Last updated on May 8, 2009

It works fairly well to hit Abel with random Beast Rolls until he has his Ultra built up, once he does he can punish your Blanka Balls after they're blocked.
Often times an Abel player will start spamming Crouching Light or Medium Punches to hit you out of your ball, but you can counter these with Beast Slides to trip him up and keep his defense more honest.
Abel is pretty mobile for a grappler and if you don't make it difficult for him to get inside, he's capable of destroying you quickly. So you should press the offensive when you have the advantage, but as soon as Abel gets going — get the hell away from him as soon as possible.
Able has the tools to dominate Blanka from close range, so keeping your Up Ball charged for jumps, using EX-Backstep Rolls to escape and simply jumping will help keep him from beating you down once he gets in.
Akuma can punish a blocked Blanka Ball with his Ultra and take off a huge chunk of your life, but until he has Revenge meter you should be mostly safe throwing these out there unless you get predictable.
Do a Beast Slide under his Air Fireballs to sweep him as he lands, and use EX-Beast Rolls through any projectiles he throws. Because of these two tactics, you can severely limit how many Fireballs Akuma throws out in a match.
This match up can be a nightmare. Your Beast Roll can be countered by Balrog's Running Punches, so you have to use it very sparingly.
The other problem is Balrog's Crouching Light Punch. This move stops so many of Blanka's attacks, it's not funny. Your best counter up close is to use Standing Light Punch, this attack has a bit more priority and range than Balrog's plus it does slightly more damage, so even if you trade — you win. The problem is the Boxer's attack is considerably faster than yours, so you'll have to use your Standing Light Punch more as a counter-poke.
As you get further away, Standing Hard Punch works well because it does great damage and if you've got a Rog player just spamming Crouching Light Punches, this will make him think twice. Some people have success with Crouching Medium and Hard Punch at this range as well, but your mileage may vary.
When he gets predictable with his Running Punches, use your Beast Slide to knock him out of them. Or you can throw out random Standing Medium Punches which will beat his non-EX Run Punches as well.
Your Beast Roll should be safe on block in this match UNTIL Chun Li has Ultra meter. After she has her Ultra charged, if you're playing against someone decent and they block your Beast Roll, kiss a good chunk of your health good bye.
Many Chun Li players are fond of jumping straight up with Hard Kick. Depending on your spacing and position you should be able to anti air her with Standing Hard Kick.
Most Guile players hate this match up. Blanka can do a Beast Slide right under Guile's Sonic Boom on reaction to tag him. The angle and range of Blanka's jump in attacks make him difficult to anti air and not only does Blanka have his Beast Slide to get around projectiles, but several other moves as well.
The thing about this match is it's a notoriously bad one for Guile, and so Guile players practice against it a lot. As such, you need to approach this battle assuming that the Mr. Flat Top knows the majority of your tricks and is fully prepared to counter them.
He'll likely try to bait you into Beast Slides which he can punish with Crouching Medium Kick. And if he's smart he's going to avoid throwing anything but the occasional Sonic Boom.
Guile players will typically try to counter your Beast Rolls with Crouching Light Punches, but since they probably won't be throwing too many projectiles for fear of your Beast Slide, it's still a good idea to randomly throw these out there. Guile cannot punish your Beast Roll on block — unless it's done in a corner — and it can frustrate many opponents to get pegged by these in a match and not be able to do much about it.
Also Blanka's cross up (Jumping Medium Kick) is difficult for Guile to counter, which lets you get into full mind game mode, constantly barraging him with cross ups, throws and combos.
While this match isn't a sure-fire win for Blanka, it's definitely in his favor.
If Rufus catches you jumping in at the wrong angle and he's got Revenge meter, you're probably going to get juggled into his Ultra. As such, you have to be very careful with your jump in attacks whenever he has enough meter for an Ultra.
Most Rufus players like to use A LOT of Dive Kicks. A well timed Up Ball will knock him out of his attack, but also Standing Hard Kick works pretty well too from close range, because even if you trade hits in this scenario, you'll still win out on damage and get a bit of breathing room.
If you meet Rufus in the air, use Jumping Hard Punch, as it should beat out most of his air attacks.
Good Rufus players can punish a blocked Beast Roll, but the timing on this isn't easy, so unless your opponent proves they can do this consistently, you can throw out random Beast Rolls to pester them.
This is an interesting match. While you can use your Beast Slide to go under Sagat's Low Tiger Shots (and obviously his High ones), they have a big hit box and travel at such a speed you have to be far enough away and time it pretty well to do so.
This makes Sagat's fireballs more of a problem than most Blanka players are used to facing, as you'll have to use EX-Balls to get through his projectiles and Coward Crouches and other means to avoid them.
A small trade off is Sagat cannot punish your Blanka Ball after being blocked, so you're free to randomly peg him — if you can get through his fireballs. Many Sagat players on reaction to blocking a ball will toss out an EX-Tiger Shot, when he does this, blow through his projectile an EX-Ball.
A big problem though is Sagat has WAY better tools to do damage at a distance than Blanka does, so you'll want to stay up close and personal through most of the battle. Look for cross up opportunities and any chance you have to play mind games. Try to keep him off guard and when he makes mistakes, punish them.
Your Beast Slide works well against Gief players who spam Lariats. This has great range and should catch players who aren't careful. Jumping in with Hard Punch is another way to counter his Lariats, this will also set up some nice combos.
You should be able to pester him with semi-frequent Beast Rolls once you have him afraid to throw out his Lariat. This is one of the few ways he can counter your Beast Roll, so getting him to back off from randomly throwing them out there is key.
Standing Medium Punch is also a good poke in this match. It will beat out a decent portion of Gief's normals and help you maintain ideal spacing. Use it to apply pressure and keep yourself out of trouble.
Contributions to this guide by The Mullah and Viscant.
Posted by Cy on April 17, 2009 at 10:18 a.m. #1
What about Guile? I found him most difficult to deal with.
Posted by Zaruma on April 19, 2009 at 12:16 a.m. #2
Guile is no problem for me. its Sagat and M.Bison (Dictator) that are getting ticked off. sagat throws fireballs then does that knee kick if you get passed them. Bison just spams the same move the whole time. i have no idea how to beat these guys.
Posted by ss on April 27, 2009 at 12:52 p.m. #3
The key to beating the Sagat is getting close and blocking then punishing his moves. Also he is extremely easy to cross up into combos. Once he starts using the tiger shots to zone use the EX-Ball to go through them. I've played some really good Sagats and frustrate them this way. Be careful to spam the roll because he can knee cancel into his ultra on you.
With Bison, play a less aggressive game and attack with your normals more than specials. His anti-air isn't the greatest so use your jumping HK to start combos off of him. When he does headstomp just walk backwards enough so that he will land in front of you and then throw or ball.
Posted by King_Ian091304 on April 28, 2009 at 10:43 p.m. #4
ugh i hate fighting chun li's so many of them are in the G2 rank can someone put more info on them
Posted by GLENNUWINE on May 8, 2009 at 12:55 a.m. #5
I'm ranked G2-D 3167 if u'd like a cool Blanka player opponent add me to the friends list :)
I have a tough time with M. Bison's Double Knee Press. What can I use to counter it? I tried the (standing light punch-blanka ball combo) but that only works when he's close enough, and takes very strict timing. However, when I time it too late he blocks the ball and counters with a knee press again.
Also! what the hell is up with Dhalsim??? I can't beat him for nothing especially people in G2 rank. He keeps me at a very far distance and shoots slow fireballs. if I jump- he high kicks. if I low slide it I'll either bet blocked and punished, or ill get hit by it due to how slow it travels. On the other hand he'll shoot the fireball, then teleport behind me and hard punch twice which is a combo and it gets me every time. I ned serious help with Dhalsim.
Posted by GLENNUWINE on May 8, 2009 at 1:08 a.m. #6
ummm... Chung Li's are very defensive. most people sit in the corner and wait on you (Blanka) to make the first move. I simply play their game, I start off a little aggressive just to get some energy down then wait in the corner. I don't like playing that way but they force me to because the matches turn into me getting counter attacked the whole time.
One thing I learned is that after she shoots her projectile most people jump afterwards, so what I do is focus attack the shot and smack her out of the air. it takes strict timing but can be done. Also i learned that jumping in and medium kicking is a good way to get in close and grab her. (even if its blocked u can still grab right afterwards) Trading light punches and kicks doesn't work for me too much because she has really good speed, reach, and chip damage on her low punches and kicks and her low hard kick has really good range :( so be very careful. Other than those tips just play defensive and make her come to you. Chung Li only has about 960 pts of life ...where-as the average player has between 1000pts-1100pts. so she falls short on taking a lot of damage.
Posted by QuantumFacePunch on PSN on May 8, 2009 at 12:30 p.m. #7
Blanka's rainbow roll wipes out Zangief's lariats with greater consistancy than jumping FP; and it's safer than beast sliding.
Posted by anon on May 8, 2009 at 1:11 p.m. #8
Man, please put up a section on Dhalsim and explain how the tier list can possibly have this matchup as 6-4.
I get absolutely crushed by Dhalsim's. HP punished ball on HIT, so that's one move gone. EXing through a fireball will score a hit and then get smacked by another HP. Then the fight resets, so that's no good.
I can't seem to figure out a way around Dhalsim's defense with Blanka.
Posted by JD on May 8, 2009 at 8:24 p.m. #9
One question.....
What if Akuma throws a LP air fireball? will that still hit Blanka?
Posted by QuantunFacePunch on PSN on May 8, 2009 at 11:06 p.m. #10
@anon use beast slide to gain ground on Dhal...don't beast roll on him at all
Posted by LikeSTFU on May 9, 2009 at 1:01 a.m. #11
Scrubs wrote these guides. You are all scrubs!
Posted by Anonymous on May 9, 2009 at 7:10 p.m. #12
I can't wait for the M. Bison guide. My Blanka has a particularly tough time against good Bison players.
Posted by V-kaiser on May 14, 2009 at 7:40 a.m. #13
I've gotten most Balrog(boxer) players down to a science, but they still manage to wreck me a lot of the time. Beat one this morning by using many of the matchup tricks shown above and just being aggressive. Dhalsim and Guile players are still my bane most of the time.
Posted by King_Ian091304 on May 20, 2009 at 1:37 p.m. #14
anyone know a move that blanka has that can counter those jumping ryu n ken players with whatever kick they do. i try to vert ball n do that standing hard kick (timing on standing hard kick is so hard) n i always still get hit. does blanka have anything like a guile crouching hard punch thats a really good anti air so dumb ken n ryu players would think twice before jumping n kicking all the time?
Posted by V-kaiser on May 22, 2009 at 6:56 p.m. #15
A lot of times, I've had decent luck with standing hard punch or standing medium.
Posted by ??? on June 1, 2009 at 12:58 p.m. #16
i played blanka and managed to get a 15 win streak which is surprising to me because i have never won more than once in a row. then i lost to a guile followed by a gen. i cant get around his flying kicks, any advice on that?
Posted by Deex on July 7, 2009 at 12:24 a.m. #17
Tips against good Dhalsims (albeit from a scrub)...If they are of the yoga fire teleport and distance game then preparing for the teleport is essential V-ball 'em asap...Then you can punish Dim's HP i think with beast slide from a distance also vert ball when jumps, pretty sure you have priority (distance a factor) over his air punches...And perhaps a lot of jumping and HP, get in close and hop to V-ball!
Posted by sandmann on September 18, 2009 at 5:53 a.m. #18
Yeah, Bisons is nearly impossible to beat u just cant punish his scissor kicks. Godd Dahlsim players r also impossible to beat, they ll punish every beast roll or use jhp so u have to block high which means u cant get in since u cannot block high without moving back...
Posted by deathman on September 18, 2009 at 5:24 p.m. #19
if Bison starts spamming scissor kicks, try throwing out a few standing hard punches. it almost always beats it.
Posted by Adjacent on October 2, 2009 at 7:49 p.m. #20
What About Rose? I don't come across them too often but when I do my Blanka gets owned.
Posted by Godevil on October 11, 2009 at 5:50 a.m. #21
Can someone give me a trick for those who are fireballs spammer like sagat,ryu and ken cause they sucks fireballs when their life bar starts to get low.Thx
Posted by sam on November 9, 2009 at 6:54 p.m. #22
yeah, sagat's tiger knee is killer, but not impossible
Posted by hagenNORKANOIA on December 10, 2009 at 2 p.m. #23
on beating dictator:
when he uses headstomp just coward crouch and cancel into electric afterwards!
coward crouch will make him land next to you and not hit you and elec will punish him every time!!!!
do that twice and he will never do it again (if he is smart)
Posted by Jungle Menace on December 26, 2009 at 7:37 p.m. #24
My tactic for Sagat projectile spammers is to maximise the range between you, jump forwards over one which should leave you at about mid range from Sagat and then immediately go into a beast slide.
Either that or use ex beast roll
Posted by kurokiba on January 19, 2010 at 10:35 p.m. #25
I stick close vs Sagats, using a good amount of footsies 2 get my damage in and stay away from the corners and too close for him 2 use his projectiles. And vs Guile I stay pretty close 2 him to, basically baiting a flash kick so i can severely punish him! I am really starting to need Viper and Dhalsim tips tho... anything people?
Posted by chickenwings on February 18, 2010 at 11:16 a.m. #26
Ima call it right now. Dudley and makoto will be able to punish the ball on block all day(unless they make adjustments to it).
Posted by bendermac on February 19, 2010 at 7:11 a.m. #27
the guide against sagat should be updated, because of this...
if sagat blocks "backstep roll" he can punish it with his roundhouse (f+hk). if he has revenge meter this can lead into an ultra. so be careful to use it. better use ex version to bait him or you are sure to hit sagat with.
as for dhalsim...
try to get close and personal. this will get most dhalsim of guard and you can deal some major damage. if he teleports, it wont be far from you. either do electric thunder, verstical roll oder standing hard punch. don't throw out too many blanka balls as he can punish them with f+hp no matter if he blockes or gets hit by you (very annoying btw).
cammy...
be careful against good cammy players. don't jump in from far away as she can hit you with spinal arrow or cannon spike. blanka are mostly safe until she has revenge meter. a blocked roll can lead into an ultra. so watch out. if you have a cammy that throws out to many specials, you can punish them with your ultra prior getting hit by her. make sure you keep the ultra rolling on the ground as she mostly flies up after the first ultra hit. if you can land the full ultra, she will lose alot of health. you can also punish any blocked cannon spike with electric thunder, vertical roll when comes down (similar if you block a dragon punch) or if timed right with super/ultra
additional note for blanka's super
if you focus attack any character you can land the super almost every time. as soon as the focus is done and the opponent crumbles, start your super. mostly it looks like you going to miss as the character is almost on the floor. the super however juggles them back up. this can lead into max 500 damage point. so against seth that would leave him with 30% health.
practice this a bit as this very easy to land.
Posted by bendermac on February 19, 2010 at 7:14 a.m. #28
i almost forgot something...
against sagat: if you do to many beast slide he can punish them with uppercut (leading into more damage as he can fadc)or ultra. so don't do it to often or you get punished for being to predictable.
Posted by bendermac on February 19, 2010 at 7:30 a.m. #29
against honda
try to stay away from him as he has the upper hand in this match. if you block his headbutt, immediately do beast slide and you will hit every time with it (unblockable). if he get's to close, watch out for his command grab. best way is to do vertical roll and evade. ex backstep or vertical roll can help to hit him if gets to close. blanka's rolling attack will lose against honda's headbutt or trade. in this case you still lose. so don't try to use them a lot. jumps should be timed very carefully as honda's headbutt come out very quickly and can catch you. if he does his sumo smash and you block it, you can punish it with a roll, do a dash and grab him or you can try an ultra. all this has to done right after the block or honda get's back into his block and punish your attempt.
most of the time you want to keep space between each other.
Posted by alexlexus on May 2, 2010 at 5:10 p.m. #30
how can i stop a boxer player who uses the ronstoppable?
the ex links with two crouching jabs into and ex straight or upper. this at times can do more damage than a super.
not only that the beast hope gets stopped by the spamming jabs which i think is hourse poopee cause with the EX armor, 2 frame jab and headbutt that stops everything. the electric cannon ball get stopped by the headbutt and i have yet to unferstand this shince shoryukens can stop blankas ultra.
watch the end of the video as to my point for any ultra vs rogs headbutt
http://www.youtube.com/watch?v=EUe8bL...
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