You're not logged in | Login / Register |
EventHubs.com

Gen's Frame Data: Street Fighter 4

Last updated on April 25, 2009

5 Comments

Gen Frame Data: Street Fighter 4


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability
MANTIS STYLE
Light Punch 3 3 15 -1 1 30 50 20 HL C*Sp*Su
Medium Punch 4 5 22 2 6 70 100 40 H Sp*Su
Hard Punch 5 2*4 27 -7 1 80*60 100*100 40*20 HL Sp*Su
Light Kick 5 4 21 -3 -2 30 50 20 HL Su
Medium Kick 5 3 27 -2 2 70 100 40 HL Sp*Su
Hard Kick 8 2 29 -4 0 110 200 60 HL -
Crouch Light Punch 4 2 13 1 4 30 50 20 HL C*Sp*Su
Crouch Medium Punch 7 4 21 -1 1 70 100 40 HL Sp*Su
Crouch Hard Punch 7 4 29 -5 -1 100 200 60 HL -
Crouch Light Kick 5 4 16 -1 2 30 50 20 L C*Sp*Su
Crouch Medium Kick 7 3 26 1 3 70 100 40 L Sp*Su
Crouch Hard Kick 8 3 38 -13 - 10 200 60 L -
Jumping Light Punch 4 7 - - - 40 50 20 H -
Jumping Medium Punch 5 5 - - - 70 100 40 H -
Jumping Hard Punch 6 4 - - - 100 200 60 H -
Jumping Light Kick 5 8 - - - 40 50 20 H -
Jumping Medium Kick 4 8 - - - 70 100 40 H -
Jumping Hard Kick 6 3 - - - 100 200 60 H -
Level 1 Focus Attack 21 2 57 -21 -21 60 100 20 HL -
Level 2 Focus Attack 18+11 2 -15 - - 90 150 40 HL -
Level 3 Focus Attack 65 2 101 - - 150 200 60 - -
Foward + Throw 3 2 24 - - 130 100 40 0.95 Range -
Back + Throw 3 2 24 - - 120 100 40 1.05 Range -
Rapid Slap (Hyakurenkou) Light Punch 5 3xN 48 5 9 16xN 20xN 30/10xN HL Su
Rapid Slap (Hyakurenkou) Medium Punch 4 3xN 41 5 9 16xN 20xN 30/10xN HL Su
Rapid Slap (Hyakurenkou) Hard Punch 4 3xN 40 5 9 16xN 20xN 30/10xN HL Su
Rapid Slap (Hyakurenkou) EX 4 3xN 40 5 9 16xN 20xN - HL Su
Air Kicks (Gekirou) Light Kick 7 15 45 -35 - 100*10x4*20 80*10x5 30(20)/40*20x5 HL -
Air Kicks (Gekirou) Medium Kick 7 15 45 -35 - 100*10x5*40 80*10x6 30(20)/40*20x6 HL -
Air Kicks (Gekirou) Hard Kick 7 15 47 -35 - 100*10x6*90 80*10x6*80 30(20)/40*20x7 HL -
Air Kicks (Gekirou) EX 7 15 47 -35 - 100*10x6*90 80*10x6*80 - HL -
Mantis Super (Zan'ei) 6 16 87 -61 - 20x5*80 0 - HL -
Mantis Ultra (Zetsuei) 11 11 78 -49 - 288-405 0 - HL -
Switch Style - - - - - - - - - -
CRANE STYLE
Light Punch 4 3 18 -3 -1 30 50 20 HL C*Sp*Su
Medium Punch 23 2*2 48 -3 1 50*50 50*50 20*20 HL -
Hard Punch 22 2*4 46 -5 0 100*100 100*100 40*20 HL -
Light Kick 8 4 23 -2 -1 40 50 20 HL Su
Medium Kick 7 4 32 -5 -1 80 100 40 HL -
Hard Kick 5 3*2 40 -6 -2 80*70 100*100 40*20 HL -
Crouch Light Punch 4 2 16 -2 1 40 50 20 HL Sp*Su
Crouch Medium Punch 5 4 28 -10 -8 90 100 40 HL Sp*Su
Crouch Hard Punch 21 5 41 -3 1 180 300 60 HL -
Crouch Light Kick 5 6 26 -8 - 30 50 20 L Su
Crouch Medium Kick 8 3 31 -3 -1 80 100 40 L Su
Crouch Hard Kick 5 2 43 -21 -17 120 150 60 HL -
Jump Light Punch 4 7 - - - 50 50 20 H -
Jump Medium Punch 4 5 - - - 90 100 40 H -
Jump Hard Punch 5 7 - - - 110 200 60 H -
Jump Light Kick 4 9 - - - 40 50 20 H -
Jump Medium Kick 4 8 - - - 80 100 40 H -
Jump Hard Kick 6 3 - - - 100 200 60 H -
Double Air Kicks (Shakudan) - 2 - - - 50 50 20 H -
Level 1 Focus Attack 21 2 57 -21 -21 60 100 20 HL -
Level 2 Focus Attack 18+11 2 65 -15 - 90 150 40 HL -
Level 3 Focus Attack 65 2 101 - - 150 200 60 - -
Forward + Throw 3 2 24 - - 130 100 40 0.95 Range -
Back + Throw 3 2 24 - - 120 100 40 1.05 Range -
Rolling Attack (Jyasen) Light Punch 6 3*1*4 43 -3 1 20*20*80 50*50*50 35/10x2*30 HL Su
Rolling Attack (Jyasen) Medium Punch 6 3*3*1*4 59 -3 1 20x3*80 50x4 35/10x3*30 HL Su
Rolling Attack (Jyasen) Hard Punch 6 3*3*3*1*4 74 -3 1 20x4*80 50x5 35/10x4*30 HL Su
Rolling Attack (Jyasen) EX 6 3*3*3*1*4 74 -3 1 20x4*80 50x5 35/10x4*30 HL Su
Off the Wall Jump (Oga) - - - - - - - - - -
Off the Wall Jump (Oga) EX - - - - - - - - - -
Off the Wall Jump (Oga) Stop - - - - - - - - - -
Off the Wall Jump (Oga) Close 15 Until ground - - - 100 150 30/90 - -
Off the Wall Jump (Oga) Far 14 Until ground - - - 100 150 30/90 - -
Off the Wall Jump (Oga) Ceiling - - - - - - - - - -
Off the Wall Jump (Oga) Ceiling Drop 11 Until ground - - - 100 150 30/90 - -
Off the Wall Jump (Oga) Super Close 11 Until ground - - - 100 150 30/90 - -
Super (Jakoha) 11 19 60 - - 300 0 - - -
Ultra (Ryukoha) 11 8 71 - - 279-398 - - - -
Switch Style - - - - - - - - - -
Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability

Thanks to Gilley for providing this frame data with additional notes by Yeb.

Posted by SupernovaJM on May 2, 2009 at 10:15 p.m. #1

There's an error on the KKK standing MP. that should be high block only. Can't block that low

 

Posted by WuMing on August 24, 2009 at 1 a.m. #2

ye it's an overhead

 

Posted by Mirror Demon on September 14, 2009 at 4:01 p.m. #3

Why do LK or MK Gekirou? The only reason I can think of is if you are able to execute those fully, but don't have the timing to execute HK fully. Kind of weird.

 

Posted by HAHAHAHA on October 23, 2009 at 6:56 p.m. #4

So Gen's Level 2 FA has a total of -15 frames!?
Does that mean it will rewind Gen -15 frames into the past??
lol, needs to be fixed as well.

 

Posted by Z on November 7, 2009 at 5:49 p.m. #5

I don't like how the data sheet for Chun-li is so detailed in comparison to this one...
Look at it Eventhubs!

 

Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.


Contact Us | Advertise | About | Links | Privacy Policy | Off topic | EventHubs.com v.43