Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 3 | 5 | |
| Medium Punch | HL | 55 | 100 | 40 | Sp*Su | 4 | 5 | 8 | 5 | 6 | Far version 80 damage |
| Hard Punch | HL | 70*40 | 100*100 | 40*20 | Sp*Su | 5 | 2*4 | 17 | -3 | 1 | Forces stand, 1st hit cancellable |
| Light Kick | HL | 40 | 50 | 20 | Su | 5 | 4 | 13 | -3 | -2 | Far version 40 damage |
| Medium Kick | HL | 60 | 100 | 40 | Sp*Su | 5 | 3 | 17 | -2 | -1 | |
| Hard Kick | HL | 110 | 200 | 60 | - | 8 | 2 | 20 | -4 | 0 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 7 | 2 | 5 | |
| Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 7 | 4 | 11 | -1 | 1 | |
| Crouch Hard Punch | HL | 100 | 200 | 60 | - | 7 | 4 | 19 | -5 | -1 | |
| Crouch Light Kick | L | 30 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | 1 | 4 | Low attack |
| Crouch Medium Kick | L | 70 | 100 | 40 | Sp*Su | 7 | 3 | 14 | -3 | -1 | Low attack |
| Crouch Hard Kick | L | 85 | 100 | 60 | - | 8 | 3 | 22 | -7 | D | Low attack, cannot fast recover |
| Jump Light Punch | H | 40 | 50 | 20 | - | 4 | 7 | - | - | - | |
| Jump Medium Punch | H | 70 | 100 | 40 | - | 5 | 5 | - | - | - | |
| Jump Hard Punch | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | |
| Jump Light Kick | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | Mid attack, straight jump 30 damage |
| Jump Medium Kick | H | 80[70] | 100 | 40 | - | 4 | 8 | - | - | - | Mid attack, straight jump 80 damage |
| Jump Hard Kick | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Switch style | - | - | - | - | - | - | - | 5 | - | - | |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.9 | 130 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.95 |
| Back Throw | 1 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 1.05 |
| Rapid Slap Light Punch | HL | 16xn | 20xn | 10/5xN | Su | 5 | 3(5) 3(5) 3(5) 3 | 17 | 5 | 9 | Armor Break, |
| Rapid Slap Medium Punch | HL | 16xn | 20xn | 10/5xN | Su | 4 | 3(3) 3(3) 3(3) 3 | 17 | 5 | 9 | Armor Break, |
| Rapid Slap Hard Punch | HL | 16xn | 20xn | 10/5xN | Su | 3 | 3(3) 3(3) 3(3) 3 | 17 | 5 | 9 | Armor Break, |
| Rapid Slap EX | HL | 16xn | 20xn | -250/0 | Su | 3 | 3(3) 3(3) 3(3) 3 | 17 | 5 | 9 | Armor Break, |
| Air Kicks Light Kick | HL | 100*10x4*20 | 80*10x5 | 20/20*5x5 | - | 5 | 15 | 14+8 | -35 | D | 1~4f strike invincible, |
| Air Kicks Medium Kick | HL | 100*10x5*40 | 80*10x6 | 20/20*5x6 | - | 7 | 15 | 17+8 | -35 | D | 1~4f strike invincible, |
| Air Kicks Hard Kick | HL | 100*10x6*90 | 80*10x6*80 | 20/20*5x7 | - | 7 | 15 | 18+8 | -35 | D | 1~4f strike invincible, |
| Air Kicks EX | HL | 100*10x6*90 | 80*10x6*80 | -250/0 | - | 7 | 15 | 18+8 | -35 | D | 1~4f strike invincible |
| Zanei | HL | 20*280 | 0 | -1000/0 | - | 1+6 | 16 | 66 | -61 | D | Invincible Light Punch 1~11/Medium Punch 1~8/Hard Punch 1~5, Armor Break, |
| Ultra 1 | HL | 405 | 0 | 0/0 | - | 1+10 | 11 | 59 | -49 | D | 1~10f invincible, Armor Break |
| Ultra 2 | HL | 23*420 | 0 | 0/0 | - | 1+8 | 2(6) 2(6) 2(6) 2 | 33 | -10 | - | 1~8f invincible |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 13 | -4 | -2 | |
| Medium Punch | L | 50*50 | 50*50 | 20*20 | - | 18 | 2*2 | 22 | -3 | 1 | Mid attack |
| Hard Punch | L*HL | 100*100 | 100*100 | 40*20 | - | 17 | 2*4 | 19 | -5 | 0 | 2nd hit forces stand, 1st hit low attack |
| Light Kick | HL | 40 | 50 | 20 | Su | 8 | 4 | 13 | -3 | -2 | |
| Medium Kick | HL | 100 | 100 | 40 | - | 7 | 4 | 22 | -5 | -1 | |
| Hard Kick | HL | 70*50 | 100*100 | 40*20 | - | 5 | 3(9)2 | 22 | -6 | -2 | |
| Crouch Light Punch | HL | 40 | 50 | 20 | Su | 4 | 2 | 9 | 0 | 3 | |
| Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 4 | 13 | -3 | -1 | |
| Crouch Hard Punch | HL | 180 | 300 | 60 | - | 21 | 5 | 16 | -3 | 1 | |
| Crouch Light Kick | L | 30 | 50 | 20 | Sp*Su | 5 | 6 | 16 | -8 | D | Low attack, |
| Crouch Medium Kick | L | 80 | 100 | 40 | Su | 8 | 3 | 21 | -3 | -1 | Low attack, |
| Crouch Hard Kick | HL | 120 | 150 | 60 | - | 5 | 3 | 31 | -16 | -12 | |
| Jump Light Punch | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | |
| Jump Medium Punch | H | 80[90] | 100 | 40 | - | 4 | 5 | - | - | - | straight jump 80 damage |
| Jump Hard Punch | H | 100[110] | 200 | 60 | - | 5 | 7 | - | - | - | straight jump 100 damage |
| Jump Light Kick | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | |
| Jump Medium Kick | H | 90[70] | 100 | 40 | - | 4 | 8 | - | - | - | straight jump 90 damage |
| Jump Hard Kick | H | 100 | 200 | 60 | - | 6 | 3 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Switch style | - | - | - | - | - | - | - | 5 | - | - | |
| Overhead (Shakudan) | H | 50 | 50 | 20 | - | 4 | 2 | - | - | - | Pursuit Property |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 90 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 150 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.9 | 130 | 100 | 60 | - | 3 | 2 | 20 | - | ||
| Back Throw | 1 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 1.05 |
| Rolling Attack Light Punch | HL | 20x2*60 | 20x2*80 | 20/8x2*20 | Su | 6 | 3(5) 1(5) 4 | 20 | -3 | 1 | 1~3 hits cancellable |
| Rolling Attack Medium Punch | HL | 20x3*65 | 20x3*80 | 20/8x3*20 | Su | 6 | 3(7) 3(11) 1(5) 4 | 20 | -3 | 1 | 1~3 hits cancellable |
| Rolling Attack Hard Punch | HL | 20x4*70 | 20x4*80 | 20/8x4*20 | Su | 6 | 3(7) 3(12) 3(11) 1(5) 4 | 20 | -3 | 1 | 1~3 hits cancellable |
| Rolling Attack EX | HL | 20x4*80 | 50x5 | -250/0 | Su | 6 | 3(7) 3(12) 3(11) 1(5) 4 | 20 | -3 | 1 | 1~45f projectile invincible, 1~5 hits cancellable |
| Wall Dive | - | - | - | - | - | - | - | 27 | - | - | |
| Wall Dive EX | - | - | - | -250/0 | - | - | - | 27 | - | - | |
| Wall Dive Stop | - | - | - | - | - | - | - | 30 | - | - | |
| Wall Dive Close | H | 100 | 150 | 30/50 | - | 13 | 6 | 13 | -8 | D | , Armor Break |
| Wall Dive Far | H | 100 | 150 | 30/50 | - | 12 | 7 | 13 | -13 | D | , Armor Break |
| Wall Dive Ceiling | - | - | - | - | - | - | - | 64 | - | - | |
| Wall Dive Ceiling Drop | H | 100 | 150 | 30/50 | - | 3 | 15 | 13 | - | D | , Armor Break |
| Wall Dive Super Close | H | 100 | 150 | 30/50 | - | 3 | 14 | 1+12 | - | D | , Armor Break |
| Super | - | 320 | 0 | -1000/0 | - | 1+1 | 19 | 16+16 | - | D | Invincible Light Kick 1~12/Medium Kick 1~8/Hard Kick 1~5, Pursuit Property |
| Ultra 1 | - | 398 | 0 | 0/0 | - | 0+11 | 8 | 25+28 | - | D | 1~11f invincible, Pursuit Property |
| Ultra 2 | H | 428 | 0 | 0/0 | - | 0+10 | until ground | 26 | - | - | block high |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by SupernovaJM on May 2, 2009 at 10:15 p.m. #1
There's an error on the KKK standing MP. that should be high block only. Can't block that low
Posted by WuMing on August 24, 2009 at 1 a.m. #2
ye it's an overhead
Posted by Mirror Demon on September 14, 2009 at 4:01 p.m. #3
Why do LK or MK Gekirou? The only reason I can think of is if you are able to execute those fully, but don't have the timing to execute HK fully. Kind of weird.
Posted by HAHAHAHA on October 23, 2009 at 6:56 p.m. #4
So Gen's Level 2 FA has a total of -15 frames!?
Does that mean it will rewind Gen -15 frames into the past??
lol, needs to be fixed as well.
Posted by Z on November 7, 2009 at 5:49 p.m. #5
I don't like how the data sheet for Chun-li is so detailed in comparison to this one...
Look at it Eventhubs!
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