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Sabretooth moves and strategies: Marvel vs. Capcom 2

Guide last updated on
August 19, 2009 at 8:46 p.m. PDT


Sabretooth moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Berserker Claw
You'll dash forward doing a fast swipe with your claw. The Light Punch version does less damage and has less range, but a much faster start up time.

The damage difference on a Light Berseker Claw compared to Hard isn't very much, and it's range is still fairly good regardless, so it's typically better to use most times in combos.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Wild Fang
A jump grab attack. Sabretooth jumps in the air with his claw out and if he touches an enemy he'll do a flip throw. This works even if your opponent is airborne.

Your Wild Fang can be blocked though.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Armed Birdie
Sabretooth calls out his helper who pulls out a big gun and pops a few shots off. Light Kick makes them come out directly forward while Hard Kick arcs slightly up while traveling forward.

Joystick (Near a wall when jumping)
Wall Jump (Sankaku Tobi)
Simply press in the opposite direction of a wall when you're close to it while airborne to Wall Jump.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Berserker Claw X
A souped up version of your Berserker Claw with a hideous amount of start up time. Really hard to consistently combo into this without some serious help. Damage on it is good though.

Joystick Joystick Joystick Joystick Joystick
Weapon X Dash
Another improved version of one of your normal attacks, this time it's the Wild Fang. Again, Sabretooth jumps forward with his claw out and if he connects with his enemy, grounded or airborne, he'll do a series of attacks.

This can also be blocked.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Heavy Armed Birdie
A very damaging attack if it hits or is blocked. Again, like the normal version Sabretooth calls out the girl with the big gun and she shoots a ton of bullets out.

A ton of start up time on this, making it all but impossible to combo with, but a great move if you land it.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Expansion Type (H) Berserker Claw (H) Berserker Claw Hyper Berserker Claw
B Projectile Type (L) Armed Birdie (H) Armed Birdie Heavy Armed Birdie
Y Launcher Type 2nd hit of Standing Hard Punch 2nd hit of Standing Hard Punch Heavy Armed Birdie
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

Shareware said on January 23, 2011 at 10:20 p.m.

Been looking into him. Noice tricks you can do, and might be somewhat unexpected in a match, since not too many people play him.

#1


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