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Fei Long's Frame Data: Street Fighter 4

Last updated on April 25, 2009

5 Comments

Fei Long Frame Data: Street Fighter 4


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 3 2 11 2 5 30 50 20 HL C*Sp*Su
Close Medium Punch 5 2 22 3 7 70 100 40 HL Sp*Su
Close Hard Punch 4 5 33 -12 -7 100(80) 200(150) 60 HL Sp*Su
Close Light Kick 4 2 14 0 3 30 50 20 HL -
Close Medium Kick 5 2 24 -6 -3 75 100 40 HL Sp*Su
Close Hard Kick 6 3 32 -9 -5 120 200 60 HL Su
Far Light Punch 3 3 11 2 5 30 50 20 HL C*Sp*Su
Far Medium Punch 5 2 22 -4 -1 80 100 40 HL Su
Far Hard Punch 7 3 27 -3 1 120 200 60 HL -
Far Light Kick 4 2 16 -2 1 40 50 20 HL -
Far Medium Kick 7 2 26 -6 -3 70 100 40 HL -
Far Hard Kick 9 4 32 -6 -2 110 200 60 HL -
Crouch Light Punch 3 2 13 0 3 30 50 20 HL C*Sp*Su
Crouch Medium Punch 4 3 15 2 5 65 100 40 HL Su
Crouch Hard Punch 8 3 30 -5 0 100 200 60 HL -
Crouch Light Kick 3 3 13 0 3 30 50 20 L C*Su
Crouch Medium Kick 5 4 21 -3 0 80 100 40 L Su
Crouch Hard Kick 6 2 32 -9 - 100 150 60 L -
Jump Up Light Punch 4 4 - - - 50 50 20 H -
Jump Up Medium Punch 5 3 - - - 80 100 40 H -
Jump Up Hard Punch 6 4 - - - 100 200 60 H -
Jump Up Light Kick 4 5 - - - 50 50 20 H -
Jump Up Medium Kick 6 6 - - - 80 100 40 H -
Jump Up Hard Kick 6 5 - - - 100 200 60 H -
Jump Forward Light Punch 4 5 - - - 50 50 20 H -
Jump Forward Medium Punch 5 5 - - - 80 100 40 H -
Jump Forward Hard Punch 6 6 - - - 100 200 60 H -
Jump Forward Light Kick 4 8 - - - 40 50 20 H -
Jump Forward Medium Kick 5 4 - - - 70 100 40 H -
Jump Forward Hard Kick 6 7 - - - 100 200 60 H -
Forward + Medium Kick 18 2 35 -4 1 60 100 40 H -
Forward + Hard Kick 15 2*2 45 -2 2 90*60 150*50 60*20 HL -
Level 1 Focus Attack 21 2 57 -21 -21 60 100 20 - -
Level 2 Focus Attack 18+11 2 65 -15 - 80 150 40 - -
Level 3 Focus Attack 65 2 101 - - 140 200 60 - -
Foward + Throw 3 2 24 - - 130 130 40 0.85 Range -
Back + Throw 3 2 24 - - 140 140 40 0.85 Range -
Rekka Ken Light Punch (1st attack) 7 2 29 -4 0 50 50 10/10 HL -
Rekka Ken Light Punch (2nd attack) 7 2 46 -6 -2 50 50 10/10 HL -
Rekka Ken Light Punch (3rd attack) 7 2 75 -18 - 60 50 10/20 HL -
Rekka Ken Medium Punch (1st attack) 9 2 33 -6 -2 55 50 10/10 HL -
Rekka Ken Medium Punch (2nd attack) 7 2 50 -8 -4 55 50 10/10 HL -
Rekka Ken Medium Punch (3rd attack) 9 2 79 -18 - 60 50 10/20 HL -
Rekka Ken Hard Punch (1st attack) 10 2 36 -8 -4 60 50 10/10 HL -
Rekka Ken Hard Punch (2nd attack) 7 2 53 -10 -6 60 50 10/10 HL -
Rekka Ken Hard Punch (3rd attack) 9 2 84 -23 - 60 50 10/20 HL -
Rekka Ken EX (1st attack) 7 2 33 -8 -4 65 50 - HL -
Rekka Ken EX (2nd attack) 7 2 50 -10 -6 65 50 - HL -
Rekka Ken EX (3rd attack) 9 2 81 -23 - 70 50 - HL -
Flame Kick Light Kick 5 12 54 -29 - 120(70) 200(100) 30/40 HL Su
Flame Kick Medium Kick 5 12 58 -31 - 140(90) 200(100) 30/40 HL Su
Flame Kick Hard Kick 5 12 62 -35 - 100*60 100*100 30/40*20 HL Su
Flame Kick EX 5 12 66 -38 - 100*50x2 100*50x2 - HL Su
Flying Kick Light Kick 14 2*4*2 53 -4 0 30*30*40 50*3 10/30*20*20 HL -
Flying Kick Medium Kick 16 2*4*2 53 -2 2 30*30*50 50*3 10/30*20*20 HL -
Flying Kick Hard Kick 18 2*4*2 53 0 4 40*40*60 50*3 10/30*20*20 HL -
Flying Kick EX 18 2*4*2 53 0 4 30*30*40 50*3 - HL -
Flip Grab 14 2 66 - 7 0 0 10/40 0.9 Range -
Flip Grab EX 12 2 64 - 7 0 0 - 1.2 Range -
Super 10 2x5 128 -38 - 60x4*160 0 - HL -
Ultra 10 2x5 129 -38 - 344-495 0 - HL -
Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability

Thanks to Gilley, Yeb and DannyCat for providing this frame data.

Posted by Fei Long player on June 20, 2009 at 8:03 a.m. #1

Its correct that Fei Long Super and Ultra have the same startup? I can hi a super more easily that a ultra.

Thanks for this guide!

 

Posted by rocklee=feilong on July 20, 2009 at 2:51 a.m. #2

THANKS ALOT:>

 

Posted by ProfessorZetta on November 24, 2009 at 2:52 p.m. #3

God bless F+MK and j.MP>c.MP>c.MP

 

Posted by ryoo on January 7, 2010 at 6:40 p.m. #4

damn, this still doesnt have the data for his patched HK flying kick?

sucks...

 

Posted by TheBlueGoblin on March 5, 2010 at 11:48 p.m. #5

HK Flying Kick has horrible startup frames; and things dont get a frame better for the EX version.

 

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