Last updated on Aug. 12, 2011

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 2 | 5 | 4 | 7 | |
| Close Medium Punch | HL | 70[60] | 100 | 40 | Sp*Su | 4 | 4 | 13 | 1 | 6 | |
| Close Hard Punch | HL | 85 | 150 | 60 | Sp*Su | 4 | 4 | 11 | 2 | 6 | |
| Close Light Kick | HL | 25 | 50 | 20 | C*Sp*Su | 4 | 2 | 8 | 1 | 4 | |
| Close Medium Kick | HL | 65 | 100 | 40 | Sp*Su | 4 | 3 | 17 | -6 | -3 | |
| Close Hard Kick | HL | 110 | 200 | 60 | - | 9 | 5 | 24 | -11 | -7 | |
| Far Light Punch | HL | 25 | 50 | 20 | C*Sp*Su | 3 | 3 | 5 | 3 | 6 | |
| Far Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 7 | 4 | 14 | -4 | -1 | |
| Far Hard Punch | HL | 80 | 200 | 60 | Sp*Su | 6 | 3*8 | 19 | -4 | 1 | |
| Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 3 | 6 | 2 | 5 | |
| Far Medium Kick | HL | 70 | 100 | 40 | - | 7 | 2 | 13 | -1 | 2 | |
| Far Hard Kick | HL | 110 | 200 | 60 | - | 8 | 2 | 22 | -6 | -2 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 3 | 2 | 6 | 3 | 6 | |
| Crouch Medium Punch | HL | 65 | 100 | 40 | Sp*Su | 5 | 4 | 7 | 3 | 6 | |
| Crouch Hard Punch | HL | 90 | 200 | 60 | - | 6 | 4 | 12 | 2 | 7 | Forces stand |
| Crouch Light Kick | L | 25 | 50 | 20 | C*Sp*Su | 3 | 3 | 9 | -1 | 2 | Low attack |
| Crouch Medium Kick | L | 65 | 100 | 40 | Sp*Su | 6 | 4 | 12 | -2 | 1 | Low attack |
| Crouch Hard Kick | L | 95 | 100 | 60 | - | 7 | 2 | 24 | -8 | D | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 4 | 4 | - | - | - | |
| Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | |
| Jump Up Light Kick | H | 30 | 50 | 20 | - | 5 | 5 | - | - | - | |
| Jump Up Medium Kick | H | 70 | 100 | 40 | - | 5 | 7 | - | - | - | |
| Jump Up Hard Kick | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | |
| Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | |
| Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | |
| Jump Toward Light Kick | H | 30 | 50 | 20 | - | 4 | 7 | - | - | - | |
| Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | |
| Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Focus Attack Level 1 | H | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | H | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
| Focus Attack Level 3 | - | 120 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
| Forward Throw | 0.79 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.79 |
| Back Throw | 0.79 | 135 | 140 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.79 |
| Air Throw | 1 | 150 | 150 | 40 | - | 5 | 2 | - | - | D | Throw range 1.0 |
| Cannon Spike Light Kick | HL | 100[120] | 100[150] | 30/40 | Su | 5 | 21 | 20+12 | -30 | D | 1~4f invincible |
| Cannon Spike Medium Kick | HL | 100[120] | 100[180] | 30/40 | Su | 5 | 26 | 18+12 | -30 | D | 1~5f invincible |
| Cannon Spike Hard Kick | HL | 100[160] | 100[200] | 30/40 | Su | 5 | 31 | 17+12 | -30 | D | 1~5f invincible |
| Cannon Spike EX | HL | 150[95] | 200[100] | -250/0 | Su | 5 | 26 | 18+12 | -30 | D | 1~6f invincible |
| Spiral Arrow Light Kick | L | 80 | 150 | 30/30 | - | 7 | 19 | 4+15 | -17 | D | Low attack |
| Spiral Arrow Medium Kick | L | 100 | 150 | 30/30 | - | 7 | 19 | 4+15 | -17 | D | Low attack |
| Spiral Arrow Hard Kick | L | 40*80 | 80*100 | 30/30*30 | Su- | 7 | 2*17 | 4+15 | -15 | D | Low attack |
| Spiral Arrow EX | L | 100*60 | 100*100 | -250/0 | Su- | 7 | 7*12 | 4+15 | -10 | D | Low attack, 1~25f projecticle invincible |
| Spin Knuckle Light Punch | HL | 80*80 | 100*100 | 30/20*20 | Su- | 35 | 3*8 | 9 | 4 | D | 1f invincible, 2~25f mid and low invincible, 6~25f airborne, Armor Break |
| Spin Knuckle Medium Punch | HL | 80*80 | 100*100 | 30/20*20 | Su- | 33 | 3*8 | 10 | 3 | D | 1f invincible, 2~24f mid and low invincible, 6~24f airborne, Armor Break |
| Spin Knuckle Hard Punch | HL | 80*80 | 100*100 | 30/20*20 | Su- | 36 | 3*8 | 10 | 3 | D | 1f invincible, 2~27f mid and low invincible, 6~27f airborne, Armor Break |
| Spin Knuckle EX | HL | 80*80 | 100*100 | -250/0 | Su- | 33 | 3*8 | 10 | 3 | D | 1~25f strike invincible, 6~24f airborne, Armor Break |
| Hooligan Combination | - | - | - | 30/- | - | - | - | Until Grounded | - | - | 7f~ airborne |
| Razor's Edge Slicer | L | 100[120] | 150[200] | 0/30[0] | Su | 10 | 9 | 13 | -1 | - | |
| Fatal Leg Twister | 1.03 | 130 | 140 | 0/40 | - | 31+1 | 1 | 5 | - | - | Throw range 1.0 |
| Crossed Scissors | 1.03 | 140 | 150 | 0/40 | - | 31+1 | 1 | 5 | - | - | Throw range 1.0 |
| Cannon Strike | HL | 60 | 100 | 10/20 | - | 12 | 11 | 5 | - | - | Can only perform after 9th frame of forward jump |
| Cannon Strike EX | HL | 80 | 100 | -250/0 | - | 12 | 11 | 4 | 14 | 18 | |
| Super | HL | 40x6*110 | 0 | -1000/0 | - | 1+5 | 6 * 6 * 6(3) 2 * 2(2)2 (11)8 | 30+21 | -35 | - | 1~5f invincible, 3~26f and 46f~ airborne |
| Ultra 1 | HL | 30x6*210 [30x5*330] | 0 | 0/0 | - | 0+10 | 6 * 6 * 6(3) 2 * 2(2) 2(11) 8 | 30+21 | -35 | - | 1~10f invincible, 7~30f and 50f~ airborne |
| Ultra 2 | - | 470 | 0 | 0/0 | - | 0+1 | 35 | 61 | - | - | Active for 35 frames |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by Cammizilla on April 25, 2009 at 11:26 p.m. #1
FINALLY!! Gilley, Yeb, DannyCat, U hav made it possible 2 use/break Cammy 2 utmost potential!!
Posted by Mr. Dogma on May 2, 2009 at 3:38 p.m. #2
Not to nit pick, but wouldn't it be more useful to list the recovery frames instead of the total frames of the move? I mean yeah, we can figure it out, but it's just that it doesn't match the format for the other character's frame data.
Posted by SafirKreuz on August 15, 2009 at 10:02 p.m. #3
"The range on Cammy's Throw after a Hooligan Combination is as follows: Light Punch 1.0, Medium and Hard Punch 1.05, EX 1.1."
Um.... Cammy's Fatal Leg Twister and Cross Scissor Pressure can only be executed by pressing LP & LK in Street Fighter IV... This reference must be from another game like MvC2 or CvS2...
Posted by James on December 22, 2009 at 12:08 p.m. #4
@ SafirKreuz
they are refering to which holigan you use eg. The button you press to spin at them.
Posted by Jugga on May 10, 2010 at 5:57 p.m. #5
don't qoute me on this, but I thought they said that cammy's Spiral Arrow would be safer on block. It looks (according to the frame data) and feels pretty much the same.
Posted by WuMing on August 9, 2010 at 3:09 p.m. #6
I believe Cammy's c.lp is +4 on hit, please change it to the graph.
Posted by simon129 on November 1, 2010 at 10:06 p.m. #7
c.LK -> c.LP -> c.LK -> spiral arrow works, I think something wrong with c.LP and c.LK's frames hit
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