Gouken's Frame Data: Street Fighter 4
Last updated on April 25, 2009

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Name | Startup | Active | Total | Frame Adv. Block | Frame Adv. Hit | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 4 | 2 | 14 | 0 | 3 | 30 | 50 | 20 | HL | C*Sp*Su |
| Close Medium Punch | 5 | 2 | 17 | 1 | 4 | 75 | 100 | 40 | HL | Sp*Su |
| Close Hard Punch | 8 | 2 | 25 | 0 | 4 | 105 | 200 | 60 | HL | Sp*Su |
| Close Light Kick | 5 | 2 | 15 | 0 | 3 | 35 | 50 | 20 | HL | - |
| Close Medium Kick | 5 | 2 | 19 | -1 | 2 | 70 | 100 | 40 | HL | Sp*Su |
| Close Hard Kick | 4 | 2*3 | 30 | -3 | 2 | 40*70 | 125*75 | 60*20 | HL | Su |
| Far Light Punch | 5 | 2 | 15 | 0 | 3 | 30 | 50 | 20 | HL | C*Sp*Su |
| Far Medium Punch | 5 | 2 | 17 | 1 | 4 | 80 | 100 | 40 | HL | Su |
| Far Hard Punch | 8 | 2 | 25 | 0 | 4 | 125 | 200 | 60 | HL | - |
| Far Light Kick | 6 | 2 | 16 | 0 | 3 | 40 | 50 | 20 | HL | - |
| Far Medium Kick | 7 | 2 | 21 | -1 | 2 | 75 | 100 | 40 | HL | - |
| Far Hard Kick | 8 | 2 | 30 | -5 | -2 | 110 | 200 | 60 | HL | - |
| Crouch Light Punch | 4 | 2 | 14 | 0 | 3 | 30 | 50 | 20 | HL | C*Sp*Su |
| Crouch Medium Punch | 5 | 2 | 20 | -2 | 1 | 70 | 100 | 40 | L | Sp*Su |
| Crouch Hard Punch | 6 | 4 | 31 | -8 | -4 | 100(70) | 200(150) | 60 | HL | Sp*Su |
| Crouch Light Kick | 6 | 4 | 18 | -2 | 1 | 40 | 50 | 20 | L | Sp*Su |
| Crouch Medium Kick | 4 | 3 | 22 | -5 | -2 | 70 | 100 | 40 | L | Sp*Su |
| Crouch Hard Kick | 6 | 3 | 26 | -3 | - | 100 | 100 | 60 | L | - |
| Jump Up Light Punch | 5 | 6 | - | - | - | 50 | 50 | 20 | H | - |
| Jump Up Medium Punch | 5 | 4 | - | - | - | 85 | 100 | 40 | H | - |
| Jump Up Hard Punch | 6 | 4 | - | - | - | 105 | 200 | 60 | H | - |
| Jump Up Light Kick | 6 | 7 | - | - | - | 40 | 50 | 20 | H | - |
| Jump Up Medium Kick | 6 | 3 | - | - | - | 80 | 100 | 40 | H | - |
| Jump Up Hard Kick | 7 | 3 | - | - | - | 100 | 200 | 60 | H | - |
| Jump Forward Light Punch | 5 | 5 | - | - | - | 50 | 50 | 20 | H | - |
| Jump Forward Medium Punch | 4 | 2*2 | - | - | - | 50*30 | 50*50 | 40*20 | H | - |
| Jump Forward Hard Punch | 5 | 3 | - | - | - | 100 | 200 | 60 | H | - |
| Jump Forward Light Kick | 7 | 8 | - | - | - | 40 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 7 | 4 | - | - | - | 70 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 8 | 3 | - | - | - | 100 | 200 | 60 | H | - |
| Forward + Medium Punch | 19 | 2 | 37 | -5 | 0 | 80 | 100 | 40 | H | - |
| Dive Kick | 12 | - | - | - | - | 60 | 100 | 40 | H | - |
| Level 1 Focus Attack | 21 | 2 | 57 | -21 | -21 | 65 | 100 | 20 | - | - |
| Level 2 Focus Attack | 18+11 | 2 | 65 | -15 | - | 85 | 150 | 40 | - | - |
| Level 3 Focus Attack | 65 | 2 | 101 | - | - | 150 | 200 | 60 | - | - |
| Forward + Throw | 3 | 2 | 24 | - | - | 70*70 | 150 | 40 | 0.9 Range | - |
| Back + Throw | 3 | 2 | 24 | - | - | 0 | 0 | 40 | 0.9 | - |
| Fireball Light Punch | 17 | - | 41 | 2 | 6 | 70 | 100 | 10/20 | HL | Su |
| Fireball Light Punch (Charge) | 17 | - | 41 | 2 | 6 | 60*60 | 100*50 | 10/10*10 | HL | Su |
| Fireball Medium Punch | 17 | - | 41 | 2 | 6 | 70 | 100 | 10/20 | HL | Su |
| Fireball Medium Punch (Charge) | 17 | - | 41 | 2 | 6 | 60*60 | 100*50 | 10/10*10 | HL | Su |
| Fireball Hard Punch | 17 | - | 41 | 2 | 6 | 70 | 100 | 10/20 | HL | Su |
| Fireball EX | 17 | - | 55 | -12 | -8 | 70*70 | 100*100 | - | HL | Su |
| Fireball EX (Charge) | 17 | - | 55 | -12 | -8 | 60x2*60x2 | (100*50)(100*50) | - | HL | Su |
| Running Palm (Senkugoshoha) Light Punch | 16 | 4 | 47 | -6 | - | 120 | 200 | 10/20 | HL | Su |
| Running Palm (Senkugoshoha) Medium Punch | 17 | 4 | 53 | -6 | - | 130 | 200 | 10/20 | HL | Su |
| Running Palm (Senkugoshoha) Hard Punch | 20 | 4 | 61 | -6 | - | 140 | 200 | 10/20 | HL | Su |
| Running Palm (Senkugoshoha) EX | 17 | 4*4 | 72 | -5 | - | 100*60 | 100*50 | - | HL | Su |
| Hurricane Kick Light Kick | 7 | 2x3 | 87 | -70 | - | 60*20*40 | 100*25*25 | 10/20*10*10 | HL | Su |
| Hurricane Kick Medium Kick | 10 | 2x4 | 113 | -83 | - | 65*20x2*50 | 100*25x3 | 10/20*10x3 | HL | Su |
| Hurricane Kick Hard Kick | 13 | 2x5 | 135 | -102 | - | 70*20x3*55 | 100*20x3*40 | 10/20*10x4 | HL | Su |
| Hurricane Kick EX | 7 | 2x8 | 124 | -97 | - | 80*10x6*60 | 100*10x6*40 | - | HL | Su |
| Hurricane Kick Light Kick (Air) | 6 | 2x3 | - | - | - | 100 | 200 | 10/30 | H | - |
| Hurricane Kick Medium Kick (Air) | 6 | 2x5 | - | - | - | 110 | 200 | 10/30 | H | - |
| Hurricane Kick Hard Kick (Air) | 6 | 2x7 | - | - | - | 120 | 200 | 10/30 | H | - |
| Hurricane Kick EX (Air) | 6 | 2x7 | - | - | - | 140 | 200 | 10/30 | H | - |
| Demon Flip | - | - | - | - | - | 0 | 0 | 30 | - | - |
| Demon Flip EX | - | - | - | - | - | 0 | 0 | - | - | - |
| Demon Flip Slide | 43 | 22 | 73 | -13 | - | 100 | 200 | -/30 | L | - |
| Demon Flip Focus | 4 | Until ground | - | -13 | - | 0 | 0 | -/30 | - | - |
| Demon Flip Kick | 12 | Until ground | - | - | - | 80 | 100 | -/20 | - | - |
| Demon Flip Throw | 3 | 2 | - | - | - | 150 | 200 | -/20*10 | - | - |
| Parry and Counter Move (Kongoshin) Punch | 1 | 14 | 32 | - | - | 180 | 150 | 10/35 | - | Su |
| Parry and Counter Move (Kongoshin) Kick | 1 | 14 | 32 | - | - | 180 | 150 | 10/35 | - | Su |
| Parry and Counter Move (Kongoshin) EX | 1 | 14 | 32 | - | - | 150 | 150 | 10/35 | - | Su |
| Super | 11 | 3*2*3*3*2*3*4 | 90 | -89 | - | 85*40x5*60 | 0 | - | - | - |
| Ultra | 11 | 2*3*3*2*3*3*2*4 | 123 | -123 | - | 361-518 | 0 | - | - | - |
| Name | Startup | Active | Total | Frame Adv. Block | Frame Adv. Hit | Damage | Stun | Meter Gain | Block | Cancel Ability |
Thanks to Gilley, Yeb and DannyCat for providing this frame data.

Posted by IorI on April 22, 2009 at 9:06 a.m. #1
Can someone add the framedata of recover, stun and hit, please? it's useful and easy to obtain (just a matter of substracting numbers)
Posted by IorI on April 22, 2009 at 9:13 a.m. #2
Actually, you can have it from here: http://shoryuken.com/wiki/index.php/G...
Posted by IrPanda on September 1, 2009 at 2:05 a.m. #3
Hey there is a slight error in the data crouching mk should have HL not just L
Posted by smileymike101 on January 18, 2010 at 1:44 a.m. #4
Back throw is 5 frames.
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