Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 5 | 4 | 7 | |
| Close Medium Punch | HL | 75 | 100 | 40 | Sp*Su | 7 | 2 | 10 | 0 | 3 | |
| Close Hard Punch | HL | 90[80] | 200[150] | 60 | Sp*Su | 4 | 5 | 20 | -7 | -2 | Forces stand |
| Close Light Kick | HL | 35 | 50 | 20 | - | 4 | 2 | 6 | 3 | 6 | |
| Close Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 7 | 2 | 12 | 0 | 3 | |
| Close Hard Kick | HL | 40*70 | 125*75 | 60*20 | Su | 7 | 2*2 | 16 | 0 | 5 | 1st hit can be cancelled |
| Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 5 | 2 | 5 | 4 | 7 | |
| Far Medium Punch | HL | 60 | 100 | 40 | Su | 6 | 2 | 13 | -1 | 2 | |
| Far Hard Punch | HL | 80 | 200 | 60 | - | 13 | 3 | 30 | -15 | -11 | |
| Far Light Kick | HL | 40 | 50 | 20 | - | 4 | 2 | 8 | 1 | 4 | |
| Far Medium Kick | HL | 60 | 100 | 40 | - | 8 | 2 | 13 | -1 | 2 | |
| Far Hard Kick | HL | 90 | 200 | 60 | - | 10 | 3 | 18 | -3 | 1 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 3 | 6 | |
| Crouch Medium Punch | HL | 50 | 100 | 40 | Sp*Su | 5 | 2 | 11 | -1 | 3 | |
| Crouch Hard Punch | HL | 60*30 | 100*100 | 60*20 | Sp*Su | 11 | 2(2)2 | 18 | -3 | D | 1st hit forces stand, |
| Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 5 | 2 | 8 | 1 | 4 | Low attack |
| Crouch Medium Kick | L | 50 | 100 | 40 | Sp*Su | 7 | 2 | 14 | -5 | -1 | Low attack |
| Crouch Hard Kick | L | 80 | 100 | 60 | - | 8 | 2 | 25 | -9 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 5 | - | - | - | |
| Jump Up Medium Punch | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | |
| Jump Up Hard Punch | H | 80 | 200 | 60 | - | 9 | 4 | - | - | - | |
| Jump Up Light Kick | H | 45 | 50 | 20 | - | 5 | 6 | - | - | - | |
| Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 9 | - | - | - | |
| Jump Up Hard Kick | H | 100 | 200 | 60 | - | 7 | 4 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 10 | - | - | - | |
| Jump Toward Medium Punch | H | 50*30 | 50*50 | 40*20 | - | 4 | 2*3 | - | - | - | , Pursuit Property |
| Jump Toward Hard Punch | H | 80 | 200 | 60 | - | 4 | 2 | - | - | - | |
| Jump Toward Light Kick | H | 45 | 50 | 20 | - | 6 | 8 | - | - | - | |
| Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 6 | 5 | - | - | - | |
| Jump Toward Hard Kick | H | 90 | 200 | 60 | - | 6 | 8 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Head Stomp (1) | H | 50 | 50 | 40 | - | 3 | Until ground | 7 | - | - | |
| Head Stomp (2) | H | 30 | 50 | 40 | - | 4 | Until ground | 7 | - | - | |
| Head Stomp (3) | H | 35 | 50 | 40 | - | 5 | Until ground | 7 | - | - | |
| Dive Kick | H | 60 | 100 | 60 | - | 12 | Until ground | - | - | - | Pursuit Property |
| Wall Jump | - | - | - | - | - | - | - | - | - | - | |
| Focus Attack Level 1 | HL | 65 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 85 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.9 | 130 | 150 | 40 | - | 3 | 2 | 20 | D | D | Throw range 0.9 |
| Back Throw | 0.9 | 130 | 150 | 40 | - | 3 | 2 | 20 | D | D | Throw range 0.9 |
| Sonic Boom | HL | 60 | 50 | 10/20 | Su | 14 | - | 47 | -5 | -1 | |
| Sonic Boom EX | HL | 45*45 | 50*50 | -250/0 | Su | 14 | - | 61 | -3 | 1 | |
| Dragon Punch Light Punch | HL | 80*60 | 100*50 | 30/40 * 10 * 10 | Su | 5 | 2*16 | 11+13 | -19 | D | , 1~7f cannot be thrown, 1st hit cancellable |
| Dragon Punch Medium Punch | HL | 90*60 | 100*50 | 30/40 * 10 * 10 | Su | 5 | 2*16 | 21+13 | -29 | D | 1~7f invincible, , 1st hit cancellable |
| Dragon Punch Hard Punch | HL | 100*80 | 100*50 | 30/40 * 10 * 10 | Su | 5 | 2*16 | 24+13 | -32 | D | 1~7f invincible, , |
| Dragon Punch EX | HL | 100*50 | 100*50 | -250/0 | Su | 5 | 2*16 | 26+13 | -34 | D | 1~22f invincible, |
| Dragon Punch (2nd) | HL | 40 | 25 | 0/10 | - | 4 | 8 | 13 | - | - | |
| Dragon Punch (3rd) | HL | 10[20x5] | 10[10x5] | 0/10[0] | - | 4 | 20[4x5] | 13 | - | - | |
| Spin Kicks Light Kick | HL | 10*100 | 0*200 | 20/10*35 | - | 12 | 2 | 36 | -24 | D | Armor Break |
| Spin Kicks Medium Kick | HL | 10*100 | 0*200 | 20/10*35 | - | 14 | 2 | 36 | -24 | D | Armor Break |
| Spin Kicks Hard Kick | HL | 10*100 | 0*200 | 20/10*35 | - | 16 | 2 | 36 | -24 | D | Armor Break |
| Spin Kicks EX | HL | 20*100 | 0*250 | -250/0 | - | 16 | 2 | 36 | -24 | D | , Armor Break |
| Tanden Engine Light Punch | 2.5 | 0 | 0 | 10/01/11 | - | 21 | 24 | 25 | 19 | 23 | |
| Tanden Engine Medium Punch | 3.5 | 0 | 0 | 10/01/11 | - | 24 | 25 | 25 | 19 | 23 | |
| Tanden Engine Hard Punch | 4.5 | 0 | 0 | 10/01/11 | - | 26 | 26 | 25 | 19 | 23 | |
| Tanden Engine EX | HL | 0 | 0 | -500/0 | - | 23 | 24 | 25 | 19 | 23 | |
| Spinning Pile Driver Light Punch | 1.1 | 130 | 50*150 | 30/40*40 | - | 3 | 2 | 49 | D | D | Throw range 1.15 |
| Spinning Pile Driver Medium Punch | 1 | 140 | 50*150 | 30/40*40 | - | 3 | 2 | 49 | D | D | Throw range 1.05 |
| Spinning Pile Driver Hard Punch | 0.9 | 150 | 50*150 | 30/40*40 | - | 3 | 2 | 49 | D | D | Throw range 0.95 |
| Spinning Pile Driver EX | 1.1 | 170 | 50*150 | -250/0 | - | 3 | 2 | 49 | D | D | 1~4f invincible, Throw range 1.1 |
| Yoga Teleport | - | 0 | 0 | - | - | - | - | 48 | - | - | 1~32f invincible |
| Super Light Punch | HL | 10x20*150 | 0 | -1000/0 | - | 6 | 80 | 81 | -45 | D | 1f invincible, Pursuit Property, |
| Super Medium Punch | HL | 10x20*150 | 0 | -1000/0 | - | 11 | 80 | 81 | -45 | D | 1f invincible, Pursuit Property, |
| Super Hard Punch | HL | 10x20*150 | 0 | -1000/0 | - | 16 | 80 | 81 | -45 | D | 1f invincible, Pursuit Property, |
| Ultra 1 | HL | 380 | 0 | 0/0 | - | 1+10 | - | 66 | -25 | 1~23f invincible | |
| Ultra 2 | HL | 0 * 24x13 * 60 | 0 | 0/0 | - | 1+10 | 80 | 104 | -89 | 1~88f invincible | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by Sagat on May 7, 2009 at 12:52 a.m. #1
there is no "recover" chart in this...
Posted by Moryce on May 19, 2009 at 5:31 a.m. #2
Recover = Total - Startup - Active
Posted by Jamheald on July 5, 2009 at 10:07 a.m. #3
i love this site but tandem storm at a certain distance does 360 and ex shoryuken does 204 including the combo reduction
Posted by Toby on January 26, 2010 at 3:53 a.m. #4
While 6 hits is most common, up to 7 hits are possible on certain characters with ex srk, so frame data should read 100*40*20x5.
Also yeah, tanden (not tandem, as this site calls it) storm should be 10x21*150.
Posted by IrPanda on May 22, 2010 at 11:26 a.m. #5
@2 i dont think thats right
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