Cammy's Frame Data: Street Fighter 4
Last updated on April 25, 2009

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Name | Startup | Active | Total | Frame Adv. Block | Frame Adv. Hit | Damage | Stun | Meter Gain | Block | Cancel Ability |
|---|---|---|---|---|---|---|---|---|---|---|
| Close Light Punch | 3 | 2 | 12 | 1 | 4 | 25 | 50 | 20 | HL | C*Sp*Su |
| Close Medium Punch | 4 | 4 | 22 | 2 | 6 | 70 | 100 | 40 | HL | Sp*Su |
| Close Hard Punch | 4 | 4 | 22 | -1 | 3 | 100(80) | 200(150) | 60 | HL | Sp*Su |
| Close Light Kick | 4 | 2 | 13 | 1 | 4 | 25 | 50 | 20 | HL | C*Sp*Su |
| Close Medium Kick | 4 | 3 | 23 | -6 | -3 | 65 | 100 | 40 | HL | Sp*Su |
| Close Hard Kick | 9 | 5 | 37 | -11 | -7 | 110 | 200 | 60 | HL | - |
| Far Light Punch | 3 | 3 | 12 | 1 | 4 | 25 | 50 | 20 | HL | C*Sp*Su |
| Far Medium Punch | 7 | 4 | 24 | -4 | -1 | 70 | 100 | 40 | HL | Sp*Su |
| Far Hard Punch | 7 | 2 | 27 | -3 | 1 | 120 | 200 | 60 | HL | - |
| Far Light Kick | 4 | 3 | 12 | 2 | 5 | 30 | 50 | 20 | HL | C*Sp*Su |
| Far Medium Kick | 7 | 2 | 21 | -1 | 2 | 70 | 100 | 40 | HL | - |
| Far Hard Kick | 8 | 2 | 31 | -6 | -2 | 110 | 200 | 60 | HL | - |
| Crouch Light Punch | 3 | 2 | 12 | 1 | 4 | 20 | 50 | 20 | HL | C*Sp*Su |
| Crouch Medium Punch | 5 | 4 | 18 | -0 | 3 | 65 | 100 | 40 | HL | Sp*Su |
| Crouch Hard Punch | 6 | 4 | 21 | 2 | 7 | 110 | 200 | 60 | HL | - |
| Crouch Light Kick | 3 | 3 | 14 | -1 | 2 | 25 | 50 | 20 | L | C*Sp*Su |
| Crouch Medium Kick | 6 | 4 | 21 | -2 | 1 | 65 | 100 | 40 | L | Sp*Su |
| Crouch Hard Kick | 7 | 2 | 32 | -8 | - | 95 | 150 | 60 | L | - |
| Jump Up Light Punch | 4 | 4 | - | - | - | 50 | 50 | 20 | H | - |
| Jump Up Medium Punch | 5 | 4 | - | - | - | 80 | 100 | 40 | H | - |
| Jump Up Hard Punch | 5 | 3 | - | - | - | 100 | 200 | 60 | H | - |
| Jump Up Light Kick | 5 | 5 | - | - | - | 30 | 50 | 20 | H | - |
| Jump Up Medium Kick | 5 | 7 | - | - | - | 70 | 100 | 40 | H | - |
| Jump Up Hard Kick | 5 | 3 | - | - | - | 100 | 200 | 60 | H | - |
| Jump Forward Light Punch | 4 | 5 | - | - | - | 50 | 50 | 20 | H | - |
| Jump Forward Medium Punch | 5 | 3 | - | - | - | 80 | 100 | 40 | H | - |
| Jump Forward Hard Punch | 6 | 4 | - | - | - | 100 | 200 | 60 | H | - |
| Jump Forward Light Kick | 4 | 7 | - | - | - | 30 | 50 | 20 | H | - |
| Jump Forward Medium Kick | 5 | 4 | - | - | - | 70 | 100 | 40 | H | - |
| Jump Forward Hard Kick | 6 | 5 | - | - | - | 100 | 200 | 60 | H | - |
| Level 1 Focus Attack | 21 | 2 | 57 | -21 | -21 | 60 | 100 | 20 | - | - |
| Level 2 Focus Attack | 18+11 | 2 | 65 | -15 | - | 80 | 150 | 40 | - | - |
| Level 3 Focus Attack | 65 | 2 | 101 | - | - | 120 | 200 | 60 | - | - |
| Forward + Throw | 3 | 2 | 24 | - | - | 140 | 130 | 40 | 0.75 Range | - |
| Back + Throw | 3 | 2 | 24 | - | - | 135 | 140 | 40 | 0.75 Range | - |
| Air Throw | 5 | 2 | 24 | - | - | 150 | 150 | 40 | 1.0 Range | - |
| Cannon Spike Light Kick | 5 | 21 | 57 | -30 | - | 120(80) | 200(100) | 30/40 | HL | Su |
| Cannon Spike Medium Kick | 5 | 26 | 60 | -30 | - | 140(90) | 200(100) | 30/40 | HL | Su |
| Cannon Spike Hard Kick | 5 | 31 | 64 | -30 | - | 150(95) | 200(100) | 30/40 | HL | Su |
| Cannon Spike EX | 5 | 26 | 60 | -30 | - | 160(95) | 200(100) | - | HL | Su |
| Spiral Arrow Light Kick | 7 | 19 | 44 | -17 | - | 100 | 150 | 30/30 | L | Su |
| Spiral Arrow Medium Kick | 7 | 19 | 44 | -17 | - | 120 | 150 | 30/30 | L | Su |
| Spiral Arrow Hard Kick | 7 | 8*11 | 44 | -10 | - | 80*60 | 100*80 | 30/30*30 | L | Su |
| Spiral Arrow EX | 7 | 8*11 | 44 | -10 | - | 100*60 | 100*100 | - | L | Su |
| Spin Knuckle Light Punch | 37 | 4*7 | 57 | 3 | - | 80*80 | 100*100 | 30/20*20 | HL | Su |
| Spin Knuckle Medium Punch | 36 | 4*7 | 56 | 3 | - | 80*80 | 100*100 | 30/20*20 | HL | Su |
| Spin Knuckle Hard Punch | 39 | 4*7 | 59 | 3 | - | 80*80 | 100*100 | 30/20*20 | HL | Su |
| Spin Knuckle EX | 36 | 4*7 | 56 | 3 | - | 80*80 | 100*100 | - | HL | Su |
| Hooligan Combination | - | - | - | - | - | 0 | 0 | 30 | - | - |
| Hooligan Combination EX | - | - | - | - | - | 0 | 0 | - | - | - |
| Slide Kick after Light Hooligan Combination | 63 | 9 | 84 | -1 | - | 100 | 150 | -/30 | L | Su |
| Slide Kick after Medium Hooligan Combination | 55 | 9 | 84 | -1 | - | 100 | 150 | -/30 | L | - |
| Slide Kick after Hard Hooligan Combination | 49 | 9 | 71 | -1 | - | 100 | 150 | -/30 | L | Su |
| Slide Kick after Hooligan Combination EX | 63 | 9 | 84 | -1 | - | 120 | 200 | - | L | Su |
| Fatal Leg Twister | 1 | 1 | - | - | - | 130 | 140 | -/40 | - | - |
| Cross Scissors Press | 1 | 1 | - | - | - | 140 | 150 | -/40 | - | - |
| Cannon Strike Light Kick | 12 | Until ground | - | - | - | 70 | 100 | 10/40 | HL | - |
| Cannon Strike Medium Kick | 12 | Until ground | - | - | - | 70 | 100 | 10/40 | HL | - |
| Cannon Strike Hard Kick | 12 | Until ground | - | - | - | 70 | 100 | 10/40 | HL | - |
| Cannon Strike EX | 12 | Until ground | - | - | - | 80 | 100 | 10/40 | HL | - |
| Spin Drive Smasher (Super) | 6 | 6x3*2x3*8 | 103 | -35 | - | 60*40x5*140 | 0 | - | HL | - |
| Gyro Drive Smasher (Ultra) | 10 | 6x3*2x3*8 | 107 | -35 | - | 379-540 | 0 | - | HL | - |
| Name | Startup | Active | Total | Frame Adv. Block | Frame Adv. Hit | Damage | Stun | Meter Gain | Block | Cancel Ability |
Notes
• Cammy's Cannon Spike has invincible frames. The EX has the most with 6 frames, the Hard and Medium versions have 5 and Light has 4.
• Frames 1-6 of Cammy's Super are invulnerable. 1-10 from her Ultra are invulnerable.
• The range on Cammy's Throw after a Hooligan Combination is as follows: Light Punch 1.0, Medium and Hard Punch 1.05, EX 1.1.
Thanks to Gilley, Yeb and DannyCat for providing this frame data.

Posted by Cammizilla on April 25, 2009 at 11:26 p.m. #1
FINALLY!! Gilley, Yeb, DannyCat, U hav made it possible 2 use/break Cammy 2 utmost potential!!
Posted by Mr. Dogma on May 2, 2009 at 3:38 p.m. #2
Not to nit pick, but wouldn't it be more useful to list the recovery frames instead of the total frames of the move? I mean yeah, we can figure it out, but it's just that it doesn't match the format for the other character's frame data.
Posted by SafirKreuz on August 15, 2009 at 10:02 p.m. #3
"The range on Cammy's Throw after a Hooligan Combination is as follows: Light Punch 1.0, Medium and Hard Punch 1.05, EX 1.1."
Um.... Cammy's Fatal Leg Twister and Cross Scissor Pressure can only be executed by pressing LP & LK in Street Fighter IV... This reference must be from another game like MvC2 or CvS2...
Posted by James on December 22, 2009 at 12:08 p.m. #4
@ SafirKreuz
they are refering to which holigan you use eg. The button you press to spin at them.
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