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Venom moves and strategies: Marvel vs. Capcom 2

Guide last updated on
August 18, 2009 at 4:46 p.m. PDT


Venom moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be used in the air)
Venom Fang
Venom performs an arcing leap forwards and bites his enemy hitting multiple times. This move has a quick start up time making it easy to combo with, plus the angle it travels at is handy for juggling.

Hard Punch travels further and hits more times which usually means it does more damage than the Light Venom Fang.

Joystick Joystick Joystick Joystick Joystick
Venom Rush
Creates a monster with a large hit box at your opponent's feet, although this can be blocked high or low.

Because of the start up time, your Venom Rush doesn't have much use in combos, but it can be an unexpected surprise to throw out there when you're far away and your enemy is chucking fireballs at you.

Hard Kick hits from full-screen's distance, Light Kick hits from about sweep range.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Web Throw
Shoots a web at your opponent, and if it hits Venom will slam them into the ground multiple times. Venom won't follow up after the web connects if you're too far away though. Light Punch travels straight across the screen. Hard Punch travels diagonally up-forward, which is angled to hit jumping characters.

Joystick or Joystick Joystick
Air Dash
You can dash while in the air by using either of these two commands.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Venom Web
Executing this makes you jump into the air and shoot out a web, if your opponent isn't blocking when they're in the web, you'll do a series of attacks taking off alright damage.

The big drawback with this Hyper is the start up time means you won't be able to use it in many combos, but that's not too big of a problem considering your other Hyper move is A LOT better.

Joystick Joystick Joystick Joystick Joystick
Death Bite
A Hyper version of your Venom Rush attack. This is very easy to use in combos because of its fast start up time, and it does a ton of damage.

Also, since Venom's Hard Punch throw wraps his opponent up into a web letting him combo after wards, it's a piece of cake to set up your Death Bite consistently in a match.

The biggest drawback here is that when you use this with your opponent in the corner, sometimes the majority of the hits will miss, so you'll want to stick to other moves when your enemy is cornered.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Expansion Type (L) Venom Fang (L) Venom Fang Death Bite
B Variety Type (L) Venom Rush (L) Venom Rush Death Bite
Y Launcher Type 2nd hit of Light Punch 2x combo 2nd hit of Light Punch 2x combo Death Bite
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

Venom_Web said on August 21, 2010 at 11:04 a.m.

also, he can travel through the air really fast with his web swing air dash, and combine that with venom fang and he can dominate through the air. he is great for taking out juggernauts, sentinels, thanoses(?) and pretty much any large character because his moves have a large hit box, and his venom fang is particularly useful against large foes.

one thing i like to do is after KOing someone, dash to their side and do an angled webthrow as the next character comes in, it works most of the time because people will try hitting you immediately because you're so close

#1
darthvenom said on January 28, 2013 at 6:36 p.m.

Eddie is my favorite character in the game, even though he's pretty low tier.

#2


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