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Reversals: Super Street Fighter 2 Turbo HD Remix

Guide last updated on
January 16, 2009 at 8:32 p.m. PST


Reversals: Super Street Fighter 2 Turbo HD Remix

Overview

A Reversal is executing a move on the first possible frame you're allowed to do so.

For example, if you're knocked down and playing Ken, if you execute a Dragon Punch at the exact moment you stand the text "Reversal" will come out on screen and you'll score 1,000 points, but there's more to this than just getting a message.

There are certain tactics and strategies in HD Remix that can only be countered by Reversal moves. That is, certain moves you execute within 1/60th of a frame after getting up off the ground, blocking a move, recovering from being hit, landing from being knocked out of the air or getting out of a dizzy.

In HD Remix all characters have ways of pulling off Reversals, but some are much more effective than others.

Reversal Throws

Only Special and Super moves will actually make the Reversal message appear on screen, but it's possible to pull off a Reversal with a throw as well.

All characters can do this, but they must be within their throw range to pull it off. If you've played the game a lot, you've probably already done this without realizing exactly what it is.

When executed correctly, you'll immediately throw your opponent, but unlike Reversal Moves, throws usually have more limits. Mainly, there are some Meaty attacks and Special Moves you cannot throw an opponent out of, plus if your opponent is jumping you obviously can't throw them.

So while a Reversal Throw can be a pretty good tool, some characters have much better moves which are capable of knocking their opponent out of almost anything.

Reversal Moves

The following is a list of special moves you should be using to pull of a Reverse. While there are more attacks you can use than the ones listed here — these are your most effective options.

Note: In HD Remix all characters can Reverse with their Supers too. And keep in mind — not all Special or Super moves are created equal in regard to Reversals.

  • Akuma: Dragon Punch. Hurricane Kick some times works alright against projectiles.
  • Balrog (Boxer): Buffalo Headbutt.
  • Blanka: Beast Roll or Upwards Beast Roll.
  • Cammy: Cannon Spike or Spinning Knuckle.
  • Chun Li: Up Kicks.
  • Dee Jay: Up Kicks, Light Kick Dread Kicks against low attacks.
  • Dhalsim: Yoga Teleport.
  • E. Honda: Headbutt or Ooichou Throw. You can also use his Sumo Splash, but his Ooichou and Headbutt are much better options.
  • Fei Long: Flame Kick or Flying Kicks.
  • Guile: Flash Kick.
  • Ken: Dragon Punch.
  • M. Bison (Dictator): Devil's Reverse.
  • Ryu: Dragon Punch. Hurricane Kick some times works alright against projectiles.
  • Sagat: Tiger Uppercut.
  • T. Hawk: Hawk Slam or Tomahawk Buster.
  • Vega (Claw): Flip Kick or either Punch or Kick Back Flips.
  • Zangief: Screw Piledriver.

For the most part — Light attacks tend to offer the most invincible frames and are usually the best ways to attempt a Reversal, but this isn't always the case.

For example, Zangief, T. Hawk and E. Honda's command throws work just as well with Hard Punch as they do Light when used as Reversals.


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