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Jin Saotome moves and strategies: Marvel vs. Capcom 2

Guide last updated on
August 9, 2009 at 2:43 a.m. PDT


Jin Saotome moves and strategies: Marvel vs. Capcom 2

Special Moves

Saotome Shine
If Jin is the only surviving member of your team and has his feet on the ground with about 35% or less life left — this starts automatically.

It makes Jin's skin change to a metallic color and he starts flashing dangerously. He'll now take less damage when hit and his moves will do a lot more damage.

Joystick Joystick Joystick Joystick
Saotome Typhoon
Jin spins forward creating a big flaming typhoon, this can hit multiple times, including juggling airborne players.

The Hard Punch version has more range, is faster and does more damage, but Light Punch is sometimes the better option because the slower pace helps you get in more hits.

Joystick Joystick Joystick Joystick
Saotome Dynamite
Shoots balls of energy out in all directions a short distance. Works alright as anti air, but a lot of times you won't get much damage out of the deal.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Saotome Crush
A rushing grab move that can be blocked. If this connects Jin will run the other player around the screen and finally slam them down.

(Taunt Button) Joystick Joystick (Mash Punch buttons)
Saotome Fire (Taunt Move)
Jin starts off his taunt by rubbing his towel across himself, if you mash the Punch buttons quickly, he'll start to speed up with his skin growing increasingly red. Eventually he'll start shooting out fire which — if it hits a jumping opponent — will do a surprising amount of damage.

This thing takes forever for it to get to a hittable state though, so more than likely you'll only be able to use it as an actual taunt.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Blodia Punch
Executing this makes a big robotic hand come out and hit your opponent. This does more damage when the the other player is closer to the wall on your backside.

Joystick Joystick Joystick Joystick Joystick
Blodia Vulcan
Another big robot comes out and starts pelleting the screen with gun fire. This hits basically every viewable part of the screen. To avoid it you need to Super Jump and stay up there for awhile.

Joystick Joystick Joystick Joystick Joystick
Saotome Cyclone
Good anti air if your opponent is directly above you. Jin creates a big flaming cyclone which only needs to hit once to do full damage.

Command Normals

Joystick Joystick Joystick
Saotome Diving
Cool Drill/Dive Kick move which you can follow up with other attacks after wards for a combo.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Expansion Type (L) Saotome Typhoon (H) Saotome Typhoon Saotome Cyclone
B Anti air Type (H) Saotome Dynamite (H) Saotome Dynamite Blodia Punch
Y Launcher Type Launcher Uppercut (2nd hit of a Light Punch 2x combo) Launcher Uppercut (2nd hit of a Light Punch 2x combo) Blodia Punch
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

sk8rw0lf said on June 15, 2010 at 4:14 p.m.

on xbl lp mp maximum cyclone combo is the best to do heavy damage and easy connection to it

#1


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