Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 4 | 2 | 10 | -1 | +2 | |
| Close Medium Punch | HL | 65 | 100 | 40 | Sp*Su | 6 | 2 | 17 | +2 | +8 | |
| Close Hard Punch | HL | 95 | 200 | 60 | Sp*Su | 8 | 2 | 19 | -3 | +1 | |
| Close Light Kick | HL | 25 | 50 | 20 | - | 3 | 2 | 6 | +3 | +6 | |
| Close Medium Kick | HL | 40*30 | 50*50 | 40*20 | Sp*Su | 6 | 2*2 | 14 | -2 | +1 | |
| Close Hard Kick | HL | 100 | 200 | 60 | Su | 8 | 2 | 14 | +2 | +6 | |
| Far Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 4 | 2 | 5 | +4 | +7 | |
| Far Medium Punch | HL | 70 | 100 | 40 | Su | 6 | 2 | 13 | -1 | +2 | |
| Far Hard Punch | HL | 110 | 200 | 60 | - | 11 | 2 | 18 | -2 | +2 | |
| Far Light Kick | HL | 35 | 50 | 20 | - | 4 | 2 | 9 | 0 | +3 | |
| Far Medium Kick | HL | 70 | 100 | 40 | - | 7 | 2 | 14 | -2 | +1 | |
| Far Hard Kick | HL | 110 | 200 | 60 | - | 11 | 2 | 18 | -2 | +2 | |
| Crouch Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | +1 | +4 | |
| Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 2 | 10 | +2 | +5 | |
| Crouch Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 11 | 3 | 22 | -7 | -2 | Forces stand |
| Crouch Light Kick | L | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 9 | 0 | +3 | Low attack |
| Crouch Medium Kick | L | 65 | 100 | 40 | Sp*Su | 7 | 2 | 12 | 0 | +3 | Low attack |
| Crouch Hard Kick | L | 90 | 150 | 60 | - | 12 | 2 | 22 | -6 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 45 | 50 | 20 | - | 4 | 7 | - | - | - | |
| Jump Up Medium Punch | H | 75[25] | 100[50] | 40[20] | - | 8 | 6 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 12 | 4 | - | - | - | |
| Jump Up Light Kick | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | |
| Jump Up Medium Kick | H | 75 | 100 | 40 | - | 7 | 5 | - | - | - | |
| Jump Up Hard Kick | H | 100 | 200 | 60 | - | 10 | 4 | - | - | - | |
| Jump Toward Light Punch | H | 45 | 50 | 20 | - | 4 | 7 | - | - | - | |
| Jump Toward Medium Punch | H | 75 | 100 | 40 | - | 7 | 5 | - | - | - | |
| Jump Toward Hard Punch | H | 95 | 200 | 60 | - | 7 | 4 | - | - | - | |
| Jump Toward Light Kick | H | 40 | 50 | 20 | - | 4 | 7 | - | - | - | |
| Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 7 | 5 | - | - | - | |
| Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 9 | 5 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Jump Taunt | HL | 0 | 0 | 0 | - | 14 | 30 | 22 | - | - | |
| Crouch Taunt | HL | 0 | 0 | 0 | - | 14 | 26 | 21 | -36 | -33 | |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | UB | 140 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 1.03 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 1.03 |
| Back Throw | 0.96 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.96 |
| Fireball Light Punch | HL | 70 | 100 | 20/20 | Su | 14 | 8 | 40 | 0 | +4 | 15~16f super cancelable |
| Fireball Medium Punch | HL | 70 | 100 | 20/20 | Su | 14 | 10 | 41 | -1 | +3 | 15~16f super cancelable |
| Fireball Hard Punch | HL | 70 | 100 | 20/20 | Su | 14 | 15 | 42 | -2 | +2 | 15~16f super cancelable |
| Fireball EX | HL | 50*60 | 50*50 | -250/0 | Su | 14 | 20 | 40 | +3 | +6 | |
| Dragon Punch Light Punch | HL | 110[70] | 200[100] | 30/40 | Su | 4 | 13 | 15+11 | -18 | D | 1~2f invincible, 3~4f unthrowable, 5~16f lower body invinciblility |
| Dragon Punch Medium Punch | HL | 120[80] | 200[100] | 30/40 | Su | 4 | 13 | 25+19 | -36 | D | 1~4f invincible, 5~16f lower body invincibility |
| Dragon Punch Hard Punch | HL | 140[100] | 200[100] | 30/40 | Su | 4 | 13 | 28+19 | -39 | D | 1~4f invincible, 5~16f lower body invincibility |
| Dragon Punch EX | HL | 70*60 | 100*100 | -250/0 | Su | 4 | 1*12 | 31+19 | -40 | D | 1~16f invincible |
| Hop Kicks Light Kick | HL | 90 | 100 | 40/30 | - | 17 | 10 | 11 | 0 | D | Armor Break |
| Hop Kicks Medium Kick | HL | 60*40 | 100*50 | 40/30*20 | - | 17 | 2(6)2 | 10+11 | -2 | D | Armor Break |
| Hop Kicks Hard Kick | HL | 50*40*30 | 100*50*50 | 40/30*20*10 | - | 17 | 2(6)3(6)2 | 10+11 | -2 | D | Armor Break |
| Hop Kicks EX (1 hit) | HL | 40 | 100 | -250/0 | - | 8 | 10 | 5+9 | -3 | D | Armor Break |
| Hop Kicks EX (2, 3 Hits) | HL | 40x2 | 50*50 | - | - | 8 | 2(9)2 | 8+25 | Armor Break | ||
| Hop Kicks Light Kick (Air) | HL | 90 | 100 | 10/30 | - | 8 | 14 | 17 | - | - | |
| Hop Kicks Medium Kick (Air) | HL | 60*40 | 100*100 | 10/30*30 | - | 5 | 1(9)2 | 17 | - | - | |
| Hop Kicks Hard Kick (Air) | HL | 50*40*30 | 100x3 | 10/30x3 | - | 5 | 1(9)1(10)2 | 17 | - | - | |
| Hop Kicks EX (Air) | HL | 50x3 | 100x3 | -250/0 | - | 5 | 1(6)1(7)1 | 7 | - | - | |
| Super | HL | 15x18*80 | 0 | -1000/0 | - | 1+3 | 174(22)14 | 23+26 | -42 | D | 1~12f invincible |
| Super - Legendary Taunt | HL | - | - | -1000/0 | Ultra | 1+0 | - | 397 | - | - | 1f invincible, 1~231f ultra cancelable |
| Ultra 1 | HL | 465 | 0 | 0/0 | - | 0+10 | 12 | 64 | -55 | D | 1~9f invincible |
| Ultra 2 | HL | 60x5*68 | 0 | 0/0 | - | 0+15 | 22 | 156 | -85 | - | 1~8f invincible |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by Nyoro.
Posted by Dan Lover on December 8, 2009 at 6:12 p.m. #1
The Legendary Taunt is Ultra Cancelable, only move in the game. I think it deserves it's own little notation. =P
Posted by THINK on March 1, 2010 at 12:33 p.m. #2
It's not ultra cancelable, it just recovers instantly, so you have enough time to connect the ultra. It's funny how you make such a silly statment with the frame data just above you.
Posted by Spaghetti_Time on September 4, 2010 at 12:52 p.m. #3
Dan has horrible startup for his basic attacks. They'll probably never improve it.
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