Felicia moves and strategies: Marvel vs. Capcom 2
Last updated on Aug. 18, 2009

Special Moves
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(When near a wall while jumping)
• Wall Cling •
Felicia can grab onto a wall while jumping. Letting go of the joystick after grabbing a wall will cause her to hop away and you can attack right after wards.
You can also slide down by pressing diagonally down-back.
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• Rolling Buckler •
Causes Felicia to roll along the ground, Hard Punch travels more distance but both versions do a pathetically low amount of damage on their own. But, you can follow up with other attacks before or right after your rolling attack connects.
Your follow up Rolling Buckler moves can all combo as well, you just need to do them quickly.
Light Punch performs a running fist attack.
Hard Punch causes you to do a multi-hitting running Dragon Punch type move.
Either Kick button executes a slide move. This has to be blocked low, even if the Rolling Buckler attack connects first.
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• Sand Splash •
Felicia scrapes her leg claws along the ground creating a bunch of sparks. Very fast start up time makes this wicked easy to combo with, and it has surprisingly good range.
Damage on this is also very nice, so use it to end combos when you can't throw out a Hyper move.
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• Cat Spike •
Throws a ball forward which you jump after and attack. Light Punch travels lower and has a faster start up time, but Hard Punch takes off more power.
(Can also be done in the air)
• Delta Kick •
You'll jump into the air and do a series of kicks. But versions do the same damage, but Hard Kick flies up higher into the air.
(When close)
• Hell Cat (Command Grab) •
An unblockable throw that does more damage than your regular grab, but has the same range. Useful if you want to score extra damage and don't mind inputting the command to do so.
Hyper (Super) Moves
• Dancing Flash •
A Hyper version of your Rolling Buckler attack. Felicia does a bunch of attacks ending with her Dragon Punch.
This has a very quick start up time making it easy to combo with, and the damage is about average on what you'd expect from a Hyper move. It's useful.
• Hyper Sand Splash •
Basically does the same things as your Dancing Flash, but takes off slightly less life. Range on this is a little better though.
(Mash Kick buttons)
• Please Help Me •
The most damaging of your three Hyper moves, but it's also the most difficult to combo into. Felicia summons a bunch of her cat buddies to beat up your enemy, mashing Kicks will increase the hits and damage.
Command Normals
• Kitty Slash •
Assists
| Type | Partner Assist | Variable Counter | Variable Combination | |
| A | Expansion Type | (H) Delta Kick | (H) Delta Kick | Hyper Sand Splash |
| B | Ground Type | (H) Sand Splash | (H) Cat Spike | Hyper Sand Splash |
| Y | Variety Type | (H) Cat Spike | (H) Sand Splash | Hyper Sand Splash |
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.

Posted by shannaro!!! on August 27, 2009 at 10:06 p.m. #1
Very nice! I think it's also note worthy to say that her her Sand Splash has OTG properties, which is useful after knocking down an enemy for ground combos. She's the "combo-queen"!
Posted by t on January 15, 2010 at 12:29 a.m. #2
shes a sexy kitteh :3
Posted by Sonicsage on January 18, 2010 at 8:26 a.m. #3
I don't know why people say she's bad at this game. You can use her Please Help Me move after landing a low kick when your opponent is on the ground but it has to be very very quickly done. And is a great character.
Posted by James on January 31, 2010 at 12:59 a.m. #4
God darkstalkers was a twisted game. Wish they'd put sasquatch in this though. Atleast there's anakaris.
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