You're not logged in | Login / Register | News Filter | Submit News

Colossus moves and strategies: Marvel vs. Capcom 2

Guide last updated on
August 3, 2009 at 5:46 a.m. PDT


Colossus moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Rotate 360) (Can also be done in the air)
Giant Swing
Colossus dashes forward his hand out, if he catches the other player he'll begin to spin them around. If you rotate the joystick 360 degrees multiple times, you'll increase the damage of this move.

The Hard Punch Giant Swing has slightly more range than the Light attack. This move can be blocked.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Power Tackle
Makes you dash forward and if you land this attack it will knock your enemy back a ways. This blows through some projectiles and is wicked easy to combo into.

The Light Kick Power Tackle travels straight across the screen, regardless if you do it in the air or not.

A Hard Kick Power Tackle on the ground travels diagonally up-towards, which works as anti air. While jumping, it flies diagonally down-towards, and it will even slide along the ground for a short distance.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick      Joystick Joystick Joystick or Joystick (To do an early dive)
Super Dive
Colossus jumps up into the air and does a head dive at his enemy. If you don't press down + an attack button to make him dive faster, this attack won't connect unless the other fighter is around full-screen's distance.

Joystick Joystick Joystick Joystick Joystick
Super Armor
Most attacks will not stagger Colossus when he has Super Armor, which lasts for about 10 seconds.

This allows him to rush down his opponent, and even if they try to sweep him or do most attacks, he can simply walk through them or suffer very little push back for being hit, but he still takes damage while this is active.

Command Normals

Joystick Joystick Joystick (In the air)
Slide Body Press

Assists


     Type Partner Assist Variable Counter Variable Combination
A Dash Type (L) Power Tackle (L) Power Tackle Super Dive
B Anti-air Type (H) Power Tackle (H) Power Tackle Super Dive
Y Launcher Type Standing Hard Kick Standing Hard Kick Super Dive
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

rogeromega said on May 14, 2010 at 5:25 a.m.

colossus has the second highest defense rating in the game

#1


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.



Live Streams
Name  Viewers 
showdowngg 939
Newbzoors 680
TourneyLocator 517
FinestKO 467
AlexMyersSf4 289
Tiers
Gains
 Losses 
Game-Specific News
Follow & Search EventHubs
RSS Twitter Facebook

          Submit News | Advertise | About | Privacy Policy
Capcom Pro Tour     Major League Gaming (MLG)