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Iceman moves and strategies: Marvel vs. Capcom 2

Guide last updated on
August 4, 2009 at 9:09 p.m. PDT


Iceman moves and strategies: Marvel vs. Capcom 2

Iceman has the special ability to absorb -some- projectiles and a few Hyper moves without taking any chip (block) damage.

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Ice Beam
Quickly shoots out a beam of ice, hits about 6-8 times and can also be done in the air.

Light Punch travels straight across the screen, regardless of if you jump or not. A Hard Punch Ice Beam when you're on the ground is shot at a diagonally up-towards angle to knock jumpers out of the air.

Hard Punch Ice Beams while jumping are arced diagonally down-towards. Considering the speed and relative power, plus your angle control, Iceman's projectile can be quite good.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Ice Avalanche
Iceman creates a big ice ball at mid-screen that drops from the ceiling. Light Kick makes it fly straight down, Hard Kick travels diagonally down-towards. Can also be done in the air.

Joystick Joystick Joystick Joystick Joystick
Ice Fist
Gives your fist into an ice boulder, which makes all of your regular punch attacks do more damage. The boulder will break after three hits, regardless of if they hit or are blocked.

Coupled with Iceman's great projectile, this should give you room and opportunity to activate your Ice Fist frequently.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Arctic Attack
Iceman shoots out a bunch of ice blocks from his chest area, these spread out in a pretty wide arc so this is best used from close range.

But, it's an easy attack to combo into and it's reasonably damaging, which is good because this is your only Hyper move.

Command Normals

Joystick Joystick Joystick (In the air)
Ice Boulder

Joystick Joystick Joystick (In the air)
Slash Kick

Assists


     Type Partner Assist Variable Counter Variable Combination
A Projectile Type (L) Ice Beam (L) Ice Beam Arctic Attack
B Variety Type (L) Ice Avalanche (L) Ice Avalanche Arctic Attack
Y Balance Type (L) Ice Beam (L) Ice Avalanche Arctic Attack
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.

Contributions to this guide by Degalon.


Comments

herrokitty said on May 15, 2010 at 4:32 p.m.

It's so BS that Iceman takes little to no chip damage yet his Ice Beam does MONSTER chip damage. Only people who suck at this game play as Iceman.

#1
maniacman said on September 27, 2010 at 8:26 a.m.

#9 you are my hero. kitty.

#2
MaysTheCraze said on June 24, 2011 at 7:03 p.m.

Scrub comments are rampant here...

#3


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