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Gambit moves and strategies: Marvel vs. Capcom 2

Guide last updated on
August 2, 2009 at 5:57 p.m. PDT


Gambit moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Kinetic Card
An instant-hit projectile. Gambit winds up and then tosses out several cards. The punch button pressed very slightly changes the wind up time, with Hard Punch taking a tad bit longer, but both versions do the same damage.

When done in the air this flies at a diagonally down-towards angle.

Joystick Joystick Joystick Joystick Joystick
Trick Card
Anti air card throw.

Joystick Joystick Joystick Joystick Joystick   or    Joystick Joystick Joystick
Cajun Slash
There are three versions of this move. Light Punch takes a quick one-hit swipe at your opponent.

Hard Punch does three consecutive blows, which also does more damage than Light Punch, but there's a good amount of start up time, which keeps it from being highly useful in combos.

Doing the motion and pressing Light Kick and Hard Punch at the same time does a three-hit running swipe, which has about the same start up time as the Light Punch version, but does slightly less damage than the Hard Punch Cajun Slash.

Joystick Joystick Joystick Joystick      Joystick
Cajun Escape (Wall Jump into Staff Swipe)
Very similar to Vega's (Claw) Off the Wall move in the Street Fighter games. Doing this motion will make Gambit hop off the wall on his back side, pressing in the opposite direction of a wall when you're close to it while airborne will cause him to quickly hop over to the other side, which can help keep your opponent guessing which angle you'll end up coming in from.

Also, instead of pressing Up or Up-Back to execute this, if you use Up-Towards Gambit will initially hop off the wall that's facing his front side.

Pressing a Punch button after you do a wall dive will make Gambit strike with his staff. He attacks directly under him, and the move is very fast and doesn't have much range, so you have to be pretty accurate with it to consistently land the attack.

Joystick Joystick Joystick Joystick
Cajun Strike (Wall Jump into Dive Kick)
Much like his Cajun Escape, except Gambit automatically attacks with a Dive Kick and you cannot maneuver him in the air, besides doing an additional opposite wall hop. Besides that, everything that works with his other wall dive works here.

The Hard Kick version makes his Dive Kick him travel forward further, and Light Kick has a steeper angle.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Royal Flush
After posing for a split-second, Gambit launches into a Hyper version of his Kinetic Card attack. Takes off a good amount of power too.

Joystick Joystick Joystick Joystick Joystick
Cajun Explosion Ahead
Gambit hops to the wall he's facing, hangs up there and throws a bunch of kinetic energy at his opponent.

Joystick Joystick Joystick Joystick Joystick
Cajun Explosion Behind
Same as above, except Gambit hops on the wall on his back side.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Projectile Type (H) Kinetic Card (H) Kinetic Card Royal Flush
B Expansion Type (L) Cajun Slash (L) Cajun Slash Royal Flush
Y Launcher Type Crouching Hard Punch Crouching Hard Punch Royal Flush
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

Memanruler said on January 30, 2013 at 1:18 p.m.

"Come on, Mon Ami!"

Even in Origins, that sounded badass.

#1


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