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Hayato moves and strategies: Marvel vs. Capcom 2

Last updated on Aug. 19, 2009

9 Comments

Hayato moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick      Joystick      Joystick
Dash Slash (Dokuryuu)
Hayato dashes at his enemy and does a sword slash. Depending on the buttons you press, you'll do the following.

Joystick Joystick A quick two hit combo slashing twice with your sword.

Joystick Joystick One fast slash with your sword, followed by a jumping slash. This can be blocked low and does not combo.

Joystick Joystick A strong slash from the side you're dashing from followed by a slash from the other direction, i.e. the second hit 'crosses'.

Joystick Joystick Joystick Joystick Joystick
Flash Sword (Shiden)
Hayato runs forward slashing twice quickly with his sword, this can easily be used in combos.

The Hard Punch version does more damage and has more range.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Crimson Sword (Guren)
Basically a Dragon Punch with your sword. Hard Punch makes you run forward first offering additional range, plus it does more damage making it the ideal version for combos.

Light Punch travels straight up immediately making it handy for anti air situations.

Joystick Joystick Joystick Joystick
Command Grab Launcher (Byakko Hou)
A command grab with the same range as your regular throw, i.e. not much. Does a bit more damage than your normal toss though and it acts as a launcher move letting you juggle the other player after throwing them.

Plasma Combos
Hayato has several "dial a combo" sword slashes, they are:

Joystick Joystick Joystick Joystick Joystick Joystick

Joystick Joystick Joystick Joystick Joystick Joystick Joystick      Joystick

Joystick Joystick Joystick Joystick Joystick Joystick Joystick      Joystick

Joystick Joystick Joystick Joystick Joystick Joystick Joystick

Joystick Joystick Joystick Joystick Joystick Joystick Joystick

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Hyper Flash Sword (Rasetsu Zan)
An improved version of your Flash Sword attack, except this has a little bit more start up time. It's not difficult to combo with even then, and coupled with some of your great sword slashes, this can end up being a very damaging way to end a combo.

One of the great benefits here is it doesn't suffer as much damage reduction as some other character's Hyper moves when used in large combos.

Joystick Joystick Joystick Joystick Joystick
Scimitar (Engetsu)
Hayato raises his blade above his head and quickly slashes down creating a shockwave in his wake. Damage on this is also good, but if suffers more from damage reduction than his Hyper Flash Sword attack does. This is better to use in shorter combos though.

Also, it has a faster start up time than your Hyper Flash Sword.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Plasma Field
Creates a ball of energy around you, if this connects a timer will start counting down. While this is active Hayato has infinite Hyper bar and it speeds up some of his regular moves.

When most players see you've connected this and know what it does, they're going to start running away as quickly as possible, but you've got an unlimited amount of Hyper bar to chase them down with — at least for 10 seconds.

You cannot do a Variable Combination Hyper move (summon your partners for their Super attacks), but in most other ways you've got unlimited bars to play with.

Joystick Joystick Joystick Joystick Joystick (Requires 3 Hyper bars)
Black Hayato
A Raging Demon-like attack that can be comboed into. Very powerful move here, get your execution down and you can land it whenever you start a basic combo with Hayato.

Command Normals

Joystick Joystick Joystick
Hien

Joystick Joystick Joystick (In the air)
Dai Oiuchi Kougeki

Assists


     Type Partner Assist Variable Counter Variable Combination
A Expansion Type (H) Flash Sword (H) Flash Sword Hyper Flash Sword
B Anti air Type (H) Crimson Sword (H) Crimson Sword Scimitar
Y Balance Type (H) Flash Sword (H) Crimson Sword Scimitar
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.

Posted by Nova Maximus on August 28, 2009 at 4:30 a.m. #1

I love Hayato! Wouldn't mind seeing him in future VS. titles.

 

Posted by Nyoronoru on August 28, 2009 at 5:37 a.m. #2

Why do people think Hayato is low tier again?

 

Posted by what on August 30, 2009 at 8:16 a.m. #3

His normal and special moves have pretty bad delay, and he's kinda slow compared to the likes of Magneto. His specials don't do much too damage.
Kinda sad too, cuz I like Hayato a lot.

 

Posted by Raymk on September 5, 2009 at 10:22 p.m. #4

Mainly what I hear is the only reason for hayato being such a low tier is mainly because the skill level that is required to play him properly. His combos and attacks are difficult to pull off sometimes and there is the lag that follows a lot of attacks. And I think thats lame, cause I love Hayato...plus there are some pretty kick arse hayato players...like shoryuswordsmen videos on youtube...man that guy owns

 

Posted by kjoe012 on September 29, 2009 at 6:46 p.m. #5

hayato is one of my favorite characters to use but i know why most people think he is low tier too.
Hayato is like Link from Super Smash Brothers Melee and Brawl, they are balanced type fighters. The real unforunate part about it is that he is TOO balance. Hayato is really really good, but like Raymk said, you have to be really skilled to use him.

 

Posted by xentinel04 on December 4, 2009 at 2:09 a.m. #6

at first, hayato is really hard to handle but if you join him with a good partner to assist him especially in zoning, youll do good. waht i really love is the black hayato. it's like the hitten mitsurugi-ryu of samurai x. execute messatsu go shoryu,cancel with shinkuu tatsumaki senpuukyaku and black hayato. "that's something worth to be seen on youtube!!!"hehehe.

 

Posted by Hayato_Hiryu on December 26, 2009 at 8:56 a.m. #7

if u were just to stick to using his plasma series u will be okay

 

Posted by the sigma enigma on January 9, 2010 at 6:03 p.m. #8

any recoomeneded teamates for this guy? planning on maining him

 

Posted by MetalliChrist on February 4, 2010 at 10:06 p.m. #9

Hayato is probably my favorite character in the game. I usually always main him and normally assist him with Ryu B and Ken A. Or Iceman A in Ryus place on occasion. Hayatos awesome to combo with and like two other people have said it does take skill to use him cause if you don't time your move it'll miss and your probably gonna take heavy damage.

I seen on a few other pages people shared some combos they figured out so I'll share some of mine.
If you do 2x C.lk, hp and then cancel into the rushing sword super speacial it will almost never miss. Let your opponent get to low health and stay back to guard to sucker them into switchig out then when they do immediataly go into B.lp, lp, lp, hk, lp then immediately as soon as they go into the air do the fountain super speacial and that will hit for 63 damage (training room terms) or with the same teqnique, let them switch out, guard it and immediatly go B.hp, lp, hp, hp, (then really fast as soon as the last hp) Black Hayato super special (lp, hp, b, lk, hk) it will never miss or if that ones hard to do then it's just as simple as getting close to your opponent hitting hp while standing and right during the middle of the first swing into the second swing hayato makes quickly input the black hayato move that will also always hit. Theres countless ways to make everyone of his moves hit, just spend a little time in the training room and anyone can have it down.

 

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