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Felicia moves and strategies: Marvel vs. Capcom 2

Guide last updated on
August 18, 2009 at 4:57 p.m. PDT


Felicia moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick or Joystick or Joystick (When near a wall while jumping)
Wall Cling
Felicia can grab onto a wall while jumping. Letting go of the joystick after grabbing a wall will cause her to hop away and you can attack right after wards.

You can also slide down by pressing diagonally down-back.

Joystick Joystick Joystick Joystick Joystick
Rolling Buckler
Causes Felicia to roll along the ground, Hard Punch travels more distance but both versions do a pathetically low amount of damage on their own. But, you can follow up with other attacks before or right after your rolling attack connects.

Your follow up Rolling Buckler moves can all combo as well, you just need to do them quickly.

Joystick Light Punch performs a running fist attack.

Joystick Hard Punch causes you to do a multi-hitting running Dragon Punch type move.

Joystick Either Kick button executes a slide move. This has to be blocked low, even if the Rolling Buckler attack connects first.

Joystick Joystick Joystick Joystick Joystick
Sand Splash
Felicia scrapes her leg claws along the ground creating a bunch of sparks. Very fast start up time makes this wicked easy to combo with, and it has surprisingly good range.

Damage on this is also very nice, so use it to end combos when you can't throw out a Hyper move.

Joystick Joystick Joystick Joystick Joystick
Cat Spike
Throws a ball forward which you jump after and attack. Light Punch travels lower and has a faster start up time, but Hard Punch takes off more power.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Delta Kick
You'll jump into the air and do a series of kicks. But versions do the same damage, but Hard Kick flies up higher into the air.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick (When close)
Hell Cat (Command Grab)
An unblockable throw that does more damage than your regular grab, but has the same range. Useful if you want to score extra damage and don't mind inputting the command to do so.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Dancing Flash
A Hyper version of your Rolling Buckler attack. Felicia does a bunch of attacks ending with her Dragon Punch.

This has a very quick start up time making it easy to combo with, and the damage is about average on what you'd expect from a Hyper move. It's useful.

Joystick Joystick Joystick Joystick Joystick
Hyper Sand Splash
Basically does the same things as your Dancing Flash, but takes off slightly less life. Range on this is a little better though.

Joystick Joystick Joystick Joystick Joystick       Joystick (Mash Kick buttons)
Please Help Me
The most damaging of your three Hyper moves, but it's also the most difficult to combo into. Felicia summons a bunch of her cat buddies to beat up your enemy, mashing Kicks will increase the hits and damage.

Command Normals

Joystick Joystick Joystick
Kitty Slash

Assists


     Type Partner Assist Variable Counter Variable Combination
A Expansion Type (H) Delta Kick (H) Delta Kick Hyper Sand Splash
B Ground Type (H) Sand Splash (H) Cat Spike Hyper Sand Splash
Y Variety Type (H) Cat Spike (H) Sand Splash Hyper Sand Splash
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

Wykyd said on May 2, 2010 at 9:49 p.m.

Felicia's my number 1, she's nasty as hell.

#1
Super_Shoto_Fighter_4 said on September 30, 2010 at 7:23 a.m.

H.Punch Cat Spike has potential up close.

#2


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