Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | +2 | +6 | |
| Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 2 | 16 | +3 | +7 | |
| Close Hard Punch | HL | 100[80] | 200[150] | 60 | Sp*Su | 4 | 5 | 25 | -12 | -7 | Forces stand |
| Close Light Kick | HL | 30 | 50 | 20 | - | 4 | 2 | 9 | 0 | +3 | |
| Close Medium Kick | HL | 75 | 100 | 40 | Sp*Su | 4 | 2 | 18 | -6 | -3 | |
| Close Hard Kick | HL | 120 | 200 | 60 | Su | 6 | 3 | 24 | -9 | -5 | |
| Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | +2 | +6 | |
| Far Medium Punch | HL | 80 | 100 | 40 | Su | 5 | 2 | 16 | -4 | -1 | |
| Far Hard Punch | HL | 120 | 200 | 60 | - | 7 | 3 | 18 | -3 | +1 | |
| Far Light Kick | HL | 40 | 50 | 20 | - | 4 | 2 | 11 | -2 | +1 | |
| Far Medium Kick | HL | 70 | 100 | 40 | - | 7 | 2 | 18 | -6 | -3 | |
| Far Hard Kick | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 9 | 0 | +3 | |
| Crouch Medium Punch | HL | 65 | 100 | 40 | Su | 4 | 3 | 9 | +2 | +5 | |
| Crouch Hard Punch | HL | 100 | 200 | 60 | - | 8 | 3 | 20 | -5 | 0 | Forces stand |
| Crouch Light Kick | L | 20 | 50 | 20 | C*Su | 3 | 3 | 8 | 0 | +3 | Low attack |
| Crouch Medium Kick | L | 80 | 100 | 40 | Su | 5 | 4 | 13 | -3 | 0 | Low attack |
| Crouch Hard Kick | L | 100 | 150 | 60 | - | 6 | 2 | 25 | -9 | KD | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 4 | 4 | - | - | - | |
| Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | |
| Jump Up Light Kick | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | |
| Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 6 | - | - | - | |
| Jump Up Hard Kick | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | |
| Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | |
| Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 6 | 6 | - | - | - | |
| Jump Toward Light Kick | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | |
| Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | |
| Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 6 | 7 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Overhead | H | 60 | 100 | 40 | - | 18 | 2 | 2+14 | -4 | +1 | 6th frame onward airborne, high attack |
| Forward + Hard Kick | HL | 90*60 | 150*50 | 60*20 | - | 15 | 2(7)2 | 15 | -1 | +3 | |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | UB | 140 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.88 | 130 | 130 | 40 | - | 3 | 2 | 20 | - | D | Knockdown, Range 0.88 |
| Back Throw | 0.88 | 140 | 140 | 40 | - | 3 | 2 | 20 | - | D | Knockdown, Range 0.88 |
| Rekka Ken Light Punch (1) | HL | 50 | 50 | 10/10 | - | 7 | 2 | 21 | -4 | 0 | 16 frames to cancel into second rekka |
| Rekka Ken Medium Punch (1) | HL | 55 | 50 | 10/10 | - | 9 | 2 | 23 | -6 | -2 | 18 frames to cancel into second rekka |
| Rekka Ken Hard Punch (1) | HL | 60 | 50 | 10/10 | - | 10 | 2 | 25 | -8 | -4 | 19 frames to cancel into second rekka |
| Rekka Ken Light Punch (2) | HL | 50 | 50 | 10/10 | - | 7 | 2 | 23 | -6 | -2 | 17 frames to cancel into third rekka |
| Rekka Ken Medium Punch (2) | HL | 55 | 50 | 10/10 | - | 7 | 2 | 25 | -8 | -4 | 17 frames to cancel into third rekka |
| Rekka Ken Hard Punch (2) | HL | 60 | 50 | 10/10 | - | 7 | 2 | 27 | -10 | -6 | 17 frames to cancel into third rekka |
| Rekka Ken Light Punch (3) | HL | 60 | 50 | 10/10 | - | 7 | 2 | 36 | -19 | D | |
| Rekka Ken Medium Punch (3) | HL | 60 | 50 | 10/10 | - | 9 | 2 | 36 | -19 | D | |
| Rekka Ken Hard Punch (3) | HL | 60 | 50 | 10/10 | - | 9 | 2 | 40 | -23 | D | |
| Rekka Ken EX (1) | HL | 65 | 50 | -250/0 | - | 7 | 2 | 25 | 0 | +2 | |
| Rekka Ken EX (2) | HL | 65 | 50 | 0/0 | - | 7 | 2 | 27 | -1 | 0 | |
| Rekka Ken EX (3) | HL | 70 | 50 | 0/0 | - | 9 | 2 | 40 | -23 | D | |
| Flame Kick Light Kick | HL | 120[70] | 200[100] | 30/40 | Su | 5 | 12 | 16+22 | -29 | D | 1~4f invincible, 6f unthrowable, 7~f airborne |
| Flame Kick Medium Kick | HL | 140*90 | 200[100] | 30/40 | Su | 5 | 12 | 20+22 | -31 | D | 1~5f invincible, 6f unthrowable, 7~f airborne |
| Flame Kick Hard Kick | HL | 100*60 | 100*100 | 30/40*20 | Su | 5 | 2*10 | 24+22 | -35 | D | 1~5f invincible, 6f unthrowable, 7~f airborne, 2 hit pursuit property |
| Flame Kick EX | HL | 100*50x2 | 100*50x2 | -250/0 | Su | 5 | 2*8*11 | 18+22 | -38 | D | 1~6f invincible, 7~f airborne, 2~3 hit pursuit property |
| Flying Kick Light Kick | HL | 30*30*40 | 50x3 | 10/30*20*20 | - | 14 | 2(5)4(6)2 | 5+16 | -4 | 0 | 1~8f invincible, 9~f airborne, pursuit property, 1st hit armor break |
| Flying Kick Medium Kick | HL | 30*30*50 | 50x3 | 10/30*20*20 | - | 16 | 2(5)4(6)2 | 5+14 | -2 | +2 | 1~10f invincible, 11~f airborne, pursuit property, 1st hit armor break |
| Flying Kick Hard Kick | HL | 40*40*60 | 50x3 | 10/30*20*20 | - | 18 | 2(5)4(6)2 | 4+13 | 0 | +4 | 13~f airborne, pursuit property, 1st hit armor break |
| Flying Kick EX | HL | 30*30*40 | 50x3 | -250/0 | - | 18 | 2(5)4(6)2 | 4+13 | 0 | +4 | 1~12f invincible, 13~36f projectile invincible, pursuit property, 1st hit armor break |
| Flip Grab | 0.92 | 0 | 0 | 10/40 | - | 14 | 2 | 51 | - | +7 | Range 0.9 |
| Flip Grab EX | 1.23 | 0 | 0 | -250/0 | - | 12 | 2 | 51 | - | +7 | Range 1.2 |
| Super | HL | 50x4*170 | 0 | -1000/0 | - | 1+5 | 2(10) 2(12) 2(11) 2(20) 2 | 57 | -38 | D | 1~6f invincible, pursuit property |
| Ultra 1 | HL | 60x4*165[375] | 0 | 0/0 | - | 0+10 | 2(11) 2(12) 2(10) 2(21) 2 | 57 | -38 | D | 1~10f invincible |
| Ultra 2 | - | 470 | 0 | 0/0 | - | 0+1 | 35 | 61 | - | D | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by Nyoro.
Posted by Fei Long player on June 20, 2009 at 8:03 a.m. #1
Its correct that Fei Long Super and Ultra have the same startup? I can hi a super more easily that a ultra.
Thanks for this guide!
Posted by rocklee=feilong on July 20, 2009 at 2:51 a.m. #2
THANKS ALOT:>
Posted by ProfessorZetta on November 24, 2009 at 2:52 p.m. #3
God bless F+MK and j.MP>c.MP>c.MP
Posted by ryoo on January 7, 2010 at 6:40 p.m. #4
damn, this still doesnt have the data for his patched HK flying kick?
sucks...
Posted by TheBlueGoblin on March 5, 2010 at 11:48 p.m. #5
HK Flying Kick has horrible startup frames; and things dont get a frame better for the EX version.
Posted by SteadiestShark on August 8, 2010 at 9:33 p.m. #6
Jeez... I didn't realise how much I was putting myself at risk with my rekka pressure...
-4 (1st hit blocked) or -6 (second hit blocked)? sheesh.
If the triggerhappy scrubs of online play read this, I'd be screwed.
Posted by kay_nock on September 27, 2010 at 7:12 a.m. #7
Yeah same, didn't know how bad rekkas could be. From now I'm not going to do the second rekka, too dangerous IMO.
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