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Vega (Claw) Strategy Guide and Moves: Super Street Fighter 2 Turbo HD Remix

Last updated on Dec. 16, 2008

35 Comments

Vega (Claw) Character Guide: Super Street Fighter 2 Turbo HD Remix

Character Overview

Vega is still a great fighter in HD Remix. He has the best poke attacks in the game, he's really flippin' fast and has decent tools to do damage to his opponents.

He used to outright dominate a few characters in Super Turbo, but in HD Remix his Wall Dive no longer knocks down, which prevents his most abusable tactic, and characters that didn't have reliable counters against him got a few new tricks.

Even with the nerfs, Vega is considered one of the better characters, and his new Fake Wall Dive helps him a little bit overall.

The key to playing a good Vega is to know your positioning on screen. You need to understand the distances of when and where his moves will hit so you can keep the other fighter off guard.

Plus you'll want to develop good reaction and prediction skills for when your opponent does something they shouldn't.

Vega usually plays in a defensive and reaction based style, but he does have the speed and ability to apply offensive pressure.

Strengths
+ The best overall poke attacks in the game, and great normal moves.
+ Very, very fast move and footspeed.
+ Arguably the best anti air normal moves in the game.
+ Excellent defensive / reaction game.
+ Some good cheese tactics and his throw takes off a nice amount of life.
+ Fake Wall Dive gives him some good mix up tricks.
+ Still has some match ups heavily in his favor.
+ Wall Dive can be difficult to counter for some characters.

Weaknesses
- Some of his moves don't do a lot of damage.
- Doesn't have many combos to use.
- The Wall Dive no longer knocking down hurts his pressure game a bit.
- Can be difficult to apply offensive pressure in some situations.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick Joystick
Rolling Claw Attack (Rolling Crystal Flash)
An alright move that you'll throw out occasionally to do chip (block) damage and to counter some attacks, but it can be countered pretty easily if you get predictable with it, so you need to be careful.

Joystick Joystick Joystick Joystick      Joystick (when close)
Wall Dive Attack and Throw (Flying Barcelona Attack & Izuna Drop)
You can also use the diagonal-up positions to execute this attack, he'll normally jump off the wall his back is facing, but pressing diagonally-up towards will make him jump off the other wall instead.

Executing this attack makes Vega quickly dive at his opponent after jumping off the wall. Press the joystick left or right and a Punch button when you're close to grab them. If you press Punch at any other time while diving, Vega will attack by spreading his arms.

This move has been nerfed so that it no longer knocks down, unless you hit your opponent in the air, but it's still really good, especially coupled with his new Fake Wall Dive.

With the speed and maneuverability of this attack, you can use it to "cross" up the other fighter, and make them guess which way you're going to come in from. And after landing it you can sometimes combo a Crouching Medium Punch — depending on your spacing.

Vega's Wall Dive works especially well against players like Dhalsim and Zangief who do not have great options to counter it. Because of its speed, unless they see the move coming they usually will not have time to react properly letting you at least score some block damage, but hopefully something more.

When your opponent starts focusing on trying to block your Wall Dive Attacks is when you should get in close to throw them with the Izuna Drop or Super.

This simple mix up game can create a lot of problems for some fighters and even the characters with great anti air options now must be wary because of the Fake Wall Dive.

Also when you get your timing down you can do repeated Wall Dives to annoy and pressure your opponent, which will some times make them go offensive, and since you have a great defensive game this can really benefit you.

Joystick Joystick Joystick Joystick      Joystick
Fake Wall Dive (Feint Flying Barcelona Attack)
The Fake Wall Dive is a handy move to add to your strategies. It's most effective against characters who have anti air attacks that have a wide arc to them, like Ken's Hard Punch Shoryuken and Blanka's Vertical Beast Roll.

This should enable you to land in a safe position and punish the other fighter if they're being overly zealous with their attempts to knock you out of a legit Wall Dive.

It's also smart to mix this in with your normal Wall Dives to keep your opponent guessing what's coming next.

Joystick Joystick Joystick Joystick
Aerial Claw Slice (Sky High Claw)
Vega's Aerial Claw Slice isn't terribly useful, but if you have an opponent who likes to jump a lot trying to hit you out of your Wall Dives this move can knock them down when timed right.

Besides that, there are few uses for it.

Joystick Joystick Joystick Joystick
Flip Kick (Scarlet Terror)
This is an excellent defensive move. While you can no longer "store" a charge with it, this shouldn't really hurt your game all that much.

You're mainly going to use this attack as your opponent tries to jump in at you as you're getting off the ground. When timed correctly you'll land both hits and if you charge up again you can juggle for a third by executing the Flip Kick again as your opponent is falling away.

Joystick      or      Joystick Joystick Joystick
Back Flip
Vega does a single back flip which is rarely useful in matches. Often times your opponent will throw you out of it as soon as you recover.

If you have excellent timing and prediction skills you can use this to avoid a move with a long recovery time and throw your opponent, but these chances in a match don't come around often.

Joystick      or      Joystick Joystick Joystick     or      Joystick Joystick Joystick
Double Back Flip
Again, very few uses for this move, but occasionally you can execute this to avoid taking block damage from projectiles, and to go through a few moves. But it's still easy for your opponent to throw you out of when you recover if they know it's coming.

Only use it when your opponent is far away from you, and selectively at that.

Super Move

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
or
Joystick Joystick Joystick Joystick Joystick Joystick
or
Joystick Joystick Joystick Joystick Joystick Joystick Joystick       With all motions, press Joystick when close to throw.
Super Wall Dive and Throw (Flying Barcelona Special & Multiple Izuna Drops)
There are multiple ways to execute this move, use whichever is easiest for you. The great part about Vega's Super is that unless you land the throw — it never loses its charge.

With his new Fake Wall Dive, it can keep your opponent guessing if this is a version of the move that's actually going to hit them or not, and when they're caught off guard it allows you to get in and land his Super.

Vega's Super takes off a good amount of life, and your opponent will probably attempt to throw out more counters to your Wall Dives when he sees your Super meter is fully charged. This can sometimes open them for a Fake Wall Dive and punishment if they're careless.

Combos

Jumping Hard Punch, Crouching Medium Kick, Link into Crouching Medium Punch
A basic three hit combo. After landing this you're usually in a good position to set up another poke or anti air move.

Jumping Medium Punch, Crouching Medium Punch
The reach on Vega's Jumping Medium Punch is really good, so you can score two hits against a fireball thrower even when you're fairly far away. After getting slashed a few times with this, your opponent will start being more careful with how often they throw out projectiles.

Hard Punch Rolling Claw Attack, Crouching Medium Punch
It's tough to combo all of the hits of Vega's Hard Punch Rolling Claw, usually you'll only hit a few times, but after the last hit you can sometimes sneak in a Crouching Medium Punch.

Normal Moves

Some would argue Vega's greatest strength is his arsenal of normal moves. Note that this is not a complete list, just the ones we thought were noteworthy.

Joystick Joystick Joystick
Crouching Medium Punch
Speed, range, priority and alright damage. And did we mention speed? This will likely be the attack you use most often, it's great for applying pressure, slowly chipping away your opponent's life and countering moves.

This poke will annoy many players and help keep them in a defensive position, which lets you set up some of Vega's other offensive tricks.

When your opponent starts to try and Dragon Punch this move or use another counter, simply bait them into thinking another Crouching Medium Punch is coming and punish them with a sweep or something along those lines when they're open.

Joystick (In the air)
Jumping Light Kick
Doesn't look like much until you figure out it has great priority and stays out most of the time you're jumping. You should hit the button almost as soon as you leave the ground, which will help prevent your opponent from jumping to counter, and possibly set up a throw.

The recovery time for this is short, unless you hit with it or your opponent is expecting a whiffed move and throw attempt, you should be able to cleanly grab them when you land.

If they happen to jump, this move has nutty priority and should knock your opponent away.

Joystick Joystick Joystick
Slide Sweep
Good range and a fast recovery on this attack, and the damage isn't bad — for Vega.

This must be blocked low, and as long as you do it from a reasonable distance it's difficult to counter even if your opponent isn't hit by it.

You'll want to throw these out there occasionally to keep your opponent off guard and blocking.

It's also handy as a tool to move Vega closer to your opponent for positioning reasons.

Joystick Joystick Joystick
Anti Air Claw
When your opponent jumps in from a distance, make sure your spacing is correct and let them eat claw. One of your better anti air moves.

Joystick
Anti Air Kick
A different way to anti air, used when people jump in from a closer distance than where your Crouching Hard Punch claw will hit them. Works great.

Changes from Super Street Fighter 2 Turbo

* Flip Back command changed to Light Punch + Kick, but old three Kick buttons command still works.

* Double Flip Back command changed to Medium Punch + Kick or Hard Punch + Kick, but old three Punch buttons command still works.

* Scarlet Terror (Flip Kick) can no longer be charged straight back (must be charged down-back).

* Flying Barcelona Attack (Wall Dive) attack no longer knocks down.

* Flying Barcelona Attack (Wall Dive) has additional recovery, to prevent combos after hitting with it.

* New Wall Dive Fake: After going off the wall (charge down, then up + Kick), you can press Kick again to drop without attacking.

Contributions to this guide by CWheezy and David Sirlin.

Posted by Chris on December 9, 2008 at 7:43 p.m. #1

I had been trying to figure out on my own how his super was done. And I had no idea you could do a fake wall dive, that is going to help in online. Thanks for the info.

 

Posted by CWheezy on December 14, 2008 at 1:24 p.m. #2

You don't have his new super motion up there, which is hold a DB charge, and then d, df, f, uf

 

Posted by Catalyst on December 14, 2008 at 6:50 p.m. #3

Thanks for the note, fixed that, also gave you credit.

 

Posted by Monir on December 15, 2008 at 2:13 p.m. #4

Okay, i been practicing all day, how do you do Vegas' super? Impossible!

Please help me, i'm desperate!

 

Posted by Nathan on December 17, 2008 at 1:07 a.m. #5

He has another way of doing his super: charge d/b, d/f, u/b+k

This is useful because it gives him the option of hopping off the opposite wall than from the other commands.

 

Posted by Organi on December 28, 2008 at 6:07 a.m. #6

Yeah, I've been practicing his Super for hours now and simply cannot get it. A little help?

 

Posted by Peter on December 29, 2008 at 11:34 a.m. #7

I also cant make vegas super please help.

 

Posted by b0g on December 30, 2008 at 6:27 p.m. #8

after you do the super motion, and start flying in the air, you need to push foward and punch when you're right next to your opponent to execute his super. it's essentially a throw in the air that's unblockable.

 

Posted by Jetpac on January 2, 2009 at 7:17 a.m. #9

Seriously how the fk do you do Vega's Super?
I follow Vega's super motion and he only does an Izuna Drop. I can't get him to use the Super! (and tha is pressing forward+punch as b0g suggested)

Any further assistance on out to nail this super, i've been trying for ages!

 

Posted by London Dry on January 13, 2009 at 10:23 a.m. #10

To anyone that may still need help I'm about 95% sure that the "tiger knee" input (the third one) does not actually work. This is a changed input for Guile's super, which was the same input as Vegas in ST but I don't think that input made the crossover to HD Remix seeing how I can't find it on Sirlin's blog, SRK or even in the listed changes on this site. The old input works fine but is pretty difficult without an arcade stick therefore I recommend the "shortcut" input from ST. Instead of charge DB, DF, DB, UF, Kick then direction + Punch when close you can charge DB, go to DF and then make a 3/4 circle backwards ending at UF. Spelled out that means charge DB, go to DF, D, DB, B, UB, U, Uf Kick then direction + P. It is technically more inputs, but it's less jerky than the old school way,much easier on a pad and I would say faster in general. Hope that helps.

 

Posted by Vega Lover on January 14, 2009 at 2:22 a.m. #11

I hate fighting against EHONDA and ZANGIEF.

If a guy keeps jumoing towards you and grabbing you, it's hard to get your opponent off you.

Vega is the easiest character to beat with cheap tactics unfortunately.

I only use VEGA, and he is fun to use unless you are fighting online against EHONDA and ZANGIEF and the player keeps grabbing you.

 

Posted by London Dry on January 14, 2009 at 2:49 a.m. #12

How are jumps and grabs cheap tactics, especially from grappler characters? E. Honda is not quite a grappler but shares some similar characteristics. So you're saying T-Hawk and Zangief should not use throws, the only real way they have to cause damage? Should they just stand in one place not jump and get hit by projectiles from those types of characters and wall dives from Vega? Also you must not know how to play him very well considering that Vega has one of the trickiest throws in the game and jumps a ton yet you're complaining about jumps and throws. Do yourself a favor and read this useful guide, take note of Vegas crouching hard punch as an anti air and use his speed and evasiveness to stay out of throw range like he's meant to.

 

Posted by Sade on January 19, 2009 at 3:49 p.m. #13

There's no such thing as "cheap tactics." Honda is a tough match for Claw (honda torpedo beats walldive cleanly unless you hit the very end of his foot, and even then that seems only to work about half the time), but as long as you keep Zangief out there's not much he can do against you. Don't wall dive on gief if he's not recovering from another move, and if he gets you in the corner (he shouldn't), jump back LK, MK, and HP will beat his splash and jumping roundhouse a lot of the time.

 

Posted by martynpie on January 20, 2009 at 5:05 a.m. #14

Jumping Fierce (HP) beats Honda's Torpedo cleanly. It's just tricky to time.

 

Posted by ShinRyuHoshi on January 23, 2009 at 6:41 a.m. #15

Perform your wall dives towards the wall behind E Honda so it will reset his charge to try and torpedo you. If you are on the ground and anticipate a torpedo, perform a single backflip; Honda will go thru Vega and it will allow you to counter attack most of the time.

 

Posted by sakujo on January 28, 2009 at 12:33 a.m. #16

thanks london dry that was probably the best explanation! props to you man! thx

 

Posted by sfhdsucks on January 28, 2009 at 4:57 p.m. #17

this game is unbalanced garbage

 

Posted by jackevil0 on January 30, 2009 at 12:10 p.m. #18

thanks alot. I didnt no u cud pull out the super multiple ways. Really helps with execution.

 

Posted by London Dry on February 1, 2009 at 10:35 a.m. #19

Yeah that super input is by no means intuitive. I also forgot that mention that that input is to bounce off the opponents wall, if you stop at up back with that same input you'll come off your own wall.

 

Posted by duffyk on February 6, 2009 at 11:30 p.m. #20

I have been practicing vegas super all day and have yet to get it to go off. What am I doing wrong? It has to be the way I am puting the first part in as he will only do the regular izuna drop every time! please help me if you can

 

Posted by supersize56 on February 9, 2009 at 6:28 p.m. #21

I can do vegas's super everytime now. the simplest way to do it is , assuming your player one, hold DOWN/BACK then press TOWARDS then AWAY/BACK+kick. So easy now. It doesn't involve any sliding of your thumb, just simple button presses. Piece of cake now. I piss people off all the time now as claw. lol they can't believe i can pull off his super. most just d/c. Hope that helps, guys.

 

Posted by drewbs on February 9, 2009 at 11:19 p.m. #22

don't forget this combo...

c. mk -> c. mk -> c. mp

the damage is pretty good for a 3 hit combo..

 

Posted by Adam AkA Vega on February 11, 2009 at 10:06 a.m. #23

Look fellas im a big fan of vega and ive been it since a long time this character is easy to use when ever you see someone jumping up do the wall move over and over also when your jumping to get the first hit press Medium kick that will be a counter on whatever there trying to hit you with that helps alot glad i can help if there are any more questions feel free to ask at

www.myspace.com/adamc

 

Posted by wood on April 24, 2009 at 6:20 a.m. #24

this games so unbalenced throws take away a f u c kload

 

Posted by Masked Nobleman on May 29, 2009 at 12:21 p.m. #25

@wood

Throws were always crazy strong in the original Street Fighter II series of games. You just had to make sure not to get caught in them. :D

 

Posted by n1gger on July 14, 2009 at 3:59 p.m. #26

We shouldn't exist.

 

Posted by hp on July 29, 2009 at 6:47 p.m. #27

lol

 

Posted by Yoodalayheehoo on September 22, 2009 at 3:23 a.m. #28

I swear that the super command that is charge D/B, D, D/F, F, U/F + kick does NOT work. I've tried it many times and it doesn't work. Maybe it's just me though but I can do Guile's super that way no problem. I do the other commands for Vega's super and can pull it off flawlessly.

 

Posted by Th3 JoK3R J on September 23, 2009 at 8:23 p.m. #29

@Yoodalayheehoo
this command is way easier D/B, D, D/F, D, D/B, U/B

 

Posted by Anonymous on September 26, 2009 at 2:18 p.m. #30

@ #28 you are completely right, this guide got some bad info early on and was never updated. Post number 2 had that bad info and it updated without testing.

 

Posted by Yoodalayheehoo on September 28, 2009 at 3:13 p.m. #31

Thanks #30, glad I'm just not crazy :p

Vega rocks. I have a hard time against Blankas though. I wish Vega was this good in SF4.

 

Posted by Anonymous on December 6, 2009 at 2:47 p.m. #32

You can do a cr.mp after the last hit of any roll, but I think it's character specific. It's extremely easy to land on T. Hawk, but I can't do it on Guile.

 

Posted by Clueless Noob on February 28, 2010 at 8:46 a.m. #33

why does a cage always appear when he's fighting?

 

Posted by 2 hit Combos using Sky High Claw on March 6, 2010 at 9:45 a.m. #34

Works only fighting against T.Hawk

Step 1. You need to go behind the end of the wall

Step 2. You need to have the opponent being close to you against the wall, so you're trapped against the wall.
----------
example:
------
T.Hawk(Standing close to Vega)|------> Vega(Against the end of the wall)------->

---------------------
The Combos--

- MK, "Any Punch" Aerial Claw Slice (Sky High Claw)

- MP, "Any Punch" Aerial Claw Slice (Sky High Claw)

PS: works only using MK & MP

 

Posted by Edit: 2 hit Combos using Sky High Claw on March 6, 2010 at 9:48 a.m. #35

-Crouching MP, "Any Punch" Aerial Claw Slice (Sky High Claw)

-Crouching MK "Any Punch" Aerial Claw Slice (Sky High Claw)

PS: sorry for double post

 

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