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Gouken's Frame Data: Street Fighter 4

Last updated on April 25, 2009

4 Comments

Gouken Frame Data: Street Fighter 4


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 14 0 3 30 50 20 HL C*Sp*Su
Close Medium Punch 5 2 17 1 4 75 100 40 HL Sp*Su
Close Hard Punch 8 2 25 0 4 105 200 60 HL Sp*Su
Close Light Kick 5 2 15 0 3 35 50 20 HL -
Close Medium Kick 5 2 19 -1 2 70 100 40 HL Sp*Su
Close Hard Kick 4 2*3 30 -3 2 40*70 125*75 60*20 HL Su
Far Light Punch 5 2 15 0 3 30 50 20 HL C*Sp*Su
Far Medium Punch 5 2 17 1 4 80 100 40 HL Su
Far Hard Punch 8 2 25 0 4 125 200 60 HL -
Far Light Kick 6 2 16 0 3 40 50 20 HL -
Far Medium Kick 7 2 21 -1 2 75 100 40 HL -
Far Hard Kick 8 2 30 -5 -2 110 200 60 HL -
Crouch Light Punch 4 2 14 0 3 30 50 20 HL C*Sp*Su
Crouch Medium Punch 5 2 20 -2 1 70 100 40 L Sp*Su
Crouch Hard Punch 6 4 31 -8 -4 100(70) 200(150) 60 HL Sp*Su
Crouch Light Kick 6 4 18 -2 1 40 50 20 L Sp*Su
Crouch Medium Kick 4 3 22 -5 -2 70 100 40 L Sp*Su
Crouch Hard Kick 6 3 26 -3 - 100 100 60 L -
Jump Up Light Punch 5 6 - - - 50 50 20 H -
Jump Up Medium Punch 5 4 - - - 85 100 40 H -
Jump Up Hard Punch 6 4 - - - 105 200 60 H -
Jump Up Light Kick 6 7 - - - 40 50 20 H -
Jump Up Medium Kick 6 3 - - - 80 100 40 H -
Jump Up Hard Kick 7 3 - - - 100 200 60 H -
Jump Forward Light Punch 5 5 - - - 50 50 20 H -
Jump Forward Medium Punch 4 2*2 - - - 50*30 50*50 40*20 H -
Jump Forward Hard Punch 5 3 - - - 100 200 60 H -
Jump Forward Light Kick 7 8 - - - 40 50 20 H -
Jump Forward Medium Kick 7 4 - - - 70 100 40 H -
Jump Forward Hard Kick 8 3 - - - 100 200 60 H -
Forward + Medium Punch 19 2 37 -5 0 80 100 40 H -
Dive Kick 12 - - - - 60 100 40 H -
Level 1 Focus Attack 21 2 57 -21 -21 65 100 20 - -
Level 2 Focus Attack 18+11 2 65 -15 - 85 150 40 - -
Level 3 Focus Attack 65 2 101 - - 150 200 60 - -
Forward + Throw 3 2 24 - - 70*70 150 40 0.9 Range -
Back + Throw 3 2 24 - - 0 0 40 0.9 -
Fireball Light Punch 17 - 41 2 6 70 100 10/20 HL Su
Fireball Light Punch (Charge) 17 - 41 2 6 60*60 100*50 10/10*10 HL Su
Fireball Medium Punch 17 - 41 2 6 70 100 10/20 HL Su
Fireball Medium Punch (Charge) 17 - 41 2 6 60*60 100*50 10/10*10 HL Su
Fireball Hard Punch 17 - 41 2 6 70 100 10/20 HL Su
Fireball EX 17 - 55 -12 -8 70*70 100*100 - HL Su
Fireball EX (Charge) 17 - 55 -12 -8 60x2*60x2 (100*50)(100*50) - HL Su
Running Palm (Senkugoshoha) Light Punch 16 4 47 -6 - 120 200 10/20 HL Su
Running Palm (Senkugoshoha) Medium Punch 17 4 53 -6 - 130 200 10/20 HL Su
Running Palm (Senkugoshoha) Hard Punch 20 4 61 -6 - 140 200 10/20 HL Su
Running Palm (Senkugoshoha) EX 17 4*4 72 -5 - 100*60 100*50 - HL Su
Hurricane Kick Light Kick 7 2x3 87 -70 - 60*20*40 100*25*25 10/20*10*10 HL Su
Hurricane Kick Medium Kick 10 2x4 113 -83 - 65*20x2*50 100*25x3 10/20*10x3 HL Su
Hurricane Kick Hard Kick 13 2x5 135 -102 - 70*20x3*55 100*20x3*40 10/20*10x4 HL Su
Hurricane Kick EX 7 2x8 124 -97 - 80*10x6*60 100*10x6*40 - HL Su
Hurricane Kick Light Kick (Air) 6 2x3 - - - 100 200 10/30 H -
Hurricane Kick Medium Kick (Air) 6 2x5 - - - 110 200 10/30 H -
Hurricane Kick Hard Kick (Air) 6 2x7 - - - 120 200 10/30 H -
Hurricane Kick EX (Air) 6 2x7 - - - 140 200 10/30 H -
Demon Flip - - - - - 0 0 30 - -
Demon Flip EX - - - - - 0 0 - - -
Demon Flip Slide 43 22 73 -13 - 100 200 -/30 L -
Demon Flip Focus 4 Until ground - -13 - 0 0 -/30 - -
Demon Flip Kick 12 Until ground - - - 80 100 -/20 - -
Demon Flip Throw 3 2 - - - 150 200 -/20*10 - -
Parry and Counter Move (Kongoshin) Punch 1 14 32 - - 180 150 10/35 - Su
Parry and Counter Move (Kongoshin) Kick 1 14 32 - - 180 150 10/35 - Su
Parry and Counter Move (Kongoshin) EX 1 14 32 - - 150 150 10/35 - Su
Super 11 3*2*3*3*2*3*4 90 -89 - 85*40x5*60 0 - - -
Ultra 11 2*3*3*2*3*3*2*4 123 -123 - 361-518 0 - - -
Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability

Thanks to Gilley, Yeb and DannyCat for providing this frame data.

Posted by IorI on April 22, 2009 at 9:06 a.m. #1

Can someone add the framedata of recover, stun and hit, please? it's useful and easy to obtain (just a matter of substracting numbers)

 

Posted by IorI on April 22, 2009 at 9:13 a.m. #2

Actually, you can have it from here: http://shoryuken.com/wiki/index.php/G...

 

Posted by IrPanda on September 1, 2009 at 2:05 a.m. #3

Hey there is a slight error in the data crouching mk should have HL not just L

 

Posted by smileymike101 on January 18, 2010 at 1:44 a.m. #4

Back throw is 5 frames.

 

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