Cammy Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on Oct. 10, 2009

Character Overview
Cammy might best be thought of as a miniature wrecking ball. She has a number of devastating combos and can absolutely destroy players in a short period of time.
She's best played as an in your face, offensive rush down character. Her foot speed coupled with a nice move set can make her a very formidable character in the right hands.
Cammy is underrated by most players.
• Strengths •
+ Exceptional foot speed. Cammy is one of the fastest characters in the game.
+ Some very, very powerful combos.
+ An outstanding Ultra move. Has a couple of ways she can set this up after landing an attack.
+ One of the best offensive rush down characters. Very hard to stop once she gets going.
+ Flies below the radar. Very few players regularly play against Cammy, so they may not be familiar with her bag of tricks.
+ Has many tools for dealing with projectile throwing characters.
• Weaknesses •
- Below average stamina.
- Great defensive players can give her problems, keeping her outside of her effective zone.
- Technical character. You need to have excellent execution skills to play her at a high level.
- Jumping Light Kick is crap cross up move.
Special Moves
100
120
140
160
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• Spiral Arrow (Cannon Drill) •
Cammy spins herself forward along the ground. The Kick button pressed determines the distance this travels and amount of life it takes off.
This attack works very well in combos. Cammy can set it up by confirming she's hit with a string of Crouching Light attacks and then follow those with her Spiral Arrow, taking off a nice chunk of health and scoring a knock down.
Your Spiral Arrow is not an attack you'll want to spam through the whole match though, as it can be punished on block. Since this must be blocked low however, you can catch an opponent who's standing to counter your barrage of offensive moves with the occasional Spiral Arrow.
Coupled with Cammy's other Special Moves, this is a very good attack.
120
140
150
160
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• Cannon Spike (Burst Kick) •
Your version of the Dragon Punch (Shoryuken). This has a bad habit of whiffing ducking players if you're not close enough, which makes it extremely easy to punish. However, on block, Cammy flies away a solid distance, which can still be punished, but the window to do so is reasonably small, so if your enemy isn't expecting it, you may get away.
This is a wicked move though. As long as you time your Cannon Spike correctly, it will beat out most other moves in the game when it's in its first few frames of animation. It's only in the latter parts of the move when Cammy's hitbox is more susceptible to other attacks, meaning that if you time it correctly, you should rarely trade hits.
If you ever need to get an opponent off of you, this will do the trick.
160
160
160
160
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• Quick Spin Knuckle (Spinning Backfist) •
*Armor Breaking*
100
100
100
120
when close to throw
• Hooligan Combination (Frankensteiner) •
Note, the damage numbers to the right are for Cammy's Slide Kick part of the Hooligan Combination. Her throw always does 130 damage, unless you grab your opponent in the air, then it does 140 damage.
70
70
70
80
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(While jumping forward in the air)
• Cannon Strike •
EX Moves
100
120
140
160
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• EX-Spiral Arrow (Cannon Drill) •
This does a bit more damage than the Hard Kick version (160 if you land both hits, compared to Hard Kick which does 140). It also travels through all projectiles.
Since this doesn't have full screen range, your ideal placement when you want to hit your opponent on reaction to them tossing out a fireball is about 3/4ths of the way out or closer.
Because Cammy has great mid-range and up close options, your opponent will often use projectiles to give them more breathing room. Making them think twice about throwing out random fireballs will give you better spacing and set up more opportunities for you to abuse Cammy's outstanding footspeed.
120
140
150
160
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• EX-Cannon Spike (Burst Kick) •
Of all of the things you should be spending your EX meter on, this move won't often be one of them. It has an extra frame of invulnerability (6) over the Hard and Medium Kick versions (5), and it does slightly more damage as well, but it's not all that different besides that.
Considering what you can do with Focus Attack Dash Cancels (FADCs) and a few of Cammy's other EX moves, you're best off rarely using this attack and spending your EX meter else where. About the only time you'll want to throw this out there is for reversal situations where you absolutely want the most invulnerability possible.
160
160
160
160
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• EX-Quick Spin Knuckle (Spinning Backfist) •
*Armor Breaking*
This is almost identical to the Medium Punch version, except for one important attribute — it's invincible during it's start up frames of animation.
Because you can juggle with Cammy's Ultra after you land her Spin Knuckle, if your opponent eats this once, it can lead to a big damage combo. And even if they block, you should be safe from counter attacks.
The problem is Cammy can still be thrown out of this or hit with an attack before she actually sticks out her hand — she takes awhile to actually get to a hittable state.
As such, this is more of a counter/physic move than anything else. If you can predict what your opponent is going to do, blowing through their move and juggling with your Ultra is awesome. And considering the pressure a good Cammy player can apply, you can make your opponent make some mistakes or get into some bad habits to set this up.
What you're left with is a streaky move. Against some players you may have quite a few chances to set this up, against others who play a bit smarter and carefully, you probably won't be able to use this very often.
100
100
100
120
when close to throw
• EX-Hooligan Combination (Frankensteiner) •
Cammy's EX-Hooligan Combination has a higher arc, travels faster and will "track" based on whatever position your opponent is standing at, and these properties make it a pretty good move.
You can use it from point blank of full-screen's distance to keep the other fighter guessing. Players who are used to having Cammy fly at a lower to the ground arc with her Hooligan Combination can be caught off guard to see her coming much faster and at different angle, giving you an opening to grab them or set up her slide.
All of the same tricks that work with her regular Hooligan Combination apply here. Also the slide after an EX-Hooligan does a bit more damage over the regular versions.
70
70
70
80
(While jumping)
• EX-Cannon Strike •
Unlike the normal version of Cammy's Cannon Strike, you can do this while jumping straight up or backwards. This enables you to do a "Tiger Knee" like motion while you're still on the ground so that the instant you jump, your EX-Cannon Strike comes out. Here's a visual.
So instead of jumping and doing this move, the last input counts as the jump, but all of the inputs before also count towards the motion, giving you an instant Cannon Strike. Note, you have to perform this fairly quickly or the game won't register the motion for your Strike.
This technique opens the door for several tricks from Cammy.
Super and Ultra Moves
400
379-540
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• Spin Drive Smasher (Super) • *Armor Breaking*
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• Gyro Drive Smasher (Ultra) • *Armor Breaking*
Combos
• Jumping Hard Kick, Crouching Light Kick, Standing Light Kick, Crouching Light Kick, Cancel into Spiral Arrow •
Easy combo, does good damage and sets up some other tactics because your opponent is stuck blocking 3 light attacks.
Video walkthrough of Cammy's Trial Challenges in Street Fighter 4. Watch ►
Movie courtesy of Kalelulen4
Walkthrough: How to complete Cammy's Trials in Challenge Mode
Going through all 10 of Cammy's Trials will give you a pretty good idea what her core combos are and how to use most of the moves.
While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.
If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.
Note, all of the Cannon Strike combos must be landed VERY deep, or you won't combo. Spacing on Cammy's Trials is critical.
| Normal: Trial 1
• Standing Medium Kick. • Crouching Medium Kick. • Towards + Light Punch and Light Kick (Throw). • Backwards + Light Punch and Light Kick (Throw). • Jump, Towards + Light Punch and Light Kick (Throw) while your opponent is in the air. |
Normal: Trial 2
• Cannon Spike (Front Kick). • Cannon Drill (Spiral Arrow). • Spinning Backfist (Quick Spin Knuckle). • Hooligan Throw, Press Towards + Light Punch and Light Kick (Throw) when close. • Cannon Strike. • Spin Drive Smasher (Super). • Gyro Drive Smasher (Ultra). |
| Normal: Trial 3
• Standing Medium Punch, Cancel into Cannon Spike. • Standing Hard Punch, Cancel into Cannon Spike. • Crouching Medium Kick, Cancel into Cannon Drill. • Crouching Medium Punch, Cancel into Cannon Drill. |
Normal: Trial 4
• Jumping Hard Kick, Standing Hard Kick, Cancel into Cannon Spike. • Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Kick Cannon Drill, Cancel into Spin Drive Smasher (Super). • Hooligan Throw (Press No Buttons so a Slide comes out), Cancel Slide into Spin Drive Smasher (Super). • Spinning Backfist, juggle with Ultra. |
| Normal: Trial 5
• Standing Medium Punch, Link into Crouching Medium Kick. • Crouching Hard Punch, Link into Crouching Medium Kick. |
Hard: Trial 1 • Jumping Hard Kick, (Close Range) Standing Light Kick, Link into Standing Light Punch, Link into Crouching Light Kick, Cancel into Cannon Drill, Cancel into Spin Drive Smasher (Super). |
| Hard: Trial 2 • Jumping Hard Kick, (Close Range) Standing Light Kick, Link into Standing Medium Punch, Link into Crouching Medium Kick, Cancel into Cannon Drill, Cancel into Spin Drive Smasher (Super). | Hard: Trial 3 • (Deep) Cannon Strike, (Close Range) Standing Light Kick, Link into Standing Hard Punch, Cancel into Cannon Spike. |
| Hard: Trial 4 • EX-Cannon Drill (Only hit once), juggle with Cannon Spike, Cancel into Focus Attack, Backwards Dash, juggle with Ultra. | Hard: Trial 5 • (Deep) Cannon Strike, (Close Range) Standing Hard Punch, Cancel into Cannon Spike, Focus Attack Dash Cancel, juggle with another Cannon Spike, Cancel with Focus Attack, Backwards Dash, juggle with Ultra. |
Submissions and edits by Jav1ts.

Posted by DavidJeske on January 19, 2009 at 8:20 p.m. #1
YES!THANKS!
Will be waiting for updates on this for sure!
Posted by ED on January 20, 2009 at 3:27 a.m. #2
¬¬ Gotta do the Hooling Combination the old way... Bummer... I loved how they made it easier in HD Remix
It's not fair also, cause Gouki(Akuma) and Gouken(Sheng Long) have similar attacks with the much more ease DP motion.
How come they made it easier for such overpowered characters, but not for Cammy?
Posted by QENG on January 20, 2009 at 8:25 a.m. #3
Fail at the hooligan combination, You'll just keep jumping accidentaly.
Sirlin changed it for a reason!
Posted by Ninja3D on January 21, 2009 at 2:32 p.m. #4
I can do the hooligan just fine on HD (in classic style), and same with Akuma's flip in alpha
it just takes practice
Posted by Dexter on January 27, 2009 at 5:49 p.m. #5
Yay I'm glad and don't mind that the hooligan combination is back to it's Alpha form. Can't wait to go back to Cammy been so long since Alpha 3 and MvC games.
Posted by Icege on January 27, 2009 at 11:13 p.m. #6
EX Cannon Strike can be done going backwards or forwards. Regular Cannon Strike has to be done going forward.
Posted by Rolo on January 31, 2009 at 1:38 a.m. #7
Cannon Strike? a move done in the air? This is new to me. Can someone describe this move?
Posted by cammylover77 on February 1, 2009 at 5:09 p.m. #8
shes back and sexxier than ever cammy is definatly my main in sf4
Posted by Gm on February 2, 2009 at 6:09 p.m. #9
man i hated the alpha oldschool turbo inputs for moves like hooligan... guess i have to practice it again. lol.
Posted by ED on February 3, 2009 at 7:28 a.m. #10
Cannon Strike it's not new. Is the same flying-kick-coming-to-the-ground that she had in the vs. series, as well as SFZ3. Also similar to Yun & Yang's dive kick (from SF3). Gouki is another character that always had a move like this (and in a few games it was very, very useful)
Posted by milo on February 8, 2009 at 11:11 p.m. #11
I hate that they're using the old inputs for hooligan throw and the spinning backfist, I'll have to practice those now I guess
Posted by L on February 12, 2009 at 10:44 a.m. #12
Apparently you can do the EX cannon strike whilst jumping backwards in the air, think I heard that from a S-Kill video?
Posted by DAIBIJIN CHUNLI83 on February 12, 2009 at 9:32 p.m. #13
Cammy looks like such an awesome character in SF4!(like every other game she's been on!) She is my 2nd favorite killer lady n da whole history of SF. some times I feel like I was cheating on Chun Li when it came to practicing. Back n the day I used be soooo much better Cammy player than Chun Li and i often felt like I was abandoning my sweet, sweet Spring Beauty! Has any one ever felt such a strong connection w/ thier fav Character? Glad Cammy has the Cannon strike!! One major question:is there air block on SF 4?!!!! "THRUST KICK"!!
Posted by SFIV CHUN LI on February 14, 2009 at 4:33 a.m. #14
I can't wait to get back to playing as Chun Li & Cammy.
These 2 have been my favourite charaters in all versions of Street Fighter. The reason they don't make inputs simpler for these characters is because not every character can have the most basic moves. Ryu & Ken are for beginners, you don't need to be brainy to master all those hadou throwers.
everyone can master them, but Chun-Li & Cammy require skill & alot more time to get used too. playing as Ryu & Ken to me is so boring.
Just 1 last thing aimed at CAPCOM.
THANKYOU CAPCOM FOR BRINGING THE EX MOVES BACK, YOU GUYS ARE THE KINGS OF 2D FIGHTER'S, ALWAYS HAVE BEEN & ALWAYS WILL BE. STREET FIGHTER IV & ALL THE OTHER STREET FIGHTER'S ARE AMAZING AND MOST CERTAINLY THE GREATEST FIGHTING SERIES EVER MADE. THANKYOU SO MUCH FOR GIVING STREET FIGHTER ANOTHER GO, IT'S BEEN TOO LONG. LONG LIVE CAPCOM, NOW & FOREVER.
Posted by .. on February 16, 2009 at 10:07 p.m. #15
Going suck their dick too?
Also the *best* SF4 fighter uses Ryu for a reason.
Posted by Anonymous on February 17, 2009 at 2:18 a.m. #16
In response to #13, there is no longer airblocking in SF4. However, because of this, most anti-air moves have been reasonably (not overly) nerfed priority-wise. Most fierce/roundhouse or EX versions of anti-air moves (like the thrust kick) will still be able to outprioritize most jump-ins but light and medium versions will sometimes trade-off or even get beaten out.
Posted by ED on February 18, 2009 at 12:56 p.m. #17
@ DAIBIJIN CHUNLI83
"Has any one ever felt such a strong connection w/ thier fav Character?"
Yeah, man, I do! But my beloved one it's actually Cammy. ^_^
Posted by any on February 18, 2009 at 1:42 p.m. #18
betcha she will suck a dick
Posted by !!! on February 18, 2009 at 4:11 p.m. #19
Cammy is F ing hot!
Posted by drumz on February 19, 2009 at 12:58 p.m. #20
WTB Cammy update! She feels low-mid tier at the moment... but then again, I'm pretty awful. THANKS for the site!
Posted by Cammy! on February 19, 2009 at 4:43 p.m. #21
I can't seem to do here 1st Hard challenge. It's jumping FK lk lp c.lk Fierce spiral arrow cancel to super. I cant get the fierce spiral arrow to come out. I can cancel c.lk into it, just not lk lp c.lk any ideas?
Posted by Spankminister on February 19, 2009 at 9:20 p.m. #22
I have the exact same problem, I can cancel into it all day, just not as part of that combo, I'll try and look up the answer on SRK or something.
Posted by Cammy! on February 19, 2009 at 10:46 p.m. #23
Cool man, let me know
Posted by BigDamnHero on February 20, 2009 at 12:41 a.m. #24
I'm having that exact same problem. I don't know what's going on but I can't get the Spiral Arrow out after that sequence of attacks.
Posted by RARGH! on February 20, 2009 at 1:24 a.m. #25
I blame capcom! lol They should've at least made that one last.
Posted by Cammy! on February 20, 2009 at 1:25 a.m. #26
God I have been trying this for like 2 hours. I haven't gotten it one time in 2 hours. I'm about to give up forever.
Posted by Arrogance on February 20, 2009 at 7:54 a.m. #27
I haven't gotten it myself, either, but I try and apply the principle in fights whenever possible. Keep practicing guys, I know we'll all get over the hump eventually.
Cannon Spike!
Posted by negativedge on February 20, 2009 at 3:43 p.m. #28
To get the spiral arrow to cancel in that combo you have to link the c.lk. This is true of every combo in the game; you cannot cancel from a normal to a special if the normal in question was itself canceled into.
Posted by Anonymous on February 20, 2009 at 7:14 p.m. #29
Frame data, please!
Posted by NOOOOOO!!!! on February 20, 2009 at 7:51 p.m. #30
she has a bad accent no one in england talks like that.
NO ONE why did they have to mess up a charcter so good with an unrealistic accent
(this leaves me to think all americans think we sound like that)
Posted by Shazam! on February 21, 2009 at 2:47 p.m. #31
Cammy's been one of my favorite characters for a while now, and I have a lot of fun playing as her. Vega too. I don't care if she ends up on bottom tier with him, they're just a lot of fun to play as.
I'm discovering a lot of things out for myself, but I am very curious as to what this site will suggest as her page gets updated.
Also, am I the only one that doesn't seem to have that much trouble executing the hooligan throw?
And #30, while her accent is incredibly fake, her English voice acting overall is a hell of a lot better than a lot of other characters.
Chun Li's makes me cringe...it's a shame too, she was my main character along with Ken in the original Street Fighter 2.
Posted by HelloThere on February 21, 2009 at 2:58 p.m. #32
I to stick my dingdong her her panooch. LOL jk jk, but really tho she is a good character, and i hope EH makes a FAQ for her, while i FACK her hahahhahha
Posted by OriginalCammyUser on February 21, 2009 at 11:18 p.m. #33
I've mained Cammy ever since her debut in SSFII. Get off the bandwagon, Cammy fraud users.
Posted by Magma Mantis on February 22, 2009 at 4:48 a.m. #34
You must enjoy being beat, let me remodel your face one more time.
Street Fighter II for SNES hooked me from day one. My brother went to six Blockbuster's to find a copy. He comes home all excited, turns on the system, and Mario World starts playing. Someone swapped the stickers! When Turbo was released, he paid $74.96 for it, ouch! Anyhow, one day my brother tells me that there's a new SF coming out and there's another girl in it. I shoot over to the grocery store, and walk out with my first gaming magazine. That night I sent in the subscription card, and the rest is history.
I've been in love with Cammy since day 1. Long live the Thrust Kick! And may I say she has never felt better. Her inclusion warranted my purchase of SFIV (being a purist, I detest the graphical style). I am the oxen pulling Ms. White's bandwagon, and I was around long before it was even an idea, much less a reality. Still have that GamePro with the new challengers front and center to prove it. Own a Japanese 6 button SNES pad to this day. Dish out raspberries to all copies of Alpha 2 that aren't Gold as well. I guess what I'm really trying to say: your missing teeth will remind you of my victory.
Posted by Zangeif rox ur sox on February 22, 2009 at 7:49 a.m. #35
zangeif is better then everybody
Posted by You spelt Zangief wrong on February 22, 2009 at 2:43 p.m. #36
Since WHEN is Cammy a bandwagon character?
Ryu, Ken, and Sagat seem to be the characters everyone uses.
At least, those are the only characters I face online and in arcades.
Posted by Chris on February 22, 2009 at 3:01 p.m. #37
I still can't do the ultra with my 360 controller grrrrrr!..
I can do the Super combo most of the time, but the ultra just never happens! I do 2 quarter moons and tap low, medium and high kick at the time once. Is there any tips on how to do it?
Posted by richard on February 23, 2009 at 7:51 a.m. #38
you have to use the LK+MK+HK button
Posted by Brutal Black on February 23, 2009 at 9:38 a.m. #39
Wow, I love this site, its like everyone who's anyone on street fighter comes here. Well, I say everything I say with all due respect and the good ole' fashioned fighting spirit.
I'm more of a Ken guy. (Who isn't now adays)
But I've taken quite the liking to Cammy, but I won't lie, this game and Turbo HD Remix were the first games I really got to experience with her in them. I'm not a super well rounded Cammy fighter, but I consider myself pretty good and haven't lost an online match with her yet.
Since this seems to be the best place to find a good Cammy fighter I thought I'd drop a line and find someone who could beat me and hopefully teach me a thing or two after I get my butt cheeks handed to me.
Magma Mantis? Xbox 360? Anyone who feels they rock the Cammy scene on xbox?
Posted by ??? on February 23, 2009 at 12:09 p.m. #40
to do the 1st challenge in hard 4 cammy i find it better to hold down when i du medium kick then from down go in2 spiral arrow motion nd then do the super combo motion as fast as ossible it should happen durig the first hit of spiral arrow
Posted by ?? on February 23, 2009 at 12:25 p.m. #41
and i'll challenge u magma mantis. Names Major Vision
Posted by N3M3S1S PR1ME on February 23, 2009 at 8:07 p.m. #42
I love Cammy. she is my favorite to use online.. i swear i only play against ppl who use Ken or Ryu ohh and Akuma
Posted by ChupeChupacabra on February 25, 2009 at 8:27 a.m. #43
Cammy is a low rank character but in my opinion she shouldnt be, she has amazing anti air and a really good ultra. her spiral arrow is an amazing move! and on top of that her aerial grabs are really good (especialy against Akuma users)
Cammy is an all around great character if you know how to use her, but above that she is drop dead sexy,and fun to play with!!
Posted by Gilgamesh80 on February 27, 2009 at 2:30 a.m. #44
I love her speed!
I have found my share of problems against Blanka though. He seems to have aerial attacks that are pretty good against her. And for the guy who says Zangief is better, they call Cammy the "Zangief-killer" for a reason (Double Lariat vs Canon spiral).
I have to say that arcade sticks are the best way to play good with Cammy. The D-pad is just not that good to execute a lot of her moves.
Posted by greenflag on March 2, 2009 at 10:39 a.m. #45
how can you know that Cammy is a low rank character if there are no tier lists for the console games yet? even if she will be a low tier character it doesn't mean you can't win anything with her.
Posted by sexyboi on March 2, 2009 at 11:11 a.m. #46
omg i love cammy!! and boiss jus hit me up on here if u wanna chat boisz
Posted by PSN: Knivez7s on March 2, 2009 at 1:10 p.m. #47
Thanks for the trail guide. It's been really helpful. I wasn't too sure on the spacing for some of the combos. Thanks a lot.
Posted by EDUBS on March 3, 2009 at 3:19 a.m. #48
CAMMY rocks but her LK to MP is sooooooo annoying!!!!! ur timing has to be dead on and her hard trail #2 is giving me hell any pointers???
Posted by ojisan on March 3, 2009 at 7:07 a.m. #49
I'm stuck at the same spot. But I'm getting closer and closer each day. Sometimes the best way to get it is to take a break.
Anyone have some decent "safe" combos for her? I feel like on block her safest ending is the "cannon spike" but that's still dangerous sometimes as I've seen people ducking and me missing and them laying the hurt on after.
By the way her focus attack dash cancels are dope.
Posted by ??? on March 8, 2009 at 1:16 p.m. #50
Strangely enough, I'm stuck at the same spot. Your timing has to be absolutely perfect almost to get the link into the medium punch, and then again into the medium kick to cancel into the spiral arrow.
It's annoying as hell.
I don't think Cammy has all too many safe combos. Just try to keep your opponent on his feet. Cammy can be good for keeping the pressure on tight, so use her several options to keep opponents guessing, and know when to stop if your move doesn't connect.
Posted by The Psycho Spanish Ninja, Jink on March 8, 2009 at 1:58 p.m. #51
I've used Hooligan throw to meaty my opponents. And ExHooligan owns projectiles like snapping candy. CSp owns in Anti Air time laps, it even hits when starting to fall XD too many active frames, hehehe.
I love CSp~fDc~CSp, looks sick all the time.
I'm still trying to get ExSA~CSp during battle, the range most be exact I guess.
Posted by The Psycho Spanish Ninja, Jink on March 9, 2009 at 10:44 a.m. #52
Here a video of a Cammy player doing EX Cannon Strike from a straight jump, also doing CSt from very close to the ground at the beginng.
At 0:36
http://www.youtube.com/watch?v=qRqO3l...
I thought it was only when jumping forward, but I was told that Cammy can do ExCSt from even a back jump. Very useful.
Posted by Crazy Cammy Girl on March 9, 2009 at 11:28 a.m. #53
Psycho...in the frist part of the video she does two cannon spikes while barely leaving the ground...not ex either...any ideas on how she pulled tht off?
Posted by The Psycho Spanish Ninja, Jink on March 9, 2009 at 12:18 p.m. #54
@Crazy Cammy Girl: Nope, but I'm sure I'm gonna find out.
But I mainly think is just right out fast input, the Cammy player must be using an arcade stick. Anyway, it should be done by performing like a backwards Hooligan motion plus back+Kick.
Like: 963214+K (uf~f~df~d~db~b+K) really fast. This is very possible and doable for the fact that the game runs now at 60 frames, and jumps takes like 4 frames. So Cammy should be at 2 frames away from ground when performing it. Very close, or closest to the ground as it gets.
I haven't tried it yet, so everyone is welcome to try and post results.
Posted by ojisan on March 10, 2009 at 8:15 a.m. #55
Hmmmm EX Cannon strike, good stuff. She used to be able to do that going backwards in other games and I was disappointed, but now I can't complain as much.
Also I just got the Hard Trial #2, just takes practive (Actually just didn't try it for 3 days and then picked it up again and it worked after like 15 tries). Got the title "Target Acquired" pretty sweet.
Posted by Noob'ed on March 11, 2009 at 8:37 p.m. #56
Goddamn... too much fan-boyism in this thread with noobs saying how hawt she is, and not enough talk on how to use Cammy.
How do you pull off Cancels off some attacks like the d+LK -> Spiral Cannon -> Spin Drive Smasher?
Posted by Frame Data on March 12, 2009 at 10:31 a.m. #57
Does anyone know if the Prima guide has frame data for Cammy? I know it has it for the Arcade characters, but she's a console only character
Posted by IanTheRed on March 12, 2009 at 3:08 p.m. #58
@ #53
That is the Tiger Knee Cannon Strike (TKCS) and it is done like this: Keypad annotation from P1 side
214, 9+K
basically you are doing the Dive Kick motion d,db,b and then going directly to uf + k this makes the Dive Kick come out at the earliest frame possible of the jump.
You can also do this with u and ub if you use the ex version.
Posted by Anon on March 12, 2009 at 9:50 p.m. #59
I'd hit Cammy's ass SO hard, I'd strike oil.
I'd stick it so far up there, whoever pulled me out would be the King of England.
I'd defile her in SO many ways.
Posted by Sharp on March 13, 2009 at 12:17 a.m. #60
@ IanTheRed
Thanks for that, man. I'm not the guy you were adressing, but I had the same question. I did not know you could do it that way. Thaks a lot.
Using it as an EX makes it much easier for me for some reason.
Posted by wanker on March 14, 2009 at 5:55 a.m. #61
give us some frame data so i can counter this bitch.
Posted by Supadan806 on March 15, 2009 at 8:28 a.m. #62
Why isnt Cammy in the tier list? Is she not in the arcade or is she soo low on it shes below Vega? The reason i ask is cuz im using her as my main character and would like to get a rough estimate on her posistion. And all you guys who talk about her ass and annoying comments are very dumb and shallow. Its a game character for crying out loud. Thanx
Posted by Ojisan on March 16, 2009 at 10:58 a.m. #63
Noob'ed: You need to execute the "Spin Drive Smasher" on the first hit of a strong kick spiral arrow (d,df,f +HK). You can't combo from her f,df,d,df,f, +K, unless you cancel and dash first.
Supadan806: She is a console only character and most of the tier lists are made from the arcade, which is why lots of characters aren't on there besides Cammy.
Posted by NO 13 on March 19, 2009 at 3:34 p.m. #64
she is hot but come on she is a cartoon so stop getting horny. Peace
Posted by Hey #64, Chill out on March 21, 2009 at 12:23 p.m. #65
He's just on a never-ending quest to find true love, and to have a daughter named Crystal, while he supports his family by selling his crayola drawn comics, and by managing a city that he created in his head. I mean, seriously, get off this guy's case. He's just a frustrated virgin with rage.
Posted by OGHowie on March 23, 2009 at 11:50 a.m. #66
Cammy's been nerfed a bit since HD Remix but she's still a great pressure character because of her speed.
Posted by Joke on March 23, 2009 at 5:33 p.m. #67
This guide went from good stuff to joke.
Cannon Strike off the ground is called a TK Cannon Strike. EX version is much easier and this is the input: 21479 + K
Non EX version is hard because you have to avoid 7, if you touch 7, it will fail.
Posted by Voice of Texas on March 24, 2009 at 7:47 a.m. #68
This is going to set things straight. I've never used Cammy, and frankly I only played Ryu, Akuma, Sagat, Gen, and Sakura. Well quite frankly this is my new mian list for the Xbox 360 (Non-Ranked) Ryu, Seth, Sagat, Akuma, Blanka, Bison, Gen, Sakura. (Ranked) Cammy. The reason for that is because Cammy is almost virtually unstoppable, you can spiral arrow into a cannon spike immediately. So in terms if blocked instant second hit. She's quick, she recovers fast, her cannon spike has a very high priority and hits amazingly high. She counters Ken, Zangief, Charge/Hold characters, and does decent above average damage. As well she ultras can be comboed. So I can Jump back quarter circle into cannon strike, into cannnon drill into cannon spike, into at their wakeup Gyro drive or Spin drive smasher. Regardless of what you may think Cammy is definately A tier. I have numerous friends who've had all the SF games and aggree SF4 Cammy is Atier and a definite FTW. As well I've been undefeated in Ranked since I've used Cammy. So Cammy fans rejoice, and use her as you please.
But remember any fool(scrub) can think they're good with an awesome character, but a true player will always win. So before you use Cammy, make sure you know what you're doing.
Posted by stabicron on March 24, 2009 at 7:39 p.m. #69
Cammy is good and I use her as my main but wait till you fight a turtling guile......your options dwindle to nothing it seems
Posted by OGHowie on March 25, 2009 at 4:13 p.m. #70
Yup, Cammy is very weak against good turtles. Otherwise her damage, combos, and speed are all very good.
Posted by Joke on March 26, 2009 at 12:43 p.m. #71
Texas -
After you get to about the 3500-4000BP range Cammy gets a bit harder to use.
SA into CS still has recovery frames in it and you will be punished. SA is unsafe and should be followed only after confirming a combo hit.
Her overhead options are lacking.
She can't do chip damage safely.
Basically while she does have some strengths her shortcomings are really bad as well.
Like OG and Stab state, she is WEAK against turtles.
That said...Cammy for life because she is so fun to play...even if it is a challenge.
Posted by Joke on March 26, 2009 at 12:44 p.m. #72
Her ultras can be combod just like everyone else...
what she lacks is a good juggle.
CS -> FADCB -> Gyro
seems to be the only one discovered.
Posted by Voice of Texas on March 26, 2009 at 4:24 p.m. #73
Joke please tell that to all my friends. They all believe Cammy is possibly broken and to damn good.
Posted by Joke on March 26, 2009 at 5:23 p.m. #74
Texas - then just be happy that your friends aren't very good.
Posted by Voice of Texas on March 27, 2009 at 10:51 a.m. #75
Well, then power to me.
But one also stated, while in training mode, she hits all the same damage regardless of attack. Example she hits 150 for light/medium/heavy Spiral Arrow, only difference is distance.
Well you know what, eff it. I play her I don't care what people say. I have strategies, I know she can be beaten.
But I'll play my heart out till I utterly get destroyed.
Until then, may I continue to play boldly.
Posted by Christobelle on March 27, 2009 at 9:25 p.m. #76
Hooligan Combination Tips (XBox 360)
After doing this for several day of using Cammy, the muscle memory will come, and you'll be able to pull off the Hooligan Combination with ease, but until then...
Hold v + > (crouch), then slide the D-Pad to up and hit the Punch button as soon as you're on the ^ button.
OR
Try jumping backwards and IMMEDIATELY going for v>^ + Punch. Its a lot easier that way for some reason, as well.
Try to slide your fingers across the edges of the D-Pad, not actually pressing them.
Hope this helps!
Posted by greg on March 28, 2009 at 2:18 p.m. #77
im greg
Posted by soviet on March 30, 2009 at 11:12 a.m. #78
i have loved Cammy since the old days...however I truly have a problem when facing Turtles. She doesn't have anything to damage a ducking blocker except jump kicks, which are easily punishable. Any ideas on how to handle this?
And her first hard trial is actually simple (just do the Spiral Arrow immediately after the c+lk), but I am getting absolutely merc'd on her second trial. If I actually manage to link the c+lk -> mp, I have trouble afterwards with linking the c+mk.
any tips? (aside from the lame health bar trick)
and for whoever was having trouble with Blanka, HAHAHAHA! Her HK Spiral Arrow will hit him after you block his cannonball attack (if timed right, it hits just as he lands), and I love to lure the opponent into the electric attack, as it is owned by a c+mk -> Spiral Arrow combo.
The only people I really have a problem with as Cammy are Bison, and sometimes Sagat (mostly versus tiger ball spammers), as well as Abel (very rarely though).
E Honda pisses me off no matter who I fight him as, for some reason :(
Posted by Joke on April 6, 2009 at 6:39 p.m. #79
Unfortunately, the best way thus far to get a turtle with Cammy is to throw. Sad, but it's her best option because her lack of overhead.
Posted by voa on April 7, 2009 at 7:13 p.m. #80
Ok to beat turtles that i've found is to make them impatient. Cammy is awesome against aggressive players becuase her high priority makes her the much more agressive one. So what you have to do is do one unpunished chip damage. Then let the time go out. hopefully you are good enough to dodge fireballs, you dont take chip damage yourself. Soon or later the turtle will get pissed at the time, he will go into the offensive. Then use your superior offensive skills to put him into shame.
hope this head games advise helps.
Posted by voa on April 7, 2009 at 7:20 p.m. #81
advise against turtle characters.
Blanka - bait him into a electic attack. then punish with lmk + SA combo. plus, CS has priority over all of blanka's moves. get good at predicting attacks and baiting.
Chun-li - i honeslty dont have problems against her.
Guile - use the above strategy. seriously, he's cammy's bane.
Bison - stay all the way back and wait for him to do his air specials. CS is one of the few moves that has priority over dictator's head stop. then stay back again.
Balrog - chip somehow. then get the hell back. the time should let you win the game.
Vega - CS.
Gen - depends on the opponent. but if he is a turtling gen, then use teh same strategy as bison (dictator)
Posted by Joke on April 8, 2009 at 3:57 p.m. #82
Good basic strats Voa, one thing to note on the chip damage issue though. Cammy has really unsafe chip moves so which one do you prefer to use in that situation?
SA will get punished on block.
Cspike should put your far enough away not to get punished but I wouldnt say that is an effective chip.
Cstrike can get you thrown
Posted by Voa on April 8, 2009 at 6:23 p.m. #83
its true her move set is pretty punishable. but cannon spike is your best bet. or atleast wait for your opponent to attack first. then you punish them. then play bitch tactics. hopefully your reflexes can kick in. Guile is the only character that can competely destroy this tactic. Everyone else, you can either CS them out of the air. or you can just jump out of the way of any rush in attack.
Posted by Daniel C on April 10, 2009 at 2:03 a.m. #84
I'm a Sagat player and I have a very hard time dealing with good Cammy players. Her high priority and speed make her A tier in my opinion. What should I do to combat a good Cammy player with Sagat? I mean, Cammy can close distance pretty fast. Her Ultra comes out very fast and from half way across the screen connect against an opponent. Her Hooligon combo, especially EX version is lighting fast and can avoid fire balls with no issues. I would block the hooligon throw if I stay down and block but the cammy players just throw or FADC into a combo if I try to perform a counter move.
Posted by SSJ3X on April 14, 2009 at 8:54 p.m. #85
If your a Sagat player, you really need to make use of your low tiger shots. Since a lot of players will usually do her spinal arrow to hit you low, his tigershot will stop that, however it will not stop her ex spinal arrow. Remember the recovery time for each of the shots, with slow having the best recovery that way if they jump over it, you can hit them with a tiger uppercut or trade hits. Most importantly with Hooligan throw that is EX can be countered properly with a tiger uppercut, and her EX can be taken out with an ex Tiger Uppercut.
Don't stay in one spot with sagat though, if you get put in a corner, you're going to be in trouble as Cammy can hit you, cross up, hit you again, and punish you with her Ultra. Move around, use the tiger knee for mobility and you should be fine. and if she jumps in with a heavy attack fadc the second her first hit connects.
Posted by guy who hates cain1998 on April 15, 2009 at 7:29 a.m. #86
best st character kicks rufus ass ezzzzzz and anyone else
______i
_______i
Posted by Voa on April 15, 2009 at 8:36 p.m. #87
I think its pretty safe to say that she eats zangief players for breakfast. Its almost not even fun to see this match up any more.
By the way, does cammy have any crossup moves besides cannon strike?
Posted by blahblah on April 17, 2009 at 4:21 p.m. #88
to answer you Voa, her jLk can crossup... thats it.
To breathe some fresh air into this...
I usually had trouble with Guile, among other chargers.. but i have tips!
Against Guile, i recomend staying in close. Most Guile players will throw Sonic Booms to bait you into jumping so they can either:
a) jump and throw/attack, or
b) down- charge and then Flash Kick.
You can do one of the following
a) EX Spiral Arrow (highly recommended)
b) Spin Knuckle thru it (eh....)
c) if you wanna mix things up you can Mp/Lp Hooligan over projectiles ('cept Sagats High Shot.)
But once you are in close on a Guile, let him tremble with fear. If you dont know, if you ever see a Guile use cHk, you can block the first hit, and then Focus Attack the second hit. After that, i recommend dashing BACKWARDS, because you usually end up using a level-one FA that doesnt counter his attack, so he does not crumple when hit.
Against E-Honda:
You can use your Spiral Arrow to reversal his Flying Headbutt. Even though it seems like he lands too quickly, and he will block, trust me, it always connects. If Honda trys to use his sumo splash, you can either
a) Cannon Spike to anti-air, or
b) Focus Attack
Against Balrog
Its tough, but dont ever jump in from far away, or you will be eating his headbutt.
If 'Rog decides to use his running punches, i recommend using a Spiral Arrow. Or, if you are quick to execute, use a Cannon Spike to mess him up.
Against Akuma
If you fight an Akuma who loves air fireballs, you can either dash under them or Spiral Arrow.
Against another Cammy
If you ever fight another Cammy have fun..
You can grab Cammy out of her Spiral Arrow after it connects. (during her recovery frames.
If the other Cammy uses a Hooligan, you can cHp to hit her out of it.
If they use her Spin Knuckle, there is a very small window of opprotunity before her attack hits that you can attack her.
General Tactics:
Cammy's cHp is a good anti-air if you are crouching and dont want to get up.
Dont Spiral Arrow too much.. Any good player knows that they can grab Cammy after her Spiral Arrow hits.
Make good use of her EX Cannon Stike. It can easily open up a compo into her other attacks...
I hope this helps..
Posted by PSN: kncyeo on April 18, 2009 at 12:20 a.m. #89
i am stuck on Cammy's 4th trial on normal. I can do all her moves perfectly but then in the combo when it tells me to do a ''HEAVY'' spiral arrow i don't know what it means.I can do a spiral arrow and the EX version and it is easy for me to pull off and i can do the rest of the combo but when it comes to the ''HEAVY'' spiral arrow i cant do it
PLZ HELP
Posted by Voa on April 18, 2009 at 1:16 a.m. #90
Blahblah's strategies are way better than my bitch tactics. The one move I really have to say rocks my world is ex hooligan throw. Shoto's usually dont see it coming, and it can grab people out of the air and ground. pretty amazing move.
Posted by Cammy Guy on April 21, 2009 at 1:47 a.m. #91
simpely the best char in the game^^ you are goning down cammy style hahaha.
cannon rampage
Posted by Wonderer.. on April 21, 2009 at 7:06 a.m. #92
how the f does she take out Seth??
Posted by JustAnotherGamer on April 21, 2009 at 7:57 a.m. #93
Probably the hardest characters to beat....her spiral arrows , cannon spikes, and surprise throws are driving me nuts....I'd rather right a fireball spammer....
Posted by blahblah on April 21, 2009 at 3:42 p.m. #94
@Wonderer...
If you wanna beat Seth with Cammy (or any other character) i suggest turtling and punishing any mistakes. With Cammy, ExArrow under Sonic Booms, Cannon Spike when he jumps off walls.. Rape him if he ever tries to do his little kick move..(the one where he turns while he kicks.. long recovery period.) if he ever does his crouching Hp(i think... the one where he streches his hands) and you are up close and block, punish him then too.. to beat Seth, you pretty much gotta block and counter.
@ JustAnotherGamer
in all honesty Cammy is probably one of the most (if not the most) punishable character in SF4. Her moves either have a very long recovery frame or are very telegraphed.
If you block a Cannon Drill(Spiral Arrow=P) and she's close, you have more than enough time to grab/reversal. If she Cannon Spikes and you block, enough time to dash in and sweep her(or punish accordingly). If she Spin Knuckle's, there is a very small window of time after the spin but before the hits that you can counter her. If you play/read cammy well enough, you'll figure it out.. And her Hooligan... Horrible. Cant grab crouched opponents, you can clearly see it coming alotta the time. You can counter it with many cHp's(Ryu/Ken/Akuma/Cammy's for example) and even if the Razors Edge Kick comes out, that has poor recovery frames also. And then Her Cannon Strike may be tricky... But, it is not an overhead(so you can block it crouching=P sooo gay) fairly easy to counter, unless its EX(ive seen this move trade hits a lot..) but it does set up a grab for unwary opponents who block it..
All in all, playing as Cam is sooo much more of a chore than Fighting her. Which is a damn shame, cuz she's hot.. and sooo much better than Miss Li, imo=P
Posted by camille on April 23, 2009 at 2:09 p.m. #95
what is imo? sorry, i use cammy and im not too sure what "imo" means. im not that bad with her, i wonder if other girls play sfiv?
Posted by karlo on April 24, 2009 at 7:41 a.m. #96
imo = in my opinion
imho = in my humble opinion
lol!
(lol = laughing out loud)
Posted by camille on April 24, 2009 at 7:53 a.m. #97
i understand lol...weirdo! anyone scared to fight a sexy cammy and get beaten by a girl?
Posted by blahblah on April 24, 2009 at 10:10 p.m. #98
@camille
im not a chick, but i bet my Cam could rock yours.. and everyone elses=P Im on PSN: CannonDrill
Posted by camille on April 27, 2009 at 9:13 a.m. #99
add my brother, i use his account - PSN LJAY103
Posted by Joke on May 3, 2009 at 5:33 p.m. #100
Sorry Camille,
I'm pretty sure my Cammy will destroy most on this sight...SRK is a different story.
Posted by camille on May 4, 2009 at 10:55 a.m. #101
LOL are you talking about CAMMY destorying my CAMMY? or YOU CAMMY destroying everyone on this website? im so sure my brother's Guile can destory your cammy, then after he's done i'll take a whack with my cammy. Add him and we'll play! ciao! xoxo
Posted by MiggityMike22 on May 4, 2009 at 10:58 p.m. #102
ya'll over with anyway, hit my name up on this post...it's my tag for ps3. you will be ova wit homeboy. i know cammy like any other hoe.
Posted by hiya on May 5, 2009 at 1:57 p.m. #103
cammy <3
Posted by blahblah on May 6, 2009 at 5:34 a.m. #104
Im really considering switching up.. I cant use Cammy anymore.. Im STUCK in G2-E cuz everytime i get to the finals i get raped by some Sagat why i cant get in close to, or some Zangief who i could beat, but reeeeeeeeeeaaally dont have the patience to (i rush in too much, and the eat a lariat... if i had meter, id EX strike.. but NOOOOOO!)
I dont want to, i really dont.. I love Cammy too much. But i feel like im not getting anywhere with her, and no other characters appeal to me.. I might just give up SF4 and switch up to KoF12 and Blazblue...
Posted by gldtsunami on May 6, 2009 at 1:11 p.m. #105
im sorry, but if you play cammy patiently you can still find openings to attack pesky sagat spam.....
Oh yeah........but in your defense Blazblue and kof12 look stunning, lol
Posted by rawr on May 6, 2009 at 1:18 p.m. #106
alot of times, i look at the distance between me and my opponent, and accordingly use either light,medium, or heavy spiral arrows....if you space it right, you can easily catch people with a suprise cannon spike even if they do attempt to throw.
Posted by Canuun ispike LOL on May 6, 2009 at 2:09 p.m. #107
Is it me or does cammy have moss growing on her legs? JK she kicks ass and her mix up is great. I hate how the game engine gave turtlers back they're power cuz in 3s they where mostly non-existent. They needa get rid of Saving attack and bring back parrying. 3s for life!!!!
Posted by JERSEYFAME on May 7, 2009 at 4:51 a.m. #108
how the hell do you do cammys last trial....the dashing is killing my fingers and even when i do it the last move never connects after the backdash. =(
These trials dont have an intuitive button press system...there is this magical strict timing that isnt even reliable.
Posted by blahblah on May 7, 2009 at 9:52 a.m. #109
@JERSEYFAME
to do her last trial, to connect with he Gyro, i you gotta hesitate for a moment, because if you enter the motion so that it comes out right after the FADCb, it will miss.. Also, it helps to map the FA button to a button on the controller that you dont need for the challenge.
Posted by camille on May 7, 2009 at 8:04 p.m. #110
@ jerseyfame
u and my bro talk alot huh (ljay103)? well here's how i finished cammy.
• (Deep) Cannon Strike, (Close Range) Standing Hard Punch, Cancel into Cannon Spike, Focus Attack Dash Cancel, juggle with another Cannon Spike, Cancel with Focus Attack, Backwards Dash, juggle with Ultra.
the deep cannon strike is similar to doing rufus' dive kick. you have to have the appropriate spacing. while you do the cannon strike, hold forward and because u are already holding forward, motion to complete a cannon strike. as it hits, FADC and do it again, i use an LK cannon spike, and then another FADC then immediately do an ultra, took me 2 hours but its good. let me know if it works!
@blah blah
sagat will destory you from full screen to mid. get close to him and do throws, also an EX HOOLIGAN will do the trick at full screen's distance. try to avoid cannon drilling. also, do not cannon spike after a cannon drill or on a wakeup, unless you can tell they are jumping toward you.
for zangief, cannon drill during a lariat or you can trade hits with a cannon spike.
Posted by blahblah on May 9, 2009 at 12:20 p.m. #111
Hoe Lee Shhh It!! I am pretty pissed.. I had FINALLY won a G2-E tourney, i was so happy... i beat this E Honda, i swear it was like the best moment of my life... But then, my PS3 fukkkkkkkking freezez.. Wow, so i try to quit the game (hold PS button>Quit Game), all that does is complicate the problem, so im forced to turn off the system, and as well all know, because if how Capcom poorly programmed the mode, if you turn off the PS3 when you finish a tourney w/o starting up another one, it gives you the message "you didnt complete blahblahblah..". So, i di all that hard work for nothing.. But it was soo satisfying.. Any doubts that i had to quit Cammy.. Gone. She is a chore to use, but she's my chore. Imma prove that i am the best Cammy around. One Killer Bee at a time=] Lets get it!
Posted by blahblah on May 11, 2009 at 11:20 a.m. #112
More Character specific Tactics=]
Blanka Against Blanka, i suggest never crouching down-back, unless he is within 2 character distances, at which point he can ise his slide punch. Any scrub Blanka will use his fierce Rolling attack and try and hit you, at which point you can just use Cammy's SA upon recovery. But a good Blanka (or Honda) player will use the light/medium version of the roll to stop just short of where you are and the proceed to grab while you are in the down-back blocking position. That is exactly why i recommend walking back and forth, not turtling in one area. When you see the attack come out, just walk backwards, and you will be just outside thier grab range, so if they whiff the grab, you can counter, or get in close. Also, when Blanka's are up close, the might cross-up with the Backstep.. If you can, dash forward, otherwise if you can see it coming (i never do-_-) block. When Blanka's electric attack starts up, it can punish most all of Cammy's attacks, but a short while after its activated, you can attack w/ a SA or Cannon Strike.
El Fuerte
I love these matches. So many Fuerte's abuse his Body Splash. Sooo, just dash backwards. It doesnt have very good recovery, so when you dash back, and it misses, just SA. Well, i guess anytime Fuerte runs, just dash back once to keep away. If he jumps off the wall, he's begging to get stuffed by a Cannon Spike. All in all, just keep moving when you're against Fuerte.
Zangief
TURTLE!!! i swear, just turtle. The second the match begins, crouchblock, and almost everyone of Zangiefs options dwindle to almost nothing.. He could do an empty jump in, but then you stuff with a Cannon Spike. Some Zangiefs think they're smart, and try to use his cMK/LK to get in close. All you have to do is use cMK to keep him a good distance away. If you crouch block, be carefull of his Standing HK. It hill go over your head, but it advances him forward, so if you're still blocking, he'll grab you. His Green Fist can be reversed, its too easy to SA his lariats. But do not get me wrong. This match takes patience, for both characters.. DO NOT EVER FOR THE SAKE OF HUMANITY AND FOR THE WELL BEING OF DELTA RED'S BEST SOLDIER RUSH ZANGIEF. It is like suicide. End story. Cammy's EX Cannon Strike has high priority over Zangief's lariat, and it opens up combo possibilities, but still.. Dont rush Zangief, let him come to you.
Gen
...He's such an awkward character, his cross-up is very deceptive.. And his jump arc is.. interesting. Its different from other characters, so if he tries to jump in from about two character distances away, just cHP(a fairly decent anti-air.) Dont try to counter his cross-ups on wake up.. it never works-_-
More to come i guess... If any of my tips help.
If they dont please tell me
Posted by stabicron on May 11, 2009 at 12:46 p.m. #113
So after some time I have figured out the following *most of this is probably obvious*.
Vs Guile: Still an uphill fight and to be honest it comes down to timing an ex hooligan right when he tries to sonic boom and baiting flash kick misses. Beyond that never jump as him, flash kick is as nasty as cannon spike and seems to have a bigger hit box.
Vs Zangief: To be honest I tear most gief's up. Lariat is so easily trumped its funny and that move is what 90% of them seem to spam.
Vs Blanka: Not that hard as long as you remember a few simple things. Your lp > ball. If he does the one that flies up cannon spike it. Finally and to me the most amusing, your ultra has priority over his, if your far enough away that you won't get hit with the first hit, time it so he's just hitting the ground and ultra.
Vs Shoto's: It varies on how easy or hard the match gets. Your common flowchart ken is cake and get eaten alive. Smart shotos can be an exercise in fustration.
Vs Balrog: This one is a matter of having very very good timing. Anytime he uses a move cannon spike it when he gets close and try to bait headbutt misses and punish. Ex hooligan can help if he isn't crouching, if he is crouching don't use it or your likely gonna eat a headbutt -> ultra
Vs Bison: This one is dependent on the Bison players skill. Most Bison players tend to overuse the headstomp and that move is easily avoided and punished with cammy, in fact most his moves are. Good Bison players don't tend to use many special moves and use mostly normal attacks.
In all cammy is a pretty strong fighter just doesn't tend to do too hot against some turtles and after playing sf2hd remix again I noticed one thing that's probably a good deal as to why. Her spinning backhand is much much slower and the only real reliable way to use it and not get easily punished is to ex it. Most of cammy's moves have come down to having to have a bar to turn em into the ex version for them to be any good with the exception of cannon spike *remember in capcom vs snk 2 that spiral arrow could go under fireballs? how I miss that, seriously they need to up the speed of the spin knuckle*, so much so in fact that I rarely have ever used spin drive smasher because I never get a full super meter.
Posted by M. Bison on May 13, 2009 at 1:59 a.m. #114
Cammy is the best
Posted by cammyuser on May 13, 2009 at 2:25 a.m. #115
i wanna master cammy but she's kinda new to me. i've adone all the normal trials bgut i can't do the hard trials. anyone here got any tips for custom combos that can be used in online battles? i don't wanna be ryu/ken. cammy rocks. just wish i could user her better.
Posted by cammyuser on May 13, 2009 at 3:13 a.m. #116
i have troble fighting against ryu/ken users who just spam hadouken and shoryuken. can you air throw them after they do jumping hk/shoryuken? cannon strike takes damage against a shoryuken
Posted by blahblah on May 13, 2009 at 10:03 a.m. #117
For those of you who want to get better.. All i can say is practice. Take the time to read the Character specific matchup tips that were posted previously.. As far as combos, learn her basics (i think they're listed at the top.. Like cMKxxSA or sHPxxCSpike.. if you dont know the notations i use, ill explain later... movies to watch.. If all else fails, talk to me on PSN:: CannonDrill
and.. I GOT A NEW REPLAY UP!!
Posted by 696969DJ on May 13, 2009 at 7:56 p.m. #118
Hey i was wondering if anyone could post up some tips to for hard core conservative Turtlein Sagat(Fagat),cause ive been have mega problems against them anyone got a strat i think aggressive Sagats/Hadoken characters a far easier, i kno she has a weakness against turtles but any recommendations.
Posted by stabicron on May 13, 2009 at 11:08 p.m. #119
A Sagat turtle? That's gonna be a hard matchup just like any other shoto who turtles and waits for you to do something. It comes down to trying to bait stuff half the time and relying a lil more on normal attacks than I usually do *I use em a lot but I always feel constrained when I know the other player is just waiting for me to do a special attack and punish* especially lp and lk. Vary with the light attacks low and high make him guess where he has to block.
The real problem of course is getting close since a good turtle is just waiting for you to jump in to uppercut. It usually boils down to using all three varieties of the spinning backhand depending on your distance and using your bar for ex moves when you can.
Posted by blahblah on May 14, 2009 at 5:26 a.m. #120
If you're using Cammy, another good way to bait attacks and move turtles out of their defensive state is to "fish" for focus attacks.. Find a way to get in close, and activate the FA. Dont hold it for too long. Just hold it either for a bit (i guess until it hits level two [you'll see the flash], or until your opponent attacks, let it go, dash forward, and follow up w/ light attacks, if your opponent remains blocking, immediately walk up and grab them. Otherwise, if the FA lands after they hit you, dash in, and do cMKxxSA.
This wont work so well against Balrog, as they tend jo JabSpam.. a lot. Also, be careful doing this with Guile (his flash kick armor breaks)
Posted by stabicron on May 14, 2009 at 12:14 p.m. #121
The only downside with using a FA's to try and draw the turtle out is that I find your usually punished with an uppercut or knee, the knee especially will break a FA.
Posted by 696969DJ on May 14, 2009 at 3:30 p.m. #122
ty if all else fails ill juke FA's into dash grabs
Posted by Elite cammy on xbl on May 20, 2009 at 5:32 a.m. #123
Here is a couple tips/ combos for u cammy players out there.
Some combos/ tips
Combos:
Jumping Cannon strike heavy punch cannon spike/ spiral arrow.
( very basic but timing is very important after the cannon strike. Doing punch to fast will cause cammy to not punch at all
cannon strike crounch light kick crouch punch repeated 2 and 3 then light spiral arrow.
( simple poking combo keeps em guessing)
Tips
Balrog:
Idc what anyone says a turtle balrog crushes a cammy is she rushes. You have to make him come to you. He is going to eventually have to dash across to hit u. Just heavy spiral arrow to keep him away.
P.s. If he jumps at u dont forget u have an air throw :)
Shotos:
My lovely cammies bane. Anyone with a projectile can keep cammy at a distance. Best bet is to stay in close and punish dragon punches with air throws into quarter cannon spikes (glitch one) into ultras. Also mix it up a little stay away and throw that ex hollogans combo.
Anymore help just add my gt: iXi R3cursi0n. ( thats a zero not an o)
Posted by Chun Li on May 21, 2009 at 10:24 p.m. #124
I am the strongest woman in the world!
Posted by Kialandi on May 25, 2009 at 11:50 p.m. #125
Great illustration of cammy's abilities, it really helped me out abit. She can be a bit of a hand full at top speeds. If anyone want to fight, my gamertag is "Shuhrd Baen" get ready for a beat down!
Posted by CAMMIZILLA.2 on May 28, 2009 at 1:17 a.m. #126
To play with Cammy is to have patience, and kno how her moves work. look 4 openings;
but be ready to punish those whiffed attachs! Practice those combos!!!
Posted by Jayskuh on June 13, 2009 at 1:11 p.m. #127
Ive been playing alot of network battle latly and always use cammy, but mid day i get alot of ken,ryu, and sagat spammers, by this i mean if there ken or ryu there hurkane kick back to get distance and spam fireballs!and when i get too close there shuriken and hurkane kick back and repeat!And sagat just spam tiger the entire game, as a Cammy player what should i do?
This isnt a problem early morning on chapioship mode =) you see some nice character picks from vega to Rose but mid day all the spammers come in and i dont wana stick to MGO mid day
ANY HELP PLEASE?
Posted by LOLKaY on June 13, 2009 at 4:59 p.m. #128
To Jayskuh. What i do when im deal with projectile spammers while cammy is i jump over and do a cannon spike so we trade hits quick get up and do a hooligan throw and if they hurricane kick just duck and do a cannon spike and keep close to them and if they are ken they will usually do a shoryuken as sooon as they get up so block and let them have it same goes for ryu and if you have your EX meter use EX hooligan throw and EX spiral arrow they usually dont expect it and with sagat if they are blocking a lot throw them a lot it works for me
Posted by stabicron on June 20, 2009 at 4:13 p.m. #129
The more I play the more I realize how badly Cammy took the sf4 transition. Too many characters you can't even get close to if the player knows what they are doing. She is horribly hampered by needing bars for ex versions of her moves to be effective.
Posted by asdf on June 21, 2009 at 4:55 a.m. #130
Cammy needs a good normal crossup move cuz jumping lk is terrible. Also, her SPK needs to come out faster OR her SA should be her armor breaker.
Posted by GldTsunamiV68 on June 22, 2009 at 7:10 a.m. #131
I think all high level cammys have varying playstyles. I watch other cammy videos and replays where in certain situations they execute completely different from what I would do. Many different things work...for me personally i can counter many moves with a cspike that other i see many other cammys just block and stay safe. I play cammy really aggressively, unless im given a reason to play it safe. I.e. Sagat spam, turling guile. Suprising though, most G2X people i play don't use those tactics unless they are coming over the 2000 gp hump....most guiles i play are fadc their sweep kicks and are trying to be as "in your face" as i try to be with cammy. Cammy really has the tools to beat anyone, it just mainly comes down to executing and mixing things up. When i hear someone say her matchup vs guile is too hard....no you can't play like you would versus a shoto but you simply have to come up with your own playstyle to deal with different characters
Posted by madimade112 on June 22, 2009 at 10:47 a.m. #132
i like playing cammy !
she is the best
Posted by stabicron on June 22, 2009 at 11:42 a.m. #133
@GlDTsunamiV68
I normally play cammy very aggressively. The exceptions are usually the charge chars and gief. The rare exceptions are below.
It's interesting I normally don't have problems with Akuma as half of them go on the offense themselves or air fireball spam but an Akuma turtle is very very annoying. He has a nice normal punch from crouch that punishes a jump in and can punish me easily if I come at him from the ground.
Then we have Ryu and his 101 ways to link into ex fireball, ultra or super. Even Rufus is not as bad about his ultra links. Makes me go on the defensive easily if I can do enough damage to him.
Posted by BigFry on June 24, 2009 at 10:23 p.m. #134
Cammy's strong attack is her spiral arrow which I abuse frequently on opponents. Some dont like to use it cos if they miss or if the opponent block they get counter-attacked.
Her spiral arrow is non-counter-attackable even if opponent block. The trick is the distance which you execute the spiral arrow from the opponent. Use light spiral arrow if you are pretty near, medium spiral arrow if 3/4 screen and heavy spiral arrow if you are 4/5 screen away.
If your opponent block, and you distance is correct, you can immediately grab him. If opponent predict you will grab and try to break your grab with his own grab, you can try a immediate cannon spike next time.
Hence, you can cannon-arrow -> grab or cannon-arrow -> cannon spike if opponent block. Most often then not, they usually fail to block my cannon-arrow and heck do cannon-arrow hurt :P.
You can immediately counter Blanka's rolling attack and E-Honda's flying headbutt with her cannon-arrow, hence crippling their most effective attack too.
So yay, Please abuse her cannon-arrow.
Posted by BigFry on June 24, 2009 at 10:44 p.m. #135
The above Cannon-arrow method is good to use for turtling characters like Guile or Balrog where people have a lot of diffulties fighting cos they like to turtle.
Use Cannon-arrow on them and then grab or cannon spike since they will be blocking most of the time. And if your distance of using cannon spike is correct, there is no way for them to counter attack, hence you will be pressurising them into the wall most of the time.
Here is another cheap tip:
(Works better against non-dragon punch character)
If someone fall on the ground, Cammy can goes straight up and try to grab him or Cannon Spike him. If he get up and block your cannon spike, your missed cannon spike will land you a distance away from him. The most he can do is to crouching heavy kick you (not much damage). If he grab back to counter your grab, you both repel from each other. Hence, even if your attack fail, you are no lesser of.
So whenever he falls, you can keep him guessing whether you are going to throw a grab or a cannon spike. And most often then not, he will get cannon-spiked when he try to grab back or he will get grabbed if he try to block you cannon-spike after a fall. Yay, its cheapo but it works.
Posted by shannaro!!!! on June 25, 2009 at 12:42 p.m. #136
Cammy is my kryptonite for Sagat and Ken. I play her as a hit-&-run wrecking ball since ALL her special moves knock down if they connect. I'm not exactly sure how being agressive with Cammy (someone who gets stunned easily, with unsafe block/whiff moves)helps her win againts god-tiers.
Posted by stabicron on June 26, 2009 at 12:26 a.m. #137
@shannaro!!!
You can play her aggressively if your don't rely too much on her specials alone. You combo normal attacks and end the combo chain with a special as they can't block usually then.
Posted by shannaro!!! on June 27, 2009 at 10:37 p.m. #138
A reply to stabicron:
Sometimes people can be successful by doing things differently. Basically, I dominate a match by thowing off my opponent's expectations. Cammy may not be the popular choise in the ring, but everybody knows that a good Cammy player WILL be aggresive so they just turtle or push her away. I'M a good Cammy player, but my strengths come from being a "Hit-&-Run wrecking Ball". By using Cammy's specials, I'll knoch down people and wait for them to make a mistake so that I can severely punish them! It's really fun to see Sagat getting "Beaten by a pretty little girl like [Cammy]"!!! PLAYING WIERD = ME EPICLY PWNING!!!
Posted by stabicron on June 28, 2009 at 8:37 p.m. #139
Using her specials is fine its just if they get blocked your going to be eating something 90% of the time. Not being predictable is good too.
Its just more along the lines of because of the fact her specials are generally not safe on block I like to use them at the end of a combo chain, I still get the knock down and I get to play mind games with them as they try and get back up.
Then again I really doubt everyone plays her like I try to.
Your last sentence reminded me of something amusing, this one guy I encountered in a player match choose Sagat and when I picked Cammy he was taunting and mocking me over the mic. Apparently he thought it was an auto win for him. I was thinking he was confidant for a reason *aka a good player* or I'd shut him down and teach him a little humility.
I shut him down hard. He left right after that first match lol.
Posted by shannaro!!! on June 30, 2009 at 9:31 p.m. #140
Hahaha that's awesome! Do u own a 360 or a PS3? I can only play SF4 on PS3. Ur an interesting feller and I'd like 2 test my skills againts u. Don't worry, because I NEVER underestimate an opponent even if that opponent is DAN.
Posted by stabicron on July 1, 2009 at 4:47 p.m. #141
I am on 360 same xbl id as the name I post on all the time.
Posted by gnome on July 1, 2009 at 11:01 p.m. #142
i main cammy and bust most ppls ass with her. only problem is damn turtles!
Posted by cammythewomenwhocan on July 9, 2009 at 2:08 p.m. #143
i was maining chun li and i was very good with her but then i decided to main cammy after playing her once i quite liked her wrecking ball style of playing run in and rough them up. but on live i can never beat a good ken rye akuma or gouken, their shodukens always gets me.
any ideas?
Posted by shannaro!!! on July 10, 2009 at 8:58 p.m. #144
Here's some advice, cammythewomanwhocan:
I have concluded that her Spiral Arrow doesn't go low enough to to dodge ANY projectile attack other than Sagat's high Tiger shot. One of the key gameplay elements of SF4 is EX specials. Her EX Spiral Arrow can go through almost any projectile in the game including EX projectiles. As an added bonus, EX SA as higher priority over other moves AND it hits TWICE! That means you can easily cancel Focus Attacks if you are close enough. But if you aren't, don't worry because chances are, you're opponent is not ready to whip out a Focus Attack if that senario pops up. EX SA is usually safe on block if you are far enough. Don't abuse it however, because if it gets blocked at close range, hope that her health is high enough to survive punishment!
Posted by shannaro!!! on July 10, 2009 at 9 p.m. #145
Another way to get in close to those fireball-spammers and putting your EX bar to good use by using EX Hooligan Combination! Although it has low priority, you can actually just pull it out of nowhere and turn the tides into YOUR favor. The EX HC comes out FAST and you have four possible options to execute. You can...:
1) THROW them by pressing LP and LK when you're close enough. This initiates the wake up game, and Cammy's best wake up weapons are her (EX) Cannon Spike, and her LP Hooligan Combo (Razor's Edge is the best option here).
2) Just Slide! EX Razor's Edge knocks your opponent down some distance away from you. After that, you can use another EX HC or mix it up with her EX SA or even just pull out a LP/MP HC for wake up.
3) Cancel it. If you know how to cancel the EX HC (just press LP and LK when you're NOT close enough) at the right place at the right time, you can use a normal throw or start a quick combo or even whip out a Cannon Spike if you're fast enough.
4) Catch and slam them from mid-air to the ground. This is less likely to happen than the first three options. Sometimes, you're opponent may see you coming and try to jump away. After that, you'd probably subconsciously press LP and LK to attempt option #1 and actually catch them in mid-air instead. Don't worry, because what you do after that is not much different from option #1.
Although the Hooligan Combo is a powerful tool, it does have a few weaknesses. Firstly, the move's execution is relatively difficult. You'll have to practice how to pull it off first before you can actually use it in a fight. Another weakness is the low priority as mentioned earlier. If you use any version of the HC too much, your opponent can start reading you and they can easily hit you out of it. Of course, it takes above-average reflexes for them to hit you out of the HC. Lastly, only the EX version can actually "track" the opponent. If you don't have enough on your EX meter, you'll have to use other methods to get in close.
Posted by shannaro!!! on July 10, 2009 at 9:01 p.m. #146
If you don't have enough on your meter for any of the above or if you just want to save it up for a super, you can use other methods that may not be as effective, but granted, it DOES work. One of the most obvious options, is to use her (EX) Spin Knuckle. The move has lots of invincibily but only in the middle portion of her body. If she gets hit in her high and low points, the move gets cancelled and you WILL eat damage.
You can also try jumping in and start a combo, but you could eat an incoming Shoryuken. Her best jump in tools are her (EX) Cannon Strike, jumping HP, and jumping HK. You can also try jumping in just out of their anti-air range and punish them for whiffing.
IF you decided to save up for a super, you can traditionally combo it from a successful level 2/3 Focus Attack, Razor's Edge (the slide), or even a Spin Knuckle. But if you want to have all the hits connect and the damage at full AND still dodge fireballs, you CAN but only on this SPECIFIC situation. IF you can anticipate an incoming projectile, you can pull out her super and go right through the projectile. Here are a few notes:
*If you dodged the projectile with your super, but the opponent is too far for punishment, then you just wasted your meter. DO NOT try it from a distance!
*It only works if you're close enough that your opponent has not fully recovered from thowing a fire ball. They must ABSOLUTELY be within NON-RECOVERY frames.
*It can work on ANY projectile including EX versions or even super/ultra fireballs.
*The invincibility frames happen right at the START UP of the super. Any other frames after that has priority low enough for Cammy to eat the projectile instead, which is why it needs to be executed when the fireball is RIGHT IN FRONT of her.
*This is best done if they use a fireball for wake up, but is close enough at the same time.
*This is why its called the SPIN DRIVE SMASHER!!!
Lastly, if you don't have a full super meter you can use the above senario if use have enough meter for an ULTRA. The GYRO DRIVE SMASHER has identical properties as the SDS, including the invincibility frames at the start up. Just be careful about when and where exactly you decide to use it.
Hopefully, this helps you crush 'em Shotos and Fireball spammers! I hope I helped you defeat their Zoning tactics.
Posted by Ciel on July 13, 2009 at 6:56 p.m. #147
Good stuff, shannaro
Posted by Ciel on July 13, 2009 at 7:05 p.m. #148
Btw, does anyone actually use 2149->CS in real game?
This move is freaking hard to pull off, I can use it in a real game.
Posted by stabicron on July 14, 2009 at 7:29 p.m. #149
@ciel
Yes people use the 2149 CS aka a TK CS in game, it can be very handy in a few combos and a few situations from what I have seen *I have seen others do it well, I need to work on doing that more in matches*.
Posted by shannaro!!! on July 15, 2009 at 6:49 p.m. #150
Erm... what's 2149->CS? It's a technique right? Can someone explain it to me, please.
Posted by stabicron on July 15, 2009 at 8:43 p.m. #151
Its a cannon strike done off the ground by d,db,b,uf+k gotta be quick though.
Posted by Malditul on July 16, 2009 at 6:49 a.m. #152
Hi everyone, I'm a Cammy fan too.
I can't beat the Hard: Trial 2 - Do you have any tips to beat it?
It's driving me crazy, I have 3 days on it but the Link stuff seems impossible for me!
I'm trying to divide the combo in its Links parts but I have luck to link a hit in 1/10:
1. LK -> MP.
2. MP -> c.MK.
The other parts of the combo are easy for me.
Thank you in advance.
Posted by Malditul on July 16, 2009 at 7:04 a.m. #153
Hi again,
Is the Normal Quick Spin Knuckle considered a bad move?
I always use this to beat Ryu-Ken-Akuma-Sagat players, If you can land 2 Quick Spin Knuckle when they are in Stupid-Mode (Shooting at you like crazy) you will break their strategic and after that if you are not facing a really good player your chance to win is very high because they start to play your game.
Posted by Felidae on July 16, 2009 at 1:53 p.m. #154
My favorite character lol... plays cool, combos are awesome, moves fast like my style, and most importatly she is freakin hot, hotter than hell... amazing stunning ass lol! by the way i love those abs, dunno why I like that thing on a gal lol!
Posted by shannaro!!! on July 16, 2009 at 10:54 p.m. #155
tehee!
Chunners may be the gal who started all of this, but CAMMY is the real star!!!
Posted by TK CS on July 17, 2009 at 1:56 p.m. #156
TK CS is extremely useful in high level play. If you can't do it you might as well give up Cammy.
It's part of her overall wakeup game as well as her rushdown.
Scenario example: you condition them to think throw on wakeup...then you make them eat a TK CS into cannon spike FADB ultra.
Posted by Felidae on July 18, 2009 at 12:12 a.m. #157
to TK CS... what the heck is TK CS... can u clarify your point plz...
The First line in your comment kinda makes me think... is there a way to be better with Cammy..?
Posted by Dan Hibiki on July 19, 2009 at 6:05 p.m. #158
Felidae TKCS stands for Tiger Knee Cannon Strike, it's explained up there in the section for EX Cannon Strike.
Posted by shannaro!!! on July 27, 2009 at 1:08 p.m. #159
I seriously want to see more Cammys online. I have already encountered some players who use Cammy other than myself, and boy are they tough! I want to see more so that I know more on how to deal with "under-the-radar" characters such as Cammy. I do hope people would challenge themselves and try on characters with steeper learning curves than Ryu, Ken, and Sagat. It honestly takes time, but its all worth it!
Posted by Uhhhh on August 3, 2009 at 12:20 p.m. #160
Cammy's hot? She looks like a dude with the flattest ass I've ever seen. Nice unitard fella, killer abs. lmao
With that being said, I freaking hate playing Cammy. He's got my number every time.
Posted by Discojackey on August 7, 2009 at 10:05 a.m. #161
I really love her.
Posted by Flubberface on August 7, 2009 at 5:58 p.m. #162
God I hate you Clammy.
Posted by shannaro!!! on August 12, 2009 at 8:27 a.m. #163
Cammy's Awesome!
Posted by Mr.Doctor on August 12, 2009 at 12:26 p.m. #164
I have 19000 Champ points and I thought that was high for a cammy player. I fought a cammy with almost 50000, kicked my ass.
Posted by blahblah on August 14, 2009 at 10:31 a.m. #165
after about a month of not playing SF4, i got back online yesterday. Nice to know i still got it with Cam^_^ I just cant stand Runaway Ryu/Ken's, Turtling 'Rog/Honda/Blanka/Bisons...
I fought several flowchart Ken's. It was amazing.
But its cuz of mostly weak players that i stopped playing SF4 (that and Blazblue/KoF12).. But it felt nice to play again, tho.
For those of you still playing, Rep Cammy with pride.^_^
Posted by Bushin22 on August 15, 2009 at 7:43 a.m. #166
Cammy is a excelent character,her moves are fast and powerful and her Cannon Spike can be FADC into another with some practice.
Her combos need heavy practice to be mastered but it really worth the effort.
Something that amazes me in Cammy (other than her beatiful body...) is that her moves has a insane priority.
You can use her Cannon Spike easily to punish pretty much everything, including some Ultras.
I had won many fights almost lost just by doing that.
i.e:Cammy vs Ryu
I'm with 1% health opponent about 15% i'm on the ground.
Opponent tries to do a Ultra, i just do a EX Cannon Spike and he will fell the pain.
And her standard and dashing movement is incredible fast,not a surprise considering her size,but still.
Many players don't know how to deal with her.
But she's very vulnerable to Anti-Air attacks though.
And her defense isn't one of the best either...
Sagat is very dangerous if the opponent goes defensive.
but i got a very good rate when i use her.
Posted by Random Select on August 15, 2009 at 7:50 a.m. #167
Response to #30.
She lives on England but she isn't a native of this country.
That's why her accent isn't exactly identical to british people.
(Something that i give thanks to Capcom,because british accent hurts my ears.)
Posted by Mr.Doctor on August 16, 2009 at 4:18 p.m. #168
gamertag(x SatanFearsMe) Bring it!
Posted by hemmerroid on September 3, 2009 at 6:21 p.m. #169
Cammy is the hardest character to beat consistently. Good Cammy players are invincible. It doesn't matter who I use, I can't consistently beat Cammy. She always catches me with her ultra.
Posted by SF4noob on September 4, 2009 at 10:55 a.m. #170
learn how to block. its easy. just hold back. duh
Posted by SPN on September 5, 2009 at 11:48 p.m. #171
if your gona use her because she is hot... then...
good on ya!
Posted by kachoo on September 9, 2009 at 11:43 p.m. #172
so does cammy have an overhead attack. cause that would be great against turtlers.
Posted by al2k on September 14, 2009 at 3:07 p.m. #173
I just played some kid using cammy and he beat me 10 straight. I was using ryu. he was all offense, cannon spike spam air attack spamming me to death, street fighter 4 suk, it all about spamming you opponent all game.
Posted by al2k on September 14, 2009 at 3:12 p.m. #174
spiral arrow is the cheesiest move in the game.
Posted by Mr.Doctor on September 16, 2009 at 12:47 p.m. #175
Why bash on a fighter who actually takes skill to use? Get out of here with that haterism. All her moves a punishable for veteran players. Anyways...my new favorite combo lk,lp, lk, c+lk, and spiral arrow. Im having trouble with follow up attacks after the fadc spiral arrow. I catch a c+lk or lp every once in a while but its so hard to freakin link, any tips?
Posted by cammy player on September 18, 2009 at 2:21 p.m. #176
omg alk2 , it was me!!
and yes you sucked
10 times in a row,
with f cking ryu.
Posted by Im In love with a British Girl on September 21, 2009 at 11:01 p.m. #177
I was sick of using Bison and picked up Cammy tonight, and I just fell in love. Where has this girl been hiding? I dominated a guy that was just kicking my ass while I was Bison when I switched to this tank!
I'm gonna have to look over the 100+ posts on Cammy to perfect her but damn she is good!
Posted by shannaro!!! on September 22, 2009 at 4:09 p.m. #178
@Im In love with a British Girl
That's refreshing...!
Posted by Krochos on September 23, 2009 at 2:01 p.m. #179
Simply put Cammy is a Hadouken-less Shoto. She easy enough to use for noobs but deep enough for masters to tweak. Personally I only have problems with 2 characters and they are both turtles.
My Cammy doesn't lose often so if u wanna play me my GT is below. Btw her only "hard" trial is her 5th due to timing.
GamerTag: KrochosTheGreat
Posted by Mr.Doctor on October 12, 2009 at 4:31 p.m. #180
You guys think Juri will be faster than our beloved Cammy?
Either way another fast hot chick...gigity
Posted by BigFleccs on November 2, 2009 at 12:04 p.m. #181
Cammy not all that. Shes tuff not unbeatable. Ultra 3 words. Block or Jump duhh...
Posted by Mr.Doctor on November 8, 2009 at 10:12 p.m. #182
dont jump back or your fud up
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