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Dan's Frame Data: Street Fighter 4

Last updated on April 25, 2009

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Dan Frame Data: Street Fighter 4


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Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 15 -1 +2 20 50 20 HL C*Sp*Su
Close Medium Punch 6 2 26 0 +6 65 100 40 HL Sp*Su
Close Hard Punch 8 2 28 -3 +1 95 200 60 HL Sp*Su
Close Light Kick 4 2 15 -1 +2 25 50 20 HL -
Close Medium Kick 6 2-2 23 -2 +1 40+30 50+50 40-20 HL Sp*Su
Close Hard Kick 8 2 27 -2 +2 100 200 60 HL Su
Far Light Punch 4 2 14 0 +3 25 50 20 HL C*Sp*Su
Far Medium Punch 6 2 20 -1 +2 70 100 40 HL Su
Far Hard Punch 11 2 30 -2 +2 110 200 60 HL -
Far Light Kick 4 2 14 0 +3 35 50 20 HL -
Far Medium Kick 7 2 22 -2 +1 70 100 40 HL -
Far Hard Kick 11 2 30 -2 +2 110 200 60 HL -
Crouch Light Punch 4 2 15 -1 +2 25 50 20 HL C*Sp*Su
Crouch Medium Punch 7 2 21 -1 +2 70 100 40 HL Sp*Su
Crouch Hard Punch 11 3 35 -7 -2 100 200 60 HL Sp*Su
Crouch Light Kick 4 2 14 0 +3 20 50 20 L C*Sp*Su
Crouch Medium Kick 7 2 20 0 +3 65 100 40 L Sp*Su
Crouch Hard Kick 12 2 35 -6 - 90 150 60 L -
Jump Up Light Punch 4 7 - - - 45 50 20 H -
Jump Up Medium Punch 8 6 - - - 75 100 40 H -
Jump Up Hard Punch 12 4 - - - 100 200 60 H -
Jump Up Light Kick 4 8 - - - 40 50 20 H -
Jump Up Medium Kick 7 5 - - - 75 100 40 H -
Jump Up Hard Kick 10 4 - - - 100 200 60 H -
Jump Forward Light Punch 4 7 - - - 45 50 20 H -
Jump Forward Medium Punch 7 5 - - - 75 100 40 H -
Jump Forward Hard Punch 7 4 - - - 95 200 60 H -
Jump Forward Light Kick 4 7 - - - 40 50 20 H -
Jump Forward Medium Kick 7 5 - - - 70 100 40 H -
Jump Forward Hard Kick 9 5 - - - 100 200 60 H -
Jump Taunt - - - - - 0 0 - - -
Crouch Taunt - - - - - 0 0 - - -
Level 1 Focus Attack 21 2 57 -21 -21 60 100 20 - -
Level 2 Focus Attack 18+11 2 65 -15 - 80 150 40 - -
Level 3 Focus Attack 65 2 101 - - 140 200 60 - -
Foward + Throw 3 2 24 - - 120 100 40 1.0 Range -
Back + Throw 3 2 24 - - 130 120 40 0.95 Range -
Fireball Light Punch 14 8 40 0 +4 70 100 20/20 HL Su
Fireball Medium Punch 14 10 41 -1 +3 70 100 20/20 HL Su
Fireball Hard Punch 14 15 42 -2 +2 70 100 20/20 HL Su
Fireball EX 14 20 40 +3 +6 50*60 50*50 - HL Su
Dragon Punch Light Punch 4 13 42 -18 - 110(70) 200(100) 30/40 HL Su
Dragon Punch Medium Punch 4 13 60 -35 - 120(80) 200(100) 30/40 HL Su
Dragon Punch Hard Punch 4 13 63 -38 - 140(100) 200(100) 30/40 HL Su
Dragon Punch EX 4 13 66 -40 - 70*60 100*100 - HL Su
Dankukyaku (Hop Kicks) Light Kick 17 10 37 0 - 90 100 40/30 HL -
Dankukyaku (Hop Kicks) Medium Kick 17 2*2 47 -2 - 50*50 100*50 40/30*20 HL -
Dankukyaku (Hop Kicks) Hard Kick 17 2*3*2 56 -2 - 50x3 100*50*50 40/30*20*10 HL -
Dankukyaku (Hop Kicks) EX 8 10 31 -3 - 40x3 100*50*50 - HL -
Air Dankukyaku (Hop Kicks) Light Kick 5 Until ground - - - 90 100 10/30 HL -
Air Dankukyaku (Hop Kicks) Medium Kick 5 1*2 - - - 50*50 100*100 10/30*30 HL -
Air Dankukyaku (Hop Kicks) Hard Kick 5 1*2*2 - - - 50x3 100*3 10/30x3 HL -
Air Dankukyaku (Hop Kicks) EX 5 1x3 - - - 50x3 100x3 - HL -
Super 4 2x18*14 261 -42 - 15x18*110 0 - HL -
Legendary Taunt - 0 - - - 0 0 - - -
Ultra 10 12 84 -55 - 319-465 0 - HL -
Name Startup Active Total Frame Adv. Block Frame Adv. Hit Damage Stun Meter Gain Block Cancel Ability

Thanks to Gilley, Yeb and DannyCat for providing this frame data.


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