
• Saotome Shine •
If Jin is the only surviving member of your team and has his feet on the ground with about 35% or less life left — this starts automatically.
It makes Jin's skin change to a metallic color and he starts flashing dangerously. He'll now take less damage when hit and his moves will do a lot more damage.
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• Saotome Typhoon •
Jin spins forward creating a big flaming typhoon, this can hit multiple times, including juggling airborne players.
The Hard Punch version has more range, is faster and does more damage, but Light Punch is sometimes the better option because the slower pace helps you get in more hits.
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• Saotome Dynamite •
Shoots balls of energy out in all directions a short distance. Works alright as anti air, but a lot of times you won't get much damage out of the deal.
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• Saotome Crush •
A rushing grab move that can be blocked. If this connects Jin will run the other player around the screen and finally slam them down.
(Taunt Button)
(Mash Punch buttons)
• Saotome Fire (Taunt Move) •
Jin starts off his taunt by rubbing his towel across himself, if you mash the Punch buttons quickly, he'll start to speed up with his skin growing increasingly red. Eventually he'll start shooting out fire which — if it hits a jumping opponent — will do a surprising amount of damage.
This thing takes forever for it to get to a hittable state though, so more than likely you'll only be able to use it as an actual taunt.
• Blodia Punch •
Executing this makes a big robotic hand come out and hit your opponent. This does more damage when the the other player is closer to the wall on your backside.
• Blodia Vulcan •
Another big robot comes out and starts pelleting the screen with gun fire. This hits basically every viewable part of the screen. To avoid it you need to Super Jump and stay up there for awhile.
• Saotome Cyclone •
Good anti air if your opponent is directly above you. Jin creates a big flaming cyclone which only needs to hit once to do full damage.
• Saotome Diving •
Cool Drill/Dive Kick move which you can follow up with other attacks after wards for a combo.
| Type | Partner Assist | Variable Counter | Variable Combination | |
| A | Expansion Type | (L) Saotome Typhoon | (H) Saotome Typhoon | Saotome Cyclone |
| B | Anti air Type | (H) Saotome Dynamite | (H) Saotome Dynamite | Blodia Punch |
| Y | Launcher Type | Launcher Uppercut (2nd hit of a Light Punch 2x combo) | Launcher Uppercut (2nd hit of a Light Punch 2x combo) | Blodia Punch |
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