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Sakura's Frame Data: Street Fighter 4

Last updated on April 25, 2009

4 Comments

Sakura Frame Data: Street Fighter 4


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Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 3 2 9 4 7 25 50 20 HL C*Sp*Su
Close Medium Punch 4 2 17 0 3 65 100 40 HL Sp*Su
Close Hard Punch 3 4 26 -6 -1 100(80) 120(100) 60 HL Sp*Su
Close Light Kick 3 2 12 1 4 25 50 20 HL C*Sp*Su
Close Medium Kick 4 3 21 -4 -1 60 100 40 HL Sp*Su
Close Hard Kick 6 3 29 -6 -1 120(100) 200 60 HL Su
Far Light Punch 3 2 9 4 7 25 50 20 HL C*Sp*Su
Far Medium Punch 7 3 21 -1 2 75 100 40 HL Su
Far Hard Punch 8 3 28 -2 2 110 200 60 HL -
Far Light Kick 3 2 12 1 4 30 50 20 HL C*Sp*Su
Far Medium Kick 9 2 22 0 3 75 100 40 HL -
Far Hard Kick 10 3 28 -1 3 110 200 60 HL -
Crouch Light Punch 3 2 10 3 6 20 50 20 HL C*Sp*Su
Crouch Medium Punch 5 3 18 0 3 65 80 40 HL Sp*Su
Crouch Hard Punch 4 4 31 -10 -5 100(80) 120(100) 60 HL Sp*Su
Crouch Light Kick 3 3 13 0 3 20 50 20 L C*Sp*Su
Crouch Medium Kick 5 4 21 -3 0 60 100 40 L Sp*Su
Crouch Hard Kick 7 3 31 -7 - 90 150 60 L -
Jump Up Light Punch 3 7 - - - 50 50 20 H -
Jump Up Medium Punch 4 6 - - - 80 100 40 H -
Jump Up Hard Punch 5 5 - - - 100 200 60 H -
Jump Up Light Kick 4 5 - - - 30 50 20 H -
Jump Up Medium Kick 6 8 - - - 70 100 40 H -
Jump Up Hard Kick 8 6 - - - 100 200 60 H -
Jump Forward Light Punch 4 7 - - - 50 50 20 H -
Jump Forward Medium Punch 4 5 - - - 80 100 40 H -
Jump Forward Hard Punch 5 5 - - - 100 200 60 H -
Jump Forward Light Kick 4 5 - - - 30 50 20 H -
Jump Forward Medium Kick 5 4 - - - 70 100 40 H -
Jump Forward Hard Kick 6 5 - - - 100 200 60 H -
Forward + Medium Kick 16 2 32 -3 2 80 100 40 H -
Level 1 Focus Attack 21 2 57 -21 -21 60 100 20 - -
Level 2 Focus Attack 18+11 2 65 -15 - 80 150 40 - -
Level 3 Focus Attack 65 2 101 - - 130 200 60 - -
Forward + Throw 3 2 24 - - 120 120 40 0.8 Escape time -
Back + Throw 3 2 24 - - 135 140 40 0.8 Escape time -
Fireball 15 71 49 -8 -4 60 75 10/20 HL Su
Fireball (Hold) 13+13 71 2 -8 -4 80 100 10/20 HL Su
Fireball (MAX) 38 44 74 -8 -4 120 150 10/20 HL Su
Fireball EX 15 - 49 -5 - 40*60 50*50 - HL Su
Fireball EX (MAX) 38 - 74 -5 - 60*80 75*75 - HL Su
Dragon Punch Light Punch 6 6 40 -12 - 90*15 50*50 30/10*10 HL Su
Dragon Punch Medium Punch 7 14 53 -20 - 90*15x3 50*35x3 30/10x4 HL Su
Dragon Punch Hard Punch 12 20 62 -20 - 80*15x5 50*30x5 30/10x6 HL Su
Dragon Punch EX 12 6*19 87 -20 - 55*15+55*15x5 50*30*50*30x5 - HL Su
Arcing Hurricane Kick Light Kick 16 36 0 4 60 100 20/15 HL -
Arcing Hurricane Kick Medium Kick 17 3*6 51 -3 1 60*60 50*50 20/20*20 HL -
Arcing Hurricane Kick Hard Kick 12 3*3*2 53 -2 2 60x3 50x3 20/15x3 HL -
Arcing Hurricane Kick EX 12 3*3*2*3 61 4 - 30x3*35 50x4 - HL -
Air Arcing Hurricane Kick 8 3*3 - - - 50 50 10/40 HL -
Air Arcing Hurricane Kick EX 8 3 - - - 80xN 50xN - HL -
Jump Smash (Sakura Otoshi) (In air) - - - - - - - 20 - -
Jump Smash (Sakura Otoshi) 4 3 - - - 60*60*48 100*100*80 20/15x3 HL -
Jump Smash (Sakura Otoshi) EX (In air) - - - - - - - - - -
Jump Smash (Sakura Otoshi) EX 4 3 - - - 60*60*48 100*100*80 - HL -
Super 7 2x6*4 83 -7 - 50x6*80 - - L -
Ultra 11 2x3 80 -28 - 307-435 - - L -
Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability

Thanks to Gilley, Yeb and DannyCat for providing this frame data.

Posted by Boing on May 29, 2009 at 4:09 a.m. #1

Damn I am having some probs with this character.

I need to know better ways to fight Ken.

 

Posted by Harima on June 12, 2009 at 2:36 a.m. #2

for scrubs abuse the jump-ins with crouching HP, for experts keep the pressure with the shinpuuken, but watch out for meaty uppercuts. Try crossing up as much as possible

 

Posted by streetFighterKing_57 on June 19, 2009 at 11:07 p.m. #3

theres no recover column on her chart .....

 

Posted by haragei on July 9, 2009 at 2:22 p.m. #4

Total = Startup + Active + Recover

Recover = Total - Startup - Active

 

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