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Rogue moves and strategies: Marvel vs. Capcom 2

Last updated on Aug. 2, 2009

8 Comments

Rogue moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Repeating Punch
Rogue flies forward swinging her fists wildly and ends with an uppercut that tosses your opponent away from you up into the air. Hard Punch hits more times, does more damage and has greater range.

Joystick Joystick Joystick Joystick Joystick
Rising Repeating Punch
An anti-air version of her Repeating Punch, except this cannot be done in the air and the Light and Hard Punch attacks are the same.

Joystick Joystick Joystick Joystick Joystick      Joystick
Power Dive Punch
Rogue flies straight up into the air and will either come down with an diagonally down-towards punch when you press the Kick button again or when she reaches the top of her jump.

The Hard Kick version makes you jump higher into the air.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Power Drain
A very nifty command grab. Rogue glides straight at your opponent and attempts to grab and kiss them.

If she succeeds, she'll drain a bit of power and all of her attacks will take off more damage for a short period of time. An indicator will appear above her Hyper bar showing you how long your improved attack power will last for, which is about 12 seconds total.

Since this is a command grab, it's unblockable, plus you can combo into it (although this move won't register as a hit). Your Power Drain is a great way to finish combos — at least when you don't have Hyper meter available, or are performing an Air Combo.

While the Light and Hard Kick versions have the same properties, when this is executed in the air, Rogue doesn't fly as far forward.

Joystick or Joystick Joystick
Air Dash
Rogue can dash forward in the air by using either of these two commands.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Goodnight Sugar
Rogue's only Hyper move (outside of a Variable Combination), but it's a good one. She does a series of punches, ending with a Power Drain kiss, which leaves you with stronger attacks for 14 seconds, instead of 12 when you land a normal Power Drain.

This is easy to combo into, but the biggest problem is it cannot be done in the air. Regardless, it's still a solid Hyper.

Command Normals

Joystick Joystick Joystick (In the air)
Dive Kick

Assists


     Type Partner Assist Variable Counter Variable Combination
A Anti-air Type (H) Rising Repeating Punch (H) Rising Repeating Punch Hyper Repeating Punch
B Dash Type (H) Repeating Punch (H) Repeating Punch Hyper Repeating Punch
Y Throw Type (H) Power Drain (H) Power Drain Hyper Repeating Punch
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.

Posted by Tony on August 9, 2009 at 12:24 p.m. #1

Rogue is fun to use. She's like a mini-Juggernaut.

 

Posted by they call me the bob on August 11, 2009 at 12:12 p.m. #2

THE POWER OF COOTIES.

 

Posted by ED on August 13, 2009 at 5:27 a.m. #3

Cool, but I liked how she could steal moves from other characters in X-men vs. Street Fighter.

So cool to do a Hadouken with Rogue, for example.

 

Posted by Cannon Revenge on August 19, 2009 at 10:59 p.m. #4

I think it's really cool how she can pretty much combo into her Power Drain when the opponent is blocking. I think she's the only character (that I know of) that has normal moves that causes her to rush INTO her opponents even when they block instead of pushing her away. Its a great advantage and all, but push-blocking is the main weakness of this technique.

 

Posted by RagnaroK on September 7, 2009 at 11:10 p.m. #5

I alway like her fighting stance one of the best next to Strider and Gambit

but like ED said on XVSSF was very cool to steal others move would've love to see that on this game plus they at least should've added a button command for the second hyper(when she is the only character or when you have one hyper bar you press both 3punch 3kicks she does the rapid punch hyper move)

 

Posted by Hawaiian_Spawn on September 21, 2009 at 11:53 p.m. #6

Using her Down J.HK preforms the same properties as a magneto kick. While how long you wait and how high you are depends on whether the attack changes sides.

Use her in the air exclusively, magneto players have trouble getting to you without a psylok assist.

Simple but effective combo

\/J.HK, S.LK, S.Lk, S.HK, /\ J.lp, lk, lp, HP. Massive dmg for simplistic entrance and combo

 

Posted by SilkyDynamite on October 1, 2009 at 5:16 a.m. #7

Power Drain can steal Power, Speed, Defence, Super Armor1 (takes a couple of hits to knock you down), and Super Armor2 (nothing knocks you down), and Life Up. You get Super Armor2 by power draining Colossus while he uses his armor up super, and by power draining mecha-gief. Whenever either of these opportunities present themselves, move heaven and earth to connect "power drain". Rogue becomes a rush-down beast!
When you have the Power ability, find an opportunity to use Rogue's second hyper by pressing both assists at once. This rush of punches will eat away at half of a full life bar.
When you have Speed, the opponent will most likely roll after being kissed and when they do, wait. They will stop right behind you and then you have them. Keep up the pressure by crouching and pressing jab... over and over. the second "jab" (strong punch) is an elbow to the groin, and slides Rogue forward, thus negating the push back from them blocking your strikes. Rogue chips with normal moves when she has an ability bar from a successful power drain. The opponent will notice the chip damage eventually and they will push block you and you will have to close the distance in order to chip them some more. To avoid this, jab them 4 or 5 times real fast, and link right into another power drain. Psychologically, your enemy will be defensive until they get some space to clear their head, so on reaction, he will roll after the second power drain, and you get to repeat the process. This usually works 2 times on the average player, never on an expert, and you can decimate a novice this way.

 

Posted by e. nigma on December 29, 2009 at 10:07 a.m. #8

hey im still kind of new to mvc2 but im really fond of rogue so far. can anyone help me decide two teamates that work well with her?

 

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