
@#199
you can do qcb + up forward motion to do an instant normal cannon strike, and for the EX version I think its a lot easier to do half circle motion from down to up rather than doing some weird tiger knee like motion as they say on this site.
@ #205
Go to Cammy's Character Discussion link. You'll find a bunch of neat things all about Cammy. Her combos included.
@204
Dude, i just started messing with cammy and was wondering how to do that lol, thanks alot. Its kinda of an akward motion for me(i been playing bison and blanka since sf4 was released) but im sure i can have it down by next week.
Does anyone know how to do a quick cannon strike correctly?
LOVE her CQC. It's defenitely NOT as effective as Gyro Drive Smasher, but if it connects, it feels SOOO good! You can bait your opponents into this during reversal situations. The most common senarios I find myself being successful with this move is when I beat my opponent in the air with jumping HK. Since it puts them in a reset state, they have the option of pulling out a reversal move. Simply dash up to them and activate CQC. It's pretty demoralizing once it connects. It also works againts jumping attacks. Use it when you KNOW ypur opponent will do a cross-up.
That said, choosing CQC is a BIG gamble. This thing doesn't work on projectiles and armor-breaking moves. For example, take the above senario and replace the reversal shoryuken with a reversal EX-tatsu. Yeah, it REALLY hurts.
@mikey_bim
You should go visit Cammy's Central Character Discussion. There's a link on this very page. There, you'll find a TON of useful things all related to Cammy's gameplay.
Nerf? Sure you can say that. But pretty much almost all the ultras from the previous SFIV has been nefred damage-wise. Gyro Drive Smasher still remains as one of the strongest ultras in SSFIV (at least damage-wise).
Cannon Spike? Yes it does considerably less damage than it used to. However, most of it's other properties like having high priority and the trajectory of it's bounce seems to be intact.
But she's also got quite a bit of buffs. Many of her normals are easier to consistenly link from one to another. She's also now got a reliable cross-up, the jumping LK, which makes up for her not having a unique attack. Her other special moves has had a boost in usefulness. Spiral Arrow has quicker recovery which means it's not as easy to punish as before. Quick Spin Knuckle in contrast STARTS faster making a better reaction tool againts projectiles and focus attacks. Balance tweaks to other characters makes Cammy overall more competitive than she used to be in SFIV.
In SSFIV, Cammy can link a cr.HP into a cr.HK! Does anyone know if that was possible in SFIV?
Cammy needs an alternate costume that shows her with a backpack or a bag of some sort, then she gets a unique Ultra where she pulls out a cat and throws it at the opponent, it mauls the opponent's face, then she uses her first Ultra. But while she is doing the neck-snapping, the cat jumps in and mauls the opponent's face again. :D
@#191/Rob
Cammy recovers faster from the frankensteiner, which means you have more time to initiate a wakeup game.
I LOVE CAMMY!!!!! <3
She Is My Main She Kicks Ass
But I dont like her second ultra was dissapointed with it:(
And I dont like how they have decreased her damage! >:(
I hope they'll make the hooligan combination and spin knuckle more useful in the update. Making the spin knuckle faster would help out. So would letting cammy grab crouching opponents out of hooligan. Giving cammy the ability to cannon spike out of hooligan combination would be the icing on the cake for me. These tweaks would justify a few nerfs like removing the instant cannon spike IMO.
Very nice read, although i've read most of this in the forum already lol. Any good Cammys out there that wouldn't mind watching some of my videos to give me some advice on how to get better please visit http://www.youtube.com/user/trulyvu?f... .
CAMMY FTW!
"+ Cammy is regarded as one of the best all around characters in Super Street Fighter 4."
These should just be removed from any guide that they're in since SSFIV is an almost perfectly balanced game.
"+ Ryu is regarded as one of the best all around characters in Super Street Fighter 4."
"+ Zangief is regarded as one of the best all around characters in Super Street Fighter 4."
"+ Rufus is regarded as one of the best all around characters in Super Street Fighter 4."
Sigh. It's all down to opinion.. personally I think that M. Bison and Rose are two of the best characters in the game because they're my mains, but you don't see that on their pages.
This is funny in two parts.
Part 1
"Once she baits a move and gets her knockdown, it can be very difficult to get Cammy off of you, as she has a ton of offensive options to keep you guessing. She also builds EX meter at a swift rate due to her being in her opponent's face constantly."
BUT...
"-Has difficulty against some characters when they play a heavy defensively game.
- Most of her moves are very punishable if you do not space and time them correctly.
- Risky defensive game, often has to take chances to get the other player off of her."
Wow so defensive characters stop her rushdown options and setups which doesn't allow her to gain meter easily. If she's the one getting rushdown, it's risky to defend... Good one Cammy.
Part 2
+ Has several ways of punishing her opponent when they throw projectiles.
-Can have problems against characters with a strong projectile game, if you do not have EX meter or your Ultra 1.
Wow.... how nice. Well with her being able to gain meter easily she'll be able to... oh wait, that's right. I forgot to read Part 1. Excuse me for a moment.
"Mastering Instant Cannon Strikes is a very important part of Cammy's game and they open up a world of possibilities with this character."
"It is impossible to be a great Cammy player and at the same time be unable to do an Instant Cannon Strike. It's very important to be able to activate it quickly and close to the ground."
So with the removal of the instant cannon strike, I guess the world of possibilities for her and the ability to be a great Cammy player are gone? Thanks Capcom :\
Also, I just learned how to do the instant cannon spike too (I play on ps3 dpad for now) and now I see how it can be useful. Too bad Capcom is taking it out D:
The instant cannon spike is still available in EX form.
Can all this combos and strategies be made in the 3D Edition??
@ CitizenK07
Not really. Her normals have different properties and due to the removal of instant dive kicks, rushing down in their face becomes more meter reliant for EX dive kicks which still are instant. However getting the meter for it in general becomes more footsie and poke based with a bit shorter block strings. She's played different now. Her combos aside from her instant dive kick are overall better from before.
This was very helpful for a beginner like me. The combos aren't really that complicated like in youtube videos. Cammy is my fav SF character
| Name | Viewers |
| Level|Up | 3,066 |
| PJS Winning | 395 |
| CafeID Korea | 108 |
| Juicebox Abel | 61 |
| Zhi's Stream | 42 |