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Servbot moves and strategies: Marvel vs. Capcom 2

Guide last updated on
August 14, 2009 at 12:15 a.m. PDT


Servbot moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Servbot Fire
Holding Punch while executing this will result in Servbot charging up his fire attack, giving you a larger flame when you finally release the button.

If you wait too long though, he'll just release the flame automatically and it will be as if you hadn't charged it up at all.

Light Punch sends the flame straight ahead, while Hard Punch goes diagonally up-forward, which works as anti air.

Joystick Joystick Joystick Joystick Joystick
Servbot Machine (Bull Mover)
Creates a robot... thing which Servbot jumps into and drives forward hitting multiple times. The Hard Kick version does more damage, travels further forward, plus hits more.

Joystick Joystick Joystick Joystick Joystick or Joystick
Supporting Attack (Engo Kougeki)
Depending on the button you press, Servbot will summon a helper that does the following:

Joystick (Light Punch) A fast moving Servbot comes out with a lunch tray and attacks.

Joystick (Hard Punch) Two Servbots come out and one gets chucked at your enemy. If it hits he'll grab on and you'll have a brief period of time where you can combo the other player. You can go right into your Lunch Rush Hyper move if this connects for nice damage.

Joystick (Light Kick) A helicopter Servbot comes down from the ceiling directly above you. Then he arcs down-towards for a short distance. This can hit multiple times.

Joystick (Hard Kick) An anti air move. Sends another helicopter Servbot that swoops down and then arcs back up, which should catch an aerial opponent if they haven't done a Super Jump.

Joystick Joystick Joystick Joystick (Taunt Button)
Exploding Paper Airplane
Holding down the Taunt button will make this fly until you release the button, or it travels almost full-screen's distance. The paper airplane will sit there for a brief moment and then explode.

This doesn't get into a hittable state until the explosion happens, so it's possible to throw this past your enemy.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Lunch Rush (Chuushoku Rush)
A bunch of Servbots run out holding trays stampeding the other player, great damage on this — for Servbot.

Joystick Joystick Joystick Joystick Joystick
King Servbot (King Kobun)
Go after the other fighter, Donkey Kong style. Servbot grows a lot bigger with the help of some friends and proceeds to smash his enemy with a hammer.

After you do this, you can control your Left and Right movements and pressing an attack key will make you smash down with your hammer, which can combo multiple times if you mash the attack buttons.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Projectile Type Light Punch Supporting Attack Light Punch Supporting Attack Lunch Rush (A)
B Anti-air Type (H) Servbot Fire (H) Servbot Fire Hyper King Servbot
Y Balance Type (L) Servbot Fire (L) Servbot Fire Lunch Rush (Y)
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

rogeromega said on May 14, 2010 at 8 a.m.

why doctor doom vs. anakaris, doctor dooms face-off should be m.bison

#1
rogeromega said on May 14, 2010 at 8:01 a.m.

oh, sorry m.bison is taken

#2
RonnieTheClownPrince said on May 16, 2010 at 1 a.m.

#8: But then they'd have to make new sprites. Servbot was easy for them to make because they already had the sprites for him after making Tron Bonne. Servbot is a playable character because he was an easy way to expand the roster without actually having to do a whole lot.

#3
SamJay123 said on August 5, 2010 at 3:41 p.m.

spiderman/ironman/servbot = my team

#4


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