
(Can also be done in the air)
• Titan Crush •
Thonas dashes forward leading with his head. Hard Punch version travels further forward and does a bit more damage.
Your Titan Crush has a very fast start up time making it a piece of cake to use in combos, and since it can be done in the air it's a great way to end things while airborne. Also you can combo with it after doing a sweep. Very, very good move.
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• Death Sphere •
Throws a bubble that captures you opponent letting you combo them after wards. Even if you don't land additional hits the Death Sphere actually does pretty decent damage on its own, but it can be devastating when coupled with Thanos' Hyper moves.
The Hard Kick Death Sphere travels a bit faster than Light Kick, but besides that they have the same properties.
(Hold last input)
• Long Run •
You can continue to run forward after doing a dash command if you keep the joystick held to the right.
• Gauntlet Power •
Tosses a huge fireball out which is very damaging. Has a fast start up time and the hit box is so big on the fireball it can even catch grounded characters. It even curves around if it misses initially.
A great attack when used in combos or in conjunction with his Death Sphere, or pretty much any other time. Your Gauntlet Power kicks ass!
• Gauntlet Reality •
Summons two stone walls on each side of the other player and then they quickly come together to smash your enemy. Has a taller/different hit box than your Gauntlet Power attack, so can work well for hitting players who are in a juggled state.
• Gauntlet Space •
Creates a portal up in the air which rocks fly in and out of, it works best from close range, but it has a bad habit of missing several hits.
Considering the other Hyper moves you have at your disposal, it doesn't make much sense to use this often.
• Gauntlet Soul •
Thanos holds his arm above his head and shoots out electricity. Not as damaging as your Gauntlet Power/Reality attacks, but this will track based on the location of your opponent and it should connect in combos no matter where they're at as long as it's not full-screen's distance.
Again, not as good as some of your other Hyper moves, but handy when the other fighter is in a location that won't be hit properly by your Gauntlet Power/Reality.
(In the air)
• Diving Shoulder •
• High Kick •
| Type | Partner Assist | Variable Counter | Variable Combination | |
| A | Capture Type | (L) Death Sphere | (L) Death Sphere | Gauntlet Power |
| B | Dash Type | (H) Titan Crush | (H) Titan Crush | Gauntlet Reality |
| Y | Launcher Type | Down-Towards + Hard Punch | Down-Towards + Hard Punch | Gauntlet Space |
You can combo G.Power into G.Reality. If you have Juggernaut you can really lay the damage after G.Reality, when they start to fall to the ground, Hyper tag Juggernaut for insane damage. Can almost take all their life.
lk,hk + G.Power (8Hits) G.Reality --- Hyper Tag in with partner of your choice.
Major damage.
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