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Rose's Frame Data: Street Fighter 4

Last updated on April 18, 2009

2 Comments

Rose Frame Data: Street Fighter 4


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Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 15 -1 2 20 50 20 HL C*Sp*Su
Close Medium Punch 6 2 18 1 4 70 100 40 HL Sp*Su
Close Hard Punch 6 2 26 -3 1 90 200 60 HL Sp*Su
Close Light Kick 4 2 15 -1 2 40 50 20 HL Sp*Su
Close Medium Kick 7 3 20 0 3 70 100 40 HL Sp*Su
Close Hard Kick 7 2 26 -2 3 100 200 60 HL Sp*Su
Far Light Punch 4 2 16 -2 1 20 50 20 HL C*Sp*Su
Far Medium Punch 7 2 20 0 3 70 100 40 HL Sp*Su
Far Hard Punch 11 3 31 -2 1 100 200 60 HL -
Far Light Kick 4 2 15 -1 2 30 50 20 HL -
Far Medium Kick 6 2 20 -1 2 70 100 40 HL -
Far Hard Kick 9 2 29 -3 1 100 200 60 HL -
Crouch Light Punch 3 3 13 0 3 40 50 20 HL C*Sp*Su
Crouch Medium Punch 4 3 20 -3 0 60 100 40 HL Sp*Su
Crouch Hard Punch 6 5 38 -15 -10 90 150 60 HL Sp*Su
Crouch Light Kick 4 4 13 1 4 30 50 20 L -
Crouch Medium Kick 7 2 20 0 3 60 100 40 L Sp*Su
Crouch Hard Kick 9 2 29 -3 - 90 200 60 L -
Jump Up Light Punch 4 6 - - - 40 50 20 H -
Jump Up Medium Punch 6 6 - - - 70 100 40 H -
Jump Up Hard Punch 9 6 - - - 90 150 60 H -
Jump Up Light Kick 4 7 - - - 50 50 20 H -
Jump Up Medium Kick 6 6 - - - 80 100 40 H -
Jump Up Hard Kick 11 5 - - - 90 200 60 H -
Jump Forward Light Punch 4 6 - - - 40 50 20 H -
Jump Forward Medium Punch 7 3 - - - 70 100 40 H -
Jump Forward Hard Punch 7 7 - - - 90 150 60 H -
Jump Forward Light Kick 4 7 - - - 30 50 20 H -
Jump Forward Medium Kick 7 5 - - - 60 100 40 H -
Jump Forward Hard Kick 6 5 - - - 100 200 60 H -
Down-Forward + Medium Kick (Slide) 7 8 26 -6 -3 60 100 40 L -
Forward + Hard Kick 11 2 29 -1 3 100 200 60 HL -
Level 1 Focus Attack 21 2 57 -21 -21 60 100 20 - -
Level 2 Focus Attack 18+13 2 67 -15 - 80 150 40 - -
Level 3 Focus Attack 65 2 101 - - 120 200 60 - -
Forward + Throw 3 2 24 - - 140 100 40 1.0 Range -
Back + Throw 3 2 24 - - 140 100 40 1.0 Range -
Soul Spark Light Punch 14 - 52 -12 -8 80 50 30/20 HL Su
Soul Spark Medium Punch 22 - 52 -4 0 80 50 30/20 HL Su
Soul Spark Hard Punch 29 - 53 2 6 80 50 30/20 HL Su
Soul Spark EX 14 - 54 -6 -2 65*65 50*50 - HL Su
Soul Spiral Light Kick 12 6 40 -8 - 100 100 20/40 HL Su
Soul Spiral Medium Kick 15 6 41 -6 - 100 100 20/40 HL Su
Soul Spiral Hard Kick 16 6 40 -4 - 100 100 20/40 HL Su
Soul Spiral EX 13 6 39 -6 - 100 100 - HL Su
Soul Reflect Light Punch 13 2 41 -8 - 50 100 20/30 HL Su
Soul Reflect Medium Punch 13 3 40 -7 - 50 100 20/30 HL Su
Soul Reflect Hard Punch 12 2 39 -7 - 50 100 20/30 HL Su
Soul Reflect EX 8 2 33 -5 - 50 100 - HL Su
Soul Throw Light Punch 6 9 49 - - 140 100 20/40 HL -
Soul Throw Medium Punch 6 10 51 - - 140 100 20/40 HL -
Soul Throw Hard Punch 6 11 52 - - 140 100 20/40 HL -
Soul Throw EX 6 11 53 - - 140 100 20/40 HL -
Super 9 - 52 16 - 50x4*100 0 - HL -
Ultra 12 14 68 -37 - 342-498 0 - - -
Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability

Thanks to Gilley, Yeb and DannyCat for providing this frame data.

Posted by Cammy Guy on April 21, 2009 at 1:47 a.m. #1

looks like a nice char but i dont think i can controll her that good

 

Posted by James on January 8, 2010 at 4:22 p.m. #2

I use cammy and rose and if you've got cammy down like if you can dp fadc into ultra you've easily got enough ability to use rose.

 

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