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Juggernaut moves and strategies: Marvel vs. Capcom 2

Guide last updated on
August 2, 2009 at 6:50 p.m. PDT


Juggernaut moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick
Earthquake Punch
Juggernaut pounds the ground sending a shockwave along the floor, but this doesn't have to be blocked low. When doing this move, not only can the shockwave hit your opponent, but your huge hands as well.

The Hard Punch version sends the shockwave a longer distance than Light Punch.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Juggernaut Punch
Light Punch makes you lunge forward and slam your fist into the ground, which has surprisingly good range. Hard Punch causes Juggernaut to dash across the screen before doing this attack, and it also does more damage.

Either attack will knock your opponent back a bit too, making it easier for you to corner them.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Juggernaut Body Press
Executing this makes you do a quick forward jump into a body splash. It can also be done in the air, even while jumping backwards. When done in this way, it will change your trajectory making you fly forward in mid-air.

Joystick Joystick Joystick Joystick Joystick
Cyttorak Power-Up
You'll enter a brief pose after doing this and start flashing. Your next attack will do more damage, but it's only good for one move, regardless if it hits or misses.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick      Joystick or Joystick (Mash Punches and Kicks)
Juggernaut Headcrush
Juggernaut charges forward hitting several times and finally slamming his opponent up into the air. Mashing Punch and Kick buttons will increase the hits and damage.

Landing the full 8 hits will drain well over half of your opponent's life, and using it in conjunction with his Cyttorak Power-Up or in a combo will take off a lot more. This thing is NASTY.

The one draw back is mashing out the full 8 hits can be — extremely difficult — but considering what the pay off is...

Command Normals

Joystick Joystick Joystick
Double Fist

Assists


     Type Partner Assist Variable Counter Variable Combination
A Ground Type (L) Earthquake Punch (L) Earthquake Punch Juggernaut Headcrush
B Dash Type (H) Juggernaut Punch (H) Juggernaut Punch Juggernaut Headcrush
Y Variety Type (H) Juggernaut Body Press (H) Juggernaut Body Press Juggernaut Headcrush
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

jamheald said on July 16, 2010 at 3:09 p.m.

Juggernaut b, B.B. Hood a, Cyclops b

#1
Bibuki said on December 9, 2010 at 3:25 p.m.

We need Juggey in MvC3. I don't play big ass characters, but they make the cast even more interesting. Right now there only is like Hulk and Tron Bonne. Thor isn't that big.

#2
Al_Capwn said on October 30, 2011 at 1:51 p.m.

I don't think he belongs in such a low place on the tier list, he's head crush is ridiculously powerful.

#3


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