 1:18 p.m. #106

alot of times, i look at the distance between me and my opponent, and accordingly use either light,medium, or heavy spiral arrows....if you space it right, you can easily catch people with a suprise cannon spike even if they do attempt to throw.

 

Posted by Canuun ispike LOL on May 6, 2009 at 2:09 p.m. #107

Is it me or does cammy have moss growing on her legs? JK she kicks ass and her mix up is great. I hate how the game engine gave turtlers back they're power cuz in 3s they where mostly non-existent. They needa get rid of Saving attack and bring back parrying. 3s for life!!!!

 

Posted by JERSEYFAME on May 7, 2009 at 4:51 a.m. #108

how the hell do you do cammys last trial....the dashing is killing my fingers and even when i do it the last move never connects after the backdash. =(

These trials dont have an intuitive button press system...there is this magical strict timing that isnt even reliable.

 

Posted by blahblah on May 7, 2009 at 9:52 a.m. #109

@JERSEYFAME
to do her last trial, to connect with he Gyro, i you gotta hesitate for a moment, because if you enter the motion so that it comes out right after the FADCb, it will miss.. Also, it helps to map the FA button to a button on the controller that you dont need for the challenge.

 

Posted by camille on May 7, 2009 at 8:04 p.m. #110

@ jerseyfame

u and my bro talk alot huh (ljay103)? well here's how i finished cammy.

• (Deep) Cannon Strike, (Close Range) Standing Hard Punch, Cancel into Cannon Spike, Focus Attack Dash Cancel, juggle with another Cannon Spike, Cancel with Focus Attack, Backwards Dash, juggle with Ultra.

the deep cannon strike is similar to doing rufus' dive kick. you have to have the appropriate spacing. while you do the cannon strike, hold forward and because u are already holding forward, motion to complete a cannon strike. as it hits, FADC and do it again, i use an LK cannon spike, and then another FADC then immediately do an ultra, took me 2 hours but its good. let me know if it works!

@blah blah
sagat will destory you from full screen to mid. get close to him and do throws, also an EX HOOLIGAN will do the trick at full screen's distance. try to avoid cannon drilling. also, do not cannon spike after a cannon drill or on a wakeup, unless you can tell they are jumping toward you.

for zangief, cannon drill during a lariat or you can trade hits with a cannon spike.

 

Posted by blahblah on May 9, 2009 at 12:20 p.m. #111

Hoe Lee Shhh It!! I am pretty pissed.. I had FINALLY won a G2-E tourney, i was so happy... i beat this E Honda, i swear it was like the best moment of my life... But then, my PS3 fukkkkkkkking freezez.. Wow, so i try to quit the game (hold PS button>Quit Game), all that does is complicate the problem, so im forced to turn off the system, and as well all know, because if how Capcom poorly programmed the mode, if you turn off the PS3 when you finish a tourney w/o starting up another one, it gives you the message "you didnt complete blahblahblah..". So, i di all that hard work for nothing.. But it was soo satisfying.. Any doubts that i had to quit Cammy.. Gone. She is a chore to use, but she's my chore. Imma prove that i am the best Cammy around. One Killer Bee at a time=] Lets get it!

 

Posted by blahblah on May 11, 2009 at 11:20 a.m. #112

More Character specific Tactics=]
Blanka Against Blanka, i suggest never crouching down-back, unless he is within 2 character distances, at which point he can ise his slide punch. Any scrub Blanka will use his fierce Rolling attack and try and hit you, at which point you can just use Cammy's SA upon recovery. But a good Blanka (or Honda) player will use the light/medium version of the roll to stop just short of where you are and the proceed to grab while you are in the down-back blocking position. That is exactly why i recommend walking back and forth, not turtling in one area. When you see the attack come out, just walk backwards, and you will be just outside thier grab range, so if they whiff the grab, you can counter, or get in close. Also, when Blanka's are up close, the might cross-up with the Backstep.. If you can, dash forward, otherwise if you can see it coming (i never do-_-) block. When Blanka's electric attack starts up, it can punish most all of Cammy's attacks, but a short while after its activated, you can attack w/ a SA or Cannon Strike.

El Fuerte
I love these matches. So many Fuerte's abuse his Body Splash. Sooo, just dash backwards. It doesnt have very good recovery, so when you dash back, and it misses, just SA. Well, i guess anytime Fuerte runs, just dash back once to keep away. If he jumps off the wall, he's begging to get stuffed by a Cannon Spike. All in all, just keep moving when you're against Fuerte.

Zangief
TURTLE!!! i swear, just turtle. The second the match begins, crouchblock, and almost everyone of Zangiefs options dwindle to almost nothing.. He could do an empty jump in, but then you stuff with a Cannon Spike. Some Zangiefs think they're smart, and try to use his cMK/LK to get in close. All you have to do is use cMK to keep him a good distance away. If you crouch block, be carefull of his Standing HK. It hill go over your head, but it advances him forward, so if you're still blocking, he'll grab you. His Green Fist can be reversed, its too easy to SA his lariats. But do not get me wrong. This match takes patience, for both characters.. DO NOT EVER FOR THE SAKE OF HUMANITY AND FOR THE WELL BEING OF DELTA RED'S BEST SOLDIER RUSH ZANGIEF. It is like suicide. End story. Cammy's EX Cannon Strike has high priority over Zangief's lariat, and it opens up combo possibilities, but still.. Dont rush Zangief, let him come to you.

Gen
...He's such an awkward character, his cross-up is very deceptive.. And his jump arc is.. interesting. Its different from other characters, so if he tries to jump in from about two character distances away, just cHP(a fairly decent anti-air.) Dont try to counter his cross-ups on wake up.. it never works-_-

More to come i guess... If any of my tips help.
If they dont please tell me

 

Posted by stabicron on May 11, 2009 at 12:46 p.m. #113

So after some time I have figured out the following *most of this is probably obvious*.

Vs Guile: Still an uphill fight and to be honest it comes down to timing an ex hooligan right when he tries to sonic boom and baiting flash kick misses. Beyond that never jump as him, flash kick is as nasty as cannon spike and seems to have a bigger hit box.

Vs Zangief: To be honest I tear most gief's up. Lariat is so easily trumped its funny and that move is what 90% of them seem to spam.

Vs Blanka: Not that hard as long as you remember a few simple things. Your lp > ball. If he does the one that flies up cannon spike it. Finally and to me the most amusing, your ultra has priority over his, if your far enough away that you won't get hit with the first hit, time it so he's just hitting the ground and ultra.

Vs Shoto's: It varies on how easy or hard the match gets. Your common flowchart ken is cake and get eaten alive. Smart shotos can be an exercise in fustration.

Vs Balrog: This one is a matter of having very very good timing. Anytime he uses a move cannon spike it when he gets close and try to bait headbutt misses and punish. Ex hooligan can help if he isn't crouching, if he is crouching don't use it or your likely gonna eat a headbutt -> ultra

Vs Bison: This one is dependent on the Bison players skill. Most Bison players tend to overuse the headstomp and that move is easily avoided and punished with cammy, in fact most his moves are. Good Bison players don't tend to use many special moves and use mostly normal attacks.

In all cammy is a pretty strong fighter just doesn't tend to do too hot against some turtles and after playing sf2hd remix again I noticed one thing that's probably a good deal as to why. Her spinning backhand is much much slower and the only real reliable way to use it and not get easily punished is to ex it. Most of cammy's moves have come down to having to have a bar to turn em into the ex version for them to be any good with the exception of cannon spike *remember in capcom vs snk 2 that spiral arrow could go under fireballs? how I miss that, seriously they need to up the speed of the spin knuckle*, so much so in fact that I rarely have ever used spin drive smasher because I never get a full super meter.

 

Posted by M. Bison on May 13, 2009 at 1:59 a.m. #114

Cammy is the best

 

Posted by cammyuser on May 13, 2009 at 2:25 a.m. #115

i wanna master cammy but she's kinda new to me. i've adone all the normal trials bgut i can't do the hard trials. anyone here got any tips for custom combos that can be used in online battles? i don't wanna be ryu/ken. cammy rocks. just wish i could user her better.

 

Posted by cammyuser on May 13, 2009 at 3:13 a.m. #116

i have troble fighting against ryu/ken users who just spam hadouken and shoryuken. can you air throw them after they do jumping hk/shoryuken? cannon strike takes damage against a shoryuken

 

Posted by blahblah on May 13, 2009 at 10:03 a.m. #117

For those of you who want to get better.. All i can say is practice. Take the time to read the Character specific matchup tips that were posted previously.. As far as combos, learn her basics (i think they're listed at the top.. Like cMKxxSA or sHPxxCSpike.. if you dont know the notations i use, ill explain later... movies to watch.. If all else fails, talk to me on PSN:: CannonDrill

and.. I GOT A NEW REPLAY UP!!

 

Posted by 696969DJ on May 13, 2009 at 7:56 p.m. #118

Hey i was wondering if anyone could post up some tips to for hard core conservative Turtlein Sagat(Fagat),cause ive been have mega problems against them anyone got a strat i think aggressive Sagats/Hadoken characters a far easier, i kno she has a weakness against turtles but any recommendations.

 

Posted by stabicron on May 13, 2009 at 11:08 p.m. #119

A Sagat turtle? That's gonna be a hard matchup just like any other shoto who turtles and waits for you to do something. It comes down to trying to bait stuff half the time and relying a lil more on normal attacks than I usually do *I use em a lot but I always feel constrained when I know the other player is just waiting for me to do a special attack and punish* especially lp and lk. Vary with the light attacks low and high make him guess where he has to block.

The real problem of course is getting close since a good turtle is just waiting for you to jump in to uppercut. It usually boils down to using all three varieties of the spinning backhand depending on your distance and using your bar for ex moves when you can.

 

Posted by blahblah on May 14, 2009 at 5:26 a.m. #120

If you're using Cammy, another good way to bait attacks and move turtles out of their defensive state is to "fish" for focus attacks.. Find a way to get in close, and activate the FA. Dont hold it for too long. Just hold it either for a bit (i guess until it hits level two [you'll see the flash], or until your opponent attacks, let it go, dash forward, and follow up w/ light attacks, if your opponent remains blocking, immediately walk up and grab them. Otherwise, if the FA lands after they hit you, dash in, and do cMKxxSA.
This wont work so well against Balrog, as they tend jo JabSpam.. a lot. Also, be careful doing this with Guile (his flash kick armor breaks)

 

Posted by stabicron on May 14, 2009 at 12:14 p.m. #121

The only downside with using a FA's to try and draw the turtle out is that I find your usually punished with an uppercut or knee, the knee especially will break a FA.

 

Posted by 696969DJ on May 14, 2009 at 3:30 p.m. #122

ty if all else fails ill juke FA's into dash grabs

 

Posted by Elite cammy on xbl on May 20, 2009 at 5:32 a.m. #123

Here is a couple tips/ combos for u cammy players out there.

Some combos/ tips

Combos:
Jumping Cannon strike heavy punch cannon spike/ spiral arrow.
( very basic but timing is very important after the cannon strike. Doing punch to fast will cause cammy to not punch at all

cannon strike crounch light kick crouch punch repeated 2 and 3 then light spiral arrow.
( simple poking combo keeps em guessing)

Tips

Balrog:
Idc what anyone says a turtle balrog crushes a cammy is she rushes. You have to make him come to you. He is going to eventually have to dash across to hit u. Just heavy spiral arrow to keep him away.

P.s. If he jumps at u dont forget u have an air throw :)

Shotos:
My lovely cammies bane. Anyone with a projectile can keep cammy at a distance. Best bet is to stay in close and punish dragon punches with air throws into quarter cannon spikes (glitch one) into ultras. Also mix it up a little stay away and throw that ex hollogans combo.

Anymore help just add my gt: iXi R3cursi0n. ( thats a zero not an o)

 

Posted by Chun Li on May 21, 2009 at 10:24 p.m. #124

I am the strongest woman in the world!

 

Posted by Kialandi on May 25, 2009 at 11:50 p.m. #125

Great illustration of cammy's abilities, it really helped me out abit. She can be a bit of a hand full at top speeds. If anyone want to fight, my gamertag is "Shuhrd Baen" get ready for a beat down!

 

Posted by CAMMIZILLA.2 on May 28, 2009 at 1:17 a.m. #126

To play with Cammy is to have patience, and kno how her moves work. look 4 openings;
but be ready to punish those whiffed attachs! Practice those combos!!!

 

Posted by Jayskuh on June 13, 2009 at 1:11 p.m. #127

Ive been playing alot of network battle latly and always use cammy, but mid day i get alot of ken,ryu, and sagat spammers, by this i mean if there ken or ryu there hurkane kick back to get distance and spam fireballs!and when i get too close there shuriken and hurkane kick back and repeat!And sagat just spam tiger the entire game, as a Cammy player what should i do?
This isnt a problem early morning on chapioship mode =) you see some nice character picks from vega to Rose but mid day all the spammers come in and i dont wana stick to MGO mid day

ANY HELP PLEASE?

 

Posted by LOLKaY on June 13, 2009 at 4:59 p.m. #128

To Jayskuh. What i do when im deal with projectile spammers while cammy is i jump over and do a cannon spike so we trade hits quick get up and do a hooligan throw and if they hurricane kick just duck and do a cannon spike and keep close to them and if they are ken they will usually do a shoryuken as sooon as they get up so block and let them have it same goes for ryu and if you have your EX meter use EX hooligan throw and EX spiral arrow they usually dont expect it and with sagat if they are blocking a lot throw them a lot it works for me

 

Posted by stabicron on June 20, 2009 at 4:13 p.m. #129

The more I play the more I realize how badly Cammy took the sf4 transition. Too many characters you can't even get close to if the player knows what they are doing. She is horribly hampered by needing bars for ex versions of her moves to be effective.

 

Posted by asdf on June 21, 2009 at 4:55 a.m. #130

Cammy needs a good normal crossup move cuz jumping lk is terrible. Also, her SPK needs to come out faster OR her SA should be her armor breaker.

 

Posted by GldTsunamiV68 on June 22, 2009 at 7:10 a.m. #131

I think all high level cammys have varying playstyles. I watch other cammy videos and replays where in certain situations they execute completely different from what I would do. Many different things work...for me personally i can counter many moves with a cspike that other i see many other cammys just block and stay safe. I play cammy really aggressively, unless im given a reason to play it safe. I.e. Sagat spam, turling guile. Suprising though, most G2X people i play don't use those tactics unless they are coming over the 2000 gp hump....most guiles i play are fadc their sweep kicks and are trying to be as "in your face" as i try to be with cammy. Cammy really has the tools to beat anyone, it just mainly comes down to executing and mixing things up. When i hear someone say her matchup vs guile is too hard....no you can't play like you would versus a shoto but you simply have to come up with your own playstyle to deal with different characters

 

Posted by madimade112 on June 22, 2009 at 10:47 a.m. #132

i like playing cammy !

she is the best

 

Posted by stabicron on June 22, 2009 at 11:42 a.m. #133

@GlDTsunamiV68

I normally play cammy very aggressively. The exceptions are usually the charge chars and gief. The rare exceptions are below.

It's interesting I normally don't have problems with Akuma as half of them go on the offense themselves or air fireball spam but an Akuma turtle is very very annoying. He has a nice normal punch from crouch that punishes a jump in and can punish me easily if I come at him from the ground.

Then we have Ryu and his 101 ways to link into ex fireball, ultra or super. Even Rufus is not as bad about his ultra links. Makes me go on the defensive easily if I can do enough damage to him.

 

Posted by BigFry on June 24, 2009 at 10:23 p.m. #134

Cammy's strong attack is her spiral arrow which I abuse frequently on opponents. Some dont like to use it cos if they miss or if the opponent block they get counter-attacked.

Her spiral arrow is non-counter-attackable even if opponent block. The trick is the distance which you execute the spiral arrow from the opponent. Use light spiral arrow if you are pretty near, medium spiral arrow if 3/4 screen and heavy spiral arrow if you are 4/5 screen away.

If your opponent block, and you distance is correct, you can immediately grab him. If opponent predict you will grab and try to break your grab with his own grab, you can try a immediate cannon spike next time.

Hence, you can cannon-arrow -> grab or cannon-arrow -> cannon spike if opponent block. Most often then not, they usually fail to block my cannon-arrow and heck do cannon-arrow hurt :P.

You can immediately counter Blanka's rolling attack and E-Honda's flying headbutt with her cannon-arrow, hence crippling their most effective attack too.

So yay, Please abuse her cannon-arrow.

 

Posted by BigFry on June 24, 2009 at 10:44 p.m. #135

The above Cannon-arrow method is good to use for turtling characters like Guile or Balrog where people have a lot of diffulties fighting cos they like to turtle.

Use Cannon-arrow on them and then grab or cannon spike since they will be blocking most of the time. And if your distance of using cannon spike is correct, there is no way for them to counter attack, hence you will be pressurising them into the wall most of the time.

Here is another cheap tip:
(Works better against non-dragon punch character)
If someone fall on the ground, Cammy can goes straight up and try to grab him or Cannon Spike him. If he get up and block your cannon spike, your missed cannon spike will land you a distance away from him. The most he can do is to crouching heavy kick you (not much damage). If he grab back to counter your grab, you both repel from each other. Hence, even if your attack fail, you are no lesser of.
So whenever he falls, you can keep him guessing whether you are going to throw a grab or a cannon spike. And most often then not, he will get cannon-spiked when he try to grab back or he will get grabbed if he try to block you cannon-spike after a fall. Yay, its cheapo but it works.

 

Posted by shannaro!!!! on June 25, 2009 at 12:42 p.m. #136

Cammy is my kryptonite for Sagat and Ken. I play her as a hit-&-run wrecking ball since ALL her special moves knock down if they connect. I'm not exactly sure how being agressive with Cammy (someone who gets stunned easily, with unsafe block/whiff moves)helps her win againts god-tiers.

 

Posted by stabicron on June 26, 2009 at 12:26 a.m. #137

@shannaro!!!

You can play her aggressively if your don't rely too much on her specials alone. You combo normal attacks and end the combo chain with a special as they can't block usually then.

 

Posted by shannaro!!! on June 27, 2009 at 10:37 p.m. #138

A reply to stabicron:

Sometimes people can be successful by doing things differently. Basically, I dominate a match by thowing off my opponent's expectations. Cammy may not be the popular choise in the ring, but everybody knows that a good Cammy player WILL be aggresive so they just turtle or push her away. I'M a good Cammy player, but my strengths come from being a "Hit-&-Run wrecking Ball". By using Cammy's specials, I'll knoch down people and wait for them to make a mistake so that I can severely punish them! It's really fun to see Sagat getting "Beaten by a pretty little girl like [Cammy]"!!! PLAYING WIERD = ME EPICLY PWNING!!!

 

Posted by stabicron on June 28, 2009 at 8:37 p.m. #139

Using her specials is fine its just if they get blocked your going to be eating something 90% of the time. Not being predictable is good too.

Its just more along the lines of because of the fact her specials are generally not safe on block I like to use them at the end of a combo chain, I still get the knock down and I get to play mind games with them as they try and get back up.

Then again I really doubt everyone plays her like I try to.

Your last sentence reminded me of something amusing, this one guy I encountered in a player match choose Sagat and when I picked Cammy he was taunting and mocking me over the mic. Apparently he thought it was an auto win for him. I was thinking he was confidant for a reason *aka a good player* or I'd shut him down and teach him a little humility.

I shut him down hard. He left right after that first match lol.

 

Posted by shannaro!!! on June 30, 2009 at 9:31 p.m. #140

Hahaha that's awesome! Do u own a 360 or a PS3? I can only play SF4 on PS3. Ur an interesting feller and I'd like 2 test my skills againts u. Don't worry, because I NEVER underestimate an opponent even if that opponent is DAN.

 

Posted by stabicron on July 1, 2009 at 4:47 p.m. #141

I am on 360 same xbl id as the name I post on all the time.

 

Posted by gnome on July 1, 2009 at 11:01 p.m. #142

i main cammy and bust most ppls ass with her. only problem is damn turtles!

 

Posted by cammythewomenwhocan on July 9, 2009 at 2:08 p.m. #143

i was maining chun li and i was very good with her but then i decided to main cammy after playing her once i quite liked her wrecking ball style of playing run in and rough them up. but on live i can never beat a good ken rye akuma or gouken, their shodukens always gets me.
any ideas?

 

Posted by shannaro!!! on July 10, 2009 at 8:58 p.m. #144

Here's some advice, cammythewomanwhocan:

I have concluded that her Spiral Arrow doesn't go low enough to to dodge ANY projectile attack other than Sagat's high Tiger shot. One of the key gameplay elements of SF4 is EX specials. Her EX Spiral Arrow can go through almost any projectile in the game including EX projectiles. As an added bonus, EX SA as higher priority over other moves AND it hits TWICE! That means you can easily cancel Focus Attacks if you are close enough. But if you aren't, don't worry because chances are, you're opponent is not ready to whip out a Focus Attack if that senario pops up. EX SA is usually safe on block if you are far enough. Don't abuse it however, because if it gets blocked at close range, hope that her health is high enough to survive punishment!

 

Posted by shannaro!!! on July 10, 2009 at 9 p.m. #145

Another way to get in close to those fireball-spammers and putting your EX bar to good use by using EX Hooligan Combination! Although it has low priority, you can actually just pull it out of nowhere and turn the tides into YOUR favor. The EX HC comes out FAST and you have four possible options to execute. You can...:
1) THROW them by pressing LP and LK when you're close enough. This initiates the wake up game, and Cammy's best wake up weapons are her (EX) Cannon Spike, and her LP Hooligan Combo (Razor's Edge is the best option here).
2) Just Slide! EX Razor's Edge knocks your opponent down some distance away from you. After that, you can use another EX HC or mix it up with her EX SA or even just pull out a LP/MP HC for wake up.
3) Cancel it. If you know how to cancel the EX HC (just press LP and LK when you're NOT close enough) at the right place at the right time, you can use a normal throw or start a quick combo or even whip out a Cannon Spike if you're fast enough.
4) Catch and slam them from mid-air to the ground. This is less likely to happen than the first three options. Sometimes, you're opponent may see you coming and try to jump away. After that, you'd probably subconsciously press LP and LK to attempt option #1 and actually catch them in mid-air instead. Don't worry, because what you do after that is not much different from option #1.
Although the Hooligan Combo is a powerful tool, it does have a few weaknesses. Firstly, the move's execution is relatively difficult. You'll have to practice how to pull it off first before you can actually use it in a fight. Another weakness is the low priority as mentioned earlier. If you use any version of the HC too much, your opponent can start reading you and they can easily hit you out of it. Of course, it takes above-average reflexes for them to hit you out of the HC. Lastly, only the EX version can actually "track" the opponent. If you don't have enough on your EX meter, you'll have to use other methods to get in close.

 

Posted by shannaro!!! on July 10, 2009 at 9:01 p.m. #146

If you don't have enough on your meter for any of the above or if you just want to save it up for a super, you can use other methods that may not be as effective, but granted, it DOES work. One of the most obvious options, is to use her (EX) Spin Knuckle. The move has lots of invincibily but only in the middle portion of her body. If she gets hit in her high and low points, the move gets cancelled and you WILL eat damage.

You can also try jumping in and start a combo, but you could eat an incoming Shoryuken. Her best jump in tools are her (EX) Cannon Strike, jumping HP, and jumping HK. You can also try jumping in just out of their anti-air range and punish them for whiffing.

IF you decided to save up for a super, you can traditionally combo it from a successful level 2/3 Focus Attack, Razor's Edge (the slide), or even a Spin Knuckle. But if you want to have all the hits connect and the damage at full AND still dodge fireballs, you CAN but only on this SPECIFIC situation. IF you can anticipate an incoming projectile, you can pull out her super and go right through the projectile. Here are a few notes:
*If you dodged the projectile with your super, but the opponent is too far for punishment, then you just wasted your meter. DO NOT try it from a distance!
*It only works if you're close enough that your opponent has not fully recovered from thowing a fire ball. They must ABSOLUTELY be within NON-RECOVERY frames.
*It can work on ANY projectile including EX versions or even super/ultra fireballs.
*The invincibility frames happen right at the START UP of the super. Any other frames after that has priority low enough for Cammy to eat the projectile instead, which is why it needs to be executed when the fireball is RIGHT IN FRONT of her.
*This is best done if they use a fireball for wake up, but is close enough at the same time.
*This is why its called the SPIN DRIVE SMASHER!!!

Lastly, if you don't have a full super meter you can use the above senario if use have enough meter for an ULTRA. The GYRO DRIVE SMASHER has identical properties as the SDS, including the invincibility frames at the start up. Just be careful about when and where exactly you decide to use it.

Hopefully, this helps you crush 'em Shotos and Fireball spammers! I hope I helped you defeat their Zoning tactics.

 

Posted by Ciel on July 13, 2009 at 6:56 p.m. #147

Good stuff, shannaro

 

Posted by Ciel on July 13, 2009 at 7:05 p.m. #148

Btw, does anyone actually use 2149->CS in real game?
This move is freaking hard to pull off, I can use it in a real game.

 

Posted by stabicron on July 14, 2009 at 7:29 p.m. #149

@ciel

Yes people use the 2149 CS aka a TK CS in game, it can be very handy in a few combos and a few situations from what I have seen *I have seen others do it well, I need to work on doing that more in matches*.

 

Posted by shannaro!!! on July 15, 2009 at 6:49 p.m. #150

Erm... what's 2149->CS? It's a technique right? Can someone explain it to me, please.

 

Posted by stabicron on July 15, 2009 at 8:43 p.m. #151

Its a cannon strike done off the ground by d,db,b,uf+k gotta be quick though.

 

Posted by Malditul on July 16, 2009 at 6:49 a.m. #152

Hi everyone, I'm a Cammy fan too.

I can't beat the Hard: Trial 2 - Do you have any tips to beat it?
It's driving me crazy, I have 3 days on it but the Link stuff seems impossible for me!

I'm trying to divide the combo in its Links parts but I have luck to link a hit in 1/10:
1. LK -> MP.
2. MP -> c.MK.

The other parts of the combo are easy for me.

Thank you in advance.

 

Posted by Malditul on July 16, 2009 at 7:04 a.m. #153

Hi again,

Is the Normal Quick Spin Knuckle considered a bad move?

I always use this to beat Ryu-Ken-Akuma-Sagat players, If you can land 2 Quick Spin Knuckle when they are in Stupid-Mode (Shooting at you like crazy) you will break their strategic and after that if you are not facing a really good player your chance to win is very high because they start to play your game.

 

Posted by Felidae on July 16, 2009 at 1:53 p.m. #154

My favorite character lol... plays cool, combos are awesome, moves fast like my style, and most importatly she is freakin hot, hotter than hell... amazing stunning ass lol! by the way i love those abs, dunno why I like that thing on a gal lol!

 

Posted by shannaro!!! on July 16, 2009 at 10:54 p.m. #155

tehee!

Chunners may be the gal who started all of this, but CAMMY is the real star!!!

 

Posted by TK CS on July 17, 2009 at 1:56 p.m. #156

TK CS is extremely useful in high level play. If you can't do it you might as well give up Cammy.

It's part of her overall wakeup game as well as her rushdown.

Scenario example: you condition them to think throw on wakeup...then you make them eat a TK CS into cannon spike FADB ultra.

 

Posted by Felidae on July 18, 2009 at 12:12 a.m. #157

to TK CS... what the heck is TK CS... can u clarify your point plz...

The First line in your comment kinda makes me think... is there a way to be better with Cammy..?

 

Posted by Dan Hibiki on July 19, 2009 at 6:05 p.m. #158

Felidae TKCS stands for Tiger Knee Cannon Strike, it's explained up there in the section for EX Cannon Strike.

 

Posted by shannaro!!! on July 27, 2009 at 1:08 p.m. #159

I seriously want to see more Cammys online. I have already encountered some players who use Cammy other than myself, and boy are they tough! I want to see more so that I know more on how to deal with "under-the-radar" characters such as Cammy. I do hope people would challenge themselves and try on characters with steeper learning curves than Ryu, Ken, and Sagat. It honestly takes time, but its all worth it!

 

Posted by Uhhhh on August 3, 2009 at 12:20 p.m. #160

Cammy's hot? She looks like a dude with the flattest ass I've ever seen. Nice unitard fella, killer abs. lmao

With that being said, I freaking hate playing Cammy. He's got my number every time.

 

Posted by Discojackey on August 7, 2009 at 10:05 a.m. #161

I really love her.

 

Posted by Flubberface on August 7, 2009 at 5:58 p.m. #162

God I hate you Clammy.

 

Posted by shannaro!!! on August 12, 2009 at 8:27 a.m. #163

Cammy's Awesome!

 

Posted by Mr.Doctor on August 12, 2009 at 12:26 p.m. #164

I have 19000 Champ points and I thought that was high for a cammy player. I fought a cammy with almost 50000, kicked my ass.

 

Posted by blahblah on August 14, 2009 at 10:31 a.m. #165

after about a month of not playing SF4, i got back online yesterday. Nice to know i still got it with Cam^_^ I just cant stand Runaway Ryu/Ken's, Turtling 'Rog/Honda/Blanka/Bisons...
I fought several flowchart Ken's. It was amazing.
But its cuz of mostly weak players that i stopped playing SF4 (that and Blazblue/KoF12).. But it felt nice to play again, tho.
For those of you still playing, Rep Cammy with pride.^_^

 

Posted by Bushin22 on August 15, 2009 at 7:43 a.m. #166

Cammy is a excelent character,her moves are fast and powerful and her Cannon Spike can be FADC into another with some practice.
Her combos need heavy practice to be mastered but it really worth the effort.
Something that amazes me in Cammy (other than her beatiful body...) is that her moves has a insane priority.
You can use her Cannon Spike easily to punish pretty much everything, including some Ultras.

I had won many fights almost lost just by doing that.

i.e:Cammy vs Ryu
I'm with 1% health opponent about 15% i'm on the ground.
Opponent tries to do a Ultra, i just do a EX Cannon Spike and he will fell the pain.

And her standard and dashing movement is incredible fast,not a surprise considering her size,but still.

Many players don't know how to deal with her.

But she's very vulnerable to Anti-Air attacks though.
And her defense isn't one of the best either...

Sagat is very dangerous if the opponent goes defensive.

but i got a very good rate when i use her.

 

Posted by Random Select on August 15, 2009 at 7:50 a.m. #167

Response to #30.
She lives on England but she isn't a native of this country.
That's why her accent isn't exactly identical to british people.

(Something that i give thanks to Capcom,because british accent hurts my ears.)

 

Posted by Mr.Doctor on August 16, 2009 at 4:18 p.m. #168

gamertag(x SatanFearsMe) Bring it!

 

Posted by hemmerroid on September 3, 2009 at 6:21 p.m. #169

Cammy is the hardest character to beat consistently. Good Cammy players are invincible. It doesn't matter who I use, I can't consistently beat Cammy. She always catches me with her ultra.

 

Posted by SF4noob on September 4, 2009 at 10:55 a.m. #170

learn how to block. its easy. just hold back. duh

 

Posted by SPN on September 5, 2009 at 11:48 p.m. #171

if your gona use her because she is hot... then...

good on ya!

 

Posted by kachoo on September 9, 2009 at 11:43 p.m. #172

so does cammy have an overhead attack. cause that would be great against turtlers.

 

Posted by al2k on September 14, 2009 at 3:07 p.m. #173

I just played some kid using cammy and he beat me 10 straight. I was using ryu. he was all offense, cannon spike spam air attack spamming me to death, street fighter 4 suk, it all about spamming you opponent all game.

 

Posted by al2k on September 14, 2009 at 3:12 p.m. #174

spiral arrow is the cheesiest move in the game.

 

Posted by Mr.Doctor on September 16, 2009 at 12:47 p.m. #175

Why bash on a fighter who actually takes skill to use? Get out of here with that haterism. All her moves a punishable for veteran players. Anyways...my new favorite combo lk,lp, lk, c+lk, and spiral arrow. Im having trouble with follow up attacks after the fadc spiral arrow. I catch a c+lk or lp every once in a while but its so hard to freakin link, any tips?

 

Posted by cammy player on September 18, 2009 at 2:21 p.m. #176

omg alk2 , it was me!!
and yes you sucked
10 times in a row,
with f cking ryu.

 

Posted by Im In love with a British Girl on September 21, 2009 at 11:01 p.m. #177

I was sick of using Bison and picked up Cammy tonight, and I just fell in love. Where has this girl been hiding? I dominated a guy that was just kicking my ass while I was Bison when I switched to this tank!

I'm gonna have to look over the 100+ posts on Cammy to perfect her but damn she is good!

 

Posted by shannaro!!! on September 22, 2009 at 4:09 p.m. #178

@Im In love with a British Girl

That's refreshing...!

 

Posted by Krochos on September 23, 2009 at 2:01 p.m. #179

Simply put Cammy is a Hadouken-less Shoto. She easy enough to use for noobs but deep enough for masters to tweak. Personally I only have problems with 2 characters and they are both turtles.

My Cammy doesn't lose often so if u wanna play me my GT is below. Btw her only "hard" trial is her 5th due to timing.

GamerTag: KrochosTheGreat

 

Posted by Mr.Doctor on October 12, 2009 at 4:31 p.m. #180

You guys think Juri will be faster than our beloved Cammy?
Either way another fast hot chick...gigity

 

Posted by BigFleccs on November 2, 2009 at 12:04 p.m. #181

Cammy not all that. Shes tuff not unbeatable. Ultra 3 words. Block or Jump duhh...

 

Posted by Mr.Doctor on November 8, 2009 at 10:12 p.m. #182

dont jump back or your fud up

 

Posted by shannaro!!! on November 29, 2009 at 6:16 p.m. #183

Hey, everyone! What improvements do you think Cammy should get in SFIV? I think that's a good question. Let me just begin by saying that Cammy needs a reliable crossup. Jumping LK is just absolute garbage.

Anything else that needs to be added? I'm sure there's lots, considering it's Cammy that we're talking about.

 

Posted by Eile on December 2, 2009 at 8:41 a.m. #184

Cammy's Ultra is an armor breaking move. I got beat by Balrog's EX dash punches couple times after my ultra hit him first. Maybe super is not an armor breaking move too.

 

Posted by Runefyst on December 6, 2009 at 7:23 p.m. #185

Cammy is my all time fave SF4 character. When I first used her, I just spammed spiral arrow & cannon spike. Then I didn't use her for the longest time, and I was trying out Rose, Gouken, and Abel.

Now I'm back in the Cammy seat, and I've taken the time to learn some combos and other moves and she absolutely rocks!!

I find myself wrecking shotos 95% of the time. The two characters I have most trouble with (naturally) are Guile & Balrog.

E. Honda & Blanka can be rough too, but not as bad.

Zangief I beat pretty much every time, but he takes some patience! Gotta hit him a good million times before the red cyclone falls down.

And the one I usually lose againt? Rufus. Mostly because I've only fought him a few times and don't really know how he plays.

Anyways, I find myself in the champion spot or at the very least, the runner up spot in championship mode. Cammy rocks!!

 

Posted by Good Advice on December 8, 2009 at 1:03 p.m. #186

One Good Combo they forgot to mention is this:

Jumping Hard Kick, Crouching Hard Punch, Link to crouching medium kick, Cancel to Heavy Spiral Arrow, Cancel to Spin Drive Smasher.

A fairly easy move that takes some time to practice. Does about more than her ultra so this combo is awesome.

 

Posted by cammy fan on December 9, 2009 at 4:08 p.m. #187

CAMMYS THE BEST SHE AND ROSE ARE THE ONLY ONES PLAY

 

Posted by Typhoomantis on December 10, 2009 at 8:10 a.m. #188

I would love to main cammy but im not sure about her, shes a great offensive player with high priority powerful moves but against turtling ryu, sagat, balrog and even guile hmmmm im not so sure about her.

Has anyone found out a way to crack their shells?

 

Posted by shannaro!!! on December 11, 2009 at 3:47 p.m. #189

Does anyone actually have any thoughts about Cammy's improvements in SSFIV. Just talk about what you think she needs to imrpove on.

 

Posted by SafirKreuz on December 13, 2009 at 9:11 p.m. #190

^
Normals:
+All neutral jump normals need to be redesignated or redesigned.
+Adjust hitboxes and reduce the number of frames for Cr. Mk, Cr. Lp, St. Hp, and St. HK
+Add a fast overhead, with a very small link window

Specials:
Spiral Arrow
+Adjust hitboxes so it travels under projectiles if time correctly
+Make the Lk version 95% safe on block
+Less recovery if blocked
-Make it harder to link into Cannon Spike
-Reduce damage output by 10%

Cannon Spike
+Less recovery if blocked
+Make the Lk version 70% safe on block
+/-Adjust trajectory so she travels more in an arc instead of a diagonal line
-Reduce damage output by 10%
-Adjust hitboxes so it has realistic priority

Spin Knuckle
+Replace or redesign Spin Knuckle
+Adjusted it so it does not pass through rising or crouching opponents

Hooligan Combination
+Add an option to cancel Hooligan into Cannon Strike
+Introduce a new grab for Hooligan that can catch crouching opponents
+Change Hooligan to hcf,p
+Make LP and MP Hooligan's more consistent with HP Hooligan

Cannon Strike
No change needed

Super and Ultra:
No Changes needed

 

Posted by Rob on December 14, 2009 at 5:01 a.m. #191

I find it impossible to do the Gyro drive smasher unless Cammy is already in an animation for the commands to queue up. The first part of the sequence is identical to the spin drive smasher, so how on earth can you execute gyro drive without doing spin drive instead?

Also I wonder what the value of the frankensteiner is over the suplex, since the suplex does more damage.

 

Posted by Dj on December 17, 2009 at 7:33 a.m. #192

Did someone care about how awesom is cammys theme song?

 

Posted by shannaro!!! on December 17, 2009 at 12:48 p.m. #193

Cammy's Theme song is the bomb! Nuff said.

 

Posted by Alfarin on December 23, 2009 at 5:54 a.m. #194

Great Guide guys.

 

Posted by Vega on December 29, 2009 at 9:37 p.m. #195

Ugh...Her butt is distracting

 

Posted by Mohammad on January 1, 2010 at 5:47 p.m. #196

Can someone give me pointers so I can play better with Cammy when I'm playing online because there are a lot of shoto and Sagat players beating me. mariox211@gmail.com

 

Posted by Madhawk127hun on January 11, 2010 at 7:06 a.m. #197

What about jump backwards ex cannon strike? havent seen many cammys use it, is it a bad move? it can surprise some opponents if they dont know that the ex vers can be done while jumping backwards

 

Posted by Mr T Buhd on January 14, 2010 at 3:36 p.m. #198

dunno if any1 else noticed this but if u hit an air opponent w standing HP u can combo it w M or EX spin knuckle... not too practical but i did it followed by ultra to end da match.... just thought i put it out thurr....

 

Posted by Yamz on February 4, 2010 at 6:27 a.m. #199

How can i do regular cannon strike as quick as the ex version...

 

Posted by lol on February 5, 2010 at 2:44 a.m. #200

what a nice round ass

 

Posted by ? on February 7, 2010 at 1:54 a.m. #201

Yamz jump forward instead of back so the last directional input would be to the opposite side of the EX version.

 

Posted by Cammy White on February 14, 2010 at 3:47 p.m. #202

My ass is suppose to be distracting. Good players use it againts their opponents. Bad players, however, become victims of this and ends up losing a lot.

 

Posted by codi on February 23, 2010 at 1:07 p.m. #203

i have no idea how to win with guile as cammy ;/ i even prefer sagat over this guy ......

 

Posted by Demonbreeder on April 4, 2010 at 10 a.m. #204

@#199
you can do qcb + up forward motion to do an instant normal cannon strike, and for the EX version I think its a lot easier to do half circle motion from down to up rather than doing some weird tiger knee like motion as they say on this site.

 

Posted by Steam on April 11, 2010 at 4:13 p.m. #205

Where are the combos? Don't tell me the trials are the combos because I'll be disappointed.

 

Posted by shannaro1992 on April 17, 2010 at 8:16 a.m. #206

@ #205

Go to Cammy's Character Discussion link. You'll find a bunch of neat things all about Cammy. Her combos included.

 

Posted by chickenwings on April 19, 2010 at 10:41 a.m. #207

@204

Dude, i just started messing with cammy and was wondering how to do that lol, thanks alot. Its kinda of an akward motion for me(i been playing bison and blanka since sf4 was released) but im sure i can have it down by next week.

 

Posted by DarkBurialX on April 21, 2010 at 2:25 p.m. #208

Does anyone know how to do a quick cannon strike correctly?

 

Posted by caruga on May 1, 2010 at 7:13 a.m. #209

The guide should mention air-to-air damage on spike is higher.

 

Posted by shannaro1992 on May 1, 2010 at 8:26 a.m. #210

LOVE her CQC. It's defenitely NOT as effective as Gyro Drive Smasher, but if it connects, it feels SOOO good! You can bait your opponents into this during reversal situations. The most common senarios I find myself being successful with this move is when I beat my opponent in the air with jumping HK. Since it puts them in a reset state, they have the option of pulling out a reversal move. Simply dash up to them and activate CQC. It's pretty demoralizing once it connects. It also works againts jumping attacks. Use it when you KNOW ypur opponent will do a cross-up.

That said, choosing CQC is a BIG gamble. This thing doesn't work on projectiles and armor-breaking moves. For example, take the above senario and replace the reversal shoryuken with a reversal EX-tatsu. Yeah, it REALLY hurts.

 

Posted by mikey_bim on May 2, 2010 at 9:12 a.m. #211

need help with cammy and cody play style (all pointers needed for her please playing with stick) thanks for all suggestion

 

Posted by shannaro1992 on May 2, 2010 at 4:54 p.m. #212

@mikey_bim

You should go visit Cammy's Central Character Discussion. There's a link on this very page. There, you'll find a TON of useful things all related to Cammy's gameplay.

 

Posted by Douchebag on May 4, 2010 at 5:59 p.m. #213

@caruga: Yeah, Cammy's Cannon Spike damage for the LK/MK/HK versions is 120/140/160, respectively. Thanks for the heads up.

 

Posted by Danielq94 on May 5, 2010 at 11:55 a.m. #214

I LOVE CAMMY
but she has been seriously nerfed especially her cannon spikes and gyro drive smasher, it's not fair do they want her stuck in that low tier position. Oh and i do not like her new ultra.

 

Posted by shannaro1992 on May 9, 2010 at 5:58 p.m. #215

Nerf? Sure you can say that. But pretty much almost all the ultras from the previous SFIV has been nefred damage-wise. Gyro Drive Smasher still remains as one of the strongest ultras in SSFIV (at least damage-wise).

Cannon Spike? Yes it does considerably less damage than it used to. However, most of it's other properties like having high priority and the trajectory of it's bounce seems to be intact.

But she's also got quite a bit of buffs. Many of her normals are easier to consistenly link from one to another. She's also now got a reliable cross-up, the jumping LK, which makes up for her not having a unique attack. Her other special moves has had a boost in usefulness. Spiral Arrow has quicker recovery which means it's not as easy to punish as before. Quick Spin Knuckle in contrast STARTS faster making a better reaction tool againts projectiles and focus attacks. Balance tweaks to other characters makes Cammy overall more competitive than she used to be in SFIV.

 

Posted by Qorn on May 17, 2010 at 10:54 a.m. #216

Cammy is my main, but i believe she is set to be perfectly mid-tier, which i am very thankful for because of how many people think spamming spiral arrow will get them a win nowadays.

 

Posted by shannaro1992 on May 22, 2010 at 8:43 a.m. #217

In SSFIV, Cammy can link a cr.HP into a cr.HK! Does anyone know if that was possible in SFIV?

 

Posted by ChiroMagi on May 27, 2010 at 6:02 p.m. #218

Cammy needs an alternate costume that shows her with a backpack or a bag of some sort, then she gets a unique Ultra where she pulls out a cat and throws it at the opponent, it mauls the opponent's face, then she uses her first Ultra. But while she is doing the neck-snapping, the cat jumps in and mauls the opponent's face again. :D

 

Posted by CONSTvariable23 on June 18, 2010 at 8:38 a.m. #219

@#191/Rob

Cammy recovers faster from the frankensteiner, which means you have more time to initiate a wakeup game.

 

Posted by CammyBoy on June 28, 2010 at 1:31 a.m. #220

I'm not sure if you could do this in the SF4, but you can do a triple cannon strike into Hp cannon spike FADC into her ultra.

It's very pretty

 

Posted by Katrinaj94 on July 12, 2010 at 6:06 p.m. #221

I LOVE CAMMY!!!!! <3
She Is My Main She Kicks Ass
But I dont like her second ultra was dissapointed with it:(
And I dont like how they have decreased her damage! >:(

 

Posted by SF4junkie on August 28, 2010 at 3:08 a.m. #222

Any strong foes?

Random vs Random?

PSN: OoDemonSeedoO
XBL: GotDemonSeed

 

Posted by d3f1anc3 on September 22, 2010 at 5:03 p.m. #223

I just picked Cammy up as my offical alt... fkn' love this character. Cannon Spike is godlike for rushdown/mixup game.

 

Posted by Twolf on October 10, 2010 at 8:01 p.m. #224

i would like to see cammy in something that doesn´t involve a thong. i mean cmon!! poor girl should be freezing out there u_u

 

Posted by Dflowen on October 25, 2010 at 8:38 p.m. #225

Cammy is the cool character along with Viper hahahaha....more info to use on Cammy. Woohoo I love it. Very detailed Viper next.

 

Posted by johnsonic7 on October 25, 2010 at 9:28 p.m. #226

I hope they'll make the hooligan combination and spin knuckle more useful in the update. Making the spin knuckle faster would help out. So would letting cammy grab crouching opponents out of hooligan. Giving cammy the ability to cannon spike out of hooligan combination would be the icing on the cake for me. These tweaks would justify a few nerfs like removing the instant cannon spike IMO.

 

Posted by TrulyVU on October 26, 2010 at 1:22 a.m. #227

Very nice read, although i've read most of this in the forum already lol. Any good Cammys out there that wouldn't mind watching some of my videos to give me some advice on how to get better please visit http://www.youtube.com/user/trulyvu?f... .

CAMMY FTW!

 

Posted by Nep on October 26, 2010 at 10:14 a.m. #228

"+ Cammy is regarded as one of the best all around characters in Super Street Fighter 4."

These should just be removed from any guide that they're in since SSFIV is an almost perfectly balanced game.

"+ Ryu is regarded as one of the best all around characters in Super Street Fighter 4."
"+ Zangief is regarded as one of the best all around characters in Super Street Fighter 4."
"+ Rufus is regarded as one of the best all around characters in Super Street Fighter 4."

Sigh. It's all down to opinion.. personally I think that M. Bison and Rose are two of the best characters in the game because they're my mains, but you don't see that on their pages.

 

Posted by Tankverso on October 26, 2010 at 9:11 p.m. #229

@228 haha sorry but your wrong, its called frame data, check it out scrub.

 

Posted by Nep on October 27, 2010 at 8:07 p.m. #230

@229 Because that totally explains why we don't see Zangief winning every tournament. Try again.

 

Posted by zapikachu on October 27, 2010 at 11:24 p.m. #231

This is funny in two parts.

Part 1
"Once she baits a move and gets her knockdown, it can be very difficult to get Cammy off of you, as she has a ton of offensive options to keep you guessing. She also builds EX meter at a swift rate due to her being in her opponent's face constantly."
BUT...
"-Has difficulty against some characters when they play a heavy defensively game.
- Most of her moves are very punishable if you do not space and time them correctly.
- Risky defensive game, often has to take chances to get the other player off of her."
Wow so defensive characters stop her rushdown options and setups which doesn't allow her to gain meter easily. If she's the one getting rushdown, it's risky to defend... Good one Cammy.

Part 2
+ Has several ways of punishing her opponent when they throw projectiles.
-Can have problems against characters with a strong projectile game, if you do not have EX meter or your Ultra 1.
Wow.... how nice. Well with her being able to gain meter easily she'll be able to... oh wait, that's right. I forgot to read Part 1. Excuse me for a moment.

 

Posted by shannaro1992 on November 2, 2010 at 10 p.m. #232

Gohohohoho! SO true.

 

Posted by remy1337 on November 4, 2010 at 12:40 p.m. #233

Who has the better cammy....SAKO or SANFORD K. ?

 

Posted by zapikachu on November 6, 2010 at 12:51 a.m. #234

Sako has the best Cammy. Then probably Marlin Pie. Sanford's, Justin's, and Combofiend's are all also pretty good.

 

Posted by KizaruOfLight on December 6, 2010 at 11:15 p.m. #235

"Mastering Instant Cannon Strikes is a very important part of Cammy's game and they open up a world of possibilities with this character."

"It is impossible to be a great Cammy player and at the same time be unable to do an Instant Cannon Strike. It's very important to be able to activate it quickly and close to the ground."

So with the removal of the instant cannon strike, I guess the world of possibilities for her and the ability to be a great Cammy player are gone? Thanks Capcom :\

 

Posted by KizaruOfLight on December 7, 2010 at 1:24 a.m. #236

Also, I just learned how to do the instant cannon spike too (I play on ps3 dpad for now) and now I see how it can be useful. Too bad Capcom is taking it out D:

 

Posted by Lavama on January 2, 2011 at 6:55 a.m. #237

Just letting you guys know, Cammy's Focus attack beats Gouki/Akuma's Wrath of the Raging Demon/Ultra 1, and I think Shun Goku Satsu.

 

Posted by nubianninja on June 27, 2011 at 8:06 p.m. #238

The instant cannon spike is still available in EX form.

 

Posted by CitizenK07 on August 7, 2011 at 9:16 p.m. #239

Can all this combos and strategies be made in the 3D Edition??

 

Posted by zapikachu on August 23, 2011 at 2:35 a.m. #240

@ CitizenK07
Not really. Her normals have different properties and due to the removal of instant dive kicks, rushing down in their face becomes more meter reliant for EX dive kicks which still are instant. However getting the meter for it in general becomes more footsie and poke based with a bit shorter block strings. She's played different now. Her combos aside from her instant dive kick are overall better from before.

 

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