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Basic gameplay details: Super Street Fighter 2 Turbo HD Remix

Last updated on Jan. 16, 2009

11 Comments

Basic Gameplay Details: Super Street Fighter 2 Turbo HD Remix

Learning and Controlling Spacing

It's very important in this game to control the spacing of the characters. All of the fighters have ranges where they're better off being at, and most of them have pretty good tools to get them in these spots.

For example, most Fei Long players like to hang out right around sweep distance. From this spot he's very effective because most of his moves will hit from this range, and he's so quick he's a threat to just walk up and throw his opponent.

But when he's far away, his opponent has him at a serious disadvantage because from this position he doesn't have many options he can use to deal damage.

Zangief on the other hand is a fighter you'll want to be almost point blank with whenever possible. From this spot on the screen he has a ton of tactics he can pull out to win fights.

On the flip side, consistently getting in close against a really good Zangief player is a fast way to get yourself killed.

Learning which screen positions the characters are trying to get to and how to keep them out of those spots will make you a much better player, and the best way to do this is with a lot of practice and playing against people who play a variety of the fighters.

Random Factors

There's quite a few things that will happen in Super Street Fighter 2 Turbo HD Remix seemingly at random. Here's the known stuff to be aware of.

Damage moves do: This can vary — a lot. It depends on many factors, like who you're fighting against, how much life they have and when and where you hit them. Just because someone's Super move normally takes off 50% of the other player's life doesn't mean it always will.

How many hits it takes to dizzy someone: This is another one you'll probably notice at some point. Sometimes a few Hard Punches will dizzy the other fighter, sometimes not.

Who wins when a throw is executed at the same time: If both players key in at the exact same moment, it's random who will execute the throw.

Charge times for moves: Some moves can require up to 3 additional frames (3/60th of a second) in some instances to charge up, but it will usually be 1 or 2, if any. Not usually perceivable for most players, but it's there none the less.

Duration of Dizzy Effects

All of the dizzy graphics that float above a character's head in HD Remix directly relate to how long the other fighter will be stunned. Here's the breakdown.

Stars: Shortest stun duration. Players can recover extremely quickly from this one, especially if they use quick escape techniques.

Birds: Mid-length stun duration, but can be recovered from very quickly.

Angels: Long stun duration. You should have time to attack your opponent if you're quick.

Grim Reapers: Very long stun duration. You can hesitate for a moment here and still likely hit the other fighter.

Frames Per Second and Frame Windows

The HD Remix engine runs at 60 frames per second, at most times.

In these guides there's several points where we talk about how big of a window or how many frames you have to execute a move.

For example, a Reversal move must be executed within the 1st frame of animation as you recover from a blocking or knocked down state. So you have 1/60th of a second to execute a Reversal, which is very difficult to do consistently.

Also note that the game's frame rate will occasionally slow down, for example sometimes when Guile hits with his Sonic Boom. There are also other instances where various moves and attacks will cause the game to lose it's normal 60 frames per second rate.

While the game runs at 60 frames, it doesn't mean there's 60 frames of animation going on every second. On the contrary, moves like Ryu's Light Punch Shoryuken have about 6 frames of animation and the move takes about 1 second to fully execute.

Executing a move within a certain "frame range" is best thought of as executing within a specific time window. If you're required to execute a command within 13 frames, that means you must do so within 13/60ths of a second.

Contributions to this guide by Majestros, ShinVega.

Posted by theo on February 14, 2009 at 4 p.m. #1

Thnx for taking the time to write all these guides,it is much appreciated.

 

Posted by danny on February 20, 2009 at 2:18 p.m. #2

yeah i suck at this game right now so i need all the help i can get thanks

 

Posted by -Mickey on February 21, 2009 at 12:20 a.m. #3

Yeah, I haven't played this game for like 10 years and didn't even know most of this. This should help me out a lot.

 

Posted by Matt man on February 24, 2009 at 4:52 a.m. #4

Hello,

Do the spacing tactic work against CPU controlled characters in the arcade single player. Being the ultimate in noob I can't even get to face Akuma on Easy (I know I must seem like a terminal case to you guys but any help would be greatly appreciated). Cool site by the way!

 

Posted by xax on February 26, 2009 at 6:46 a.m. #5

zleta

 

Posted by tdubb on March 7, 2009 at 1:01 p.m. #6

Matt man. When playing against cpu characters. Its important to watch the moves they always do and defend against that very well. Then when u do cpu can become cheap on u. cuz u figure him out lol. but keep at it and you should finish him off

 

Posted by Jay on April 22, 2009 at 7:41 p.m. #7

how do you do the charge thing? i dont get it, like some character moves it says charge in the begining and i unno how to do it?

 

Posted by Read Instructions. on May 12, 2009 at 12:39 p.m. #8

Posted by Jay on April 22, 2009 at 7:41 p.m. #7

how do you do the charge thing? i dont get it, like some character moves it says charge in the begining and i unno how to do it?

 

Posted by Matt on June 20, 2009 at 10:24 p.m. #9

The controls absolutely REFUSE to work in any way, shape, or form. My character likes jumping way too much, even when I'm not pressing up. If I try a combo more advanced than a fireball (those fail a lot too), it almost never works. I try doing a move that requires up plus punch and every time my guy jumps into the air and does a normal punch, no combo. I've tried pressing the punch before, during, and slightly after pressing up, and have held the buttons a little while in case they needed charging or something, but it never works. This is the worst game I have ever touched in my entire life (and I've played a lot)

 

Posted by @Matt on July 18, 2009 at 9:49 a.m. #10

Lol try training mode.

 

Posted by Ryan on September 7, 2009 at 1:52 a.m. #11

I think i should stick to shooters.... i can not even do a hadoken!!!! please help i have read and its fantastic now tell me the controlls.

 

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