Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 2 | 5 | 4 | 7 | |
| Close Medium Punch | HL | 65 | 100 | 40 | Sp*Su | 4 | 2 | 9 | 3 | 6 | |
| Close Hard Punch | HL | 90[80] | 120[100] | 60 | Sp*Su | 3 | 4 | 20 | -6 | -1 | Forces Stand |
| Close Light Kick | HL | 25 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | |
| Close Medium Kick | HL | 60 | 100 | 40 | Sp*Su | 4 | 3 | 15 | -4 | -1 | |
| Close Hard Kick | HL | 120[100] | 200 | 60 | Su | 6 | 3 | 21 | -6 | -1 | Forces Stand |
| Far Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 2 | 5 | 4 | 7 | |
| Far Medium Punch | HL | 75 | 100 | 40 | Su | 7 | 3 | 12 | -1 | 2 | |
| Far Hard Punch | HL | 110 | 200 | 60 | - | 8 | 3 | 17 | -2 | 2 | |
| Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | |
| Far Medium Kick | HL | 75 | 100 | 40 | - | 9 | 2 | 12 | 0 | 3 | |
| Far Hard Kick | HL | 110 | 200 | 60 | - | 10 | 3 | 15 | 0 | 4 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 6 | 3 | 6 | |
| Crouch Medium Punch | HL | 65 | 80 | 40 | Sp*Su | 5 | 3 | 11 | 0 | 3 | |
| Crouch Hard Punch | HL | 90[80] | 120[100] | 60 | Sp*Su | 4 | 5 | 23 | -10 | -5 | Forces Stand |
| Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 3 | 3 | 8 | 0 | 3 | Low Attack |
| Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 5 | 4 | 13 | -3 | 0 | Low Attack |
| Crouch Hard Kick | L | 90 | 150 | 60 | - | 7 | 3 | 22 | -7 | D | Low Attack, Cannot tech |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 3 | 7 | - | - | - | |
| Jump Up Medium Punch | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 5 | 5 | - | - | - | |
| Jump Up Light Kick | H | 30 | 50 | 20 | - | 4 | 5 | - | - | - | |
| Jump Up Medium Kick | H | 70 | 100 | 40 | - | 5 | 8 | - | - | - | |
| Jump Up Hard Kick | H | 100 | 200 | 60 | - | 6 | 6 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 3 | 7 | - | - | - | |
| Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 4 | 5 | - | - | - | |
| Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 5 | 5 | - | - | - | |
| Jump Toward Light Kick | H | 30 | 50 | 20 | - | 4 | 5 | - | - | - | |
| Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | |
| Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Flower Kick Overhead | H | 80 | 100 | 40 | - | 16 | 2 | 15 | -3 | 2 | Mid attack |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 130 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.9 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | D | Escape time 0.8 |
| Back Throw | 0.9 | 135 | 140 | 40 | - | 3 | 2 | 20 | - | D | Escape time 0.8 |
| Fireball (Level 1) | HL | 60[40*60] | 75 | 10/20 | Su | 15 | 71 | 48 | -7 | -3 | |
| Fireball (Level 2) | HL | 80[50*70] | 100 | 10/20 | Su | 13+14 | 71 | 56 | -3 | 1 | |
| Fireball (Level 3) | HL | 120[60*80] | 150 | 10/20 | Su | 39 | 44 | 64 | 1 | 5 | |
| Fireball EX (Level 1) | HL | 40*60 | 50*50 | -250/0 | Su | 15 | - | 48 | -4 | D | Pursuit Property |
| Fireball EX (Level 2) | HL | 50*70 | 60*60 | -250/0 | Su | 13+14 | - | 60 | -4 | D | |
| Fireball EX (Level 3) | HL | 60*80 | 75*75 | -250/0 | Su | 39 | - | 72 | -4 | D | Pursuit Property |
| Dragon Punch Light Punch | HL | 90*15 | 50*50 | 30/10x2 | Su | 6 | 2*4 | 18+11 | -12 | D | 1st hit cancellable |
| Dragon Punch Medium Punch | HL | 90*15x3 | 50*35x3 | 30/10x4 | Su | 7 | 2x3*8 | 22+11 | -20 | D | Pursuit Property, 1st~3rd hit cancellable |
| Dragon Punch Hard Punch | HL | 80*15x5 | 50*30x5 | 30/10x6 | Su | 12 | 2x5*10 | 20+11 | -20 | D | Pursuit Property, 1st~3rd hit cancellable |
| Dragon Punch EX | HL | 45 * 15+45 * 15x5 | 40 * 20 * 40 * 20x5 | -250/0 | Su | 12 | 2 * 4(19) 2x5 * 9 | 21+11 | -20 | D | 1~13f invincible, 1*3~5 hit cancellable |
| Arcing Hurricane Kick Light Kick | HL | 60 | 100 | 10/15 | - | 16 | 6 | 15 | 0 | 4 | 10~21f , Armor Break |
| Arcing Hurricane Kick Medium Kick | HL | 60*60 | 50*50 | 20/20*20 | - | 17 | 3(8)6 | 18 | -3 | 1 | 11~33f , Armor Break |
| Arcing Hurricane Kick Hard Kick | HL | 60x3 | 50x3 | 20/15x3 | - | 12 | 3(6) 3(7) 2 | 21 | -2 | 2 | 7~32f , Pursuit Property, Armor Break |
| Arcing Hurricane Kick EX | HL | 30x3*35 | 50*30x3 | -250/0 | Su | 12 | 3(6) 3(7) 2(12) 3 | 14 | 4 | D | 7~32f , 4th hit , Pursuit Property, Armor Break, 4th hit cancellable |
| Arcing Hurricane Kick (Air) | HL | 50 | 50 | 10/40 | - | 8 | 3(9)3 | 7 | - | D | |
| Arcing Hurricane Kick EX (Air) | HL | 70 | 50 | -250/0 | - | 8 | 3{(9)3}xN | 7 | - | D | |
| Jump Smash | HL | - | - | 20/- | - | - | - | 36 | - | D | |
| Jump Smash EX | HL | - | - | -250/- | - | - | - | 77 | - | D | |
| Jump Smash | HL | 50 * 50 * 60 [60x3] | 70 * 70 * 100 [100x3] | 0/15x3[0] | - | 14+4 | 3 | 16 | |||
| Super | Lx6*HL | 45x6*80 | 0 | -1000/0 | - | 1+6 | {2(5)} x5 *2 (13) 4 | 24 | -7 | D | 1~13f invincible, 1~6 hit Low attack |
| Ultra 1 | Lx2*HL | 75 * 75 * 68 * 233 | 0 | 0/0 | - | 0+11 | 2(7) 2(11) 2 | 47 | -28 | D | 1~10f invincible |
| Ultra 2 | HL | 56x4*105 | 0 | 0/0 | - | 0+12 | - | 96 | -27 | D | 1~9f invincible |
| Ultra 2 (Anti Air) | HL | 56x4*105 | 0 | 0/0 | - | 0+8 | - | 92 | -27 | D | 1~8f invincible |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by Boing on May 29, 2009 at 4:09 a.m. #1
Damn I am having some probs with this character.
I need to know better ways to fight Ken.
Posted by Harima on June 12, 2009 at 2:36 a.m. #2
for scrubs abuse the jump-ins with crouching HP, for experts keep the pressure with the shinpuuken, but watch out for meaty uppercuts. Try crossing up as much as possible
Posted by streetFighterKing_57 on June 19, 2009 at 11:07 p.m. #3
theres no recover column on her chart .....
Posted by haragei on July 9, 2009 at 2:22 p.m. #4
Total = Startup + Active + Recover
Recover = Total - Startup - Active
Posted by shinveguile on November 27, 2009 at 2:42 p.m. #5
Is low kick tatsu really +4 on hit?because by that tatsu~close mk would be a one frame link but it is ridiculously easy to do.
Posted by jamheald on May 31, 2010 at 4:47 p.m. #6
@5 Yes, I find cr.hp easy and that's 1 frame too, just muscle memory makes it easy.
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