Throwing, Ticks and Counters: Super Street Fighter 2 Turbo HD Remix
Last updated on Jan. 16, 2009

Throwing is Super Street Fighter 2 Turbo HD Remix is a very basic thing, but the ways you can counter throws and repeatedly use them to stay on your opponent aren't familiar concepts for all players.
This guide will walk you through some tactics you should know as you get better at the game.
Teching/Softening Throws
You can dramatically reduce the amount of damage you take from being thrown in HD Remix by holding back or towards your opponent and pressing Medium Punch or Kick, or Hard Punch or Kick. But you need to input this command within 13 frames after being thrown.
This reduces the damage you take by about half, and you recover faster and land on your feet — but it only works against traditional throws.
Command grabs like Zangief's Screw Piledriver and grabs/holds like Dhalsim's Yoga Noogie cannot be teched.
Tick Throws (Cheaps)
Tick Throwing is a very popular tactic in the Street Fighter series. It's done by hitting your opponent with an attack that causes block or hit stun and throwing them the moment they recover.
In HD Remix, if you time your Tick Throw perfectly, your opponent only has a one frame (1/60th of a second) input window to pull off a reversal move to hit you before your throw attempt, which is very difficult to time correctly.
The other player can also attempt a reversal throw or at least try to tech/soften the attack if you successfully throw them.
The ease at which you can pull of a Tick Throw and how difficult it is to counter means that most top end players will use these frequently, so learning how to counter them is absolutely key to high levels of play.
Standing Up to Counter Throw
Being in a Standing position when you attempt to Counter Throw is very important, because it takes time to go from a Crouching to Standing state.
And obviously you can't throw when you're crouching.
As such when you think the other fighter is coming in for a throw attempt, you should be standing BEFORE he's in throw range or you'll likely going to get tossed.
Although standing up means you'll be open to low attacks, you should only be standing up right before your opponent is close enough to throw, which puts you in a good position to reverse and still block low for most of the sequence.
Countering throws after jump in attacks
Many players will jump in with an attack and then either go for a low hitting move to set up a combo, or walk up and throw.
For example with Ryu, they'll jump in with Hard Kick, then into a Crouching Medium Kick and Cancel into a Fireball, which is a 3-hit combo if it lands.
If you block low after the jump in, they'll often just walk up and throw you.
This basic tactic is very effective because the offensive player puts you at risk to take damage either way, but there's a great way to counter it.
After the jump in attack, start blocking low and roll the joystick to a standing defensive position (Away).
This lets you block any immediate low attacks, and if your opponent tries to run up and throw you, you'll already be standing and in a good position to counter throw them.
This is a very important strategy to learn because it helps reduce some of the dominance of Tick Throwing.
Quickly escaping from Grabs/Holds and Dizzies
You can speed up the rate which you escape from grabs and dizzies by pressing the buttons and wiggling the joystick rapidly when you're being held or have been dizzied.
Most players wiggle the joystick from left to right which does speed up the escape process, but there's another trick here some players do not know about.
Moving the joystick from a down-left to an up-right state and hitting the neutral position in the process will speed up how quickly you can recover even more.
The reason why is the game counts the down-left movement as hitting two directions, and the up-right movement as hitting another two directions. HD Remix also counts how many movements you make from a neutral position when trying to escape, so rotating the joystick 360 degrees continuously will not work very well, because you need to hit a neutral state in your wiggling process.
The above tactics do prevent some charge characters from setting up their reversal moves, so you might want to try this tactic for a short period of time and then begin charging up for a special move as you're coming out of a hold.
Throw Invulnerability
There's a few times in the game when you cannot throw the other fighter. They are...
• A short period after being knocked down. All characters cannot be thrown again until they've been on their feet for 13 frames (13/60ths of a second).
• While recovering from block or hit stun. Immediately after wards they're fair game though.
• When executing some moves. For example you cannot throw Ken when he's in the animation for his Dragon Punch, but you can toss him while he's throwing a Fireball.

Posted by sakujo on January 14, 2009 at 6:55 p.m. #1
hey how do you throw i do it at random sometimes. i know you push > and punch or kick at the same time or something like that??
Posted by J on January 16, 2009 at 7:44 a.m. #2
either hard punch or hard kick to throw..while facing and standing in range of ur foe of course
Posted by London Dry on January 16, 2009 at 7:56 a.m. #3
@ sakujo
In the SF II series different characters tend to have multiple throws with different inputs and properties. You have the right idea, generally the inputs will be with medium or hard kick plus back or forward or medium or hard punch plus back or forward, while close. Holding back will generally throw the character behind you which is useful if you're stuck in a corner because you can use a throw to reverse the situation and put them in the corner. Holding forward will toss them away from you. Remember you have to be in the range otherwise a normal attack will come out. The details of the throws get pretty character specific so I would suggest checking out the character wikis at shoryuken.com and then taking that info plus your specific character and spend some time in training mode learning the specific properties of your character's throws such as range, damage, tick potential and how easy set ups to land it would be.
Posted by London Dry on January 16, 2009 at 8:20 a.m. #4
I have to say this is an excellent, detailed overview of throwing in this series. The one thing I would add, maybe in an advanced tactics section, would be something about throw loops. Even though they are really just an extension of tick throws and the grab/hold types of throws they're devastating enough to where high level players even have difficulty dealing with them.
These are some of the ones I can think of off the top of my head that are very hard to deal with:
Ken's knee bash-> jumping lp-> knee bash
Dhalsim's noogie-> slide-> noogie
Balrog (Boxer) headbutt-> walk under-> down mk-> headbutt
E. Honda's bear hug-> walk under-> down lk-> bear hug
I know there are others, and I might have some mistakes on the specifics, but thiese things are nasty to deal with. One of the best things you mentioned is how counter mashing against holds is not always the best tactic, instead going for a reversal charge move may be your only way out. This specifically comes to mind with Honda's loop vs M. Bison (Dictator) because of Devil's Reverse and its new invulnerability.
Posted by sakujo on January 18, 2009 at 12:38 a.m. #5
thanks london dry i got the idea
Posted by Bubbles on January 20, 2009 at 7:47 p.m. #6
Guile is very good at setting up throws. A light sonic boom recovers so fast that you can react easily. You can use the knee hop to run up to them to tick throw using sonic boom as cover, or charge for a flash kick if they jump.
Posted by lv on January 21, 2009 at 7:59 p.m. #7
Most people i ve come across online should read and learn more about grabbing.
50% of the time people are still angry after been grab, but as a matter a fact, grabbing is a way to debalance the others defense.
I don t mind at all other people trowing as a game part of the game but if i counter them, don't msg me to tell me that i was cheating ;)
just play and enjoy learning it.
Posted by GIEF on January 23, 2009 at 10:11 a.m. #8
Regarding throws, growing up ive always considered them to be cheap, in fact it was understood without being said that throws were cheap and most of all disrespectful. Ive witnessed fights even stabbings happen from any such cheap play.
My question is this how much of your game do you rely on throwing?
Posted by ZAN on January 23, 2009 at 2:01 p.m. #9
My question is who gives a sh1t. Winning is all that matters.
Posted by ED on January 26, 2009 at 9:21 a.m. #10
Throws ARE cheap. But people are going to use it agaist you, like it or not. So there's no point complaining. You just gotta learn to do it and add it to your game.
Posted by darth darth on January 27, 2009 at 7:25 a.m. #11
Throwing is part of the game. If it was "cheap" then the developers would've implemented a no throw mode or a limit on how many times you can throw, which is ridiculous. I will use throws to win, I will use throws to come back, and I will use throws to get you all emotional so that it throws off your game. Best way to deal with throws is learn perfectly times reversals, counter throwing, and teching.
Posted by lol on January 27, 2009 at 9:41 a.m. #12
@ZAN
Yeah, at the cost of looking like complete trash while doing so.
Posted by MASTERCHINTRILA/Z32DREW on January 27, 2009 at 11:39 a.m. #13
I'm old school, been playing ever since I was a kid in the arcade days. I remember the days when if you threw some one by mistake, you would let them throw you back. It was kinda like an honour thing. I also remember the cheap corner CHEESE with the up close down short short short kick and the walk up an grab. Throwing in excess in my mind is dirty play, I understand that throws are in the game to debalance the opponents defense. But, when some one relies souly on throwing in a fight, that is a sign of a lack of skill. When you fight some one online, and 95% their game is repetative throws you have no skill and you should learn the game. It's called Street FIGHTER, not street GRABBER!!! True skill and mastery of the game, is a developed an balanced use of all of the characters abilities.
Posted by 7-Eleven Degenerate on January 27, 2009 at 8:21 p.m. #14
Hey I'm old school too. I used to ride my bike to the convenient stores and put my quarters up only to get solidly beat in less than two minutes. Know what happened? I learned to counter the "cheap" moves. If you truly had skill you would have learned the same. Also, there wouldn't be honour if it's STREET FIGHTING. That means, anything goes.
Posted by sakujo on January 27, 2009 at 11:22 p.m. #15
what do you do about zangief god dam grabs. you hurricane kick he blocks you get grabbed. wtf you cant get away even with vega what do you do!????????
Posted by Cronopio on January 28, 2009 at 5:05 a.m. #16
Throws are not cheap and are actually pretty risky at high level ST. If you are getting tick thrown too much, then learn to reversal and counter throw and it will not be an issue.
Remember, if you have a reversal, you can escape tick throw attempts. If you get good at reversaling, your opponent will be scared to throw you because he knows he's taking a big risk going for one. And if you are not good at reversaling, don't complain, just step up your game and keep in mind that this is a STREET Fighter, not Bushido fighter, so your rival will do anything and exploit any weakness he finds in your game to beat you up.
And if you don't have a reversal, then don't get in situations that will get you thrown a lot. Poke, don't let the grappler get in, zone, keep him away from grab range as much as you can. If you are Bison (Dictator) and your opponent is Zangief, standing roundhouse him to keep him out of SPD range. Play smart and don't make mistakes.
Throwing is fundamental for Street Fighter 2 Turbo, if it weren't there most people would be in down / back all day long. And considering how hard it is for some characters to get in in this game, another way to get damage is a must.
Posted by sbw on January 29, 2009 at 5:27 a.m. #17
LOL, stabbing over throws. Use common sense, dont keep trapping, throwing, etc... the real life boxer with the short temper. You know you can beat him with same thing, try other tactics, especially if its just for fun.
Tourney is game on though, anything goes.
This is for you Panthro, throwing punches and putting people in headlocks in the arcade!
Posted by StarNab on January 30, 2009 at 8:19 a.m. #18
Death to Zangief's Throws spammers.
Posted by Pheno on January 30, 2009 at 10:57 a.m. #19
You people are ridiculous. Think a tiny bit. Tournaments are not won by Zangief spamming grabs or cheesing throws in the corner. It is part of your arsenal, and if it happens to be the weapon your opponent doesn't know how to counter, then you use it as heavily as you can get away with.
Posted by Will on January 30, 2009 at 11:55 a.m. #20
Sorry -- what does neutral position mean?
Posted by jleadership@gmail.com on January 30, 2009 at 6:17 p.m. #21
Neutral position is the position it's in when you are not touching the joy stick.
I am old school to but you have to learn how poke/chain/combo your way out of that. I saw a lot of fights, but damn a stabbing.
I grew up in the south Bronx and never saw anything like that.
Remember it's a ''street Fight''. What are you going to do if you get into a bar fight and get slammed, tell your boys that you have a busted head because you fought somebody thats cheap.
Then you have those guys that just stand ther looking at you.
Stand there if you want with 10% energy and I will seal the deal. I play to win. I stopped complaining about throws 15 years ago. I saw Daigo do it several times.(Diago has won numerous street fighter tournaments for 15 years/ has about 10,000 wins under his belt)
Step your game up.
Posted by lildshadow2 on February 1, 2009 at 3:49 p.m. #22
I can never throw when I want to. Half the time I do throw is accidental.
I play with Ken, and often times try to get his knee throw but it never works. Any help? (I hold forward towards my opponent, im nearby and press circle (hard kick) and i just kick him rather than throw)
Posted by Termyterm on February 3, 2009 at 4:37 a.m. #23
Not once have I ever heard a decent player complain about throws being cheap. You know what else is cheap? Fireballs. Fireballs are cheaper than throws. You know what's cheaper than fireballs? Super combos! Real players only use jab! Ludicrous. You know what I see as a sign of respect? An opponent who tries his hardest to win.
And to the guy who said anything goes in a tournament but throws are impolite otherwise: How exactly do you expect anyone's throw game to be tournament level if they only practice it in actual tournaments?
Posted by neobita on February 3, 2009 at 11:44 a.m. #24
I've been spd by gief many times (using ken) while doing a dragon punch (at frame 1 when ken is reversing his hands to start the dragon punch...
Posted by SplendidSorrow on February 9, 2009 at 1:13 p.m. #25
@MASTERCHINTRILA/Z32DREW
"But, when some one relies souly on throwing in a fight, that is a sign of a lack of skill. When you fight some one online, and 95% their game is repetative throws you have no skill and you should learn the game. It's called Street FIGHTER, not street GRABBER!!! True skill and mastery of the game, is a developed an balanced use of all of the characters abilities."
If you're loosing to someone who's throwing you all the time wouldn't that say that you are the one who's lacking skill? If you can't get around someone who's playing a unbalanced game you obviously haven't mastered all of the characters abilities, and you need to learn how to. This is using your own logic. I mean if you're having trouble beating button mashers and just throwers you might need to re-think your whole skill level.
Also Street Fighter...I didn't realize you couldn't grab someone during a fight and toss them around. Maybe you should tell that to the guys at the UFC. Stop making up excuses ( OMG THROWING IS SO CHEAP! ) for why you're loosing and get on with playing the game.
Posted by JimmyJam on February 12, 2009 at 8:16 p.m. #26
Termyterm nailed it...
Posted by StanPhilo on February 14, 2009 at 2:03 p.m. #27
About the throws being cheap. At the tournaments I went to there were no throws unless accidental or your Zangief. It was the code of the arcade and the neighborhood. For me this is relearning how to play and not get thrown around.
Also if you think they are cheap it doesn't mean you have to use throws. Just learn how to counter them and not get caught.
Posted by brian on February 18, 2009 at 12:33 a.m. #28
@splendindsorrow:
throwing hella sucks but i agree, it's part of the game. i also grew up with "no throws" type of honor system, especially in a house with only brothers. actually i disagree with your comment splendidsorrow: people who rely on throws to win the game are not cheap... some are incredibly skilled in TIMING.... it takes a lot of skill to time a good throw... and it takes an equal amount of skill to learn to tech yourself out of one. i only say this because i thought i was the ish with thawk. i'd tick people then do the 360 grab. but some people were good enough to avoid it, or even worse, to 360 me back after i tick them!
Posted by Beartron on March 26, 2009 at 5:31 p.m. #29
I suspect a lot of the old school players who dislike throws were playing SF2, CE and Turbo where you can't tech to escape the throw. I think that's a different case to SUPER SF2 Turbo, where you can tech, which has remained popular with the same core players for 15 years.
I sure a lot of stuff was considered cheap by players who ran out of depth playing SF2. Capcom realised the game needed more depth, including the throwing game, and added teching and such to rebalance it.
Posted by seer on April 5, 2009 at 12:26 p.m. #30
LOL I agree, it is a game.I think the programmers put the throws in because they wanted it to be a part of the game, so why not use it. You can think of them as pro grapplers like ufc. I also played when i was younger in the coin-ops. Just try to have fun with it, it's not real fighting, and there is no honor code of throws i am aware of, unless it was accidently not printed in the manual for the game. And for all those that send messages after you lose about being cheap, get a life, or a girlfriend or something, losing to what you call cheapness is not the end of the world.
Posted by ExArcadeChamp on May 10, 2009 at 12:23 a.m. #31
Throwing use to be cheap back in the day, because the game was alot simpler. All you had to do was get your combos in and look good. And nearly EVERYONE picked Ken. People were aware of tick throws, but it was seen as pathetic in comparison to the cool triple dragon combos etc. And also it was looked upon as a glitch/exploit and was seen as cheating<the magic word.
So nearly everywhere you went, it was the law that tick throws were cheating, plus you would be labelled as garbage.
But the game has evolved since then. Super Turbo added more depth to the game play and now its a whole other kettle of fish. Kiss your old school dreams goodbye. Its tough as sh*t now. And almost a new game. But for those finding the new gameplay difficult, you'll be glad to know that there are counters and reversals for almost everything, so there is NO excuse. You got tick throwed ? Your not as good as you should be.
Posted by DaRICANf$mNYC on May 27, 2009 at 9:10 p.m. #32
THis is all sooo true... I am an oldschool gamer that also thinks throwing is cheap and lame,,, So i now HAVE TO learn my throw and reversal game since everyone else is doing it..But I can guarantee that if we were NOT playing on consoles across networks and still in arcades .. SOmeone would get there head smashed in,... I wont stab you but me and the boys will sure kick ur aSS..... So you better thank the gods for xbl....:)
Posted by acmike on May 30, 2009 at 6:34 a.m. #33
DaRicanf$mnyc-
you're not old school, you're clearly a noob. Like many of the intelligent posters wrote above, throwing is part of the game - it keeps people from turtling. And no, you or "your boys" wouldn't be smashing in heads or kicking ass, you're a tiny skinny Puerto Rican who would just curse or hit the screen or something. After getting your ass handed to you by good players over and over, you would just slink off. What a loser, I've beaten your type so many times.
Posted by DaRICANf$NYC on June 2, 2009 at 4:13 p.m. #34
HEY DIPSH;T ac micke!!! i just told ya that back in the day thrownin was not a part of most ppls everyday play Like alot of ppl on this post state...but since you a little kid you obviously don't remember those days... i stated that i would get my throw game right and that in no way means that im a noob just cuz i didnt do it back then..AND YOU ARE NOT FROM AN INNERCITY AREA!!!!where sh;t goes down everyday SO do not come sayin what I would and wouldnt do to you...You can come test my skils or look up my stats Jos135...xbl.. hd remix sf4 whateva ,, come play me and I guaranty il whip your piece of sh;t Suburban asss.............with not one throw.!
Posted by smokemare on June 19, 2009 at 7:54 a.m. #35
I tried to look up Jos135 but I can't find your gamercard. In my opinion, throwing all the time is cheap. However if someone is trying to do that to you - you really need to work out how to get around it. I've been beaten by Balrogs who tick - headbut grab, non-stop for the whole match. Yes, I cursed my screen, but I cursed myself even more, also Dhalsim's slide noogie loop. its very irritating but a good player should be able to get out of it. I wonder how may tournement finals have been won with tick-throw loops? I wonder if really they aren't that useful at high level play - just a good way of getting easy perfects vs scrubs and n00bs.
Posted by kuunami on July 2, 2009 at 3:38 p.m. #36
When I used to play the original street fighter with my friends we definitely had an honor system. NO CHEAPNESS ALLOWED. And it definitely included no repeated tick throws and cheap repetitive BS. I never realized how few people had an honor system until I started playing HD Remix online two weeks ago. People repeat the same cheap unblockable combos over and over until you have to go online and look up specifically how to defend against it. So basically the entire game has become about memorizing defenses to cheap tactics from each character. It takes away from the true spirit of fighting games if you ask me. I try to avoid certian players because I play online to have fun and to be challenged. I don't play just to get angry and frustrated.
Posted by biscuitbouy on July 3, 2009 at 10:10 a.m. #37
Ah,the "honour" system,and the unwritten rules people make up ,when they start losing at something,quite laughable.
You play with these silly ,made up rules, which suit your misguided belief's that you lost because of unfair play,spamming the same move over and over,ticking/tap throw,corner traps,cheating in your minds,this helps ease the depressed ,shaking or angered state you find yourself in when you loose,time and time again!
But you fought with "honour" like the karate kid and you were the one doing the flashy combos,so you were actually the real winner in your mind, and this silly belief carries on with your group of friends,you'll never advance in these games,never learn about timing,frame input data,footsie ,trades ,hit boxes ,distances,safe jumping ,thinking ahead or the secret psychic dragon punch ;) but you don't need to, as you are playing by your rules,in your little groups of happy tree folk,commonly know as the scrub!
Some fifteen years ago,my local arcade ,the point in newcastle ,UK(long gone) started coming up with their own silly rules,no tap/tick throwing ,you would have to let them throw you back if did by mistake,and if you won the last round by tap throw,you had to give the loser your credit or insert one for them !
Rounds would always go to 3 rounds,as whoever won the first round ,had to let the other player eventually win the 2nd round !
They also had competitions with other visiting groups from arcades from other regions,we always lost,as we stuck to playing with our stupid made up rules,lots of jumping and relying on each characters well known combos,nothing else,so while everyone else was finding ways of how to up their level of play,we were stuck at low levels of play.
There was this one lad from hong kong who popped in for a game,and he wiped the floor with a good few people,where we were constantly going for jump in combos with ken/ryu,his ryu was zoning ,playing footsie and rarely jumping,the complete opposite of our "must jump" loon.
One got up and shouted at this 13 year old lad,bleeping jump,crazy i know, but this was down to these stupid made up rules of play that we had learned for years,and it's something which nearly led to me getting fixed by a big group of fools,in another arcade,as their "top dog" sf vega champ didn't like getting DPed on his jump ins,so i had to let him win,or take the risk of getting stabbed,all down to those same stupid rules you lot make up.
Posted by biscuitbouy on July 3, 2009 at 10:30 a.m. #38
I should have said,"rules some make up, when they start losing",as not everyone behaves this way!
..........................................................
Read David sirlin's article ,PLAYING TO WIN,this will let you see how stupid your beliefs are.
http://www.sirlin.net/articles/playin...
Also have a read of this authour's article,it's written in offence of SIRLIN'S article,in defence of you and how winning is not the only thing that matters, silly fool,playing competitive games isn't about just winning,isn't that what the losers say,so good luck with that in the real world people,as from the the day you are born if you don't advance in anything,you get left behind.
quote
" When I play multiplayer games - any multiplayer games - I'm more concerned with the ride than the destination." quote
http://www.fourhman.com/blog/archive/...
So stick with your pad,your rapid fire and programmable buttons,macros and your stupid "i'm playing for fun and with honour" ,or if you want to advance your play ,get your self to the forums at shoryuken.com ,read and practice.
Daniel son
One last thought,if these cheap ,unbeatable tactics work against you bunch of characters,what's preventing you from using the same things against them and becoming the next alex valle ,justin wong or daigo ?
Exactly !
http://www.youtube.com/watch?v=oEny7A...
Posted by Dragon Punch on July 26, 2009 at 8:02 p.m. #39
Hm, was just this taken from shoryuken?
Posted by Shredelicious on July 26, 2009 at 11:27 p.m. #40
That was a great article. I hate to admit that I share some of those scrub characteristics.
I'm going to work on changing that. Good post.
Posted by Termyterm on July 29, 2009 at 7:28 p.m. #41
@kuunami: "People repeat the same cheap unblockable combos over and over until you have to go online and look up specifically how to defend against it."
How can you look up a defense against an "unblockable" combo? Sounds less like it was unblockable than you just didn't know how to block it. People who beat you shouldn't be held responsible for deficits in your knowledge of the game.
Your post is a good example of the shoddy, half-thought illogic that is a common thread among cries of "cheapness".
Seriously, do you people know how many times this game has been rebalanced, now? Complaining about individual elements is one thing (nothing is perfect - even I think Akuma and Honda are uncomfortably strong in Remix, for instance), but to call an underlying, central aspect of the game "cheap" is saying every professional game designer involved with it over the past two decades is incompetent. If you don't like the game that these people made then stop playing it, and stop whining when we play it.
Posted by ross on July 31, 2009 at 11:37 a.m. #42
i played a ken who was doing the whole jump lk then keen press ordeal when he felt like he was going to lose the match, and as frustrating as it was, it's only my fault that i cannot counter it yet. my motivation is that once i learn how to counter these (cheap) tactics - that it will be a much better fight. SO READ UP AND PRACTICE GUYS!!
Posted by ??? on July 31, 2009 at 11:41 a.m. #43
If there were no throws allowed in street fighter, than the opponent would just block for the whole fight and nothing could get through him. Throws are the only unblockable moves in the game, and without them, blocking would be overpowered, so the scrubs would make another rule, saying "no blocking allowed, its too cheap. Then people would spam fireballs and all you could do is jump over them, right into a dragon punch. "fireballs are too cheap, theyre not allowed anymore." Then there would be hardly anything left in the game. Sirlin explains the situation very well on his website
Posted by ??? on July 31, 2009 at 1:26 p.m. #44
there is a bit of a rock paper scissors style in street fighter. Throw beats block, block beats attack, attack beats throw. If throws were removed, it would just be blocking and attacking. That is why throws are not actually cheap, like some people think they are.
Posted by JJKanible on October 28, 2009 at 9:36 a.m. #45
Excellent points from everyone, even those that are against throwing. without cons there'd be no pros. Anywho, im sensing alot of old school talk and such. things like honor, cheapness, and ,unfortunately, mortal danger. so lets take those points and put them into a hypothetical situation. You're playing street fighter. The guy you're fighting has a very arduous time with tick throws. Needless to say, the right thing to do would be to continue to exploit his weakness and attack his strengths. So you continue tick throwing knowing that hes getting angry, losing his concentration in the game and such. You know this tactic to be very well suited in such situations. Situation being, that playing to win means no holds barred: Anything goes and you're going to stick with this tactic simply becuase you know it works and you're going to do whatever it takes to win right? Lets say you win that match. The opponent is less than pleased. He curses up a storm, throwns a tantrum.
Posted by JJKanible on October 28, 2009 at 9:48 a.m. #46
You Know, Typical Thursday night at your local corner store. Suddenly the status quo is broken. Due to excessive anger, Your former Video game foe Has now turned Mortal foe. He pulls a blade on you(Heres where it gets interesting).....Before you have a chance to run, he has you in his grasp with prior said blade to your neck. You're thinking, "This can't be happening. What am i gonna do?" As you burrow your thoughts in fear, our of the corner of your eye, you see cracked window that is undoubtedly due to overexcessive force over time. You quickly grab your composure and realize that you are left with 2 choices. You are at perfect 60 degree angle to work up a over the shoulder toss through that window, maybe cutting him on the way on a plus side hoping to render him harmelss even for a few seconds. Just enough to make an escape. You're hesitant at first, but at second notice you know what you have to do. Just as you're getting ready to toss this overgrown brute, you feel the sharp slide across your neck.
Posted by JJKanible on October 28, 2009 at 10 a.m. #47
Falling to your knees, Feeling the warm sensation and crimson color run down your chest, You realize now that in death, time does not wait for you to second guess yourself. Before you know it, second guessing or any kind of impulses that once fueled your body are no more. Instead of throwing your adversary, instead of fighting a new foe on a new day, instead of enjoying Friday night spaghetti that your mother cooked with Oh so much love and care. You are dead. Without a chance to ever relive that chance and make the right decision. Suddenly, you hear the voices of people saying, "Hey are you alright? You kinda zoned out for a sec there kid. You better get ready. This is it." You are now standing in front of an arcade cabinet in the character selection screen. Hundrends of people in attendance at first notice. You stopped daydreaming and now realized that you are at the evolution tournament for Super turbo. It is the championship match and the foe you saw so vividly in said dream is now your match....
Posted by JJKanible on October 28, 2009 at 10:18 a.m. #48
Moral of the story. In life, you wouldn't hesitate at all, not even for a second, at doing whatever you could to fight for your life. I switched the scenarios around to counteract the situations that people were posting on here. In video games, you keep your honor code but i say without a doubt that you would never hand over your life so easily. The symbolism was that The tournament was parallel to ones life. Not in an obsession sense but as a sign that it is a treasure to have and one would fight with all he had to keep, obtain, or maintain this. The championship match was the struggle for the characters life. The chance he had to throw was an opening as in a match would be. Death was ultimate defeat....This story was fictional off the top of my head. im sorry if it reflected any actual events that occured. Hope this helped Anyone. Xbl GT: JJ Kanible....SS2THDR matches welcome
Posted by lethal on November 12, 2009 at 4:02 a.m. #49
I grew up playing SF2 and never relied on throwing to winning a game and still find it really cheap when people tick throw. I just started to play SF4 and countinued to play sf2 hyper at a local arcade and notice that everyone does it now. Really i don't consider all types of throwing cheap, in hyper fighting if i was to trick someone into doing a C.HK and walk in and throw, or jump in after they fire ball wihtout any pressing any button tricking them into doing a missed shoryuken and throw, walking under their jump and throw or ducking their hurricane and throw it not cheap. Cause all of those had to be timed, spaced and exacuted perfectly (takes skill to do) or it will be countered. While the tick throw is a mearly a cheap trick your forcing opponet to block, putting him in a negative state to counter your next move , which a press of one button and forward press of a your joystick. Where is the skill in that.
Posted by Stan on December 15, 2009 at 8:03 p.m. #50
Is there anyway to avoid the chun li flipping jump kick each time the person tries to get up? There's been times I played people online that was capable of doing it throughout the entire game and it was impossible to counter attack or block it. I tried nearly everything to avoid it and couldn't block them. From block while standing up to blocking while crouching or even counter attacking would not work. I understand about the input framing and timining when trying to block or counter attack scrub moves like that but people who are skilled with chun li can do that which is impossible to block. I only play with ken or ryu and i'm usually good at countering attacking but that jumping flip chun li does is impossible to block or counter when done at the right time. This is like a bug or something in the game. Also balrog headbutt, e honda making the fire balls dissapear when doing the flying move towards you is also another bug and cheat in the game. Last but not least is Zangief, who I really hate because his grabs are hard to avoid especially if you try to go for a low kick-trip. Any help and tips to get around these cheats, I would really appreciate. Thanks
Posted by Stan on December 15, 2009 at 8:07 p.m. #51
By the way, my screename for super street fighter II hd remix for the playstation network is montecarloboy504 if anybody is interested in adding me to their friendlist to play. peace!
Posted by pogfreak on December 17, 2009 at 12:26 p.m. #52
Stan: All you need to do is block high. The move does not cross up. So if she starts the flipping jump kick from the left side of you, you just hold right to block. Every time.
Posted by Mark on January 21, 2010 at 11:50 p.m. #53
Obviously tick throws are a part of the game, and you need to be able to defend against it if you want to be well rounded. But don't most people agree that it takes far less skill to tick throw than it does to pull off any other tactic? It seems like anyone and everyone can pull off a half decent tick throw, but very few have good zoning, pokes, etc.
Posted by Gidoza on February 2, 2010 at 9:37 p.m. #54
"• When executing some moves. For example you cannot throw Ken when he's in the animation for his Dragon Punch, but you can toss him while he's throwing a Fireball."
Well I'm not sure if this counts but I've wake up supered Ken with T-Hawk when he tried to DP me, but he was already at the frame where he was just about to leave the ground. I'm guessing that he did a LP DP and at that point he was out of his invincibility frames.
Posted by Frank Dux Dim Mak on February 25, 2010 at 11:52 p.m. #55
"When executing some moves. For example you cannot throw Ken when he's in the animation for his Dragon Punch"
One exception: dragon punches are vulnerable to airthrows.
Please view:
http://www.youtube.com/watch?v=C1Ltv9...
http://www.youtube.com/watch?v=pzson3...
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