Sakura's Frame Data: Street Fighter 4
Last updated on April 25, 2009

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Name | Startup | Active | Total | Frame Adv. Block | Frame Adv. Hit | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 3 | 2 | 9 | 4 | 7 | 25 | 50 | 20 | HL | C*Sp*Su |
| Close Medium Punch | 4 | 2 | 17 | 0 | 3 | 65 | 100 | 40 | HL | Sp*Su |
| Close Hard Punch | 3 | 4 | 26 | -6 | -1 | 100(80) | 120(100) | 60 | HL | Sp*Su |
| Close Light Kick | 3 | 2 | 12 | 1 | 4 | 25 | 50 | 20 | HL | C*Sp*Su |
| Close Medium Kick | 4 | 3 | 21 | -4 | -1 | 60 | 100 | 40 | HL | Sp*Su |
| Close Hard Kick | 6 | 3 | 29 | -6 | -1 | 120(100) | 200 | 60 | HL | Su |
| Far Light Punch | 3 | 2 | 9 | 4 | 7 | 25 | 50 | 20 | HL | C*Sp*Su |
| Far Medium Punch | 7 | 3 | 21 | -1 | 2 | 75 | 100 | 40 | HL | Su |
| Far Hard Punch | 8 | 3 | 28 | -2 | 2 | 110 | 200 | 60 | HL | - |
| Far Light Kick | 3 | 2 | 12 | 1 | 4 | 30 | 50 | 20 | HL | C*Sp*Su |
| Far Medium Kick | 9 | 2 | 22 | 0 | 3 | 75 | 100 | 40 | HL | - |
| Far Hard Kick | 10 | 3 | 28 | -1 | 3 | 110 | 200 | 60 | HL | - |
| Crouch Light Punch | 3 | 2 | 10 | 3 | 6 | 20 | 50 | 20 | HL | C*Sp*Su |
| Crouch Medium Punch | 5 | 3 | 18 | 0 | 3 | 65 | 80 | 40 | HL | Sp*Su |
| Crouch Hard Punch | 4 | 4 | 31 | -10 | -5 | 100(80) | 120(100) | 60 | HL | Sp*Su |
| Crouch Light Kick | 3 | 3 | 13 | 0 | 3 | 20 | 50 | 20 | L | C*Sp*Su |
| Crouch Medium Kick | 5 | 4 | 21 | -3 | 0 | 60 | 100 | 40 | L | Sp*Su |
| Crouch Hard Kick | 7 | 3 | 31 | -7 | - | 90 | 150 | 60 | L | - |
| Jump Up Light Punch | 3 | 7 | - | - | - | 50 | 50 | 20 | H | - |
| Jump Up Medium Punch | 4 | 6 | - | - | - | 80 | 100 | 40 | H | - |
| Jump Up Hard Punch | 5 | 5 | - | - | - | 100 | 200 | 60 | H | - |
| Jump Up Light Kick | 4 | 5 | - | - | - | 30 | 50 | 20 | H | - |
| Jump Up Medium Kick | 6 | 8 | - | - | - | 70 | 100 | 40 | H | - |
| Jump Up Hard Kick | 8 | 6 | - | - | - | 100 | 200 | 60 | H | - |
| Jump Forward Light Punch | 4 | 7 | - | - | - | 50 | 50 | 20 | H | - |
| Jump Forward Medium Punch | 4 | 5 | - | - | - | 80 | 100 | 40 | H | - |
| Jump Forward Hard Punch | 5 | 5 | - | - | - | 100 | 200 | 60 | H | - |
| Jump Forward Light Kick | 4 | 5 | - | - | - | 30 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 5 | 4 | - | - | - | 70 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 6 | 5 | - | - | - | 100 | 200 | 60 | H | - |
| Forward + Medium Kick | 16 | 2 | 32 | -3 | 2 | 80 | 100 | 40 | H | - |
| Level 1 Focus Attack | 21 | 2 | 57 | -21 | -21 | 60 | 100 | 20 | - | - |
| Level 2 Focus Attack | 18+11 | 2 | 65 | -15 | - | 80 | 150 | 40 | - | - |
| Level 3 Focus Attack | 65 | 2 | 101 | - | - | 130 | 200 | 60 | - | - |
| Forward + Throw | 3 | 2 | 24 | - | - | 120 | 120 | 40 | 0.8 Escape time | - |
| Back + Throw | 3 | 2 | 24 | - | - | 135 | 140 | 40 | 0.8 Escape time | - |
| Fireball | 15 | 71 | 49 | -8 | -4 | 60 | 75 | 10/20 | HL | Su |
| Fireball (Hold) | 13+13 | 71 | 2 | -8 | -4 | 80 | 100 | 10/20 | HL | Su |
| Fireball (MAX) | 38 | 44 | 74 | -8 | -4 | 120 | 150 | 10/20 | HL | Su |
| Fireball EX | 15 | - | 49 | -5 | - | 40*60 | 50*50 | - | HL | Su |
| Fireball EX (MAX) | 38 | - | 74 | -5 | - | 60*80 | 75*75 | - | HL | Su |
| Dragon Punch Light Punch | 6 | 6 | 40 | -12 | - | 90*15 | 50*50 | 30/10*10 | HL | Su |
| Dragon Punch Medium Punch | 7 | 14 | 53 | -20 | - | 90*15x3 | 50*35x3 | 30/10x4 | HL | Su |
| Dragon Punch Hard Punch | 12 | 20 | 62 | -20 | - | 80*15x5 | 50*30x5 | 30/10x6 | HL | Su |
| Dragon Punch EX | 12 | 6*19 | 87 | -20 | - | 55*15+55*15x5 | 50*30*50*30x5 | - | HL | Su |
| Arcing Hurricane Kick Light Kick | 16 | 36 | 0 | 4 | 60 | 100 | 20/15 | HL | - | |
| Arcing Hurricane Kick Medium Kick | 17 | 3*6 | 51 | -3 | 1 | 60*60 | 50*50 | 20/20*20 | HL | - |
| Arcing Hurricane Kick Hard Kick | 12 | 3*3*2 | 53 | -2 | 2 | 60x3 | 50x3 | 20/15x3 | HL | - |
| Arcing Hurricane Kick EX | 12 | 3*3*2*3 | 61 | 4 | - | 30x3*35 | 50x4 | - | HL | - |
| Air Arcing Hurricane Kick | 8 | 3*3 | - | - | - | 50 | 50 | 10/40 | HL | - |
| Air Arcing Hurricane Kick EX | 8 | 3 | - | - | - | 80xN | 50xN | - | HL | - |
| Jump Smash (Sakura Otoshi) (In air) | - | - | - | - | - | - | - | 20 | - | - |
| Jump Smash (Sakura Otoshi) | 4 | 3 | - | - | - | 60*60*48 | 100*100*80 | 20/15x3 | HL | - |
| Jump Smash (Sakura Otoshi) EX (In air) | - | - | - | - | - | - | - | - | - | - |
| Jump Smash (Sakura Otoshi) EX | 4 | 3 | - | - | - | 60*60*48 | 100*100*80 | - | HL | - |
| Super | 7 | 2x6*4 | 83 | -7 | - | 50x6*80 | - | - | L | - |
| Ultra | 11 | 2x3 | 80 | -28 | - | 307-435 | - | - | L | - |
| Name | Startup | Active | Total | Frame Adv. Block | Frame Adv. Hit | Damage | Stun | Meter Gain | Block | Cancel Ability |
Thanks to Gilley, Yeb and DannyCat for providing this frame data.

Posted by Boing on May 29, 2009 at 4:09 a.m. #1
Damn I am having some probs with this character.
I need to know better ways to fight Ken.
Posted by Harima on June 12, 2009 at 2:36 a.m. #2
for scrubs abuse the jump-ins with crouching HP, for experts keep the pressure with the shinpuuken, but watch out for meaty uppercuts. Try crossing up as much as possible
Posted by streetFighterKing_57 on June 19, 2009 at 11:07 p.m. #3
theres no recover column on her chart .....
Posted by haragei on July 9, 2009 at 2:22 p.m. #4
Total = Startup + Active + Recover
Recover = Total - Startup - Active
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