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Dan moves and strategies: Marvel vs. Capcom 2

Last updated on Aug. 23, 2009

8 Comments

Dan moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick
Fireball (Gadouken)
It's difficult to actually call this a fireball, it's more of an extension of Dan's fist than anything. But, it has a fast start up time and does surprisingly solid damage which make it useful in combos — as long as your enemy isn't too far away. Hard Punch Fireballs stay on screen for a slight bit longer than their Light counterparts, but both types do the same damage.

Joystick Joystick Joystick Joystick Joystick
Dragon Punch (Kouryuuken)
Like Ryu's Dragon Punch except it doesn't have much range on it, making it difficult to combo with because all too often your opponent will be too far away and you'll miss. Every now and again you'll get the random flash which makes Dan invulnerable for a short period of time though.

Damage is good on this, and it works alright as an anti air attack.

Joystick Joystick Joystick Joystick Joystick(Can also be done in the air)
Hop Kicks (Dankuukyaku)
Your Hard Kick Hop Kicks end up actually being pretty good because they hit 3 times and can be done in the air. They work well when added on to the end of an air or ground combo. One of Dan's few good attacks.

The Light Kick version only hits one time, but it has a faster start up time.

Joystick Joystick Joystick Joystick Joystick
Premium Sign
Dan signs his autograph and throws it at the other player. This is basically a taunt that happens to be a move, there's a horrible amount of start up time, and using the Hard Kick version makes it even worse.

Joystick Joystick Joystick or Joystick Joystick Joystick Joystick (Taunt Button)
Rolling Taunt (Kouten/Zenten Chouhatsu
Dan either rolls backwards or forwards and does his taunt. Like most of his other taunts, this gives him a healthy chunk of Hyper bar.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick Joystick Joystick (Taunt Button)
Super Taunt (Chouhatsu Densetsu)
Dan does a series of taunts, and if you manage to get through all of these without getting nailed by an attack — your opponent may have fallen asleep.

Joystick Joystick Joystick Joystick Joystick
Hyper Fireball (Shinkuu Gadouken)
An improved(?) version of your regular fireball, as it travels a bit further but is still very slow. If all of the hits actually land, this does OK damage, the problem is you're not going to land all of the hits unless your enemy is in the corner, and sometimes not even then. You can try and use it in combos, you might get lucky have it hit a couple of times.

Joystick Joystick Joystick Joystick Joystick
Hyper Dragon Punch (Kouryuu Rekka)
Suffers from the same problem as Dan's regular Dragon Punch in that it has VERY little range and means you'll more than likely miss if you try to combo with it.

Joystick Joystick Joystick Joystick Joystick
Hisshou Buraiken
Dan does a series of melee attacks. This will only connect from close range, but like most of his other moves it has a lot of start up time making it really difficult to combo with.

Joystick Joystick Joystick Joystick Joystick (Requires 3 Hyper bars)
Raging Dan (Otoko Michi)
Best thought of like Akuma's Raging Demon move, except it also drains your power. Dan winds up and slowly moves forward and attempts to grab the other player. This is unblockable and if Dan connects he'll do a TON of damage, but he'll also be left with a sliver of life in the process.

It's worth paying almost any price to land this in a match though. Sure, it costs you 3 Hyper bars, but if you connect with it your opponent will be amazed at how much life you take off — and that you almost managed to kill yourself in the process.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Projectile Type (H) Fireball (H) Fireball Hyper Fireball
B Anti air Type (H) Dragon Punch (H) Dragon Punch Hyper Dragon Punch
Y Variety Type (H) Premium Sign (H) Hop Kicks Hisshou Buraiken
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.

Posted by Steve on August 24, 2009 at 2:27 a.m. #1

Haha dan's got a nomed gnigar?!

 

Posted by Dan on August 24, 2009 at 7:29 a.m. #2

I'm a goddamn superhero.

 

Posted by Mikey on August 26, 2009 at 7:26 p.m. #3

this is his worst ever incarnation in my opinion...

 

Posted by Stitchlink on August 30, 2009 at 6:57 a.m. #4

I agree with Mikey.

 

Posted by MooMaster on October 13, 2009 at 12:01 a.m. #5

Actually I would say MSH vs SF dan is the worst. MvC2 dan is pretty good though. Gotta love his otoko michi though. :D

 

Posted by TrueSh!t on November 9, 2009 at 11:03 a.m. #6

Dan is broken.

 

Posted by russ on November 22, 2009 at 6:24 a.m. #7

cool but could someone plese tell me how to run dash forwards and backwards plese someone tell me

 

Posted by Telvanni on February 12, 2010 at 10:16 a.m. #8

His Premium Sign can cancel into any of his Supers.

 

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